398 lines
18 KiB
C#
398 lines
18 KiB
C#
using System;
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using System.Linq;
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using FlaxEditor;
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using FlaxEngine;
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using FlaxEngine.Assertions;
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using FlaxEngine.GUI;
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using Object = FlaxEngine.Object;
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namespace Game
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{
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public class ConsoleScript : Script
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{
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public Color BackgroundColor;
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public Texture BackgroundTexture;
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private ConsoleContentTextBox consoleBox;
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public FontAsset ConsoleFont;
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[Limit(5, 720)] public int ConsoleFontSize = 16;
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[Limit(0.05f, 1.0f)] public float ConsoleHeight = 0.65f;
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private ConsoleInputTextBox consoleInputBox;
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internal InputEvent consoleInputEvent;
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private ConsoleContentTextBox consoleNotifyBox;
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[Limit(0)] public int ConsoleNotifyLines = 15;
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[Limit(0f)] public float ConsoleSpeed = 3500f;
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private UIControl rootControl;
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private int fontHeight;
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public override void OnStart()
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{
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consoleInputEvent = new InputEvent("Console");
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consoleInputEvent.Pressed += OnConsoleInputEvent;
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FontReference fontReference = new FontReference(ConsoleFont, ConsoleFontSize);
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Font fontRaw = fontReference.GetFont();
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fontHeight = (int)(fontRaw.Height / Platform.DpiScale);
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// root actor which holds all the elements
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//var rootContainerControl = new ContainerControl(new Rectangle(0, 0, screenSize.X, screenSize.Y));
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ContainerControl rootContainerControl = new ContainerControl(new Rectangle());
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rootContainerControl.SetAnchorPreset(AnchorPresets.StretchAll, false);
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rootControl = Actor.AddChild<UIControl>();
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rootControl.Name = "ConsoleRoot";
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rootControl.Control = rootContainerControl;
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VerticalPanel contentContainer = new VerticalPanel
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{
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AutoSize = true,
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Margin = Margin.Zero,
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Spacing = 0,
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Bounds = new Rectangle(),
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BackgroundColor = BackgroundColor
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};
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contentContainer.SetAnchorPreset(AnchorPresets.StretchAll, true);
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UIControl contentContainerControl = rootControl.AddChild<UIControl>();
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contentContainerControl.Name = "ContentContainer";
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contentContainerControl.Control = contentContainer;
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{
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if (consoleBox == null)
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{
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//consoleBox = new ConsoleContentTextBox(null, 0, 0, consoleSize.X, consoleSize.Y - fontHeight);
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consoleBox = new ConsoleContentTextBox(fontReference, null, 0, 0, 0, 0);
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consoleBox.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, true);
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//consoleBox.AnchorMax = new Float2(1.0f, ConsoleHeight);
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//consoleBox.Height = consoleSize.Y - fontHeight;
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//consoleBox.HorizontalAlignment = TextAlignment.Near;
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//consoleBox.VerticalAlignment = TextAlignment.Near;
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consoleBox.HeightMultiplier = ConsoleHeight;
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consoleBox.Wrapping = TextWrapping.WrapWords;
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consoleBox.BackgroundColor = Color.Transparent;
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consoleBox.BackgroundSelectedColor = Color.Transparent;
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consoleBox.BackgroundSelectedFlashSpeed = 0;
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consoleBox.BorderSelectedColor = Color.Transparent;
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consoleBox.CaretFlashSpeed = 0;
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}
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Float2 locationFix = consoleBox.Location;
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UIControl parentControl = contentContainerControl.AddChild<UIControl>();
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parentControl.Name = "ConsoleContent";
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parentControl.Control = consoleBox;
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consoleBox.Location = locationFix; // workaround to UIControl.Control overriding the old position
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if (consoleNotifyBox == null)
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{
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//consoleBox = new ConsoleContentTextBox(null, 0, 0, consoleSize.X, consoleSize.Y - fontHeight);
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consoleNotifyBox = new ConsoleContentTextBox(fontReference, null, 0, 0, 0, 0);
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consoleNotifyBox.HeightMultiplier = 0;
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consoleNotifyBox.Height = ConsoleNotifyLines * fontHeight;
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consoleNotifyBox.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, true);
