Add support for compressing textures in TextureTool with stb
This commit is contained in:
@@ -327,6 +327,8 @@ bool TextureTool::Convert(TextureData& dst, const TextureData& src, const PixelF
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#if COMPILE_WITH_DIRECTXTEX
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return ConvertDirectXTex(dst, src, dstFormat);
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#elif COMPILE_WITH_STB
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return ConvertStb(dst, src, dstFormat);
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#else
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LOG(Warning, "Converting textures is not supported on this platform.");
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return true;
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@@ -291,6 +291,7 @@ private:
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#if COMPILE_WITH_STB
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static bool ExportTextureStb(ImageType type, const StringView& path, const TextureData& textureData);
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static bool ImportTextureStb(ImageType type, const StringView& path, TextureData& textureData, bool& hasAlpha);
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static bool ConvertStb(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
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static bool ResizeStb(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
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#endif
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};
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@@ -37,6 +37,11 @@
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include <ThirdParty/stb/stb_image_resize.h>
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#define STBD_ABS(i) Math::Abs(i)
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#define STBD_FABS(x) Math::Abs(x)
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#define STB_DXT_IMPLEMENTATION
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#include <ThirdParty/stb/stb_dxt.h>
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static void stbWrite(void* context, void* data, int size)
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{
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auto file = (FileWriteStream*)context;
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@@ -260,6 +265,121 @@ bool TextureTool::ImportTextureStb(ImageType type, const StringView& path, Textu
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return false;
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}
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bool TextureTool::ConvertStb(TextureData& dst, const TextureData& src, const PixelFormat dstFormat)
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{
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// Setup
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auto arraySize = src.GetArraySize();
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dst.Width = src.Width;
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dst.Height = src.Height;
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dst.Depth = src.Depth;
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dst.Format = dstFormat;
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dst.Items.Resize(arraySize, false);
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auto formatSize = PixelFormatExtensions::SizeInBytes(src.Format);
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auto components = PixelFormatExtensions::ComputeComponentsCount(src.Format);
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auto sampler = TextureTool::GetSampler(src.Format);
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if (!sampler)
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{
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LOG(Warning, "Cannot convert image. Unsupported format {0}", static_cast<int32>(src.Format));
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return true;
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}
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if (PixelFormatExtensions::IsCompressed(dstFormat))
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{
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int32 bytesPerBlock;
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switch (dstFormat)
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{
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case PixelFormat::BC1_UNorm:
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case PixelFormat::BC1_UNorm_sRGB:
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case PixelFormat::BC4_UNorm:
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bytesPerBlock = 8;
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break;
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default:
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bytesPerBlock = 16;
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break;
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}
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bool isDstSRGB = PixelFormatExtensions::IsSRGB(dstFormat);
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// Compress all array slices
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for (int32 arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
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{
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const auto& srcSlice = src.Items[arrayIndex];
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auto& dstSlice = dst.Items[arrayIndex];
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auto mipLevels = srcSlice.Mips.Count();
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dstSlice.Mips.Resize(mipLevels, false);
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// Compress all mip levels
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for (int32 mipIndex = 0; mipIndex < mipLevels; mipIndex++)
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{
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const auto& srcMip = srcSlice.Mips[mipIndex];
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auto& dstMip = dstSlice.Mips[mipIndex];
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auto mipWidth = Math::Max(src.Width >> mipIndex, 1);
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auto mipHeight = Math::Max(src.Height >> mipIndex, 1);
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auto blocksWidth = Math::Max(Math::DivideAndRoundUp(mipWidth, 4), 1);
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auto blocksHeight = Math::Max(Math::DivideAndRoundUp(mipHeight, 4), 1);
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// Allocate memory
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dstMip.RowPitch = blocksWidth * bytesPerBlock;
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dstMip.DepthPitch = dstMip.RowPitch * blocksHeight;
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dstMip.Lines = blocksHeight;
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dstMip.Data.Allocate(dstMip.DepthPitch);
