Merge branch 'FlaxEngine:master' into terrainscripting

This commit is contained in:
Ilya Fedorov
2023-12-02 14:18:18 +03:00
committed by GitHub
437 changed files with 11027 additions and 4951 deletions

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@@ -33,4 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame

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@@ -33,4 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -dotnet=7 -arch=ARM64 -platform=iOS -configuration=Release -buildtargets=FlaxGame

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@@ -36,7 +36,7 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
# Game
game-linux:
@@ -64,4 +64,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame

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@@ -30,7 +30,7 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
# Game
game-mac:
@@ -55,4 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame

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@@ -30,7 +30,7 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
# Game
game-windows:
@@ -55,4 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=7 -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame

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@@ -34,8 +34,8 @@ jobs:
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=7
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test
@@ -48,7 +48,7 @@ jobs:
dotnet test -f net7.0 Binaries/Tests/FlaxEngine.CSharp.dll
- name: Test UseLargeWorlds
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
./Development/Scripts/Linux/CallBuildTool.sh -build -log -dotnet=7 -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget -UseLargeWorlds=true
${GITHUB_WORKSPACE}/Binaries/Editor/Linux/Development/FlaxTests
# Tests on Windows
@@ -72,8 +72,8 @@ jobs:
git lfs pull
- name: Build
run: |
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs -dotnet=7
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -dotnet=7 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test
run: |

1
.gitignore vendored
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@@ -12,6 +12,7 @@ Source/*.csproj
/Package_*/
!Source/Engine/Debug
/Source/Platforms/Editor/Linux/Mono/etc/mono/registry
PackageEditor_Cert.command
PackageEditor_Cert.bat
PackagePlatforms_Cert.bat

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BIN
Content/Editor/Particles/Smoke.flax (Stored with Git LFS)

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BIN
Content/Editor/Particles/Sparks.flax (Stored with Git LFS)

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@@ -33,4 +33,3 @@ public class %class% : Script
// Here you can add code that needs to be called every frame
}
}

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@@ -3,7 +3,8 @@
"Version": {
"Major": 1,
"Minor": 7,
"Build": 6401
"Revision": 1,
"Build": 6406
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.",

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@@ -15,7 +15,7 @@ if errorlevel 1 goto BuildToolFailed
:: Build bindings for all editor configurations
echo Building C# bindings...
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor,FlaxGame
Binaries\Tools\Flax.Build.exe -build -BuildBindingsOnly -arch=x64 -platform=Windows --buildTargets=FlaxEditor
popd
echo Done!

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@@ -14,4 +14,4 @@ bash ./Development/Scripts/Mac/CallBuildTool.sh --genproject "$@"
# Build bindings for all editor configurations
echo Building C# bindings...
# TODO: Detect the correct architecture here
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor,FlaxGame
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=ARM64 -platform=Mac --buildTargets=FlaxEditor

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@@ -14,4 +14,4 @@ bash ./Development/Scripts/Linux/CallBuildTool.sh --genproject "$@"
# Build bindings for all editor configurations
echo Building C# bindings...
# TODO: Detect the correct architecture here
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor,FlaxGame
Binaries/Tools/Flax.Build -build -BuildBindingsOnly -arch=x64 -platform=Linux --buildTargets=FlaxEditor

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@@ -7,7 +7,7 @@ pushd
echo Performing the full package...
rem Run the build tool.
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -deployPlatforms -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -deployPlatforms -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
if errorlevel 1 goto BuildToolFailed
popd

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@@ -7,7 +7,7 @@ pushd
echo Building and packaging Flax Editor...
rem Run the build tool.
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployEditor -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
if errorlevel 1 goto BuildToolFailed
popd

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@@ -9,4 +9,4 @@ echo Building and packaging Flax Editor...
cd "`dirname "$0"`"
# Run Flax.Build (also pass the arguments)
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployEditor --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployEditor --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"

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@@ -9,4 +9,4 @@ echo Building and packaging Flax Editor...
cd "`dirname "$0"`"
# Run Flax.Build (also pass the arguments)
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployEditor --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployEditor --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"

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@@ -7,7 +7,7 @@ pushd
echo Building and packaging platforms data...
rem Run the build tool.
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployPlatforms -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
call "Development\Scripts\Windows\CallBuildTool.bat" -deploy -deployPlatforms -dotnet=7 -verbose -log -logFile="Cache\Intermediate\PackageLog.txt" %*
if errorlevel 1 goto BuildToolFailed
popd

View File

@@ -9,4 +9,4 @@ echo Building and packaging platforms data...
cd "`dirname "$0"`"
# Run Flax.Build (also pass the arguments)
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployPlatforms --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
bash ./Development/Scripts/Mac/CallBuildTool.sh --deploy --deployPlatforms --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"

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@@ -9,4 +9,4 @@ echo Building and packaging platforms data...
cd "`dirname "$0"`"
# Run Flax.Build (also pass the arguments)
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployPlatforms --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"
bash ./Development/Scripts/Linux/CallBuildTool.sh --deploy --deployPlatforms --dotnet=7 --verbose --log --logFile="Cache/Intermediate/PackageLog.txt" "$@"

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@@ -4,7 +4,7 @@
<a href="https://flaxengine.com/discord"><img src="https://discordapp.com/api/guilds/437989205315158016/widget.png"/></a>
Flax Engine is a high quality modern 3D game engine written in C++ and C#.
From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready to use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
From stunning graphics to powerful scripts, it's designed for fast workflow with many ready-to-use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.

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@@ -0,0 +1,292 @@
using System;
using System.IO;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Utilities;
namespace FlaxEditor.Content;
/// <summary>
/// Manages and converts the selected content item to the appropriate types. Useful for drag operations.
/// </summary>
public class AssetPickerValidator : IContentItemOwner
{
private Asset _selected;
private ContentItem _selectedItem;
private ScriptType _type;
private string _fileExtension;
/// <summary>
/// Gets or sets the selected item.
/// </summary>
public ContentItem SelectedItem
{
get => _selectedItem;
set
{
if (_selectedItem == value)
return;
if (value == null)
{
if (_selected == null && _selectedItem is SceneItem)
{
// Deselect scene reference
_selectedItem.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
return;
}
// Deselect
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
}
else if (value is SceneItem item)
{
if (_selectedItem == item)
return;
if (!IsValid(item))
item = null;
// Change value to scene reference (cannot load asset because scene can be already loaded - duplicated ID issue)
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = null;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
else if (value is AssetItem assetItem)
{
SelectedAsset = FlaxEngine.Content.LoadAsync(assetItem.ID);
}
else
{
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = value;
_selected = null;
OnSelectedItemChanged();
}
}
}
/// <summary>
/// Gets or sets the selected asset identifier.
/// </summary>
public Guid SelectedID
{
get
{
if (_selected != null)
return _selected.ID;
if (_selectedItem is AssetItem assetItem)
return assetItem.ID;
return Guid.Empty;
}
set => SelectedItem = Editor.Instance.ContentDatabase.FindAsset(value);
}
/// <summary>
/// Gets or sets the selected content item path.
/// </summary>
public string SelectedPath
{
get
{
string path = _selectedItem?.Path ?? _selected?.Path;
if (path != null)
{
// Convert into path relative to the project (cross-platform)
var projectFolder = Globals.ProjectFolder;
if (path.StartsWith(projectFolder))
path = path.Substring(projectFolder.Length + 1);
}
return path;
}
set
{
if (string.IsNullOrEmpty(value))
{
SelectedItem = null;
}
else
{
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
}
}
}
/// <summary>
/// Gets or sets the selected asset object.
/// </summary>
public Asset SelectedAsset
{
get => _selected;
set
{
// Check if value won't change
if (value == _selected)
return;
// Find item from content database and check it
var item = value ? Editor.Instance.ContentDatabase.FindAsset(value.ID) : null;
if (item != null && !IsValid(item))
item = null;
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = value;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
}
/// <summary>
/// Gets or sets the assets types that this picker accepts (it supports types derived from the given type). Use <see cref="ScriptType.Null"/> for generic file picker.
/// </summary>
public ScriptType AssetType
{
get => _type;
set
{
if (_type != value)
{
_type = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
/// <summary>
/// Gets or sets the content items extensions filter. Null if unused.
/// </summary>
public string FileExtension
{
get => _fileExtension;
set
{
if (_fileExtension != value)
{
_fileExtension = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
/// <summary>
/// Occurs when selected item gets changed.
/// </summary>
public event Action SelectedItemChanged;
/// <summary>
/// The custom callback for assets validation. Cane be used to implement a rule for assets to pick.
/// </summary>
public Func<ContentItem, bool> CheckValid;
/// <summary>
/// Returns whether item is valid.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool IsValid(ContentItem item)
{
if (_fileExtension != null && !item.Path.EndsWith(_fileExtension))
return false;
if (CheckValid != null && !CheckValid(item))
return false;
if (_type == ScriptType.Null)
return true;
if (item is AssetItem assetItem)
{
// Faster path for binary items (in-built)
if (assetItem is BinaryAssetItem binaryItem)
return _type.IsAssignableFrom(new ScriptType(binaryItem.Type));
// Type filter
var type = TypeUtils.GetType(assetItem.TypeName);
if (_type.IsAssignableFrom(type))
return true;
// Json assets can contain any type of the object defined by the C# type (data oriented design)
if (assetItem is JsonAssetItem && (_type.Type == typeof(JsonAsset) || _type.Type == typeof(Asset)))
return true;
// Special case for scene asset references
if (_type.Type == typeof(SceneReference) && assetItem is SceneItem)
return true;
}
return false;
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
public AssetPickerValidator()
: this(new ScriptType(typeof(Asset)))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPickerValidator"/> class.
/// </summary>
/// <param name="assetType">The assets types that this picker accepts.</param>
public AssetPickerValidator(ScriptType assetType)
{
_type = assetType;
}
/// <summary>
/// Called when selected item gets changed.
/// </summary>
protected virtual void OnSelectedItemChanged()
{
SelectedItemChanged?.Invoke();
}
/// <inheritdoc />
public void OnItemDeleted(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
/// <inheritdoc />
public void OnItemRenamed(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemReimported(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemDispose(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
/// <summary>
/// Call to remove reference from the selected item.
/// </summary>
public void OnDestroy()
{
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
}
}

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@@ -24,6 +24,16 @@ namespace FlaxEditor.Content
/// </summary>
protected ContentFolder _folder;
/// <summary>
/// Whether this node can be deleted.
/// </summary>
public virtual bool CanDelete => true;
/// <summary>
/// Whether this node can be duplicated.
/// </summary>
public virtual bool CanDuplicate => true;
/// <summary>
/// Gets the content folder item.
/// </summary>
@@ -86,6 +96,7 @@ namespace FlaxEditor.Content
Folder.ParentFolder = parent.Folder;
Parent = parent;
}
IconColor = Style.Current.Foreground;
}
/// <summary>
@@ -300,7 +311,7 @@ namespace FlaxEditor.Content
StartRenaming();
return true;
case KeyboardKeys.Delete:
if (Folder.Exists)
if (Folder.Exists && CanDelete)
Editor.Instance.Windows.ContentWin.Delete(Folder);
return true;
}
@@ -309,7 +320,7 @@ namespace FlaxEditor.Content
switch (key)
{
case KeyboardKeys.D:
if (Folder.Exists)
if (Folder.Exists && CanDuplicate)
Editor.Instance.Windows.ContentWin.Duplicate(Folder);
return true;
}

View File

@@ -12,6 +12,12 @@ namespace FlaxEditor.Content
{
private FileSystemWatcher _watcher;
/// <inheritdoc />
public override bool CanDelete => false;
/// <inheritdoc />
public override bool CanDuplicate => false;
/// <summary>
/// Initializes a new instance of the <see cref="MainContentTreeNode"/> class.
/// </summary>

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@@ -12,6 +12,13 @@
class GameCooker;
class PlatformTools;
#if OFFICIAL_BUILD
// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=7")
#else
#define GAME_BUILD_DOTNET_VER TEXT("")
#endif
/// <summary>
/// Game building options. Used as flags.
/// </summary>

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@@ -280,17 +280,25 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
const Char* gradlew = TEXT("gradlew");
#endif
#if PLATFORM_LINUX
Platform::RunProcess(String::Format(TEXT("chmod +x \"{0}/gradlew\""), data.OriginalOutputPath), data.OriginalOutputPath, Dictionary<String, String>(), true);
{
CreateProcessSettings procSettings;
procSettings.FileName = String::Format(TEXT("chmod +x \"{0}/gradlew\""), data.OriginalOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
procSettings.HiddenWindow = true;
Platform::CreateProcess(procSettings);
}
#endif
const bool distributionPackage = buildSettings->ForDistribution;
CreateProcessSettings procSettings;
procSettings.FileName = String::Format(TEXT("\"{0}\" {1}"), data.OriginalOutputPath / gradlew, distributionPackage ? TEXT("assemble") : TEXT("assembleDebug"));
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
data.Error(String::Format(TEXT("Failed to build Gradle project into package (result code: {0}). See log for more info."), result));
return true;
CreateProcessSettings procSettings;
procSettings.FileName = String::Format(TEXT("\"{0}\" {1}"), data.OriginalOutputPath / gradlew, distributionPackage ? TEXT("assemble") : TEXT("assembleDebug"));
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
data.Error(String::Format(TEXT("Failed to build Gradle project into package (result code: {0}). See log for more info."), result));
return true;
}
}
// Copy result package

