@@ -1421,6 +1421,7 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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const auto cData = node->Values[4 + c * 2].AsFloat4();
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// Get triangle coords
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byte anims[3] = { a, b, c };
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Float2 points[3] = {
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Float2(aData.X, aData.Y),
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Float2(bData.X, bData.Y),
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@@ -1534,18 +1535,11 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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bestPoint = closest;
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hasBest = true;
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float d = Float2::Distance(s[0], s[1]);
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if (Math::IsZero(d))
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{
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bestWeight = 0;
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}
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else
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{
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bestWeight = Float2::Distance(s[0], closest) / d;
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}
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bestAnims[0] = j;
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bestAnims[1] = (j + 1) % 3;
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const float d = Float2::Distance(s[0], s[1]);
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bestWeight = d < ANIM_GRAPH_BLEND_THRESHOLD ? 0 : Float2::Distance(s[0], closest) / d;
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bestAnims[0] = anims[j];
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bestAnims[1] = anims[(j + 1) % 3];
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}
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}
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}
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