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// Compress texture
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for (int32 yBlock = 0; yBlock < blocksHeight; yBlock++)
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{
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for (int32 xBlock = 0; xBlock < blocksWidth; xBlock++)
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{
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// Sample source texture 4x4 block
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Color32 srcBlock[16];
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for (int32 y = 0; y < 4; y++)
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{
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for (int32 x = 0; x < 4; x++)
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{
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Color color = TextureTool::SamplePoint(sampler, xBlock * 4 + x, yBlock * 4 + y, srcMip.Data.Get(), srcMip.RowPitch);
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if (isDstSRGB)
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color = Color::LinearToSrgb(color);
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srcBlock[y * 4 + x] = Color32(color);
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}
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}
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// Compress block
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switch (dstFormat)
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{
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case PixelFormat::BC1_UNorm:
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case PixelFormat::BC1_UNorm_sRGB:
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stb_compress_dxt_block((byte*)dstMip.Data.Get() + (yBlock * blocksWidth + xBlock) * bytesPerBlock, (byte*)&srcBlock, 0, STB_DXT_HIGHQUAL);
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break;
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case PixelFormat::BC3_UNorm:
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case PixelFormat::BC3_UNorm_sRGB:
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stb_compress_dxt_block((byte*)dstMip.Data.Get() + (yBlock * blocksWidth + xBlock) * bytesPerBlock, (byte*)&srcBlock, 1, STB_DXT_HIGHQUAL);
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break;
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case PixelFormat::BC4_UNorm:
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for (int32 i = 1; i < 16; i++)
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((byte*)&srcBlock)[i] = srcBlock[i].R;
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stb_compress_bc4_block((byte*)dstMip.Data.Get() + (yBlock * blocksWidth + xBlock) * bytesPerBlock, (byte*)&srcBlock);
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break;
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case PixelFormat::BC5_UNorm:
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for (int32 i = 0; i < 16; i++)
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((uint16*)&srcBlock)[i] = srcBlock[i].R << 8 | srcBlock[i].G;
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stb_compress_bc5_block((byte*)dstMip.Data.Get() + (yBlock * blocksWidth + xBlock) * bytesPerBlock, (byte*)&srcBlock);
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break;
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default:
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LOG(Warning, "Cannot compress image. Unsupported format {0}", static_cast<int32>(dstFormat));
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return true;
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}
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}
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}
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}
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}
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}
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else
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{
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// TODO: converting images to a different format
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LOG(Error, "Converting texture formats is not supported on this platform.");
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return true;
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}
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return false;
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}
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bool TextureTool::ResizeStb(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight)
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{
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// Setup
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753
Source/ThirdParty/stb/stb_dxt.h
vendored
Normal file
753
Source/ThirdParty/stb/stb_dxt.h
vendored
Normal file
@@ -0,0 +1,753 @@
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// stb_dxt.h - v1.10 - DXT1/DXT5 compressor - public domain
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// original by fabian "ryg" giesen - ported to C by stb
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// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
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//
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// USAGE:
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// call stb_compress_dxt_block() for every block (you must pad)
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// source should be a 4x4 block of RGBA data in row-major order;
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// Alpha channel is not stored if you specify alpha=0 (but you
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// must supply some constant alpha in the alpha channel).
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// You can turn on dithering and "high quality" using mode.
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//
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// version history:
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// v1.10 - (i.c) various small quality improvements
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// v1.09 - (stb) update documentation re: surprising alpha channel requirement
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// v1.08 - (stb) fix bug in dxt-with-alpha block
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// v1.07 - (stb) bc4; allow not using libc; add STB_DXT_STATIC
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// v1.06 - (stb) fix to known-broken 1.05
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// v1.05 - (stb) support bc5/3dc (Arvids Kokins), use extern "C" in C++ (Pavel Krajcevski)
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// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec);
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// single color match fix (allow for inexact color interpolation);
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// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps.