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//consoleBox.AnchorMax = new Float2(1.0f, ConsoleHeight);
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//consoleBox.HorizontalAlignment = TextAlignment.Near;
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//consoleBox.VerticalAlignment = TextAlignment.Near;
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//consoleNotifyBox.HeightMultiplier = ConsoleHeight;
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consoleNotifyBox.Wrapping = TextWrapping.WrapWords;
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consoleNotifyBox.BackgroundColor = Color.Transparent;
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consoleNotifyBox.BackgroundSelectedColor = Color.Transparent;
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consoleNotifyBox.BackgroundSelectedFlashSpeed = 0;
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consoleNotifyBox.BorderSelectedColor = Color.Transparent;
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consoleNotifyBox.CaretFlashSpeed = 0;
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consoleNotifyBox.SelectionAllowed = false;
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}
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Float2 locationFix2 = consoleNotifyBox.Location;
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UIControl parentControl2 = Actor.AddChild<UIControl>();
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parentControl2.Name = "ConsoleNotifyContent";
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parentControl2.Control = consoleNotifyBox;
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consoleNotifyBox.Location = locationFix2; // workaround to UIControl.Control overriding the old position
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}
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{
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if (consoleInputBox == null)
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{
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//consoleInputBox = new ConsoleInputTextBox(consoleBox, 0, consoleSize.Y - fontHeight, consoleSize.X, fontHeight);
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consoleInputBox = new ConsoleInputTextBox(consoleBox, 0, 0, 0, 0);
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consoleInputBox.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, false);
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//consoleInputBox.Location = new Float2(0, consoleSize.Y - fontHeight);
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consoleInputBox.Height = fontHeight;
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consoleInputBox.Font = fontReference;
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consoleBox.inputBox = consoleInputBox;
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consoleInputBox.Wrapping = TextWrapping.WrapWords;
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consoleInputBox.BackgroundColor = Color.Transparent;
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consoleInputBox.BackgroundSelectedColor = Color.Transparent;
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consoleInputBox.BackgroundSelectedFlashSpeed = 0;
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consoleInputBox.BorderSelectedColor = Color.Transparent;
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consoleInputBox.CaretFlashSpeed = 0;
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}
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Float2 locationFix = consoleInputBox.Location;
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UIControl parentControl = contentContainerControl.AddChild<UIControl>();
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parentControl.Name = "ConsoleInput";
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parentControl.Control = consoleInputBox;
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consoleInputBox.Location = locationFix; // workaround to UIControl.Control overriding the old position
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}
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#if false
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//for (int i = 0; i < 10; i++)
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{
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string[] teststr = {
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/*
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"...loading 'scripts/devilpunch.shader'",
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"...loading 'scripts/mkoxide.shader'",
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"...loading 'scripts/cpm22.shader'",
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"...loading 'scripts/cpm27.shader'",
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"...loading 'scripts/island.shader'",
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"...loading 'scripts/noodtex3.shader'",
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"...loading 'scripts/nood_cosdglass.shader'",
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"...loading 'scripts/nood_fog_1000.shader'",
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"...loading 'scripts/nood_lightbeams.shader'",
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"...loading 'scripts/nood_nightsky_nolight.shader'",
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"Rescanning shaders",
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@"Raw input type 0: [0] \\?\HID#VID_046D&PID_C231#2&229a2ea&0&0000#",
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@"Raw input type 0: [18] \\?\HID#VID_046D&PID_C539&MI_01&Col01#8&24523410&0&0000#",
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@"Raw input type 0: [19] \\?\HID#VID_28DE&PID_1102&MI_01#8&2fb9bb60&0&0000#",
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@"Raw input type 0: [20] \\?\HID#VID_04D9&PID_A131&MI_02&Col01#8&197f95af&0&0000#",
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"Raw input: initialized with 5 mice and 0 keyboards",
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"WASAPI: overriding channels",
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"WASAPI: 2 channel 32bit 48000khz non-exclusive",
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"WASAPI: requested periodicity: 128, default: 480, min: 128, max: 480, step: 16",
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"WASAPI: Low latency mode enabled",
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"WASAPI: buffer size: 280",
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"OpenGL renderer initialized",
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"video restart took 0.291480 seconds",
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"main thread video restart took 0.291798 secs",
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"[------ Goake Initialized ------]",
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"Initializing menu.dat",
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"Couldn't load sound/ambience/water1.wav",
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"Couldn't load sound/ambience/wind2.wav",
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"Couldn't load sound/misc/menu2.wav",
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"Couldn't load sound/misc/menu3.wav",
