Files
GoakeFlax/Source/Game/Game.Build.cs
2024-06-29 09:57:11 +03:00

60 lines
1.8 KiB
C#

//#define COMPILE_WITH_DLSS
//#define COMPILE_WITH_FSR1
using Flax.Build;
using Flax.Build.NativeCpp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
#if COMPILE_WITH_DLSS
//using Nvidia;
#endif
public class Game : GameModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// C#-only scripting
BuildCSharp = true;
//BuildNativeCode = true;
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
//options.CompileEnv.PreprocessorDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
//options.PublicDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
base.Setup(options);
//Tags["Network"] = string.Empty;
//options.PublicDependencies.Add("Networking");
//options.ScriptingAPI.FileReferences.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "DotNet", "Newtonsoft.Json.dll"));
//options.ScriptingAPI.FileReferences.Add(@"C:\dev\GoatBot\ThirdParty\DSharpPlus\DSharpPlus\bin\Debug\netstandard2.0\DSharpPlus.dll");
#if COMPILE_WITH_DLSS
DLSS.ConditionalImport(options, options.PrivateDependencies);
options.ScriptingAPI.Defines.Add("COMPILE_WITH_DLSS");
#endif
#if COMPILE_WITH_FSR1
options.PrivateDependencies.Add("FidelityFXFSR");
options.ScriptingAPI.Defines.Add("COMPILE_WITH_FSR1");
#endif
options.PublicDependencies.Add("OnlinePlatformSteam");
// Here you can modify the build options for your game module
// To reference another module use: options.PublicDependencies.Add("Audio");
// To add C++ define use: options.PublicDefinitions.Add("COMPILE_WITH_FLAX");
// To learn more see scripting documentation.
}
}