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@@ -104,4 +104,19 @@ bool LinuxPlatformTools::OnDeployBinaries(CookingData& data)
return false;
}
void LinuxPlatformTools::OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir)
{
// Pick the first executable file
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (auto& file : files)
{
if (FileSystem::GetExtension(file).IsEmpty())
{
executableFile = file;
break;
}
}
}
#endif

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@@ -20,6 +20,7 @@ public:
ArchitectureType GetArchitecture() const override;
bool UseSystemDotnet() const override;
bool OnDeployBinaries(CookingData& data) override;
void OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir) override;
};
#endif

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@@ -249,4 +249,19 @@ bool MacPlatformTools::OnPostProcess(CookingData& data)
return false;
}
void MacPlatformTools::OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir)
{
// Pick the first executable file
Array<String> files;
FileSystem::DirectoryGetFiles(files, data.NativeCodeOutputPath, TEXT("*"), DirectorySearchOption::TopDirectoryOnly);
for (auto& file : files)
{
if (FileSystem::GetExtension(file).IsEmpty())
{
executableFile = file;
break;
}
}
}
#endif

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@@ -27,6 +27,7 @@ public:
bool IsNativeCodeFile(CookingData& data, const String& file) override;
void OnBuildStarted(CookingData& data) override;
bool OnPostProcess(CookingData& data) override;
void OnRun(CookingData& data, String& executableFile, String& commandLineFormat, String& workingDir) override;
};
#endif

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@@ -188,8 +188,8 @@ bool CompileScriptsStep::Perform(CookingData& data)
LOG(Info, "Starting scripts compilation for game...");
const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
auto args = String::Format(
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5}"),
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()));
TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
#if PLATFORM_WINDOWS
if (data.Platform == BuildPlatform::LinuxX64)
#elif PLATFORM_LINUX

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@@ -87,7 +87,7 @@ bool DeployDataStep::Perform(CookingData& data)
{
// Ask Flax.Build to provide .Net SDK location for the current platform
String sdks;
bool failed = ScriptsBuilder::RunBuildTool(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs"), data.CacheDirectory);
bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
if (idx != -1)
@@ -168,7 +168,7 @@ bool DeployDataStep::Perform(CookingData& data)
String sdks;
const Char *platformName, *archName;
data.GetBuildPlatformName(platformName, archName);
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={}"), platformName, archName);
String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
Array<String> parts;
@@ -269,8 +269,8 @@ bool DeployDataStep::Perform(CookingData& data)
LOG(Info, "Optimizing .NET class library size to include only used assemblies");
const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\""),
logFile, data.DataOutputPath);
TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
for (const String& define : data.CustomDefines)
{
args += TEXT(" -D");

View File

@@ -67,8 +67,8 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
data.GetBuildPlatformName(platform, architecture);
const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
String args = String::Format(
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\""),
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath);
TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
if (!buildSettings.SkipUnusedDotnetLibsPackaging)
args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
for (const String& define : data.CustomDefines)

View File

@@ -157,6 +157,12 @@ namespace FlaxEditor.CustomEditors
var values = _values;
var presenter = _presenter;
var layout = _layout;
if (layout.Editors.Count > 1)
{
// There are more editors using the same layout so rebuild parent editor to prevent removing others editors
_parent?.RebuildLayout();
return;
}
var control = layout.ContainerControl;
var parent = _parent;
var parentScrollV = (_presenter?.Panel.Parent as Panel)?.VScrollBar?.Value ?? -1;

View File

@@ -225,8 +225,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
_actor = actor;
var showActorPicker = actor == null || ParentEditor.Values.All(x => x is not Cloth);
if (showActorPicker)
if (ParentEditor.Values.Any(x => x is Cloth))
{
// Cloth always picks the parent model mesh
if (actor == null)
{
layout.Label("Cloth needs to be added as a child to model actor.");
}
}
else
{
// Actor reference picker
_actorPicker = layout.Custom<FlaxObjectRefPickerControl>();
@@ -242,7 +249,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
var model = staticModel.Model;
if (model == null || model.WaitForLoaded())
{
layout.Label("No model.");
return;
}
var materials = model.MaterialSlots;
var lods = model.LODs;
meshNames = new string[lods.Length][];
@@ -267,7 +277,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
var skinnedModel = animatedModel.SkinnedModel;
if (skinnedModel == null || skinnedModel.WaitForLoaded())
{
layout.Label("No model.");
return;
}
var materials = skinnedModel.MaterialSlots;
var lods = skinnedModel.LODs;
meshNames = new string[lods.Length][];

View File

@@ -37,41 +37,32 @@ public class MissingScriptEditor : GenericEditor
Parent = _dropPanel,
Height = 64,
};
_replaceScriptButton = new Button
{
Text = "Replace Script",
TooltipText = "Replaces the missing script with a given script type",
AnchorPreset = AnchorPresets.TopCenter,
Width = 240,
Height = 24,
X = -120,
Y = 0,
Bounds = new Rectangle(-120, 0, 240, 24),
Parent = replaceScriptPanel,
};
_replaceScriptButton.Clicked += OnReplaceScriptButtonClicked;
var replaceAllLabel = new Label
{
Text = "Replace all matching missing scripts",
TooltipText = "Whether or not to apply this script change to all scripts missing the same type.",
AnchorPreset = AnchorPresets.BottomCenter,
Y = -34,
Y = -38,
Parent = replaceScriptPanel,
};
replaceAllLabel.X -= FlaxEngine.GUI.Style.Current.FontSmall.MeasureText(replaceAllLabel.Text).X;
_shouldReplaceAllCheckbox = new CheckBox
{
TooltipText = replaceAllLabel.TooltipText,
AnchorPreset = AnchorPresets.BottomCenter,
Y = -34,
Y = -38,
Parent = replaceScriptPanel,
};
float centerDifference = (_shouldReplaceAllCheckbox.Right - replaceAllLabel.Left) / 2;
replaceAllLabel.X += centerDifference;
_shouldReplaceAllCheckbox.X += centerDifference;
_shouldReplaceAllCheckbox.X -= _replaceScriptButton.Width * 0.5f + 0.5f;
replaceAllLabel.X -= 52;
base.Initialize(layout);
}

View File

@@ -695,7 +695,41 @@ namespace FlaxEditor.CustomEditors.Dedicated
private void SetType(ref ScriptType controlType, UIControl uiControl)
{
string previousName = uiControl.Control?.GetType().Name ?? nameof(UIControl);
uiControl.Control = (Control)controlType.CreateInstance();
var oldControlType = (Control)uiControl.Control;
var newControlType = (Control)controlType.CreateInstance();
// copy old control data to new control
if (oldControlType != null)
{
newControlType.Visible = oldControlType.Visible;
newControlType.Enabled = oldControlType.Enabled;
newControlType.AutoFocus = oldControlType.AutoFocus;
newControlType.AnchorMin = oldControlType.AnchorMin;
newControlType.AnchorMax = oldControlType.AnchorMax;
newControlType.Offsets = oldControlType.Offsets;
newControlType.LocalLocation = oldControlType.LocalLocation;
newControlType.Scale = oldControlType.Scale;
newControlType.Bounds = oldControlType.Bounds;
newControlType.Width = oldControlType.Width;
newControlType.Height = oldControlType.Height;
newControlType.Center = oldControlType.Center;
newControlType.PivotRelative = oldControlType.PivotRelative;
newControlType.Pivot = oldControlType.Pivot;
newControlType.Shear = oldControlType.Shear;
newControlType.Rotation = oldControlType.Rotation;
}
if (oldControlType is ContainerControl oldContainer && newControlType is ContainerControl newContainer)
{
newContainer.CullChildren = oldContainer.CullChildren;
newContainer.ClipChildren = oldContainer.ClipChildren;
}
uiControl.Control = newControlType;
if (uiControl.Name.StartsWith(previousName))
{
string newName = controlType.Name + uiControl.Name.Substring(previousName.Length);

View File

@@ -34,7 +34,7 @@ namespace FlaxEditor.CustomEditors.Editors
value = 0;
// If selected is single actor that has children, ask if apply layer to the sub objects as well
if (Values.IsSingleObject && (int)Values[0] != value && ParentEditor.Values[0] is Actor actor && actor.HasChildren)
if (Values.IsSingleObject && (int)Values[0] != value && ParentEditor.Values[0] is Actor actor && actor.HasChildren && !Editor.IsPlayMode)
{
var valueText = comboBox.SelectedItem;

View File

@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
{
// Generic file picker
assetType = ScriptType.Null;
Picker.FileExtension = assetReference.TypeName;
Picker.Validator.FileExtension = assetReference.TypeName;
}
else
{
@@ -85,7 +85,7 @@ namespace FlaxEditor.CustomEditors.Editors
}
}
Picker.AssetType = assetType;
Picker.Validator.AssetType = assetType;
Picker.Height = height;
Picker.SelectedItemChanged += OnSelectedItemChanged;
}
@@ -95,15 +95,15 @@ namespace FlaxEditor.CustomEditors.Editors
if (_isRefreshing)
return;
if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
SetValue(Picker.SelectedItem);
SetValue(Picker.Validator.SelectedItem);
else if (_valueType.Type == typeof(Guid))
SetValue(Picker.SelectedID);
SetValue(Picker.Validator.SelectedID);
else if (_valueType.Type == typeof(SceneReference))
SetValue(new SceneReference(Picker.SelectedID));
SetValue(new SceneReference(Picker.Validator.SelectedID));
else if (_valueType.Type == typeof(string))
SetValue(Picker.SelectedPath);
SetValue(Picker.Validator.SelectedPath);
else
SetValue(Picker.SelectedAsset);
SetValue(Picker.Validator.SelectedAsset);
}
/// <inheritdoc />
@@ -115,15 +115,15 @@ namespace FlaxEditor.CustomEditors.Editors
{
_isRefreshing = true;
if (Values[0] is AssetItem assetItem)
Picker.SelectedItem = assetItem;
Picker.Validator.SelectedItem = assetItem;
else if (Values[0] is Guid guid)
Picker.SelectedID = guid;
Picker.Validator.SelectedID = guid;
else if (Values[0] is SceneReference sceneAsset)
Picker.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
Picker.Validator.SelectedItem = Editor.Instance.ContentDatabase.FindAsset(sceneAsset.ID);
else if (Values[0] is string path)
Picker.SelectedPath = path;
Picker.Validator.SelectedPath = path;
else
Picker.SelectedAsset = Values[0] as Asset;
Picker.Validator.SelectedAsset = Values[0] as Asset;
_isRefreshing = false;
}
}

View File

@@ -171,11 +171,13 @@ namespace FlaxEditor.CustomEditors.Editors
tree.Select(typeNode);
if (addItems)
{
var items = GenericEditor.GetItemsForType(type, type.IsClass, true);
var items = GenericEditor.GetItemsForType(type, type.IsClass, true, true);
foreach (var item in items)
{
if (typed && !typed.IsAssignableFrom(item.Info.ValueType))
continue;
if (item.Info.DeclaringType.Type == typeof(FlaxEngine.Object))
continue; // Skip engine internals
var itemPath = typePath + item.Info.Name;
var node = new TreeNode
{

