45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
//#define COMPILE_WITH_DLSS
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using Flax.Build;
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using Flax.Build.NativeCpp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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public class Game : GameModule
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{
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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// C#-only scripting
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BuildCSharp = true;
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//BuildNativeCode = true;
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}
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
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//options.CompileEnv.PreprocessorDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
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//options.PublicDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
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base.Setup(options);
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options.PrivateDependencies.Add("FidelityFXFSR");
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//options.ScriptingAPI.FileReferences.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "DotNet", "Newtonsoft.Json.dll"));
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#if COMPILE_WITH_DLSS
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DLSS.ConditionalImport(options, options.PrivateDependencies);
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options.PrivateDefinitions.Add("COMPILE_WITH_DLSS");
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#endif
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// Here you can modify the build options for your game module
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// To reference another module use: options.PublicDependencies.Add("Audio");
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// To add C++ define use: options.PublicDefinitions.Add("COMPILE_WITH_FLAX");
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// To learn more see scripting documentation.
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}
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}
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