Files
GoakeFlax/Source/Game/Player/PlayerInputLocal.cs

146 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.InteropServices;
using FlaxEngine;
using Console = Game.Console;
namespace Game
{
public class PlayerInputLocal : PlayerInput
{
protected List<PlayerInputState> buffer = new List<PlayerInputState>();
protected GZipStream demoFileStream;
protected FileStream demoFileStream2;
//public bool IsNetworked => NetworkManager.client != null;
public PlayerInputLocal()
{
}
public PlayerInputLocal(string demoPath)
{
var demoFolder = Directory.GetParent(demoPath);
if (!demoFolder.Exists)
Directory.CreateDirectory(demoFolder.FullName);
demoFileStream2 = File.Open(demoPath, FileMode.Create, FileAccess.Write);
demoFileStream = new GZipStream(demoFileStream2, CompressionMode.Compress);
//stream.Position = 0;
//stream.SetLength(0);
demoFileStream.WriteByte(DemoVer);
demoFileStream.WriteByte((byte)Marshal.SizeOf(typeof(PlayerInputState)));
}
public bool IsRecording => demoFileStream != null;
public override void OnUpdate()
{
// Collect all input here
// All axis values here should be accumulated
float sensitivity = 1.0f / 8.0f;
sensitivity = 1.0f;
//var asf = InputManager.GetAxisRaw("Mouse X");
//if (asf != 0.0f)
// Console.Print(InputManager.GetAxisRaw("Mouse X").ToString("G9", System.Globalization.CultureInfo.InvariantCulture));
currentState.input.viewDeltaX += InputManager.GetAxisRaw("Mouse X") * sensitivity;
currentState.input.viewDeltaY += InputManager.GetAxisRaw("Mouse Y") * sensitivity;
currentState.input.viewDeltaX += InputManager.GetAxisRaw("LookRight") * Time.DeltaTime * 100;
currentState.input.viewDeltaY += -InputManager.GetAxisRaw("LookUp") * Time.DeltaTime * 100;
currentState.input.moveForward = InputManager.GetAxis("Vertical");
currentState.input.moveRight = InputManager.GetAxis("Horizontal");
currentState.input.attacking = InputManager.GetAction("Attack");
currentState.input.jumping = InputManager.GetAction("Jump");
}
public override void OnFixedUpdate()
{
}
public override void OnEndFrame()
{
if (IsRecording)
{
currentState.input.verificationPosition = currentState.actor.position;
currentState.input.verificationVelocity = currentState.actor.velocity;
currentState.input.verificationViewAngles = currentState.actor.viewAngles;
currentState.input.verificationOrientation = currentState.actor.orientation;
currentState.input.frame = frame;
buffer.Add(currentState.input);
}
/*if (IsNetworked)
{
var message = NetworkManager.ClientBeginSendMessage();
message.WriteByte((byte)GameModeMessageType.PlayerInput);
message.WriteUInt64(currentState.input.frame);
message.WriteSingle(currentState.input.viewDeltaX);
message.WriteSingle(currentState.input.viewDeltaY);
message.WriteSingle(currentState.input.moveForward);
message.WriteSingle(currentState.input.moveRight);
message.WriteBoolean(currentState.input.attacking);
message.WriteBoolean(currentState.input.jumping);
NetworkManager.ClientEndSendMessage(ref message);
}*/
// Reset anything accumulatable here
currentState.input.viewDeltaX = 0;
currentState.input.viewDeltaY = 0;
frame++;
}
public override void RecordCurrentActorState(PlayerActorState actorState)
{
if (!IsRecording)
return;
if (actorState.position.Length <= 0.01)
Console.Print("wrong recorded position?");
currentState.actor = actorState;
}
public void FlushDemo()
{
if (!IsRecording)
return;
byte[] RawSerialize(object anything)
{
int rawSize = Marshal.SizeOf(anything);
IntPtr buffer = Marshal.AllocHGlobal(rawSize);
Marshal.StructureToPtr(anything, buffer, false);
byte[] rawDatas = new byte[rawSize];
Marshal.Copy(buffer, rawDatas, 0, rawSize);
Marshal.FreeHGlobal(buffer);
return rawDatas;
}
foreach (PlayerInputState state in buffer)
{
byte[] bytes = RawSerialize(state);
demoFileStream.Write(bytes, 0, bytes.Length * sizeof(byte));
}
buffer.Clear();
}
public void StopRecording()
{
if (!IsRecording)
return;
FlushDemo();
demoFileStream.Close();
demoFileStream = null;
Debug.Write(LogType.Info, "demo, wrote states: " + buffer.Count);
}
}
}