View File

@@ -3,9 +3,12 @@
using System;
using System.Collections;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.CustomEditors.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -110,7 +113,7 @@ namespace FlaxEditor.CustomEditors.Editors
public override void Initialize(LayoutElementsContainer layout)
{
// No support for different collections for now
if (HasDifferentValues || HasDifferentTypes)
if (HasDifferentTypes)
return;
var size = Count;
@@ -135,14 +138,43 @@ namespace FlaxEditor.CustomEditors.Editors
spacing = collection.Spacing;
}
var dragArea = layout.CustomContainer<DragAreaControl>();
dragArea.CustomControl.Editor = this;
dragArea.CustomControl.ElementType = ElementType;
// Check for the AssetReferenceAttribute. In JSON assets, it can be used to filter
// which scripts can be dragged over and dropped on this collection editor.
var assetReference = (AssetReferenceAttribute)attributes?.FirstOrDefault(x => x is AssetReferenceAttribute);
if (assetReference != null)
{
if (string.IsNullOrEmpty(assetReference.TypeName))
{
}
else if (assetReference.TypeName.Length > 1 && assetReference.TypeName[0] == '.')
{
dragArea.CustomControl.ElementType = ScriptType.Null;
dragArea.CustomControl.FileExtension = assetReference.TypeName;
}
else
{
var customType = TypeUtils.GetType(assetReference.TypeName);
if (customType != ScriptType.Null)
dragArea.CustomControl.ElementType = customType;
else if (!Content.Settings.GameSettings.OptionalPlatformSettings.Contains(assetReference.TypeName))
Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for drag and drop filter.", assetReference.TypeName));
else
dragArea.CustomControl.ElementType = ScriptType.Void;
}
}
// Size
if (_readOnly || (NotNullItems && size == 0))
{
layout.Label("Size", size.ToString());
dragArea.Label("Size", size.ToString());
}
else
{
_size = layout.IntegerValue("Size");
_size = dragArea.IntegerValue("Size");
_size.IntValue.MinValue = 0;
_size.IntValue.MaxValue = ushort.MaxValue;
_size.IntValue.Value = size;
@@ -152,7 +184,7 @@ namespace FlaxEditor.CustomEditors.Editors
// Elements
if (size > 0)
{
var panel = layout.VerticalPanel();
var panel = dragArea.VerticalPanel();
panel.Panel.BackgroundColor = _background;
var elementType = ElementType;
@@ -212,37 +244,33 @@ namespace FlaxEditor.CustomEditors.Editors
// Add/Remove buttons
if (!_readOnly)
{
var area = layout.Space(20);
var addButton = new Button(area.ContainerControl.Width - (16 + 16 + 2 + 2), 2, 16, 16)
{
Text = "+",
TooltipText = "Add new item",
AnchorPreset = AnchorPresets.TopRight,
Parent = area.ContainerControl,
Enabled = !NotNullItems || size > 0,
};
addButton.Clicked += () =>
{
if (IsSetBlocked)
return;
var panel = dragArea.HorizontalPanel();
panel.Panel.Size = new Float2(0, 20);
panel.Panel.Margin = new Margin(2);
Resize(Count + 1);
};
var removeButton = new Button(addButton.Right + 2, addButton.Y, 16, 16)
{
Text = "-",
TooltipText = "Remove last item",
AnchorPreset = AnchorPresets.TopRight,
Parent = area.ContainerControl,
Enabled = size > 0,
};
removeButton.Clicked += () =>
var removeButton = panel.Button("-", "Remove last item");
removeButton.Button.Size = new Float2(16, 16);
removeButton.Button.Enabled = size > 0;
removeButton.Button.AnchorPreset = AnchorPresets.TopRight;
removeButton.Button.Clicked += () =>
{
if (IsSetBlocked)
return;
Resize(Count - 1);
};
var addButton = panel.Button("+", "Add new item");
addButton.Button.Size = new Float2(16, 16);
addButton.Button.Enabled = !NotNullItems || size > 0;
addButton.Button.AnchorPreset = AnchorPresets.TopRight;
addButton.Button.Clicked += () =>
{
if (IsSetBlocked)
return;
Resize(Count + 1);
};
}
}
@@ -369,5 +397,232 @@ namespace FlaxEditor.CustomEditors.Editors
}
return base.OnDirty(editor, value, token);
}
private class DragAreaControl : VerticalPanel
{
private DragItems _dragItems;
private DragActors _dragActors;
private DragHandlers _dragHandlers;
private AssetPickerValidator _pickerValidator;
public ScriptType ElementType
{
get => _pickerValidator?.AssetType ?? ScriptType.Null;
set => _pickerValidator = new AssetPickerValidator(value);
}
public CollectionEditor Editor { get; set; }
public string FileExtension
{
set => _pickerValidator.FileExtension = value;
}
/// <inheritdoc />
public override void Draw()
{
if (_dragHandlers is { HasValidDrag: true })
{
var area = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(area, Color.Orange * 0.5f);
Render2D.DrawRectangle(area, Color.Black);
}
base.Draw();
}
public override void OnDestroy()
{
_pickerValidator.OnDestroy();
}
private bool ValidateActors(ActorNode node)
{
return node.Actor.GetScript(ElementType.Type) || ElementType.Type.IsAssignableTo(typeof(Actor));
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
var result = base.OnDragEnter(ref location, data);
if (result != DragDropEffect.None)
return result;
if (_dragHandlers == null)
{
_dragItems = new DragItems(_pickerValidator.IsValid);
_dragActors = new DragActors(ValidateActors);
_dragHandlers = new DragHandlers
{
_dragActors,
_dragItems
};
}
return _dragHandlers.OnDragEnter(data);
}
/// <inheritdoc />
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
var result = base.OnDragMove(ref location, data);
if (result != DragDropEffect.None)
return result;
return _dragHandlers.Effect;
}
/// <inheritdoc />
public override void OnDragLeave()
{
_dragHandlers.OnDragLeave();
base.OnDragLeave();
}
/// <inheritdoc />
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
var result = base.OnDragDrop(ref location, data);
if (result != DragDropEffect.None)
{
_dragHandlers.OnDragDrop(null);
return result;
}
if (_dragHandlers.HasValidDrag)
{
if (_dragItems.HasValidDrag)
{
var list = Editor.CloneValues();
if (list == null)
{
if (Editor.Values.Type.IsArray)
{
list = TypeUtils.CreateArrayInstance(Editor.Values.Type.GetElementType(), 0);
}
else
{
list = Editor.Values.Type.CreateInstance() as IList;
}
}
if (list.IsFixedSize)
{
var oldSize = list.Count;
var newSize = list.Count + _dragItems.Objects.Count;
var type = Editor.Values.Type.GetElementType();
var array = TypeUtils.CreateArrayInstance(type, newSize);
list.CopyTo(array, 0);
for (var i = oldSize; i < newSize; i++)
{
var validator = new AssetPickerValidator
{
FileExtension = _pickerValidator.FileExtension,
AssetType = _pickerValidator.AssetType,
SelectedItem = _dragItems.Objects[i - oldSize],
};
if (typeof(AssetItem).IsAssignableFrom(ElementType.Type))
array.SetValue(validator.SelectedItem, i);
else if (ElementType.Type == typeof(Guid))
array.SetValue(validator.SelectedID, i);
else if (ElementType.Type == typeof(SceneReference))
array.SetValue(new SceneReference(validator.SelectedID), i);
else if (ElementType.Type == typeof(string))
array.SetValue(validator.SelectedPath, i);
else
array.SetValue(validator.SelectedAsset, i);
validator.OnDestroy();
}
Editor.SetValue(array);
}
else
{
foreach (var item in _dragItems.Objects)
{
var validator = new AssetPickerValidator
{
FileExtension = _pickerValidator.FileExtension,
AssetType = _pickerValidator.AssetType,
SelectedItem = item,
};
if (typeof(AssetItem).IsAssignableFrom(ElementType.Type))
list.Add(validator.SelectedItem);
else if (ElementType.Type == typeof(Guid))
list.Add(validator.SelectedID);
else if (ElementType.Type == typeof(SceneReference))
list.Add(new SceneReference(validator.SelectedID));
else if (ElementType.Type == typeof(string))
list.Add(validator.SelectedPath);
else
list.Add(validator.SelectedAsset);
validator.OnDestroy();
}
Editor.SetValue(list);
}
}
else if (_dragActors.HasValidDrag)
{
var list = Editor.CloneValues();
if (list == null)
{
if (Editor.Values.Type.IsArray)
{
list = TypeUtils.CreateArrayInstance(Editor.Values.Type.GetElementType(), 0);
}
else
{
list = Editor.Values.Type.CreateInstance() as IList;
}
}
if (list.IsFixedSize)
{
var oldSize = list.Count;
var newSize = list.Count + _dragActors.Objects.Count;
var type = Editor.Values.Type.GetElementType();
var array = TypeUtils.CreateArrayInstance(type, newSize);
list.CopyTo(array, 0);
for (var i = oldSize; i < newSize; i++)
{
var actor = _dragActors.Objects[i - oldSize].Actor;
if (ElementType.Type.IsAssignableTo(typeof(Actor)))
{
array.SetValue(actor, i);
}
else
{
array.SetValue(actor.GetScript(ElementType.Type), i);
}
}
Editor.SetValue(array);
}
else
{
foreach (var actorNode in _dragActors.Objects)
{
if (ElementType.Type.IsAssignableTo(typeof(Actor)))
{
list.Add(actorNode.Actor);
}
else
{
list.Add(actorNode.Actor.GetScript(ElementType.Type));
}
}
Editor.SetValue(list);
}
}
_dragHandlers.OnDragDrop(null);
}
return result;
}
}
}
}

View File

@@ -247,8 +247,9 @@ namespace FlaxEditor.CustomEditors.Editors
/// <param name="type">The type.</param>
/// <param name="useProperties">True if use type properties.</param>
/// <param name="useFields">True if use type fields.</param>
/// <param name="usePropertiesWithoutSetter">True if use type properties that have only getter method without setter method (aka read-only).</param>
/// <returns>The items.</returns>
public static List<ItemInfo> GetItemsForType(ScriptType type, bool useProperties, bool useFields)
public static List<ItemInfo> GetItemsForType(ScriptType type, bool useProperties, bool useFields, bool usePropertiesWithoutSetter = false)
{
var items = new List<ItemInfo>();
@@ -264,7 +265,7 @@ namespace FlaxEditor.CustomEditors.Editors
var showInEditor = attributes.Any(x => x is ShowInEditorAttribute);
// Skip properties without getter or setter
if (!p.HasGet || (!p.HasSet && !showInEditor))
if (!p.HasGet || (!p.HasSet && !showInEditor && !usePropertiesWithoutSetter))
continue;
// Skip hidden fields, handle special attributes

View File

@@ -28,14 +28,16 @@ namespace FlaxEditor.CustomEditors.Editors
var group = layout.Group("Entry");
_group = group;
if (ParentEditor == null)
if (ParentEditor == null || HasDifferentTypes)
return;
var entry = (ModelInstanceEntry)Values[0];
var entryIndex = ParentEditor.ChildrenEditors.IndexOf(this);
var materialLabel = new PropertyNameLabel("Material");
materialLabel.TooltipText = "The mesh surface material used for the rendering.";
if (ParentEditor.ParentEditor?.Values[0] is ModelInstanceActor modelInstance)
var parentEditorValues = ParentEditor.ParentEditor?.Values;
if (parentEditorValues?[0] is ModelInstanceActor modelInstance)
{
// TODO: store _modelInstance and _material in array for each selected model instance actor
_entryIndex = entryIndex;
_modelInstance = modelInstance;
var slots = modelInstance.MaterialSlots;
@@ -56,6 +58,8 @@ namespace FlaxEditor.CustomEditors.Editors
// Create material picker
var materialValue = new CustomValueContainer(new ScriptType(typeof(MaterialBase)), _material, (instance, index) => _material, (instance, index, value) => _material = value as MaterialBase);
for (var i = 1; i < parentEditorValues.Count; i++)
materialValue.Add(_material);
var materialEditor = (AssetRefEditor)_group.Property(materialLabel, materialValue);
materialEditor.Values.SetDefaultValue(defaultValue);
materialEditor.RefreshDefaultValue();
@@ -72,14 +76,14 @@ namespace FlaxEditor.CustomEditors.Editors
return;
_isRefreshing = true;
var slots = _modelInstance.MaterialSlots;
var material = _materialEditor.Picker.SelectedAsset as MaterialBase;
var material = _materialEditor.Picker.Validator.SelectedAsset as MaterialBase;
var defaultMaterial = GPUDevice.Instance.DefaultMaterial;
var value = (ModelInstanceEntry)Values[0];
var prevMaterial = value.Material;
if (!material)
{
// Fallback to default material
_materialEditor.Picker.SelectedAsset = defaultMaterial;
_materialEditor.Picker.Validator.SelectedAsset = defaultMaterial;
value.Material = defaultMaterial;
}
else if (material == slots[_entryIndex].Material)