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// v1.03 - (stb) endianness support
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// v1.02 - (stb) fix alpha encoding bug
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// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom
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// v1.00 - (stb) first release
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//
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// contributors:
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// Rich Geldreich (more accurate index selection)
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// Kevin Schmidt (#defines for "freestanding" compilation)
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// github:ppiastucki (BC4 support)
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// Ignacio Castano - improve DXT endpoint quantization
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//
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// LICENSE
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//
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// See end of file for license information.
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#ifndef STB_INCLUDE_STB_DXT_H
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#define STB_INCLUDE_STB_DXT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef STB_DXT_STATIC
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#define STBDDEF static
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#else
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#define STBDDEF extern
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#endif
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// compression mode (bitflags)
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#define STB_DXT_NORMAL 0
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#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
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#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
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STBDDEF void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src_rgba_four_bytes_per_pixel, int alpha, int mode);
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STBDDEF void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src_r_one_byte_per_pixel);
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STBDDEF void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src_rg_two_byte_per_pixel);
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#define STB_COMPRESS_DXT_BLOCK
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#ifdef __cplusplus
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}
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#endif
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#endif // STB_INCLUDE_STB_DXT_H
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#ifdef STB_DXT_IMPLEMENTATION
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// configuration options for DXT encoder. set them in the project/makefile or just define
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// them at the top.
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// STB_DXT_USE_ROUNDING_BIAS
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// use a rounding bias during color interpolation. this is closer to what "ideal"
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// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03)
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// implicitly had this turned on.
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//
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// in case you're targeting a specific type of hardware (e.g. console programmers):
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// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer
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// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias.
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// you also see "(a*5 + b*3) / 8" on some old GPU designs.
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// #define STB_DXT_USE_ROUNDING_BIAS
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#include <stdlib.h>
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#if !defined(STBD_ABS) || !defined(STBI_FABS)
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#include <math.h>
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#endif
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#ifndef STBD_ABS
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#define STBD_ABS(i) abs(i)
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#endif
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#ifndef STBD_FABS
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#define STBD_FABS(x) fabs(x)
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#endif
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#ifndef STBD_MEMSET
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#include <string.h>
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#define STBD_MEMSET memset
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#endif
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static unsigned char stb__Expand5[32];
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static unsigned char stb__Expand6[64];
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static unsigned char stb__OMatch5[256][2];
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static unsigned char stb__OMatch6[256][2];
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static unsigned char stb__QuantRBTab[256+16];
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static unsigned char stb__QuantGTab[256+16];
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static int stb__Mul8Bit(int a, int b)
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{
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int t = a*b + 128;
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return (t + (t >> 8)) >> 8;
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}
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static void stb__From16Bit(unsigned char *out, unsigned short v)
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{
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int rv = (v & 0xf800) >> 11;
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int gv = (v & 0x07e0) >> 5;
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int bv = (v & 0x001f) >> 0;
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out[0] = stb__Expand5[rv];
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out[1] = stb__Expand6[gv];
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out[2] = stb__Expand5[bv];
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out[3] = 0;
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}
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static unsigned short stb__As16Bit(int r, int g, int b)
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{
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return (unsigned short)((stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31));
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}
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// linear interpolation at 1/3 point between a and b, using desired rounding type
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static int stb__Lerp13(int a, int b)
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{
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#ifdef STB_DXT_USE_ROUNDING_BIAS
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// with rounding bias
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return a + stb__Mul8Bit(b-a, 0x55);
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#else
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// without rounding bias
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// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed.
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return (2*a + b) / 3;
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#endif
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}
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// lerp RGB color
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static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2)
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{
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out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]);
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out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]);
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out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]);
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}
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/****************************************************************************/
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// compute table to reproduce constant colors as accurately as possible
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static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size)
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{
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int i,mn,mx;
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for (i=0;i<256;i++) {
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int bestErr = 256;
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for (mn=0;mn<size;mn++) {
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for (mx=0;mx<size;mx++) {
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int mine = expand[mn];
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int maxe = expand[mx];
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int err = STBD_ABS(stb__Lerp13(maxe, mine) - i);
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// DX10 spec says that interpolation must be within 3% of "correct" result,
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// add this as error term. (normally we'd expect a random distribution of
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// +-1.5% error, but nowhere in the spec does it say that the error has to be
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// unbiased - better safe than sorry).
