60 lines
2.2 KiB
XML
60 lines
2.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<TargetFrameworks>net7.0</TargetFrameworks>
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<IsPublishable>False</IsPublishable>
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<Configurations>Editor.Windows.Development;Game.Windows.Development;Release</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0|x64'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0|x64'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net5.0-windows|x64'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net5.0-windows|x64'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Game.Windows.Development' ">
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Editor.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_EDITOR;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Game.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DefineConstants>BUILD_RELEASE;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
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<PackageReference Include="coverlet.collector" Version="3.0.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Source\Game.csproj" />
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</ItemGroup>
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</Project>
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