View File

@@ -5,6 +5,7 @@ using System.IO;
using FlaxEditor.Content;
using FlaxEditor.GUI.Drag;
using FlaxEditor.Scripting;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
@@ -17,189 +18,21 @@ namespace FlaxEditor.GUI
/// <seealso cref="Control" />
/// <seealso cref="IContentItemOwner" />
[HideInEditor]
public class AssetPicker : Control, IContentItemOwner
public class AssetPicker : Control
{
private const float DefaultIconSize = 64;
private const float ButtonsOffset = 2;
private const float ButtonsSize = 12;
private Asset _selected;
private ContentItem _selectedItem;
private ScriptType _type;
private string _fileExtension;
private bool _isMouseDown;
private Float2 _mouseDownPos;
private Float2 _mousePos;
private DragItems _dragOverElement;
/// <summary>
/// Gets or sets the selected item.
/// The asset validator. Used to ensure only appropriate items can be picked.
/// </summary>
public ContentItem SelectedItem
{
get => _selectedItem;
set
{
if (_selectedItem == value)
return;
if (value == null)
{
if (_selected == null && _selectedItem is SceneItem)
{
// Deselect scene reference
_selectedItem.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
return;
}
// Deselect
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
OnSelectedItemChanged();
}
else if (value is SceneItem item)
{
if (_selectedItem == item)
return;
if (!IsValid(item))
item = null;
// Change value to scene reference (cannot load asset because scene can be already loaded - duplicated ID issue)
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = null;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
else if (value is AssetItem assetItem)
{
SelectedAsset = FlaxEngine.Content.LoadAsync(assetItem.ID);
}
else
{
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = value;
_selected = null;
OnSelectedItemChanged();
}
}
}
/// <summary>
/// Gets or sets the selected asset identifier.
/// </summary>
public Guid SelectedID
{
get
{
if (_selected != null)
return _selected.ID;
if (_selectedItem is AssetItem assetItem)
return assetItem.ID;
return Guid.Empty;
}
set => SelectedItem = Editor.Instance.ContentDatabase.FindAsset(value);
}
/// <summary>
/// Gets or sets the selected content item path.
/// </summary>
public string SelectedPath
{
get
{
string path = _selectedItem?.Path ?? _selected?.Path;
if (path != null)
{
// Convert into path relative to the project (cross-platform)
var projectFolder = Globals.ProjectFolder;
if (path.StartsWith(projectFolder))
path = path.Substring(projectFolder.Length + 1);
}
return path;
}
set
{
if (string.IsNullOrEmpty(value))
{
SelectedItem = null;
}
else
{
var path = StringUtils.IsRelative(value) ? Path.Combine(Globals.ProjectFolder, value) : value;
SelectedItem = Editor.Instance.ContentDatabase.Find(path);
}
}
}
/// <summary>
/// Gets or sets the selected asset object.
/// </summary>
public Asset SelectedAsset
{
get => _selected;
set
{
// Check if value won't change
if (value == _selected)
return;
// Find item from content database and check it
var item = value ? Editor.Instance.ContentDatabase.FindAsset(value.ID) : null;
if (item != null && !IsValid(item))
item = null;
// Change value
_selectedItem?.RemoveReference(this);
_selectedItem = item;
_selected = value;
_selectedItem?.AddReference(this);
OnSelectedItemChanged();
}
}
/// <summary>
/// Gets or sets the assets types that this picker accepts (it supports types derived from the given type). Use <see cref="ScriptType.Null"/> for generic file picker.
/// </summary>
public ScriptType AssetType
{
get => _type;
set
{
if (_type != value)
{
_type = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
/// <summary>
/// Gets or sets the content items extensions filter. Null if unused.
/// </summary>
public string FileExtension
{
get => _fileExtension;
set
{
if (_fileExtension != value)
{
_fileExtension = value;
// Auto deselect if the current value is invalid
if (_selectedItem != null && !IsValid(_selectedItem))
SelectedItem = null;
}
}
}
public AssetPickerValidator Validator { get; }
/// <summary>
/// Occurs when selected item gets changed.
@@ -216,38 +49,6 @@ namespace FlaxEditor.GUI
/// </summary>
public bool CanEdit = true;
private bool IsValid(ContentItem item)
{
if (_fileExtension != null && !item.Path.EndsWith(_fileExtension))
return false;
if (CheckValid != null && !CheckValid(item))
return false;
if (_type == ScriptType.Null)
return true;
if (item is AssetItem assetItem)
{
// Faster path for binary items (in-built)
if (assetItem is BinaryAssetItem binaryItem)
return _type.IsAssignableFrom(new ScriptType(binaryItem.Type));
// Type filter
var type = TypeUtils.GetType(assetItem.TypeName);
if (_type.IsAssignableFrom(type))
return true;
// Json assets can contain any type of the object defined by the C# type (data oriented design)
if (assetItem is JsonAssetItem && (_type.Type == typeof(JsonAsset) || _type.Type == typeof(Asset)))
return true;
// Special case for scene asset references
if (_type.Type == typeof(SceneReference) && assetItem is SceneItem)
return true;
}
return false;
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPicker"/> class.
/// </summary>
@@ -264,7 +65,8 @@ namespace FlaxEditor.GUI
public AssetPicker(ScriptType assetType, Float2 location)
: base(location, new Float2(DefaultIconSize + ButtonsOffset + ButtonsSize, DefaultIconSize))
{
_type = assetType;
Validator = new AssetPickerValidator(assetType);
Validator.SelectedItemChanged += OnSelectedItemChanged;
_mousePos = Float2.Minimum;
}
@@ -275,10 +77,10 @@ namespace FlaxEditor.GUI
{
// Update tooltip
string tooltip;
if (_selectedItem is AssetItem assetItem)
if (Validator.SelectedItem is AssetItem assetItem)
tooltip = assetItem.NamePath;
else
tooltip = SelectedPath;
tooltip = Validator.SelectedPath;
TooltipText = tooltip;
SelectedItemChanged?.Invoke();
@@ -289,37 +91,13 @@ namespace FlaxEditor.GUI
// Do the drag drop operation if has selected element
if (new Rectangle(Float2.Zero, Size).Contains(ref _mouseDownPos))
{
if (_selected != null)
DoDragDrop(DragAssets.GetDragData(_selected));
else if (_selectedItem != null)
DoDragDrop(DragItems.GetDragData(_selectedItem));
if (Validator.SelectedAsset != null)
DoDragDrop(DragAssets.GetDragData(Validator.SelectedAsset));
else if (Validator.SelectedItem != null)
DoDragDrop(DragItems.GetDragData(Validator.SelectedItem));
}
}
/// <inheritdoc />
public void OnItemDeleted(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
/// <inheritdoc />
public void OnItemRenamed(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemReimported(ContentItem item)
{
}
/// <inheritdoc />
public void OnItemDispose(ContentItem item)
{
// Deselect item
SelectedItem = null;
}
private Rectangle IconRect => new Rectangle(0, 0, Height, Height);
private Rectangle Button1Rect => new Rectangle(Height + ButtonsOffset, 0, ButtonsSize, ButtonsSize);
@@ -341,10 +119,10 @@ namespace FlaxEditor.GUI
if (CanEdit)
Render2D.DrawSprite(style.ArrowDown, button1Rect, button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
if (_selectedItem != null)
if (Validator.SelectedItem != null)
{
// Draw item preview
_selectedItem.DrawThumbnail(ref iconRect);
Validator.SelectedItem.DrawThumbnail(ref iconRect);
// Draw buttons
if (CanEdit)
@@ -363,7 +141,7 @@ namespace FlaxEditor.GUI
{
Render2D.DrawText(
style.FontSmall,
_selectedItem.ShortName,
Validator.SelectedItem.ShortName,
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
style.Foreground,
TextAlignment.Near,
@@ -371,7 +149,7 @@ namespace FlaxEditor.GUI
}
}
// Check if has no item but has an asset (eg. virtual asset)
else if (_selected)
else if (Validator.SelectedAsset)
{
// Draw remove button
Render2D.DrawSprite(style.Cross, button3Rect, button3Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
@@ -380,8 +158,8 @@ namespace FlaxEditor.GUI
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
var name = _selected.GetType().Name;
if (_selected.IsVirtual)
var name = Validator.SelectedAsset.GetType().Name;
if (Validator.SelectedAsset.IsVirtual)
name += " (virtual)";
Render2D.DrawText(
style.FontSmall,
@@ -395,8 +173,8 @@ namespace FlaxEditor.GUI
else
{
// No element selected
Render2D.FillRectangle(iconRect, new Color(0.2f));
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Wheat, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
}
// Check if drag is over
@@ -407,9 +185,7 @@ namespace FlaxEditor.GUI
/// <inheritdoc />
public override void OnDestroy()
{
_selectedItem?.RemoveReference(this);
_selectedItem = null;
_selected = null;
Validator.OnDestroy();
base.OnDestroy();
}
@@ -463,57 +239,57 @@ namespace FlaxEditor.GUI
// Buttons logic
if (!CanEdit)
{
if (Button1Rect.Contains(location) && _selectedItem != null)
if (Button1Rect.Contains(location) && Validator.SelectedItem != null)
{
// Select asset
Editor.Instance.Windows.ContentWin.Select(_selectedItem);
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
}
}
else if (Button1Rect.Contains(location))
{
Focus();
if (_type != ScriptType.Null)
if (Validator.AssetType != ScriptType.Null)
{
// Show asset picker popup
var popup = AssetSearchPopup.Show(this, Button1Rect.BottomLeft, IsValid, item =>
var popup = AssetSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
{
SelectedItem = item;
Validator.SelectedItem = item;
RootWindow.Focus();
Focus();
});
if (_selected != null)
if (Validator.SelectedAsset != null)
{
var selectedAssetName = Path.GetFileNameWithoutExtension(_selected.Path);
var selectedAssetName = Path.GetFileNameWithoutExtension(Validator.SelectedAsset.Path);
popup.ScrollToAndHighlightItemByName(selectedAssetName);
}
}
else
{
// Show content item picker popup
var popup = ContentSearchPopup.Show(this, Button1Rect.BottomLeft, IsValid, item =>
var popup = ContentSearchPopup.Show(this, Button1Rect.BottomLeft, Validator.IsValid, item =>
{
SelectedItem = item;
Validator.SelectedItem = item;
RootWindow.Focus();
Focus();
});
if (_selectedItem != null)
if (Validator.SelectedItem != null)
{
popup.ScrollToAndHighlightItemByName(_selectedItem.ShortName);
popup.ScrollToAndHighlightItemByName(Validator.SelectedItem.ShortName);
}
}
}
else if (_selected != null || _selectedItem != null)
else if (Validator.SelectedAsset != null || Validator.SelectedItem != null)
{
if (Button2Rect.Contains(location) && _selectedItem != null)
if (Button2Rect.Contains(location) && Validator.SelectedItem != null)
{
// Select asset
Editor.Instance.Windows.ContentWin.Select(_selectedItem);
Editor.Instance.Windows.ContentWin.Select(Validator.SelectedItem);
}
else if (Button3Rect.Contains(location))
{
// Deselect asset
Focus();
SelectedItem = null;
Validator.SelectedItem = null;
}
}
}
@@ -540,10 +316,10 @@ namespace FlaxEditor.GUI
{
Focus();
if (_selectedItem != null && IconRect.Contains(location))
if (Validator.SelectedItem != null && IconRect.Contains(location))
{
// Open it
Editor.Instance.ContentEditing.Open(_selectedItem);
Editor.Instance.ContentEditing.Open(Validator.SelectedItem);
}
// Handled
@@ -557,7 +333,7 @@ namespace FlaxEditor.GUI
// Check if drop asset
if (_dragOverElement == null)
_dragOverElement = new DragItems(IsValid);
_dragOverElement = new DragItems(Validator.IsValid);
if (CanEdit && _dragOverElement.OnDragEnter(data))
{
}
@@ -590,7 +366,7 @@ namespace FlaxEditor.GUI
if (CanEdit && _dragOverElement.HasValidDrag)
{
// Select element
SelectedItem = _dragOverElement.Objects[0];
Validator.SelectedItem = _dragOverElement.Objects[0];
}
// Clear cache

View File

@@ -39,6 +39,11 @@ namespace FlaxEditor.GUI.Dialogs
/// </summary>
public DialogResult Result => _result;
/// <summary>
/// Returns the size of the dialog.
/// </summary>
public Float2 DialogSize => _dialogSize;
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class.
/// </summary>

View File

@@ -44,11 +44,11 @@ namespace FlaxEditor.GUI.Docking
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = FlaxEngine.Input.MouseScreenPosition - mousePos * window.Size / previousSize;
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = FlaxEngine.Input.MouseScreenPosition;
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
@@ -83,6 +83,7 @@ namespace FlaxEditor.GUI.Docking
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
}
/// <summary>
@@ -113,7 +114,7 @@ namespace FlaxEditor.GUI.Docking
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = FlaxEngine.Input.MouseScreenPosition;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
@@ -193,7 +194,7 @@ namespace FlaxEditor.GUI.Docking
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = FlaxEngine.Input.MouseScreenPosition;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
@@ -244,7 +245,7 @@ namespace FlaxEditor.GUI.Docking
private void UpdateRects()
{
// Cache mouse position
_mouse = FlaxEngine.Input.MouseScreenPosition;
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
@@ -270,15 +271,16 @@ namespace FlaxEditor.GUI.Docking
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
float BorderMargin = 4.0f;
float ProxyHintWindowsSize2 = Proxy.HintWindowsSize * 0.5f;
float centerX = size.X * 0.5f;
float centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - ProxyHintWindowsSize2, BorderMargin, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - ProxyHintWindowsSize2, size.Y - Proxy.HintWindowsSize - BorderMargin, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
_rLeft = new Rectangle(BorderMargin, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
_rRight = new Rectangle(size.X - Proxy.HintWindowsSize - BorderMargin, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - ProxyHintWindowsSize2, centerY - ProxyHintWindowsSize2, Proxy.HintWindowsSize, Proxy.HintWindowsSize) + offset;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
@@ -428,7 +430,6 @@ namespace FlaxEditor.GUI.Docking
{
if (Window == null)
{
// Create proxy window
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
@@ -440,12 +441,10 @@ namespace FlaxEditor.GUI.Docking
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = true;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
// Set opacity and background color
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.DragWindow;
}
@@ -465,7 +464,7 @@ namespace FlaxEditor.GUI.Docking
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize);
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
@@ -479,7 +478,6 @@ namespace FlaxEditor.GUI.Docking
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.DragWindow;
}

