Files
GoakeFlax/Source/Game/Network/NetworkManager_Server.cs
2022-05-09 18:08:56 +03:00

149 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using FlaxEngine;
using FlaxEngine.Networking;
using Console = Cabrito.Console;
using Object = FlaxEngine.Object;
namespace Game
{
public static partial class NetworkManager
{
private static List<NetworkConnection> ConnectedClients;
private static List<Type> NetworkedTypes;
public static bool StartServer()
{
ConnectedClients = new List<NetworkConnection>(MaximumClients);
server = NetworkPeer.CreatePeer(new NetworkConfig
{
NetworkDriver = Object.New(typeof(ENetDriver)),
ConnectionsLimit = MaximumClients,
MessagePoolSize = 2048,
MessageSize = MTU,
Address = "any",
Port = ServerPort
});
if (!server.Listen())
{
Console.PrintError("Failed to start the server.");
return false;
}
Scripting.FixedUpdate += OnServerUpdate;
Scripting.Exit += Cleanup;
Level.ActorSpawned += OnServerActorSpawned;
NetworkedTypes = new List<Type>();
AppDomain currentDomain = AppDomain.CurrentDomain;
var assemblies = currentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies)
{
// Skip common assemblies
string assemblyName = assembly.GetName().Name;
if (assemblyName == "System" ||
assemblyName.StartsWith("System.") ||
assemblyName.StartsWith("Mono.") ||
assemblyName == "mscorlib" ||
assemblyName == "Newtonsoft.Json" ||
assemblyName.StartsWith("FlaxEngine.") ||
assemblyName.StartsWith("JetBrains.") ||
assemblyName.StartsWith("Microsoft.") ||
assemblyName.StartsWith("nunit."))
continue;
foreach (Type type in assembly.GetTypes())
if (type.GetCustomAttributes().Any(x => x is NetworkedAttribute))
NetworkedTypes.Add(type);
}
foreach (Type type in NetworkedTypes)
Console.Print("tracking networked type: " + type.Name);
return true;
}
public static NetworkMessage ServerBeginSendMessage()
{
NetworkMessage message = server.BeginSendMessage();
message.WriteByte((byte)NetworkMessageType.Message);
return message;
}
public static void ServerEndSendMessage(ref NetworkMessage message, NetworkConnection connection)
{
server.EndSendMessage(NetworkChannelType.Reliable, message, connection);
}
public static NetworkMessage ClientBeginSendMessage()
{
NetworkMessage message = client.BeginSendMessage();
message.WriteByte((byte)NetworkMessageType.Message);
return message;
}
public static void ClientEndSendMessage(ref NetworkMessage message)
{
client.EndSendMessage(NetworkChannelType.Reliable, message);
}
private static void OnServerUpdate()
{
using Utilities.ScopeProfiler _ = Utilities.ProfileScope("NetworkManager_OnServerUpdate");
while (server.PopEvent(out NetworkEvent networkEvent))
switch (networkEvent.EventType)
{
case NetworkEventType.Connected:
{
Console.Print($"Client({networkEvent.Sender.ConnectionId}) is trying to connect");
if (GameModeManager.OnClientConnecting(networkEvent.Sender))
{
ConnectedClients.Add(networkEvent.Sender);
Console.Print($"Client({networkEvent.Sender.ConnectionId}) connected. Total clients: {ConnectedClients.Count}");
GameModeManager.OnClientConnected(networkEvent.Sender);
}
else
Console.Print($"Client({networkEvent.Sender.ConnectionId}) connection refused");
break;
}
case NetworkEventType.Disconnected:
case NetworkEventType.Timeout:
{
Console.Print($"Client({networkEvent.Sender.ConnectionId}) disconnected!");
ConnectedClients.Remove(networkEvent.Sender);
Console.Print("Connected clients: " + ConnectedClients.Count);
break;
}
case NetworkEventType.Message:
{
try
{
OnNetworkMessage(ref networkEvent);
}
finally
{
server.RecycleMessage(networkEvent.Message);
}
break;
}
default:
throw new ArgumentOutOfRangeException();
}
}
private static void OnServerActorSpawned(Actor actor)
{
//Console.Print($"actor spawned: {actor.Name} ({actor.TypeName})");
}
}
}