Files
GoakeFlax/Content/Settings/EngineSettings/BuildSettings.json
2025-03-28 15:24:44 +02:00

51 lines
1.1 KiB
JSON

{
"ID": "af2e52554f7faed7b4937181dd22d166",
"TypeName": "FlaxEditor.Content.Settings.BuildSettings",
"EngineBuild": 6605,
"Data": {
"OutputName": "${PROJECT_NAME}",
"MaxAssetsPerPackage": 4096,
"MaxPackageSizeMB": 1024,
"ContentKey": 0,
"ForDistribution": false,
"SkipPackaging": false,
"AdditionalAssets": [],
"AdditionalScenes": null,
"AdditionalAssetFolders": [
"Content/Materials",
"Content/Textures",
"Content/Audio",
"Content/Common"
],
"ShadersNoOptimize": false,
"ShadersGenerateDebugData": false,
"SkipDefaultFonts": false,
"SkipDotnetPackaging": false,
"SkipUnusedDotnetLibsPackaging": true,
"Presets": [
{
"Name": "Preset 3",
"Targets": [
{
"Name": "Win64 Release",
"Output": "Output\\WindowsRelease",
"Platform": 2,
"Mode": 2,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
},
{
"Name": "Win64 Development",
"Output": "Output\\WindowsDevelopment",
"Platform": 2,
"Mode": 1,
"CustomDefines": null,
"PreBuildAction": null,
"PostBuildAction": null
}
]
}
]
}
}