View File

@@ -465,36 +465,47 @@ namespace FlaxEditor.GUI.Docking
{
if (Parent.Parent is SplitPanel splitter)
{
// Check if has any child panels
var childPanel = new List<DockPanel>(_childPanels);
for (int i = 0; i < childPanel.Count; i++)
// Check if there is another nested dock panel inside this dock panel and extract it here
var childPanels = _childPanels.ToArray();
if (childPanels.Length != 0)
{
// Undock all tabs
var panel = childPanel[i];
int count = panel.TabsCount;
while (count-- > 0)
// Move tabs from child panels into this one
DockWindow selectedTab = null;
foreach (var childPanel in childPanels)
{
panel.GetTab(0).Close();
var childPanelTabs = childPanel.Tabs.ToArray();
for (var i = 0; i < childPanelTabs.Length; i++)
{
var childPanelTab = childPanelTabs[i];
if (selectedTab == null && childPanelTab.IsSelected)
selectedTab = childPanelTab;
childPanel.UndockWindow(childPanelTab);
AddTab(childPanelTab, false);
}
}
if (selectedTab != null)
SelectTab(selectedTab);
}
// Unlink splitter
var splitterParent = splitter.Parent;
Assert.IsNotNull(splitterParent);
splitter.Parent = null;
// Move controls from second split panel to the split panel parent
var scrPanel = Parent == splitter.Panel2 ? splitter.Panel1 : splitter.Panel2;
var srcPanelChildrenCount = scrPanel.ChildrenCount;
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
else
{
scrPanel.GetChild(i).Parent = splitterParent;
}
Assert.IsTrue(scrPanel.ChildrenCount == 0);
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
// Unlink splitter
var splitterParent = splitter.Parent;
Assert.IsNotNull(splitterParent);
splitter.Parent = null;
// Delete
splitter.Dispose();
// Move controls from second split panel to the split panel parent
var scrPanel = Parent == splitter.Panel2 ? splitter.Panel1 : splitter.Panel2;
var srcPanelChildrenCount = scrPanel.ChildrenCount;
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
{
scrPanel.GetChild(i).Parent = splitterParent;
}
Assert.IsTrue(scrPanel.ChildrenCount == 0);
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
// Delete
splitter.Dispose();
}
}
else if (!IsMaster)
{
@@ -582,19 +593,17 @@ namespace FlaxEditor.GUI.Docking
/// Adds the tab.
/// </summary>
/// <param name="window">The window to insert as a tab.</param>
protected virtual void AddTab(DockWindow window)
/// <param name="autoSelect">True if auto-select newly added tab.</param>
protected virtual void AddTab(DockWindow window, bool autoSelect = true)
{
// Dock
_tabs.Add(window);
window.ParentDockPanel = this;
// Select tab
SelectTab(window);
if (autoSelect)
SelectTab(window);
}
private void CreateTabsProxy()
{
// Check if has no tabs proxy created
if (_tabsProxy == null)
{
// Create proxy and make set simple full dock

View File

@@ -13,6 +13,7 @@ namespace FlaxEditor.GUI.Docking
public class DockPanelProxy : ContainerControl
{
private DockPanel _panel;
private double _dragEnterTime = -1;
/// <summary>
/// The is mouse down flag (left button).
@@ -256,8 +257,8 @@ namespace FlaxEditor.GUI.Docking
else
{
tabColor = style.BackgroundHighlighted;
Render2D.DrawLine(tabRect.BottomLeft - new Float2(0 , 1), tabRect.UpperLeft, tabColor);
Render2D.DrawLine(tabRect.BottomRight - new Float2(0 , 1), tabRect.UpperRight, tabColor);
Render2D.DrawLine(tabRect.BottomLeft - new Float2(0, 1), tabRect.UpperLeft, tabColor);
Render2D.DrawLine(tabRect.BottomRight - new Float2(0, 1), tabRect.UpperRight, tabColor);
}
if (tab.Icon.IsValid)
@@ -477,11 +478,7 @@ namespace FlaxEditor.GUI.Docking
var result = base.OnDragEnter(ref location, data);
if (result != DragDropEffect.None)
return result;
if (TrySelectTabUnderLocation(ref location))
return DragDropEffect.Move;
return DragDropEffect.None;
return TrySelectTabUnderLocation(ref location);
}
/// <inheritdoc />
@@ -490,11 +487,15 @@ namespace FlaxEditor.GUI.Docking
var result = base.OnDragMove(ref location, data);
if (result != DragDropEffect.None)
return result;
return TrySelectTabUnderLocation(ref location);
}
if (TrySelectTabUnderLocation(ref location))
return DragDropEffect.Move;
/// <inheritdoc />
public override void OnDragLeave()
{
_dragEnterTime = -1;
return DragDropEffect.None;
base.OnDragLeave();
}
/// <inheritdoc />
@@ -503,17 +504,25 @@ namespace FlaxEditor.GUI.Docking
rect = new Rectangle(0, DockPanel.DefaultHeaderHeight, Width, Height - DockPanel.DefaultHeaderHeight);
}
private bool TrySelectTabUnderLocation(ref Float2 location)
private DragDropEffect TrySelectTabUnderLocation(ref Float2 location)
{
var tab = GetTabAtPos(location, out _);
if (tab != null)
{
// Auto-select tab only if drag takes some time
var time = Platform.TimeSeconds;
if (_dragEnterTime < 0)
_dragEnterTime = time;
if (time - _dragEnterTime < 0.3f)
return DragDropEffect.Link;
_dragEnterTime = -1;
_panel.SelectTab(tab);
Update(0); // Fake update
return true;
return DragDropEffect.Move;
}
return false;
_dragEnterTime = -1;
return DragDropEffect.None;
}
private void ShowContextMenu(DockWindow tab, ref Float2 location)

View File

@@ -72,7 +72,7 @@ namespace FlaxEditor.GUI.Docking
settings.Size = size;
settings.Position = location;
settings.MinimumSize = new Float2(1);
settings.MaximumSize = new Float2(4096);
settings.MaximumSize = Float2.Zero; // Unlimited size
settings.Fullscreen = false;
settings.HasBorder = true;
settings.SupportsTransparency = false;

View File

@@ -14,6 +14,8 @@ namespace FlaxEditor.GUI.Input
[HideInEditor]
public class ColorValueBox : Control
{
private bool _isMouseDown;
/// <summary>
/// Delegate function used for the color picker events handling.
/// </summary>
@@ -134,11 +136,22 @@ namespace FlaxEditor.GUI.Input
Render2D.DrawRectangle(r, IsMouseOver || IsNavFocused ? style.BackgroundSelected : Color.Black);
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
_isMouseDown = true;
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
Focus();
OnSubmit();
if (_isMouseDown)
{
_isMouseDown = false;
Focus();
OnSubmit();
}
return true;
}

View File

@@ -100,9 +100,10 @@ namespace FlaxEditor.GUI
AutoResize = true;
Offsets = new Margin(0, 0, 0, IconSize);
_mouseOverColor = style.Foreground;
_selectedColor = style.Foreground;
_defaultColor = style.ForegroundGrey;
// Ignoring style on purpose (style would make sense if the icons were white, but they are colored)
_mouseOverColor = new Color(0.8f, 0.8f, 0.8f, 1f);
_selectedColor = Color.White;
_defaultColor = new Color(0.7f, 0.7f, 0.7f, 0.5f);
for (int i = 0; i < platforms.Length; i++)
{

View File

@@ -98,7 +98,7 @@ namespace FlaxEditor.GUI
rect.Width -= leftDepthMargin;
Render2D.PushClip(rect);
Render2D.DrawText(style.FontMedium, text, rect, Color.White, column.CellAlignment, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
Render2D.PopClip();
x += width;

View File

@@ -13,6 +13,8 @@ namespace FlaxEditor.GUI.Tabs
[HideInEditor]
public class Tab : ContainerControl
{
internal Tabs _selectedInTabs;
/// <summary>
/// Gets or sets the text.
/// </summary>
@@ -86,5 +88,25 @@ namespace FlaxEditor.GUI.Tabs
{
return new Tabs.TabHeader((Tabs)Parent, this);
}
/// <inheritdoc />
protected override void OnParentChangedInternal()
{
if (_selectedInTabs != null)
_selectedInTabs.SelectedTab = null;
base.OnParentChangedInternal();
}
/// <inheritdoc />
public override void OnDestroy()
{
if (IsDisposing)
return;
if (_selectedInTabs != null)
_selectedInTabs.SelectedTab = null;
base.OnDestroy();
}
}
}

View File

@@ -239,7 +239,7 @@ namespace FlaxEditor.GUI.Tabs
/// </summary>
public Tab SelectedTab
{
get => _selectedIndex == -1 && Children.Count > _selectedIndex + 1 ? null : Children[_selectedIndex + 1] as Tab;
get => _selectedIndex < 0 || Children.Count <= _selectedIndex ? null : Children[_selectedIndex + 1] as Tab;
set => SelectedTabIndex = value != null ? Children.IndexOf(value) - 1 : -1;
}
@@ -263,7 +263,12 @@ namespace FlaxEditor.GUI.Tabs
// Check if index will change
if (_selectedIndex != index)
{
SelectedTab?.OnDeselected();
var prev = SelectedTab;
if (prev != null)
{
prev._selectedInTabs = null;
prev.OnDeselected();
}
_selectedIndex = index;
PerformLayout();
OnSelectedTabChanged();
@@ -342,8 +347,13 @@ namespace FlaxEditor.GUI.Tabs
/// </summary>
protected virtual void OnSelectedTabChanged()
{
var selectedTab = SelectedTab;
SelectedTabChanged?.Invoke(this);
SelectedTab?.OnSelected();
if (selectedTab != null)
{
selectedTab._selectedInTabs = this;
selectedTab.OnSelected();
}
}
/// <inheritdoc />

View File

@@ -627,10 +627,11 @@ namespace FlaxEditor.GUI.Timeline
Parent = this
};
var style = Style.Current;
var headerTopArea = new ContainerControl
{
AutoFocus = false,
BackgroundColor = Style.Current.LightBackground,
BackgroundColor = style.LightBackground,
AnchorPreset = AnchorPresets.HorizontalStretchTop,
Offsets = new Margin(0, 0, 0, HeaderTopAreaHeight),
Parent = _splitter.Panel1
@@ -683,7 +684,7 @@ namespace FlaxEditor.GUI.Timeline
{
AutoFocus = false,
ClipChildren = false,
BackgroundColor = Style.Current.LightBackground,
BackgroundColor = style.LightBackground,
AnchorPreset = AnchorPresets.HorizontalStretchBottom,
Offsets = new Margin(0, 0, -playbackButtonsSize, playbackButtonsSize),
Parent = _splitter.Panel1
@@ -845,7 +846,7 @@ namespace FlaxEditor.GUI.Timeline
_timeIntervalsHeader = new TimeIntervalsHeader(this)
{
AutoFocus = false,
BackgroundColor = Style.Current.Background.RGBMultiplied(0.9f),
BackgroundColor = style.Background.RGBMultiplied(0.9f),
AnchorPreset = AnchorPresets.HorizontalStretchTop,
Offsets = new Margin(0, 0, 0, HeaderTopAreaHeight),
Parent = _splitter.Panel2
@@ -854,7 +855,7 @@ namespace FlaxEditor.GUI.Timeline
{
AutoFocus = false,
ClipChildren = false,
BackgroundColor = Style.Current.Background.RGBMultiplied(0.7f),
BackgroundColor = style.Background.RGBMultiplied(0.7f),
AnchorPreset = AnchorPresets.StretchAll,
Offsets = new Margin(0, 0, HeaderTopAreaHeight, 0),
Parent = _splitter.Panel2