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err += STBD_ABS(maxe - mine) * 3 / 100;
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if(err < bestErr)
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{
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Table[i*2+0] = (unsigned char)mx;
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Table[i*2+1] = (unsigned char)mn;
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bestErr = err;
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}
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}
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}
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}
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}
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static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned short c1)
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{
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stb__From16Bit(color+ 0, c0);
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stb__From16Bit(color+ 4, c1);
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stb__Lerp13RGB(color+ 8, color+0, color+4);
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stb__Lerp13RGB(color+12, color+4, color+0);
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}
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// Block dithering function. Simply dithers a block to 565 RGB.
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// (Floyd-Steinberg)
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static void stb__DitherBlock(unsigned char *dest, unsigned char *block)
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{
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int err[8],*ep1 = err,*ep2 = err+4, *et;
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int ch,y;
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// process channels separately
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for (ch=0; ch<3; ++ch) {
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unsigned char *bp = block+ch, *dp = dest+ch;
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unsigned char *quant = (ch == 1) ? stb__QuantGTab+8 : stb__QuantRBTab+8;
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STBD_MEMSET(err, 0, sizeof(err));
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for(y=0; y<4; ++y) {
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dp[ 0] = quant[bp[ 0] + ((3*ep2[1] + 5*ep2[0]) >> 4)];
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ep1[0] = bp[ 0] - dp[ 0];
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dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)];
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ep1[1] = bp[ 4] - dp[ 4];
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dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)];
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ep1[2] = bp[ 8] - dp[ 8];
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dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)];
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ep1[3] = bp[12] - dp[12];
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bp += 16;
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dp += 16;
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et = ep1, ep1 = ep2, ep2 = et; // swap
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}
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}
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}
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// The color matching function
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static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither)
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{
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unsigned int mask = 0;
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int dirr = color[0*4+0] - color[1*4+0];
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int dirg = color[0*4+1] - color[1*4+1];
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int dirb = color[0*4+2] - color[1*4+2];
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int dots[16];
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int stops[4];
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int i;
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int c0Point, halfPoint, c3Point;
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for(i=0;i<16;i++)
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dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb;
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for(i=0;i<4;i++)
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stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb;
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// think of the colors as arranged on a line; project point onto that line, then choose
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// next color out of available ones. we compute the crossover points for "best color in top
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// half"/"best in bottom half" and then the same inside that subinterval.
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//
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// relying on this 1d approximation isn't always optimal in terms of euclidean distance,
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// but it's very close and a lot faster.
