134 lines
4.6 KiB
C#
134 lines
4.6 KiB
C#
using System;
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using System.Runtime;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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using Console = Cabrito.Console;
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namespace Game
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{
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/// <summary>
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/// CameraRender Script.
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/// </summary>
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[ExecuteInEditMode]
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public class CameraRender : PostProcessEffect
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{
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public Camera camera;
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public Material material;
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private GPUTexture texture;
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private GPUTexture texture2;
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private MaterialInstance materialInstance;
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private SceneRenderTask sceneTask;
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private SceneRenderTask sceneTask2;
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private void CreateTextures(int width, int height)
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{
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var textureDesc = GPUTextureDescription.New2D(width, height, PixelFormat.R8G8B8A8_UNorm);
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// Prepare texture and SceneRenderTask for viewmodel camera
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if (texture == null)
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texture = new GPUTexture();
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if (texture.Init(ref textureDesc))
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Console.Print("Failed to create camera texture");
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// Prepare depth texture and SceneRenderTask for viewmodel camera
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textureDesc.Format = PixelFormat.R8_UNorm;
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if (texture2 == null)
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texture2 = new GPUTexture();
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if (texture2.Init(ref textureDesc))
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Console.Print("Failed to create camera depth texture");
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}
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public override void OnAwake()
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{
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if (!camera.IsActive)
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return;
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CreateTextures((int)camera.Viewport.Width, (int)camera.Viewport.Height);
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sceneTask = new SceneRenderTask();
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sceneTask.Order = -1;
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sceneTask.Camera = camera;
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sceneTask.ViewMode = ViewMode.Default;
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sceneTask.Output = texture;
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sceneTask.ViewFlags = ViewFlags.DefaultGame;
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sceneTask.Enabled = true;
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sceneTask.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage;
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sceneTask2 = new SceneRenderTask();
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sceneTask2.Order = -2;
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sceneTask2.Camera = camera;
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sceneTask2.ViewMode = ViewMode.Depth;
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sceneTask2.Output = texture2;
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sceneTask2.ViewFlags = ViewFlags.DefaultGame;
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sceneTask2.Enabled = true;
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sceneTask2.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage;
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// Setup material instance and parameters
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if (materialInstance == null)
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materialInstance = material.CreateVirtualInstance();
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materialInstance.SetParameterValue("Input", texture);
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materialInstance.SetParameterValue("Depth", texture2);
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lastEnabled = true;
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}
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public override void OnDestroy()
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{
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Destroy(ref sceneTask);
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Destroy(ref sceneTask2);
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Destroy(ref texture);
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Destroy(ref texture2);
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}
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public override PostProcessEffectLocation Location => PostProcessEffectLocation.Default;
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public override int Order => 110;
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public override bool CanRender => camera.IsActive;
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public override void Render(GPUContext context, ref RenderContext renderContext, GPUTexture input, GPUTexture output)
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{
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if (texture == null || texture2 == null)
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return;
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Renderer.DrawPostFxMaterial(context, ref renderContext, materialInstance, output, input.View());
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}
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private bool lastEnabled;
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public override void OnUpdate()
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{
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#if FLAX_EDITOR
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if (Input.GetKeyDown(KeyboardKeys.F7))
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{
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var physicsSettings = GameSettings.Load<PhysicsSettings>();
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physicsSettings.EnableSubstepping = !physicsSettings.EnableSubstepping;
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GameSettings.Save(physicsSettings);
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//GameSettings.Apply();
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}
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#endif
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if (lastEnabled != camera.IsActive)
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{
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lastEnabled = camera.IsActive;
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sceneTask.Enabled = lastEnabled;
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sceneTask2.Enabled = lastEnabled;
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sceneTask.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage * 0.5f;
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sceneTask2.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage * 0.5f;
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}
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if (!camera.IsActive)
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return;
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if (texture == null)
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OnAwake();
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if ((int)camera.Viewport.Width != texture.Width || (int)camera.Viewport.Height != texture.Height)
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CreateTextures((int)camera.Viewport.Width, (int)camera.Viewport.Height);
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}
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public override void OnEnable()
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{
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//OnAwake();
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}
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}
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}
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