Files
GoakeFlax/Source/GameEditorTarget.Build.cs
2023-03-02 22:07:43 +02:00

17 lines
367 B
C#

using Flax.Build;
public class GameEditorTarget : GameProjectEditorTarget
{
/// <inheritdoc />
public override void Init()
{
base.Init();
Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux };
Modules.Add("Game");
}
}