Files
GoakeFlax/Tests/MapParserTests.cs

157 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using NUnit.Framework;
using FlaxEngine;
using Game;
namespace GoakeTests.MapParser
{
public class MapParserTests
{
private byte[] aerowalkBytes;
private MapEntity aerowalkRoot;
private byte[] q1mapBytes;
private byte[] dm4Bytes;
[SetUp]
public void Setup()
{
dm4Bytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\dm4.map");
aerowalkBytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\aerowalk.map");
aerowalkRoot = Game.MapParser.Parse(aerowalkBytes);
q1mapBytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\cube_q1.map");
}
[TearDown]
public void CleanUp()
{
}
[Test]
public void Perf_LoadQ1test()
{
List<Game.MapEntity> mapEntities = new List<Game.MapEntity>(100);
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
{
var root = Game.MapParser.Parse(q1mapBytes);
Assert.IsTrue(root.entities[0].brushes.Count > 0);
mapEntities.Add(root);
}
sw.Stop();
var elapsedMs = sw.Elapsed.TotalMilliseconds;
TestContext.Out.WriteLine("Map parsing time: " + elapsedMs/100 + "ms");
}
[Test]
public void Perf_LoadDM4()
{
List<Game.MapEntity> mapEntities = new List<Game.MapEntity>(100);
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
{
var root = Game.MapParser.Parse(dm4Bytes);
Assert.IsTrue(root.entities[0].brushes.Count > 0);
mapEntities.Add(root);
}
sw.Stop();
var elapsedMs = sw.Elapsed.TotalMilliseconds;
TestContext.Out.WriteLine("Map parsing time: " + elapsedMs/100 + "ms");
}
[Test]
public void Perf_LoadAerowalk()
{
List<Game.MapEntity> mapEntities = new List<Game.MapEntity>(100);
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
{
var root = Game.MapParser.Parse(aerowalkBytes);
mapEntities.Add(root);
}
sw.Stop();
var elapsedMs = sw.Elapsed.TotalMilliseconds;
TestContext.Out.WriteLine("Map parsing time: " + elapsedMs/100 + "ms");
}
[Test]
public void Perf_TriangulateAerowalk()
{
// warmup?
//var roott = Game.MapParser.Parse(aerowalkBytes);
List<Game.MapEntity> mapEntities = new List<Game.MapEntity>(100);
aerowalkRoot = Game.MapParser.Parse(aerowalkBytes);
/*for (int i = 0; i < 1; i++)
{
foreach (var ent in aerowalkRoot.entities)
foreach (var brush in ent.brushes)
{
Q3MapImporter.TriangulateBrush(brush, out Vector3[] verts);
Assert.IsTrue(verts.Length > 0);
}
}*/
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 1; i++)
{
foreach (var ent in aerowalkRoot.entities)
foreach (var brush in ent.brushes)
{
Q3MapImporter.TriangulateBrush(brush, out Float3[] verts);
Assert.IsTrue(verts.Length > 0);
}
}
sw.Stop();
var elapsedMs = sw.Elapsed.TotalMilliseconds;
TestContext.Out.WriteLine("Triangulation time: " + elapsedMs + "ms");
}
[Test]
public void Perf_TriangulateQ1test()
{
// warmup?
//var roott = Game.MapParser.Parse(aerowalkBytes);
List<Game.MapEntity> mapEntities = new List<Game.MapEntity>(100);
var root = Game.MapParser.Parse(q1mapBytes);
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 1; i++)
{
foreach (var ent in root.entities)
foreach (var brush in ent.brushes)
{
Q3MapImporter.TriangulateBrush(brush, out Float3[] verts);
Assert.IsTrue(verts.Length > 0);
}
}
sw.Stop();
var elapsedMs = sw.Elapsed.TotalMilliseconds;
TestContext.Out.WriteLine("Triangulation time: " + elapsedMs + "ms");
}
}
}