32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
// Game: Goake
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// Format: Quake3
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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}
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// brush 1
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{
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( -32 -32 48 ) ( -32 32 48 ) ( 0 0 80 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 0 0 80 ) ( 32 -32 48 ) ( -32 -32 48 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 32 32 48 ) ( -32 32 48 ) ( -32 -32 48 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 0 0 80 ) ( -32 32 48 ) ( 32 32 48 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 0 0 80 ) ( 32 32 48 ) ( 32 -32 48 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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}
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// brush 2
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{
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( 0 0 80 ) ( -32 32 112 ) ( -32 -32 112 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 0 0 80 ) ( -32 -32 112 ) ( 32 -32 112 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( -32 32 112 ) ( 32 32 112 ) ( 32 -32 112 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 0 0 80 ) ( 32 32 112 ) ( -32 32 112 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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( 32 -32 112 ) ( 32 32 112 ) ( 0 0 80 ) __TB_empty 0 0 0 0.0625 0.0625 0 0 0
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}
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}
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