Files
GoakeFlax/Source/Game/Game.Build.cs

37 lines
1.1 KiB
C#

using Flax.Build;
using Flax.Build.NativeCpp;
using System;
using System.Collections.Generic;
using System.Linq;
public class Game : GameModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
// C#-only scripting
BuildNativeCode = false;
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
//options.PublicDependencies.Add("Cabrito");
//options.PrivateDependencies.Add("Cabrito");
options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
//options.CompileEnv.PreprocessorDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
//options.PublicDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
options.PublicDependencies.Add("FidelityFXFSR");
base.Setup(options);
// Here you can modify the build options for your game module
// To reference another module use: options.PublicDependencies.Add("Audio");
// To add C++ define use: options.PublicDefinitions.Add("COMPILE_WITH_FLAX");
// To learn more see scripting documentation.
}
}