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// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
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c0Point = (stops[1] + stops[3]);
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halfPoint = (stops[3] + stops[2]);
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c3Point = (stops[2] + stops[0]);
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if(!dither) {
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// the version without dithering is straightforward
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for (i=15;i>=0;i--) {
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int dot = dots[i]*2;
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mask <<= 2;
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if(dot < halfPoint)
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mask |= (dot < c0Point) ? 1 : 3;
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else
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mask |= (dot < c3Point) ? 2 : 0;
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}
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} else {
|
||||
// with floyd-steinberg dithering
|
||||
int err[8],*ep1 = err,*ep2 = err+4;
|
||||
int *dp = dots, y;
|
||||
|
||||
c0Point <<= 3;
|
||||
halfPoint <<= 3;
|
||||
c3Point <<= 3;
|
||||
for(i=0;i<8;i++)
|
||||
err[i] = 0;
|
||||
|
||||
for(y=0;y<4;y++)
|
||||
{
|
||||
int dot,lmask,step;
|
||||
|
||||
dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[0] = dp[0] - stops[step];
|
||||
lmask = step;
|
||||
|
||||
dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[1] = dp[1] - stops[step];
|
||||
lmask |= step<<2;
|
||||
|
||||
dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[2] = dp[2] - stops[step];
|
||||
lmask |= step<<4;
|
||||
|
||||
dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]);
|
||||
if(dot < halfPoint)
|
||||
step = (dot < c0Point) ? 1 : 3;
|
||||
else
|
||||
step = (dot < c3Point) ? 2 : 0;
|
||||
ep1[3] = dp[3] - stops[step];
|
||||
lmask |= step<<6;
|
||||
|
||||
dp += 4;
|
||||
mask |= lmask << (y*8);
|
||||
{ int *et = ep1; ep1 = ep2; ep2 = et; } // swap
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
// The color optimization function. (Clever code, part 1)
|
||||
static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16)
|
||||
{
|
||||
int mind = 0x7fffffff,maxd = -0x7fffffff;
|
||||
unsigned char *minp, *maxp;
|
||||
double magn;
|
||||
int v_r,v_g,v_b;
|
||||
static const int nIterPower = 4;
|
||||
float covf[6],vfr,vfg,vfb;
|
||||
|
||||
// determine color distribution
|
||||
int cov[6];
|
||||
int mu[3],min[3],max[3];
|
||||
int ch,i,iter;
|
||||
|
||||
for(ch=0;ch<3;ch++)
|
||||
{
|
||||
const unsigned char *bp = ((const unsigned char *) block) + ch;
|
||||
int muv,minv,maxv;
|
||||
|
||||
muv = minv = maxv = bp[0];
|
||||
for(i=4;i<64;i+=4)
|
||||
{
|
||||
muv += bp[i];
|
||||
if (bp[i] < minv) minv = bp[i];
|
||||
else if (bp[i] > maxv) maxv = bp[i];
|
||||
}
|
||||
|
||||
mu[ch] = (muv + 8) >> 4;
|
||||
min[ch] = minv;
|
||||
max[ch] = maxv;
|
||||
}
|
||||
|
||||
// determine covariance matrix
|
||||
for (i=0;i<6;i++)
|
||||
cov[i] = 0;
|
||||
|
||||
for (i=0;i<16;i++)
|
||||
{
|
||||
int r = block[i*4+0] - mu[0];
|
||||
int g = block[i*4+1] - mu[1];
|
||||
int b = block[i*4+2] - mu[2];
|
||||
|
||||
cov[0] += r*r;
|
||||
cov[1] += r*g;
|
||||
cov[2] += r*b;
|
||||
cov[3] += g*g;
|
||||
cov[4] += g*b;
|
||||
cov[5] += b*b;
|
||||
}
|
||||
|
||||
// convert covariance matrix to float, find principal axis via power iter
|
||||
for(i=0;i<6;i++)
|
||||
covf[i] = cov[i] / 255.0f;
|
||||
|
||||
vfr = (float) (max[0] - min[0]);
|
||||
