34 lines
1.7 KiB
XML
34 lines
1.7 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<ImplicitUsings>disable</ImplicitUsings>
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<TargetFrameworks>net8.0</TargetFrameworks>
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<IsPublishable>False</IsPublishable>
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<Configurations>Game.Windows.Development;Game.Windows.Debug</Configurations>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Editor.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_EDITOR;FLAX;FLAX_ASSERTIONS;USE_NETCORE;FLAX_1;FLAX_1_6;FLAX_1_1_OR_NEWER;FLAX_1_2_OR_NEWER;FLAX_1_3_OR_NEWER;FLAX_1_4_OR_NEWER;FLAX_1_5_OR_NEWER;FLAX_1_6_OR_NEWER</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Game.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;USE_NETCORE;FLAX_1;FLAX_1_6;FLAX_1_1_OR_NEWER;FLAX_1_2_OR_NEWER;FLAX_1_3_OR_NEWER;FLAX_1_4_OR_NEWER;FLAX_1_5_OR_NEWER;FLAX_1_6_OR_NEWER</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.4.2" />
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<PackageReference Include="coverlet.collector" Version="3.2.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Source\Game.csproj" />
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</ItemGroup>
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</Project>
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