View File

@@ -39,7 +39,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
if (AssetID == value?.ID)
return;
AssetID = value?.ID ?? Guid.Empty;
_picker.SelectedAsset = value;
_picker.Validator.SelectedAsset = value;
OnAssetChanged();
Timeline?.MarkAsEdited();
}
@@ -63,10 +63,10 @@ namespace FlaxEditor.GUI.Timeline.Tracks
private void OnPickerSelectedItemChanged()
{
if (Asset == (TAsset)_picker.SelectedAsset)
if (Asset == (TAsset)_picker.Validator.SelectedAsset)
return;
using (new TrackUndoBlock(this))
Asset = (TAsset)_picker.SelectedAsset;
Asset = (TAsset)_picker.Validator.SelectedAsset;
}
/// <summary>

View File

@@ -776,11 +776,20 @@ namespace FlaxEditor.GUI.Tree
// Check if mouse hits arrow
if (_mouseOverArrow && HasAnyVisibleChild)
{
// Toggle open state
if (_opened)
Collapse();
if (ParentTree.Root.GetKey(KeyboardKeys.Alt))
{
if (_opened)
CollapseAll();
else
ExpandAll();
}
else
Expand();
{
if (_opened)
Collapse();
else
Expand();
}
}
// Check if mouse hits bar

View File

@@ -106,5 +106,11 @@ namespace FlaxEditor.Gizmo
/// </summary>
/// <param name="nodes">The nodes to select</param>
void Select(List<SceneGraph.SceneGraphNode> nodes);
/// <summary>
/// Spawns the actor in the viewport hierarchy.
/// </summary>
/// <param name="actor">The new actor to spawn.</param>
void Spawn(Actor actor);
}
}

View File

@@ -111,7 +111,8 @@ namespace FlaxEditor.Gizmo
if (isSelected)
{
GetSelectedObjectsBounds(out var selectionBounds, out _);
ray.Position = ray.GetPoint(selectionBounds.Size.Y * 0.5f);
var offset = Mathf.Max(selectionBounds.Size.Y * 0.5f, 1.0f);
ray.Position = ray.GetPoint(offset);
continue;
}

View File

@@ -513,7 +513,9 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
for (auto& win : WindowsManager::Windows)
Array<Window*, InlinedAllocation<32>> windows;
windows.Add(WindowsManager::Windows);
for (Window* win : windows)
{
if (win->IsVisible())
win->OnUpdate(deltaTime);

View File

@@ -330,14 +330,15 @@ bool ManagedEditor::CanReloadScripts()
bool ManagedEditor::CanAutoBuildCSG()
{
if (!ManagedEditorOptions.AutoRebuildCSG)
return false;
// Skip calls from non-managed thread (eg. physics worker)
if (!MCore::Thread::IsAttached())
return false;
if (!HasManagedInstance())
return false;
if (!ManagedEditorOptions.AutoRebuildCSG)
return false;
if (Internal_CanAutoBuildCSG == nullptr)
{
Internal_CanAutoBuildCSG = GetClass()->GetMethod("Internal_CanAutoBuildCSG");
@@ -348,14 +349,15 @@ bool ManagedEditor::CanAutoBuildCSG()
bool ManagedEditor::CanAutoBuildNavMesh()
{
if (!ManagedEditorOptions.AutoRebuildNavMesh)
return false;
// Skip calls from non-managed thread (eg. physics worker)
if (!MCore::Thread::IsAttached())
return false;
if (!HasManagedInstance())
return false;
if (!ManagedEditorOptions.AutoRebuildNavMesh)
return false;
if (Internal_CanAutoBuildNavMesh == nullptr)
{
Internal_CanAutoBuildNavMesh = GetClass()->GetMethod("Internal_CanAutoBuildNavMesh");

View File

@@ -124,6 +124,7 @@ namespace FlaxEditor.Modules
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
undo = Editor.Undo;
Editor.Scene.MarkSceneEdited(actor.Scene);
}
// Record undo for prefab creating (backend links the target instance with the prefab)

View File

@@ -242,7 +242,6 @@ namespace FlaxEditor.Modules
/// <param name="additive">True if don't close opened scenes and just add new scene to them, otherwise will release current scenes and load single one.</param>
public void OpenScene(Guid sceneId, bool additive = false)
{
// Check if cannot change scene now
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;
@@ -266,13 +265,35 @@ namespace FlaxEditor.Modules
Editor.StateMachine.ChangingScenesState.LoadScene(sceneId, additive);
}
/// <summary>
/// Reload all loaded scenes.
/// </summary>
public void ReloadScenes()
{
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;
if (!Editor.IsPlayMode)
{
if (CheckSaveBeforeClose())
return;
}
// Reload scenes
foreach (var scene in Level.Scenes)
{
var sceneId = scene.ID;
Level.UnloadScene(scene);
Level.LoadScene(sceneId);
}
}
/// <summary>
/// Closes scene (async).
/// </summary>
/// <param name="scene">The scene.</param>
public void CloseScene(Scene scene)
{
// Check if cannot change scene now
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;
@@ -296,7 +317,6 @@ namespace FlaxEditor.Modules
/// </summary>
public void CloseAllScenes()
{
// Check if cannot change scene now
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;
@@ -321,7 +341,6 @@ namespace FlaxEditor.Modules
/// <param name="scene">The scene to not close.</param>
public void CloseAllScenesExcept(Scene scene)
{
// Check if cannot change scene now
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;

View File

@@ -147,6 +147,17 @@ namespace FlaxEditor.Modules.SourceCodeEditing
}
if (key != null)
xml.TryGetValue(key, out text);
// Customize tooltips for properties to be more human-readable in UI
if (text != null && memberType.HasFlag(MemberTypes.Property) && text.StartsWith("Gets or sets ", StringComparison.Ordinal))
{
text = text.Substring(13);
unsafe
{
fixed (char* e = text)
e[0] = char.ToUpper(e[0]);
}
}
}
}

View File

@@ -39,6 +39,7 @@ namespace FlaxEditor.Modules
ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileReloadScenes;
private ContextMenuButton _menuFileCloseScenes;
private ContextMenuButton _menuFileOpenScriptsProject;
private ContextMenuButton _menuFileGenerateScriptsProjectFiles;
@@ -470,13 +471,13 @@ namespace FlaxEditor.Modules
// Place dialog nearby the target control
var targetControlDesktopCenter = targetControl.PointToScreen(targetControl.Size * 0.5f);
var desktopSize = Platform.GetMonitorBounds(targetControlDesktopCenter);
var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.Height * 0.5f);
var dialogEnd = pos + dialog.Size;
var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.DialogSize.Y * 0.5f);
var dialogEnd = pos + dialog.DialogSize;
var desktopEnd = desktopSize.BottomRight - new Float2(10.0f);
if (dialogEnd.X >= desktopEnd.X || dialogEnd.Y >= desktopEnd.Y)
pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.Width, dialog.Height);
pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.DialogSize.X, dialog.DialogSize.Y);
var desktopBounds = Platform.VirtualDesktopBounds;
pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.Size);
pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.DialogSize);
dialog.RootWindow.Window.Position = pos;
// Register for context menu (prevent auto-closing context menu when selecting color)
@@ -527,6 +528,7 @@ namespace FlaxEditor.Modules
_menuFileSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll);
_menuFileSaveScenes = cm.AddButton("Save scenes", inputOptions.SaveScenes, Editor.Scene.SaveScenes);
_menuFileCloseScenes = cm.AddButton("Close scenes", inputOptions.CloseScenes, Editor.Scene.CloseAllScenes);
_menuFileReloadScenes = cm.AddButton("Reload scenes", Editor.Scene.ReloadScenes);
cm.AddSeparator();
_menuFileOpenScriptsProject = cm.AddButton("Open scripts project", inputOptions.OpenScriptsProject, Editor.CodeEditing.OpenSolution);
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
@@ -830,6 +832,7 @@ namespace FlaxEditor.Modules
_menuFileSaveScenes.Enabled = hasOpenedScene;
_menuFileCloseScenes.Enabled = hasOpenedScene;
_menuFileReloadScenes.Enabled = hasOpenedScene;
_menuFileGenerateScriptsProjectFiles.Enabled = !Editor.ProgressReporting.GenerateScriptsProjectFiles.IsActive;
c.PerformLayout();

View File

@@ -171,9 +171,13 @@ namespace FlaxEditor.Modules
var mainWindow = MainWindow;
if (mainWindow)
{
var projectPath = Globals.ProjectFolder.Replace('/', '\\');
var platformBit = Platform.Is64BitApp ? "64" : "32";
var title = string.Format("Flax Editor - \'{0}\' ({1}-bit)", projectPath, platformBit);
var projectPath = Globals.ProjectFolder;
#if PLATFORM_WINDOWS
projectPath = projectPath.Replace('/', '\\');
#endif
var engineVersion = Editor.EngineProject.Version;
var engineVersionText = engineVersion.Revision > 0 ? $"{engineVersion.Major}.{engineVersion.Minor}.{engineVersion.Revision}" : $"{engineVersion.Major}.{engineVersion.Minor}";
var title = $"Flax Editor {engineVersionText} - \'{projectPath}\'";
mainWindow.Title = title;
}
}
@@ -237,7 +241,11 @@ namespace FlaxEditor.Modules
/// </summary>
public void LoadDefaultLayout()
{
LoadLayout(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/LayoutDefault.xml"));
var path = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/LayoutDefault.xml");
if (File.Exists(path))
{
LoadLayout(path);
}
}
/// <summary>
@@ -731,7 +739,6 @@ namespace FlaxEditor.Modules
settings.Size = Platform.DesktopSize * 0.75f;
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;
#if PLATFORM_WINDOWS
if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
{
@@ -743,12 +750,9 @@ namespace FlaxEditor.Modules
#elif PLATFORM_LINUX
settings.HasBorder = false;
#endif
MainWindow = Platform.CreateWindow(ref settings);
if (MainWindow == null)
{
// Error
Editor.LogError("Failed to create editor main window!");
return;
}

View File

@@ -259,10 +259,7 @@ namespace FlaxEditor.Options
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
{
if (sourceType == typeof(string))
{
return true;
}
return base.CanConvertFrom(context, sourceType);
}
@@ -270,9 +267,7 @@ namespace FlaxEditor.Options
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(string))
{
return false;
}
return base.CanConvertTo(context, destinationType);
}
@@ -284,7 +279,6 @@ namespace FlaxEditor.Options
InputBinding.TryParse(str, out var result);
return result;
}
return base.ConvertFrom(context, culture, value);
}
@@ -295,7 +289,6 @@ namespace FlaxEditor.Options
{
return ((InputBinding)value).ToString();
}
return base.ConvertTo(context, culture, value, destinationType);
}
}

View File

@@ -76,6 +76,10 @@ namespace FlaxEditor.Options
[EditorDisplay("Common"), EditorOrder(230)]
public InputBinding RotateSelection = new InputBinding(KeyboardKeys.R);
[DefaultValue(typeof(InputBinding), "F11")]
[EditorDisplay("Common"), EditorOrder(240)]
public InputBinding ToggleFullscreen = new InputBinding(KeyboardKeys.F11);
#endregion
#region File
@@ -208,16 +212,20 @@ namespace FlaxEditor.Options
[EditorDisplay("Debugger", "Continue"), EditorOrder(810)]
public InputBinding DebuggerContinue = new InputBinding(KeyboardKeys.F5);
[DefaultValue(typeof(InputBinding), "Shift+F11")]
[EditorDisplay("Debugger", "Unlock mouse in Play Mode"), EditorOrder(820)]
public InputBinding DebuggerUnlockMouse = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
[DefaultValue(typeof(InputBinding), "F10")]
[EditorDisplay("Debugger", "Step Over"), EditorOrder(820)]
[EditorDisplay("Debugger", "Step Over"), EditorOrder(830)]
public InputBinding DebuggerStepOver = new InputBinding(KeyboardKeys.F10);
[DefaultValue(typeof(InputBinding), "F11")]
[EditorDisplay("Debugger", "Step Into"), EditorOrder(830)]
[EditorDisplay("Debugger", "Step Into"), EditorOrder(840)]
public InputBinding DebuggerStepInto = new InputBinding(KeyboardKeys.F11);
[DefaultValue(typeof(InputBinding), "Shift+F11")]
[EditorDisplay("Debugger", "Step Out"), EditorOrder(840)]
[EditorDisplay("Debugger", "Step Out"), EditorOrder(850)]
public InputBinding DebuggerStepOut = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
#endregion

