add alpha grid background

This commit is contained in:
xxSeys1
2025-03-14 15:51:36 +01:00
parent 9b495bbc68
commit 051d363358
2 changed files with 14 additions and 0 deletions

View File

@@ -134,6 +134,11 @@ namespace FlaxEditor
/// </summary>
public static string FlaxIconBlueTexture = "Engine/Textures/FlaxIconBlue";
/// <summary>
/// The checkboard material used as a background for displaying transparent colors.
/// </summary>
public static string ColorAlphaBackgroundGrid = "Editor/AlphaBackgroundGrid";
/// <summary>
/// The icon lists used by editor from the SegMDL2 font.
/// </summary>

View File

@@ -14,7 +14,12 @@ namespace FlaxEditor.GUI.Input
[HideInEditor]
public class ColorValueBox : Control
{
private const String ScaleParamName = "Scale";
// 4.8 is a magic number that makes the grid fit perfect in the color value box
private const float GridScale = 4.8f;
private bool _isMouseDown;
private MaterialBase checkerMaterial;
/// <summary>
/// Delegate function used for the color picker events handling.
@@ -101,6 +106,9 @@ namespace FlaxEditor.GUI.Input
public ColorValueBox()
: base(0, 0, 32, 18)
{
checkerMaterial = FlaxEngine.Content.LoadAsyncInternal<MaterialBase>(EditorAssets.ColorAlphaBackgroundGrid);
checkerMaterial = checkerMaterial.CreateVirtualInstance();
checkerMaterial.SetParameterValue(ScaleParamName, GridScale);
}
/// <summary>
@@ -138,6 +146,7 @@ namespace FlaxEditor.GUI.Input
if (isTransparent)
{
var alphaRect = new Rectangle(colorRect.Right, 0, Width - colorRect.Right, Height);
Render2D.DrawMaterial(checkerMaterial, alphaRect);
Render2D.FillRectangle(alphaRect, _value);
}