@@ -67,7 +67,7 @@ struct GeometryLookup
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static bool Search(Actor* actor, GeometryLookup& lookup)
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{
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// Early out if object is not intersecting with the foliage brush bounds
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if (!actor->GetBox().Intersects(lookup.Brush))
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if (!actor->GetIsActive() || !actor->GetBox().Intersects(lookup.Brush))
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return true;
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const auto brush = lookup.Brush;
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