Files
GoakeFlax/Source/Game/Network/NetworkManagerPlugin.cs
2022-05-02 20:34:42 +03:00

61 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using FlaxEngine;
using Console = Cabrito.Console;
#if FLAX_EDITOR
using FlaxEditor;
#endif
namespace Game
{
public class NetworkManagerPlugin : GamePlugin
{
public override void Initialize()
{
base.Initialize();
Debug.Log("NetworkManagerPlugin Initialize");
Console.Init();
NetworkManager.Init();
Level.SceneLoaded += (scene, guid) => Console.Print("scene loaded: " + scene.Name);
}
public override void Deinitialize()
{
base.Deinitialize();
Debug.Log("NetworkManagerPlugin Deinitialize");
}
public static PluginDescription DescriptionInternal = new PluginDescription()
{
Author = "Ari Vuollet",
Name = "NetworkManager",
Description = "NetworkManager for Goake",
Version = Version.Parse("0.1.0"),
IsAlpha = true,
Category = "Game",
};
}
#if FLAX_EDITOR
public class NetworkManagerEditorPlugin : EditorPlugin
{
public override void Initialize()
{
Debug.Log("NetworkManagerEditorPlugin Initialize");
Console.Init();
}
public override void Deinitialize()
{
Debug.Log("NetworkManagerEditorPlugin Deinitialize");
}
public override PluginDescription Description => NetworkManagerPlugin.DescriptionInternal;
public override Type GamePluginType => typeof(NetworkManagerPlugin);
}
#endif
}