vfg = (float) (max[1] - min[1]);
|
||||
vfb = (float) (max[2] - min[2]);
|
||||
|
||||
for(iter=0;iter<nIterPower;iter++)
|
||||
{
|
||||
float r = vfr*covf[0] + vfg*covf[1] + vfb*covf[2];
|
||||
float g = vfr*covf[1] + vfg*covf[3] + vfb*covf[4];
|
||||
float b = vfr*covf[2] + vfg*covf[4] + vfb*covf[5];
|
||||
|
||||
vfr = r;
|
||||
vfg = g;
|
||||
vfb = b;
|
||||
}
|
||||
|
||||
magn = STBD_FABS(vfr);
|
||||
if (STBD_FABS(vfg) > magn) magn = STBD_FABS(vfg);
|
||||
if (STBD_FABS(vfb) > magn) magn = STBD_FABS(vfb);
|
||||
|
||||
if(magn < 4.0f) { // too small, default to luminance
|
||||
v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
|
||||
v_g = 587;
|
||||
v_b = 114;
|
||||
} else {
|
||||
magn = 512.0 / magn;
|
||||
v_r = (int) (vfr * magn);
|
||||
v_g = (int) (vfg * magn);
|
||||
v_b = (int) (vfb * magn);
|
||||
}
|
||||
|
||||
// Pick colors at extreme points
|
||||
for(i=0;i<16;i++)
|
||||
{
|
||||
int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b;
|
||||
|
||||
if (dot < mind) {
|
||||
mind = dot;
|
||||
minp = block+i*4;
|
||||
}
|
||||
|
||||
if (dot > maxd) {
|
||||
maxd = dot;
|
||||
maxp = block+i*4;
|
||||
}
|
||||
}
|
||||
|
||||
*pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]);
|
||||
*pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]);
|
||||
}
|
||||
|
||||
static const float midpoints5[32] = {
|
||||
0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f, 0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f,
|
||||
0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f, 0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f
|
||||
};
|
||||
|
||||
static const float midpoints6[64] = {
|
||||
0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f, 0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f,
|
||||
0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f, 0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f,
|
||||
0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f, 0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f,
|
||||
0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f, 0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f
|
||||
};
|
||||
|
||||
static unsigned short stb__Quantize5(float x)
|
||||
{
|
||||
unsigned short q;
|
||||
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
|
||||
q = (unsigned short)(x * 31);
|
||||
q += (x > midpoints5[q]);
|
||||
return q;
|
||||
}
|
||||
|
||||
static unsigned short stb__Quantize6(float x)
|
||||
{
|
||||
unsigned short q;
|
||||
x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
|
||||
q = (unsigned short)(x * 63);
|
||||
q += (x > midpoints6[q]);
|
||||
return q;
|
||||
}
|
||||
|
||||
// The refinement function. (Clever code, part 2)
|
||||
// Tries to optimize colors to suit block contents better.
|
||||
// (By solving a least squares system via normal equations+Cramer's rule)
|
||||
static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask)
|
||||
{
|
||||
static const int w1Tab[4] = { 3,0,2,1 };
|
||||
static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 };
|
||||
// ^some magic to save a lot of multiplies in the accumulating loop...
|
||||
// (precomputed products of weights for least squares system, accumulated inside one 32-bit register)
|
||||
|
||||
float f;
|
||||
unsigned short oldMin, oldMax, min16, max16;
|
||||
int i, akku = 0, xx,xy,yy;
|
||||
int At1_r,At1_g,At1_b;
|
||||
int At2_r,At2_g,At2_b;
|
||||
unsigned int cm = mask;
|
||||
|
||||
oldMin = *pmin16;
|
||||
oldMax = *pmax16;
|
||||
|
||||
if((mask ^ (mask<<2)) < 4) // all pixels have the same index?
|
||||
{
|
||||
// yes, linear system would be singular; solve using optimal
|
||||
// single-color match on average color