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"]cl_maxfps 120",
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"a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat a very very very long long long line in repeat"
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*/
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"Warning: Unsupported entity field 'light'",
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"Warning: Unsupported entity field '_keeplights'",
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"Warning: Unsupported entity field 'light'",
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"Warning: Unsupported entity field '_keeplights'",
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"Warning: Unsupported entity field 'light'",
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"Warning: Unsupported entity field '_keeplights'",
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"Warning: Unsupported entity field 'light'",
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"Warning: Unsupported entity field '_keeplights'",
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"maps/aerowalk.bsp: Using lightmap format E5BGR9_UF",
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"maps/devbox.bsp: Using lightmap format E5BGR9_UF",
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"what",
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"Game mode changed to: Free For All",
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"what",
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"641 additional FS searches",
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"fixangle frame: 1427",
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"Couldn't load sound/ambience/wind2.wav",
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"Couldn't load sound/ambience/water1.wav"
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};
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foreach (var l in teststr)
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Console.Print(l);
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}
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#endif
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/*FlaxEditor.Editor.Options.OptionsChanged += (FlaxEditor.Options.EditorOptions options) =>
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{
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};*/
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/*Console.Print("normal line");
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Console.Print(
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"a very very very long long long line in repeat a very very very long long long line in repeat 1 a very very ver"
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+ "y long long long line in repeat a very very very 2 long long long line in repeat a very very very 3 long long"
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+ " long line in repeat a very very very long long long 4 line in repeat");
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Console.Print("another normal line");*/
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Debug.Logger.LogHandler.SendLog += OnSendLog;
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Debug.Logger.LogHandler.SendExceptionLog += OnSendExceptionLog;
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Console.OnOpen += OnConsoleOpen;
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Console.OnClose += OnConsoleClose;
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Console.OnPrint += OnPrint;
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// hide console by default, and close it instantly
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Console.Close();
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OnConsoleClose();
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Float2 rootlocation = rootControl.Control.Location;
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rootlocation.Y = -rootControl.Control.Height;
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rootControl.Control.Location = rootlocation;
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Console.Print("Renderer: " + GPUDevice.Instance.RendererType);
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}
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private void OnSendLog(LogType level, string msg, Object obj, string stackTrace)
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{
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Console.Print("[DEBUG] " + msg);
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}
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private void OnSendExceptionLog(Exception exception, Object obj)
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{
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AssertionException assert = exception as AssertionException;
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if (assert != null)
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{
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string[] assertLines = assert.Message.Split('\n');
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if (assertLines.Length > 2)
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Console.Print("Assert Failure: " + assertLines[2]);
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else
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Console.Print("Assert Failure: " + assert.Message);
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}
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else
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{
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Console.Print("[EXCEP] " + exception.ToString());
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}
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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//consoleInputEvent.Triggered -= OnConsoleInputEvent;
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consoleInputEvent?.Dispose();
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consoleBox?.Dispose();
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consoleNotifyBox?.Dispose();
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Console.OnOpen -= OnConsoleOpen;
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Console.OnClose -= OnConsoleClose;
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Console.OnPrint -= OnPrint;
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Debug.Logger.LogHandler.SendLog -= OnSendLog;
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Debug.Logger.LogHandler.SendExceptionLog -= OnSendExceptionLog;
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}
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private void OnConsoleInputEvent()
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{
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string currentInput = Input.InputText;
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if (Input.InputText.Length > 0)
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{
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// Really need rawinput support with separate ActionConfig.RawKey values, bound to physical keys/scancode instead of virtual ones
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var consoleKeys = Input.ActionMappings.Where(x => x.Name == "Console" && x.Key != KeyboardKeys.None);
