104 lines
4.6 KiB
C#
104 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using FlaxEngine;
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using FlaxEngine.Interop;
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using FlaxEngine.Networking;
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using FlaxEngine.Online;
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namespace Game;
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/// <summary>
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/// MyScriptTwo Script.
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/// </summary>
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public class MyScriptTwo : MyScript2
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{
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private int counter = 0;
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/// <inheritdoc/>
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public override void OnStart()
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{
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Debug.Log("C# OnStart");
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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//counter++;
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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}
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public override void GetStats(ref long allocations, ref long deallocations)
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{
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allocations = ManagedHandle.Allocations;
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deallocations = ManagedHandle.Deallocations;
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}
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public override void ManagedCoverageTests()
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{
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Debug.LogWarning("ManagedCoverageTests");
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Actor actor = this.Actor;
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MyScript script = actor.GetScript<MyScript>();
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string shortString = "Testing string parameter marshalling";
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Float3 f3 = new Float3(1, 2, 3);
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if (true)
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{
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int[] ints = { 1 };
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bool[] booleans = { true };
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Actor[] actors = { actor };
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string[] strings = { shortString };
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Float3[] float3s = { f3 };
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script.CoverageTest1(1, true, actor, shortString, shortString, f3);
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script.CoverageTest1Array(ints, booleans, actors, strings, strings, float3s);
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script.CoverageTest1ByRef(ref ints[0], ref booleans[0]/*, ref actors[0]*/, ref strings[0], ref strings[0], ref float3s[0]);
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script.CoverageTest1ArrayByRef(ref ints, ref booleans/*, ref actors*/, ref strings, ref strings, ref float3s);
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//script.CoverageTest2(fontAssetGuid, fontAssetRef, Array<Guid>(&fontAssetGuid, 1), Array<AssetReference<FontAsset>>(&fontAssetRef, 1));
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//script.CoverageNamespaces1(networkChannelType, Array<NetworkChannelType>(&networkChannelType, 1), onlineLeaderboardSortModes, Array<OnlineLeaderboardSortModes>(&onlineLeaderboardSortModes, 1), onlineLeaderboardValueFormats, Array<OnlineLeaderboardValueFormats>(&onlineLeaderboardValueFormats, 1));
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}
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}
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public override void CoverageTest1(int a, bool b, Actor c, String d, String e, Float3 f) {}
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public override void CoverageTest1Array(int[] a, bool[] b, Actor[] c, String[] d, String[] e, Float3[] f) {}
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public override void CoverageTest1ByRef(ref int a, ref bool b/*, ref Actor c*/, ref String d, ref String e, ref Float3 f) {}
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public override void CoverageTest1ArrayByRef(ref int[] a, ref bool[] b/*, ref Actor[] c*/, ref String[] d, ref String[] e, ref Float3[] f) {}
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public override void CoverageTest2(Guid a, FontAsset b, Guid[] c, FontAsset[] d) {}
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public override void CoverageTest3(ModelLOD a, out ModelLOD[] b) { b = null; }
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public override void CoverageNamespaces1(NetworkChannelType a, NetworkChannelType[] b, OnlineLeaderboardSortModes c, OnlineLeaderboardSortModes[] d, OnlineLeaderboardValueFormats e, OnlineLeaderboardValueFormats[] f) {}
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public override void SimpleCall() {}
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public override void SimpleParams(int a, float b, sbyte c, double d, long e) {}
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public override void StringParamAnsi(string str) {}
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public override void StringParam(string str) {}
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public override void StringParamRef(string str) {}
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public override void StringParamRefConst(string str) {}
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public override void StringParamAsRef(ref string str) {}
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public override void ActorParam(Actor actor) {}
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public override void ComplexParam(BehaviorUpdateContext context) {}
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public override void Complex2Param(RenderContext context) {}
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public override void Complex2ParamConst(RenderContext context) {}
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public override void Complex2ParamAsRef(ref RenderContext context) {}
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public override void SimpleArrayParam(int[] arr) {}
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public override void SimpleArrayParamRef(int[] arr) {}
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public override void SimpleArrayParamRefConst(int[] arr) {}
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public override void SimpleArrayParamAsRef(ref int[] arr) {}
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public override void ActorArrayParam(Actor[] arr) {}
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public override void ActorArrayParamRef(Actor[] arr) {}
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public override void ActorArrayParamRefConst(Actor[] arr) {}
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//public override void ActorArrayParamAsRef(ref Actor[] arr) {}
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public override void ComplexArrayParam(TestStruct[] arr) {}
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public override void ComplexArrayParamRef(TestStruct[] arr) {}
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public override void ComplexArrayParamRefConst(TestStruct[] arr) {}
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public override void ComplexArrayParamAsRef(ref TestStruct[] arr) {}
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}
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