Files
GoakeFlax/Source/Game/Camera/CameraRender.cs

182 lines
6.8 KiB
C#

using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace Game
{
/// <summary>
/// CameraRender Script.
/// </summary>
[ExecuteInEditMode]
public class CameraRender : PostProcessEffect
{
public Camera camera;
private bool lastEnabled;
public Material material;
private MaterialInstance materialInstance;
private SceneRenderTask sceneTask;
private SceneRenderTask sceneTask2;
private GPUTexture texture;
private GPUTexture texture2;
//public override PostProcessEffectLocation Location => PostProcessEffectLocation.Default;
//public override int Order => 110;
//public override bool CanRender => camera.IsActive;
private bool useMainCamera = true;
public bool rescaleModel = true;
private Actor viewModelHolder;
private void CreateTextures(int width, int height)
{
GPUTextureDescription textureDesc = GPUTextureDescription.New2D(width, height, PixelFormat.R8G8B8A8_UNorm);
// Prepare texture and SceneRenderTask for viewmodel camera
if (texture == null)
texture = new GPUTexture();
if (texture.Init(ref textureDesc))
Console.Print("Failed to create camera texture");
// Prepare depth texture and SceneRenderTask for viewmodel camera
textureDesc.Format = PixelFormat.R8_UNorm;
if (texture2 == null)
texture2 = new GPUTexture();
if (texture2.Init(ref textureDesc))
Console.Print("Failed to create camera depth texture");
}
public override void OnAwake()
{
viewModelHolder = Parent.Parent.Parent.Parent.GetChild("ViewModelHolder");
if (useMainCamera)
{
camera.IsActive = false;
void foo(Actor actor)
{
actor.Layer = 0;
foreach (Actor actChild in actor.GetChildren<Actor>())
foo(actChild);
}
foo(viewModelHolder);
}
if (!camera.IsActive)
return;
CreateTextures((int)camera.Viewport.Width, (int)camera.Viewport.Height);
// Color pass
sceneTask = new SceneRenderTask();
sceneTask.Order = -1;
sceneTask.Camera = camera;
sceneTask.ViewMode = ViewMode.Default;
sceneTask.Output = texture;
sceneTask.ViewFlags = ViewFlags.DefaultGame;
sceneTask.Enabled = true;
sceneTask.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage;
// Depth pass
sceneTask2 = new SceneRenderTask();
sceneTask2.Order = -2;
sceneTask2.Camera = camera;
sceneTask2.ViewMode = ViewMode.Depth;
sceneTask2.Output = texture2;
sceneTask2.ViewFlags = ViewFlags.None;
sceneTask2.Enabled = true;
sceneTask2.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage;
// Setup material instance and parameters
if (materialInstance == null)
materialInstance = material.CreateVirtualInstance();
materialInstance.SetParameterValue("Input", texture);
materialInstance.SetParameterValue("Depth", texture2);
materialInstance.SetParameterValue("New parameter", true);
materialInstance.SetParameterValue("New parameter 0", ChannelMask.Blue);
materialInstance.SetParameterValue("New parameter 1", new Color(0.67f));
materialInstance.SetParameterValue("New parameter 3", 123f);
materialInstance.SetParameterValue("New parameter 4", new Float2(1,2));
materialInstance.SetParameterValue("New parameter 5", new Float3(1,2,3));
materialInstance.SetParameterValue("New parameter 6", new Float4(1,2,3,4));
materialInstance.SetParameterValue("New parameter 8", 123);
materialInstance.SetParameterValue("New parameter 9", new Matrix(0.666f));
materialInstance.SetParameterValue("New parameter 11", new Quaternion(0.5f, 0.5f, 0.5f, 0.5f));
materialInstance.SetParameterValue("New parameter 13", new Vector2(1,2));
materialInstance.SetParameterValue("New parameter 14", new Vector3(1,2,3));
materialInstance.SetParameterValue("New parameter 15", new Vector4(1,2,3,4));
//materialInstance.SetParameterValue("New parameter 16", new Transform(new Vector3(1,2,3), new Quaternion(0.5f, 0.5f, 0.5f, 0.5f)));
lastEnabled = true;
}
public override void OnDestroy()
{
Destroy(ref sceneTask);
Destroy(ref sceneTask2);
Destroy(ref texture);
Destroy(ref texture2);
}
public override void Render(GPUContext context, ref RenderContext renderContext, GPUTexture input,
GPUTexture output)
{
if (texture == null || texture2 == null)
return;
Renderer.DrawPostFxMaterial(context, ref renderContext, materialInstance, output, input.View());
}
private bool lastRescale = false;
public override void OnUpdate()
{
#if FLAX_EDITOR
if (Input.GetKeyDown(KeyboardKeys.F7))
{
PhysicsSettings physicsSettings = GameSettings.Load<PhysicsSettings>();
physicsSettings.EnableSubstepping = !physicsSettings.EnableSubstepping;
GameSettings.Save(physicsSettings);
//GameSettings.Apply();
}
#endif
if (lastEnabled != camera.IsActive)
{
lastEnabled = camera.IsActive;
sceneTask.Enabled = lastEnabled;
sceneTask2.Enabled = lastEnabled;
sceneTask.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage * 0.5f;
sceneTask2.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage * 0.5f;
}
if (useMainCamera && rescaleModel != lastRescale)
{
lastRescale = rescaleModel;
if (rescaleModel)
viewModelHolder.Scale = new Float3(0.75f);
else
viewModelHolder.Scale = new Float3(1.0f);
}
if (!camera.IsActive)
return;
if (texture == null)
OnAwake();
if ((int)camera.Viewport.Width != texture.Width || (int)camera.Viewport.Height != texture.Height)
CreateTextures((int)camera.Viewport.Width, (int)camera.Viewport.Height);
}
public override void OnEnable()
{
//OnAwake();
}
}
}