|
||||
int r = 8, g = 8, b = 8;
|
||||
for (i=0;i<16;++i) {
|
||||
r += block[i*4+0];
|
||||
g += block[i*4+1];
|
||||
b += block[i*4+2];
|
||||
}
|
||||
|
||||
r >>= 4; g >>= 4; b >>= 4;
|
||||
|
||||
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
|
||||
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
|
||||
} else {
|
||||
At1_r = At1_g = At1_b = 0;
|
||||
At2_r = At2_g = At2_b = 0;
|
||||
for (i=0;i<16;++i,cm>>=2) {
|
||||
int step = cm&3;
|
||||
int w1 = w1Tab[step];
|
||||
int r = block[i*4+0];
|
||||
int g = block[i*4+1];
|
||||
int b = block[i*4+2];
|
||||
|
||||
akku += prods[step];
|
||||
At1_r += w1*r;
|
||||
At1_g += w1*g;
|
||||
At1_b += w1*b;
|
||||
At2_r += r;
|
||||
At2_g += g;
|
||||
At2_b += b;
|
||||
}
|
||||
|
||||
At2_r = 3*At2_r - At1_r;
|
||||
At2_g = 3*At2_g - At1_g;
|
||||
At2_b = 3*At2_b - At1_b;
|
||||
|
||||
// extract solutions and decide solvability
|
||||
xx = akku >> 16;
|
||||
yy = (akku >> 8) & 0xff;
|
||||
xy = (akku >> 0) & 0xff;
|
||||
|
||||
f = 3.0f / 255.0f / (xx*yy - xy*xy);
|
||||
|
||||
max16 = stb__Quantize5((At1_r*yy - At2_r * xy) * f) << 11;
|
||||
max16 |= stb__Quantize6((At1_g*yy - At2_g * xy) * f) << 5;
|
||||
max16 |= stb__Quantize5((At1_b*yy - At2_b * xy) * f) << 0;
|
||||
|
||||
min16 = stb__Quantize5((At2_r*xx - At1_r * xy) * f) << 11;
|
||||
min16 |= stb__Quantize6((At2_g*xx - At1_g * xy) * f) << 5;
|
||||
min16 |= stb__Quantize5((At2_b*xx - At1_b * xy) * f) << 0;
|
||||
}
|
||||
|
||||
*pmin16 = min16;
|
||||
*pmax16 = max16;
|
||||
return oldMin != min16 || oldMax != max16;
|
||||
}
|
||||
|
||||
// Color block compression
|
||||
static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode)
|
||||
{
|
||||
unsigned int mask;
|
||||
int i;
|
||||
int dither;
|
||||
int refinecount;
|
||||
unsigned short max16, min16;
|
||||
unsigned char dblock[16*4],color[4*4];
|
||||
|
||||
dither = mode & STB_DXT_DITHER;
|
||||
refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
|
||||
|
||||
// check if block is constant
|
||||
for (i=1;i<16;i++)
|
||||
if (((unsigned int *) block)[i] != ((unsigned int *) block)[0])
|
||||
break;
|
||||
|
||||
if(i == 16) { // constant color
|
||||
int r = block[0], g = block[1], b = block[2];
|
||||
mask = 0xaaaaaaaa;
|
||||
max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0];
|
||||
min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
|
||||
} else {
|
||||
// first step: compute dithered version for PCA if desired
|
||||
if(dither)
|
||||
stb__DitherBlock(dblock,block);
|
||||
|
||||
// second step: pca+map along principal axis
|
||||
stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16);
|
||||
if (max16 != min16) {
|
||||
stb__EvalColors(color,max16,min16);
|
||||
mask = stb__MatchColorsBlock(block,color,dither);
|
||||
} else
|
||||
mask = 0;
|
||||
|
||||
// third step: refine (multiple times if requested)
|
||||
for (i=0;i<refinecount;i++) {
|
||||
unsigned int lastmask = mask;
|
||||
|
||||
if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask)) {
|
||||
if (max16 != min16) {
|
||||
stb__EvalColors(color,max16,min16);
|
||||
mask = stb__MatchColorsBlock(block,color,dither);
|
||||
} else {
|
||||
mask = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(mask == lastmask)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// write the color block
|
||||
if(max16 < min16)
|
||||
{
|
||||
unsigned short t = min16;
|
||||
min16 = max16;
|
||||
max16 = t;
|
||||
mask ^= 0x55555555;
|
||||
}
|
||||
|
||||
dest[0] = (unsigned char) (max16);
|
||||
dest[1] = (unsigned char) (max16 >> 8);
|
||||
dest[2] = (unsigned char) (min16);
|
||||
dest[3] = (unsigned char) (min16 >> 8);
|
||||
dest[4] = (unsigned char) (mask);
|
||||