View File

@@ -208,13 +208,20 @@ namespace FlaxEditor.Options
// If a non-default style was chosen, switch to that style
string styleName = themeOptions.SelectedStyle;
if (styleName != "Default" && themeOptions.Styles.TryGetValue(styleName, out var style) && style != null)
if (styleName != ThemeOptions.DefaultName && styleName != ThemeOptions.LightDefault && themeOptions.Styles.TryGetValue(styleName, out var style) && style != null)
{
Style.Current = style;
}
else
{
Style.Current = CreateDefaultStyle();
if (styleName == ThemeOptions.LightDefault)
{
Style.Current = CreateLightStyle();
}
else
{
Style.Current = CreateDefaultStyle();
}
}
}
@@ -224,7 +231,6 @@ namespace FlaxEditor.Options
/// <returns>The style object.</returns>
public Style CreateDefaultStyle()
{
// Metro Style colors
var options = Options;
var style = new Style
{
@@ -233,6 +239,7 @@ namespace FlaxEditor.Options
Foreground = Color.FromBgra(0xFFFFFFFF),
ForegroundGrey = Color.FromBgra(0xFFA9A9B3),
ForegroundDisabled = Color.FromBgra(0xFF787883),
ForegroundViewport = Color.FromBgra(0xFFFFFFFF),
BackgroundHighlighted = Color.FromBgra(0xFF54545C),
BorderHighlighted = Color.FromBgra(0xFF6A6A75),
BackgroundSelected = Color.FromBgra(0xFF007ACC),
@@ -274,7 +281,58 @@ namespace FlaxEditor.Options
SharedTooltip = new Tooltip(),
};
style.DragWindow = style.BackgroundSelected * 0.7f;
return style;
}
/// <summary>
/// Creates the light style (2nd default).
/// </summary>
/// <returns>The style object.</returns>
public Style CreateLightStyle()
{
var options = Options;
var style = new Style
{
Background = new Color(0.92f, 0.92f, 0.92f, 1f),
LightBackground = new Color(0.84f, 0.84f, 0.88f, 1f),
DragWindow = new Color(0.0f, 0.26f, 0.43f, 0.70f),
Foreground = new Color(0.0f, 0.0f, 0.0f, 1f),
ForegroundGrey = new Color(0.30f, 0.30f, 0.31f, 1f),
ForegroundDisabled = new Color(0.45f, 0.45f, 0.49f, 1f),
ForegroundViewport = new Color(1.0f, 1.0f, 1.0f, 1f),
BackgroundHighlighted = new Color(0.59f, 0.59f, 0.64f, 1f),
BorderHighlighted = new Color(0.50f, 0.50f, 0.55f, 1f),
BackgroundSelected = new Color(0.00f, 0.46f, 0.78f, 0.78f),
BorderSelected = new Color(0.11f, 0.57f, 0.88f, 0.65f),
BackgroundNormal = new Color(0.67f, 0.67f, 0.75f, 1f),
BorderNormal = new Color(0.59f, 0.59f, 0.64f, 1f),
TextBoxBackground = new Color(0.75f, 0.75f, 0.81f, 1f),
TextBoxBackgroundSelected = new Color(0.73f, 0.73f, 0.80f, 1f),
CollectionBackgroundColor = new Color(0.85f, 0.85f, 0.88f, 1f),
ProgressNormal = new Color(0.03f, 0.65f, 0.12f, 1f),
// Fonts
FontTitle = options.Interface.TitleFont.GetFont(),
FontLarge = options.Interface.LargeFont.GetFont(),
FontMedium = options.Interface.MediumFont.GetFont(),
FontSmall = options.Interface.SmallFont.GetFont(),
// Icons
ArrowDown = Editor.Icons.ArrowDown12,
ArrowRight = Editor.Icons.ArrowRight12,
Search = Editor.Icons.Search12,
Settings = Editor.Icons.Settings12,
Cross = Editor.Icons.Cross12,
CheckBoxIntermediate = Editor.Icons.CheckBoxIntermediate12,
CheckBoxTick = Editor.Icons.CheckBoxTick12,
StatusBarSizeGrip = Editor.Icons.WindowDrag12,
Translate = Editor.Icons.Translate32,
Rotate = Editor.Icons.Rotate32,
Scale = Editor.Icons.Scale32,
Scalar = Editor.Icons.Scalar32,
SharedTooltip = new Tooltip(),
};
return style;
}

View File

@@ -15,6 +15,9 @@ namespace FlaxEditor.Options
[CustomEditor(typeof(ThemeOptionsEditor))]
public sealed class ThemeOptions
{
internal const string DefaultName = "Default";
internal const string LightDefault = "LightDefault";
internal class ThemeOptionsEditor : Editor<ThemeOptions>
{
private LabelElement _infoLabel;
@@ -63,13 +66,14 @@ namespace FlaxEditor.Options
private void ReloadOptions(ComboBox obj)
{
var themeOptions = (ThemeOptions)ParentEditor.Values[0];
var options = new string[themeOptions.Styles.Count + 1];
options[0] = "Default";
var options = new string[themeOptions.Styles.Count + 2];
options[0] = DefaultName;
options[1] = LightDefault;
int i = 0;
foreach (var styleName in themeOptions.Styles.Keys)
{
options[i + 1] = styleName;
options[i + 2] = styleName;
i++;
}
_combobox.ComboBox.SetItems(options);

View File

@@ -26,45 +26,108 @@ namespace FlaxEditor.Options
public float MouseWheelSensitivity { get; set; } = 1.0f;
/// <summary>
/// Gets or sets the default movement speed for the viewport camera (must match the dropdown menu values in the viewport).
/// Gets or sets the total amount of steps the camera needs to go from minimum to maximum speed.
/// </summary>
[DefaultValue(1.0f), Limit(0.01f, 100.0f)]
[EditorDisplay("Defaults"), EditorOrder(110), Tooltip("The default movement speed for the viewport camera (must match the dropdown menu values in the viewport).")]
public float DefaultMovementSpeed { get; set; } = 1.0f;
[DefaultValue(64), Limit(1, 128)]
[EditorDisplay("Camera"), EditorOrder(110), Tooltip("The total amount of steps the camera needs to go from minimum to maximum speed.")]
public int TotalCameraSpeedSteps { get; set; } = 64;
/// <summary>
/// Gets or sets the degree to which the camera will be eased when using camera flight in the editor window.
/// </summary>
[DefaultValue(3.0f), Limit(1.0f, 8.0f)]
[EditorDisplay("Camera"), EditorOrder(111), Tooltip("The degree to which the camera will be eased when using camera flight in the editor window (ignored if camera easing degree is enabled).")]
public float CameraEasingDegree { get; set; } = 3.0f;
/// <summary>
/// Gets or sets the default movement speed for the viewport camera (must be in range between minimum and maximum movement speed values).
/// </summary>
[DefaultValue(1.0f), Limit(0.05f, 32.0f)]
[EditorDisplay("Defaults"), EditorOrder(120), Tooltip("The default movement speed for the viewport camera (must be in range between minimum and maximum movement speed values).")]
public float MovementSpeed { get; set; } = 1.0f;
/// <summary>
/// Gets or sets the default minimum camera movement speed.
/// </summary>
[DefaultValue(0.05f), Limit(0.05f, 32.0f)]
[EditorDisplay("Defaults"), EditorOrder(121), Tooltip("The default minimum movement speed for the viewport camera.")]
public float MinMovementSpeed { get; set; } = 0.05f;
/// <summary>
/// Gets or sets the default maximum camera movement speed.
/// </summary>
[DefaultValue(32.0f), Limit(16.0f, 1000.0f)]
[EditorDisplay("Defaults"), EditorOrder(122), Tooltip("The default maximum movement speed for the viewport camera.")]
public float MaxMovementSpeed { get; set; } = 32f;
/// <summary>
/// Gets or sets the default camera easing mode.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Defaults"), EditorOrder(130), Tooltip("The default camera easing mode.")]
public bool UseCameraEasing { get; set; } = true;
/// <summary>
/// Gets or sets the default near clipping plane distance for the viewport camera.
/// </summary>
[DefaultValue(10.0f), Limit(0.001f, 1000.0f)]
[EditorDisplay("Defaults"), EditorOrder(120), Tooltip("The default near clipping plane distance for the viewport camera.")]
public float DefaultNearPlane { get; set; } = 10.0f;
[EditorDisplay("Defaults"), EditorOrder(140), Tooltip("The default near clipping plane distance for the viewport camera.")]
public float NearPlane { get; set; } = 10.0f;
/// <summary>
/// Gets or sets the default far clipping plane distance for the viewport camera.
/// </summary>
[DefaultValue(40000.0f), Limit(10.0f)]
[EditorDisplay("Defaults"), EditorOrder(130), Tooltip("The default far clipping plane distance for the viewport camera.")]
public float DefaultFarPlane { get; set; } = 40000.0f;
[EditorDisplay("Defaults"), EditorOrder(150), Tooltip("The default far clipping plane distance for the viewport camera.")]
public float FarPlane { get; set; } = 40000.0f;
/// <summary>
/// Gets or sets the default field of view angle (in degrees) for the viewport camera.
/// </summary>
[DefaultValue(60.0f), Limit(35.0f, 160.0f, 0.1f)]
[EditorDisplay("Defaults", "Default Field Of View"), EditorOrder(140), Tooltip("The default field of view angle (in degrees) for the viewport camera.")]
public float DefaultFieldOfView { get; set; } = 60.0f;
[EditorDisplay("Defaults"), EditorOrder(160), Tooltip("The default field of view angle (in degrees) for the viewport camera.")]
public float FieldOfView { get; set; } = 60.0f;
/// <summary>
/// Gets or sets if the panning direction is inverted for the viewport camera.
/// Gets or sets the default camera orthographic mode.
/// </summary>
[DefaultValue(false)]
[EditorDisplay("Defaults"), EditorOrder(150), Tooltip("Invert the panning direction for the viewport camera.")]
public bool DefaultInvertPanning { get; set; } = false;
[EditorDisplay("Defaults"), EditorOrder(170), Tooltip("The default camera orthographic mode.")]
public bool UseOrthographicProjection { get; set; } = false;
/// <summary>
/// Scales editor viewport grid.
/// Gets or sets the default camera orthographic scale (if camera uses orthographic mode).
/// </summary>
[DefaultValue(5.0f), Limit(0.001f, 100000.0f, 0.1f)]
[EditorDisplay("Defaults"), EditorOrder(180), Tooltip("The default camera orthographic scale (if camera uses orthographic mode).")]
public float OrthographicScale { get; set; } = 5.0f;
/// <summary>
/// Gets or sets the default panning direction for the viewport camera.
/// </summary>
[DefaultValue(false)]
[EditorDisplay("Defaults"), EditorOrder(190), Tooltip("The default panning direction for the viewport camera.")]
public bool InvertPanning { get; set; } = false;
/// <summary>
/// Gets or sets the default relative panning mode.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Defaults"), EditorOrder(200), Tooltip("The default relative panning mode. Uses distance between camera and target to determine panning speed.")]
public bool UseRelativePanning { get; set; } = true;
/// <summary>
/// Gets or sets the default panning speed (ignored if relative panning is speed enabled).
/// </summary>
[DefaultValue(0.8f), Limit(0.01f, 128.0f, 0.1f)]
[EditorDisplay("Defaults"), EditorOrder(210), Tooltip("The default camera panning speed (ignored if relative panning is enabled).")]
public float PanningSpeed { get; set; } = 0.8f;
/// <summary>
/// Gets or sets the default editor viewport grid scale.
/// </summary>
[DefaultValue(50.0f), Limit(25.0f, 500.0f, 5.0f)]
[EditorDisplay("Defaults"), EditorOrder(160), Tooltip("Scales editor viewport grid.")]
[EditorDisplay("Defaults"), EditorOrder(220), Tooltip("The default editor viewport grid scale.")]
public float ViewportGridScale { get; set; } = 50.0f;
}
}

View File

@@ -25,7 +25,6 @@ namespace FlaxEditor.Progress.Handlers
ScriptsBuilder.ScriptsReloadCalled += () => OnUpdate(0.8f, "Reloading scripts...");
ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
ScriptsBuilder.ScriptsReloadEnd += OnScriptsReloadEnd;
ScriptsBuilder.ScriptsReload += OnScriptsReload;
}
private void OnScriptsReloadBegin()
@@ -38,14 +37,6 @@ namespace FlaxEditor.Progress.Handlers
Editor.Instance.Scene.ClearRefsToSceneObjects(true);
}
private void OnScriptsReload()
{
#if !USE_NETCORE
// Clear types cache
Newtonsoft.Json.JsonSerializer.ClearCache();
#endif
}
private void OnCompilationFailed()
{
OnFail("Scripts compilation failed");

View File

@@ -154,7 +154,8 @@ bool ProjectInfo::LoadProject(const String& projectPath)
Version = ::Version(
JsonTools::GetInt(version, "Major", 0),
JsonTools::GetInt(version, "Minor", 0),
JsonTools::GetInt(version, "Build", 0));
JsonTools::GetInt(version, "Build", -1),
JsonTools::GetInt(version, "Revision", -1));
}
}
if (Version.Revision() == 0)