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bool backslash = consoleKeys.Any(x => x.Key == KeyboardKeys.Backslash);
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bool backquote = consoleKeys.Any(x => x.Key == KeyboardKeys.BackQuote);
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// Workaround to only trigger Console key from key bound to left side of 1 (tilde/backquote/backslash key)
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if ((backslash || backquote) &&
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(Input.InputText.ToLowerInvariant().Contains('ö') ||
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Input.InputText.ToLowerInvariant().Contains('æ') ||
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Input.InputText.ToLowerInvariant().Contains('ø'))) // Scandinavian keyboard layouts
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return;
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if (backquote && Input.InputText.ToLowerInvariant().Contains('\'')) // UK keyboard layouts
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return;
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if (backslash && (Input.InputText.ToLowerInvariant().Contains('\\') ||
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Input.InputText.ToLowerInvariant()
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.Contains('|'))) // US/International keyboard layouts
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return;
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}
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if (!consoleInputBox.IsFocused)
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Console.Open();
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else
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Console.Close();
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}
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public void OnConsoleOpen()
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{
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Screen.CursorVisible = true;
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Screen.CursorLock = CursorLockMode.None;
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consoleInputBox.Focus();
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Parent.As<UICanvas>().ReceivesEvents = true;
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}
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public void OnConsoleClose()
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{
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Screen.CursorVisible = false;
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Screen.CursorLock = CursorLockMode.Locked;
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consoleInputBox.Defocus();
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#if FLAX_EDITOR
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Editor.Instance.Windows.GameWin.Focus();
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#endif
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Parent.As<UICanvas>().ReceivesEvents = false;
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}
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public override void OnUpdate()
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{
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base.OnUpdate();
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if (!Console.IsOpen && Input.GetAction("ClearConsole"))
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Console.Clear();
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float targetY;
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float conHeight = rootControl.Control.Height /*/ Platform.DpiScale*/;
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if (!Console.IsOpen)
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targetY = -conHeight;
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else
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targetY = 0.0f;
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Float2 location = rootControl.Control.Location;
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if (location.Y != targetY)
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{
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if (location.Y > targetY)
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{
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// closing
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location.Y -= Time.UnscaledDeltaTime * ConsoleSpeed;
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if (location.Y < targetY)
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location.Y = targetY;
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if (location.Y < targetY * ConsoleHeight)
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location.Y = targetY;
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}
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else if (location.Y < targetY)
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{
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// opening
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if (location.Y < -conHeight * ConsoleHeight)
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location.Y = -conHeight * ConsoleHeight;
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location.Y += Time.UnscaledDeltaTime * ConsoleSpeed;
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if (location.Y > targetY)
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location.Y = targetY;
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}
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rootControl.Control.Location = location;
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if (Console.IsOpen)
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{
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consoleNotifyBox.Visible = false;
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consoleInputBox.Visible = true;
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}
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else if (!Console.IsOpen)
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{
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if (location.Y < -conHeight * ConsoleHeight + fontHeight)
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{
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consoleNotifyBox.Visible = true;
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consoleInputBox.Visible = false;
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}
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}
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}
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}
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public void OnPrint(string text)
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{
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consoleNotifyBox.Height = Math.Min(ConsoleNotifyLines, Console.Lines.Length) * fontHeight;
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}
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public void SetInput(string text)
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{
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consoleInputBox.Text = text;
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}
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}
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} |