dest[5] = (unsigned char) (mask >> 8);
|
||||
dest[6] = (unsigned char) (mask >> 16);
|
||||
dest[7] = (unsigned char) (mask >> 24);
|
||||
}
|
||||
|
||||
// Alpha block compression (this is easy for a change)
|
||||
static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src, int stride)
|
||||
{
|
||||
int i,dist,bias,dist4,dist2,bits,mask;
|
||||
|
||||
// find min/max color
|
||||
int mn,mx;
|
||||
mn = mx = src[0];
|
||||
|
||||
for (i=1;i<16;i++)
|
||||
{
|
||||
if (src[i*stride] < mn) mn = src[i*stride];
|
||||
else if (src[i*stride] > mx) mx = src[i*stride];
|
||||
}
|
||||
|
||||
// encode them
|
||||
dest[0] = (unsigned char)mx;
|
||||
dest[1] = (unsigned char)mn;
|
||||
dest += 2;
|
||||
|
||||
// determine bias and emit color indices
|
||||
// given the choice of mx/mn, these indices are optimal:
|
||||
// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
|
||||
dist = mx-mn;
|
||||
dist4 = dist*4;
|
||||
dist2 = dist*2;
|
||||
bias = (dist < 8) ? (dist - 1) : (dist/2 + 2);
|
||||
bias -= mn * 7;
|
||||
bits = 0,mask=0;
|
||||
|
||||
for (i=0;i<16;i++) {
|
||||
int a = src[i*stride]*7 + bias;
|
||||
int ind,t;
|
||||
|
||||
// select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max).
|
||||
t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t;
|
||||
t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t;
|
||||
ind += (a >= dist);
|
||||
|
||||
// turn linear scale into DXT index (0/1 are extremal pts)
|
||||
ind = -ind & 7;
|
||||
ind ^= (2 > ind);
|
||||
|
||||
// write index
|
||||
mask |= ind << bits;
|
||||
if((bits += 3) >= 8) {
|
||||
*dest++ = (unsigned char)mask;
|
||||
mask >>= 8;
|
||||
bits -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void stb__InitDXT()
|
||||
{
|
||||
int i;
|
||||
for(i=0;i<32;i++)
|
||||
stb__Expand5[i] = (unsigned char)((i<<3)|(i>>2));
|
||||
|
||||
for(i=0;i<64;i++)
|
||||
stb__Expand6[i] = (unsigned char)((i<<2)|(i>>4));
|
||||
|
||||
for(i=0;i<256+16;i++)
|
||||
{
|
||||
int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8;
|
||||
stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)];
|
||||
stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)];
|
||||
}
|
||||
|
||||
stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32);
|
||||
stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64);
|
||||
}
|
||||
|
||||
void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode)
|
||||
{
|
||||
unsigned char data[16][4];
|
||||
static int init=1;
|
||||
if (init) {
|
||||
stb__InitDXT();
|
||||
init=0;
|
||||
}
|
||||
|
||||
if (alpha) {
|
||||
int i;
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src+3, 4);
|
||||
dest += 8;
|
||||
// make a new copy of the data in which alpha is opaque,
|
||||
// because code uses a fast test for color constancy
|
||||
memcpy(data, src, 4*16);
|
||||
for (i=0; i < 16; ++i)
|
||||
data[i][3] = 255;
|
||||
src = &data[0][0];
|
||||
}
|
||||
|
||||
stb__CompressColorBlock(dest,(unsigned char*) src,mode);
|
||||
}
|
||||
|
||||
void stb_compress_bc4_block(unsigned char *dest, const unsigned char *src)
|
||||
{
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src, 1);
|
||||
}
|
||||
|
||||
void stb_compress_bc5_block(unsigned char *dest, const unsigned char *src)
|
||||
{
|
||||
stb__CompressAlphaBlock(dest,(unsigned char*) src,2);
|
||||
stb__CompressAlphaBlock(dest + 8,(unsigned char*) src+1,2);
|
||||
}
|
||||
#endif // STB_DXT_IMPLEMENTATION
|
||||
|
||||
/*
|
||||
------------------------------------------------------------------------------
|
||||
This software is available under 2 licenses -- choose whichever you prefer.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
Reference in New Issue
Block a user