View File

@@ -23,17 +23,11 @@ namespace FlaxEditor
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
if (value == null)
{
writer.WriteNull();
}
else if (value is Version)
{
writer.WriteValue(value.ToString());
}
else
{
throw new JsonSerializationException("Expected Version object value");
}
}
/// <summary>
@@ -47,65 +41,60 @@ namespace FlaxEditor
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.Null)
{
return null;
}
else
if (reader.TokenType == JsonToken.StartObject)
{
if (reader.TokenType == JsonToken.StartObject)
try
{
try
reader.Read();
var values = new Dictionary<string, int>();
while (reader.TokenType == JsonToken.PropertyName)
{
var key = reader.Value as string;
reader.Read();
Dictionary<string, int> values = new Dictionary<string, int>();
while (reader.TokenType == JsonToken.PropertyName)
{
var key = reader.Value as string;
reader.Read();
var val = (long)reader.Value;
reader.Read();
values.Add(key, (int)val);
}
var val = (long)reader.Value;
reader.Read();
values.Add(key, (int)val);
}
int major = 0, minor = 0, build = 0;
values.TryGetValue("Major", out major);
values.TryGetValue("Minor", out minor);
values.TryGetValue("Build", out build);
values.TryGetValue("Major", out var major);
values.TryGetValue("Minor", out var minor);
if (!values.TryGetValue("Build", out var build))
build = -1;
if (!values.TryGetValue("Revision", out var revision))
revision = -1;
Version v = new Version(major, minor, build);
return v;
}
catch (Exception ex)
{
throw new Exception(String.Format("Error parsing version string: {0}", reader.Value), ex);
}
if (build <= 0)
return new Version(major, minor);
if (revision <= 0)
return new Version(major, minor, build);
return new Version(major, minor, build, revision);
}
else if (reader.TokenType == JsonToken.String)
catch (Exception ex)
{
try
{
Version v = new Version((string)reader.Value!);
return v;
}
catch (Exception ex)
{
throw new Exception(String.Format("Error parsing version string: {0}", reader.Value), ex);
}
}
else
{
throw new Exception(String.Format("Unexpected token or value when parsing version. Token: {0}, Value: {1}", reader.TokenType, reader.Value));
throw new Exception(String.Format("Error parsing version string: {0}", reader.Value), ex);
}
}
if (reader.TokenType == JsonToken.String)
{
try
{
return new Version((string)reader.Value!);
}
catch (Exception ex)
{
throw new Exception(String.Format("Error parsing version string: {0}", reader.Value), ex);
}
}
throw new Exception(String.Format("Unexpected token or value when parsing version. Token: {0}, Value: {1}", reader.TokenType, reader.Value));
}
/// <summary>
/// Determines whether this instance can convert the specified object type.
/// </summary>
/// <param name="objectType">Type of the object.</param>
/// <returns>
/// <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.
/// </returns>
/// <returns><c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>.</returns>
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Version);

View File

@@ -7,6 +7,7 @@ using Real = System.Single;
#endif
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.SceneGraph.Actors
{
@@ -30,6 +31,13 @@ namespace FlaxEditor.SceneGraph.Actors
// Rotate to match the space (GUI uses upper left corner as a root)
Actor.LocalOrientation = Quaternion.Euler(0, -180, -180);
var uiControl = new UIControl
{
Name = "Canvas Scalar",
Transform = Actor.Transform,
Control = new CanvasScaler()
};
Root.Spawn(uiControl, Actor);
}
/// <inheritdoc />

View File

@@ -66,7 +66,8 @@ namespace FlaxEditor.SceneGraph.GUI
_orderInParent = actor.OrderInParent;
Visible = (actor.HideFlags & HideFlags.HideInHierarchy) == 0;
var id = actor.ID;
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
if (Editor.Instance.ProjectCache.IsExpandedActor(ref id))
{
Expand(true);
@@ -171,7 +172,8 @@ namespace FlaxEditor.SceneGraph.GUI
// Restore cached state on query filter clear
if (noFilter && actor != null)
{
var id = actor.ID;
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene.Scene == null ? actor.PrefabObjectID : actor.ID;
isExpanded = Editor.Instance.ProjectCache.IsExpandedActor(ref id);
}
@@ -264,7 +266,7 @@ namespace FlaxEditor.SceneGraph.GUI
/// <summary>
/// Starts the actor renaming action.
/// </summary>
public void StartRenaming(EditorWindow window)
public void StartRenaming(EditorWindow window, Panel treePanel = null)
{
// Block renaming during scripts reload
if (Editor.Instance.ProgressReporting.CompileScripts.IsActive)
@@ -279,7 +281,13 @@ namespace FlaxEditor.SceneGraph.GUI
(window as PrefabWindow).ScrollingOnTreeView(false);
// Start renaming the actor
var dialog = RenamePopup.Show(this, TextRect, _actorNode.Name, false);
var rect = TextRect;
if (treePanel != null)
{
treePanel.ScrollViewTo(this, true);
rect.Size = new Float2(treePanel.Width - TextRect.Location.X, TextRect.Height);
}
var dialog = RenamePopup.Show(this, rect, _actorNode.Name, false);
dialog.Renamed += OnRenamed;
dialog.Closed += popup =>
{
@@ -301,10 +309,12 @@ namespace FlaxEditor.SceneGraph.GUI
protected override void OnExpandedChanged()
{
base.OnExpandedChanged();
var actor = Actor;
if (!IsLayoutLocked && Actor)
if (!IsLayoutLocked && actor)
{
var id = Actor.ID;
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
Editor.Instance.ProjectCache.SetExpandedActor(ref id, IsExpanded);
}
}

View File

@@ -207,9 +207,9 @@ void RiderCodeEditor::FindEditors(Array<CodeEditor*>* output)
FileSystem::GetChildDirectories(subDirectories, TEXT("/opt/"));
// Versions installed via JetBrains Toolbox
SearchDirectory(&installations, localAppDataPath / TEXT(".local/share/JetBrains/Toolbox/apps/rider/"));
FileSystem::GetChildDirectories(subDirectories, localAppDataPath / TEXT(".local/share/JetBrains/Toolbox/apps/Rider/ch-0"));
FileSystem::GetChildDirectories(subDirectories, localAppDataPath / TEXT(".local/share/JetBrains/Toolbox/apps/Rider/ch-1")); // Beta versions
SearchDirectory(&installations, localAppDataPath / TEXT("JetBrains/Toolbox/apps/rider/"));
FileSystem::GetChildDirectories(subDirectories, localAppDataPath / TEXT("JetBrains/Toolbox/apps/Rider/ch-0"));
FileSystem::GetChildDirectories(subDirectories, localAppDataPath / TEXT("JetBrains/Toolbox/apps/Rider/ch-1")); // Beta versions
// Detect Flatpak installations
SearchDirectory(&installations,

View File

@@ -78,7 +78,10 @@ void VisualStudioCodeEditor::FindEditors(Array<CodeEditor*>* output)
// Detect Flatpak installations
{
if (Platform::RunProcess(TEXT("/bin/bash -c \"flatpak list --app --columns=application | grep com.visualstudio.code -c\""), String::Empty) == 0)
CreateProcessSettings procSettings;
procSettings.FileName = TEXT("/bin/bash -c \"flatpak list --app --columns=application | grep com.visualstudio.code -c\"");
procSettings.HiddenWindow = true;
if (Platform::CreateProcess(procSettings) == 0)
{
const String runPath(TEXT("flatpak run com.visualstudio.code"));
output->Add(New<VisualStudioCodeEditor>(runPath, false));

View File

@@ -56,12 +56,14 @@ namespace FlaxEditor.States
else if (Editor.Options.Options.General.ForceScriptCompilationOnStartup && !skipCompile)
{
// Generate project files when Cache is missing or was cleared previously
if (!Directory.Exists(Path.Combine(Editor.GameProject?.ProjectFolderPath, "Cache", "Intermediate")) ||
!Directory.Exists(Path.Combine(Editor.GameProject?.ProjectFolderPath, "Cache", "Projects")))
var projectFolderPath = Editor.GameProject?.ProjectFolderPath;
if (!Directory.Exists(Path.Combine(projectFolderPath, "Cache", "Intermediate")) ||
!Directory.Exists(Path.Combine(projectFolderPath, "Cache", "Projects")))
{
var customArgs = Editor.Instance.CodeEditing.SelectedEditor.GenerateProjectCustomArgs;
var customArgs = Editor.CodeEditing.SelectedEditor?.GenerateProjectCustomArgs;
ScriptsBuilder.GenerateProject(customArgs);
}
// Compile scripts before loading any scenes, then we load them and can open scenes
ScriptsBuilder.Compile();
}

View File

@@ -1,7 +1,6 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEditor.Utilities;
using FlaxEngine.Utilities;
namespace FlaxEditor.States

View File

@@ -465,7 +465,7 @@ namespace FlaxEditor.Surface.Archetypes
if (selectedIndex != -1)
{
var index = 5 + selectedIndex * 2;
SetValue(index, _animationPicker.SelectedID);
SetValue(index, _animationPicker.Validator.SelectedID);
}
}
@@ -495,7 +495,7 @@ namespace FlaxEditor.Surface.Archetypes
{
if (isValid)
{
_animationPicker.SelectedID = data1;
_animationPicker.Validator.SelectedID = data1;
_animationSpeed.Value = data0.W;
var path = string.Empty;
@@ -505,7 +505,7 @@ namespace FlaxEditor.Surface.Archetypes
}
else
{
_animationPicker.SelectedID = Guid.Empty;
_animationPicker.Validator.SelectedID = Guid.Empty;
_animationSpeed.Value = 1.0f;
}
_animationPicker.Enabled = isValid;

View File

@@ -288,6 +288,9 @@ namespace FlaxEditor.Surface.Archetypes
}
}
SetValue(2, ids);
// Force refresh UI
ResizeAuto();
}
}

View File

@@ -60,7 +60,7 @@ namespace FlaxEditor.Surface.Archetypes
Op1(1, "Bitwise NOT", "Negates the value using bitwise operation", new[] { "!", "~" }),
Op2(2, "Bitwise AND", "Performs a bitwise conjunction on two values", new[] { "&" }),
Op2(3, "Bitwise OR", "", new[] { "|" }),
Op2(4, "Bitwise XOR", ""),
Op2(4, "Bitwise XOR", "", new[] { "^" }),
};
}
}

View File

@@ -60,7 +60,7 @@ namespace FlaxEditor.Surface.Archetypes
Op1(1, "Boolean NOT", "Negates the boolean value", new[] { "!", "~" }),
Op2(2, "Boolean AND", "Performs a logical conjunction on two values", new[] { "&&" }),
Op2(3, "Boolean OR", "Returns true if either (or both) of its operands is true", new[] { "||" }),
Op2(4, "Boolean XOR", ""),
Op2(4, "Boolean XOR", "", new [] { "^" } ),
Op2(5, "Boolean NOR", ""),
Op2(6, "Boolean NAND", ""),
};

View File

@@ -14,7 +14,7 @@ namespace FlaxEditor.Surface.Archetypes
[HideInEditor]
public static class Comparisons
{
private static NodeArchetype Op(ushort id, string title, string desc)
private static NodeArchetype Op(ushort id, string title, string desc, string[] altTitles = null)
{
return new NodeArchetype
{
@@ -22,6 +22,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = title,
Description = desc,
Flags = NodeFlags.AllGraphs,
AlternativeTitles = altTitles,
ConnectionsHints = ConnectionsHint.Value,
Size = new Float2(100, 40),
IndependentBoxes = new[]
@@ -170,12 +171,12 @@ namespace FlaxEditor.Surface.Archetypes
/// </summary>
public static NodeArchetype[] Nodes =
{
Op(1, "==", "Determines whether two values are equal"),
Op(2, "!=", "Determines whether two values are not equal"),
Op(3, ">", "Determines whether the first value is greater than the other"),
Op(4, "<", "Determines whether the first value is less than the other"),
Op(5, "<=", "Determines whether the first value is less or equal to the other"),
Op(6, ">=", "Determines whether the first value is greater or equal to the other"),
Op(1, "==", "Determines whether two values are equal", new[] { "equals" }),
Op(2, "!=", "Determines whether two values are not equal", new[] { "not equals" }),
Op(3, ">", "Determines whether the first value is greater than the other", new[] { "greater than", "larger than", "bigger than" }),
Op(4, "<", "Determines whether the first value is less than the other", new[] { "less than", "smaller than" }),
Op(5, "<=", "Determines whether the first value is less or equal to the other", new[] { "less equals than", "smaller equals than" }),
Op(6, ">=", "Determines whether the first value is greater or equal to the other", new[] { "greater equals than", "larger equals than", "bigger equals than" }),
new NodeArchetype
{
TypeID = 7,

View File

@@ -7,11 +7,12 @@ using Real = System.Single;
#endif
using System;
using System.Reflection;
using System.Linq;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEditor.Surface.Elements;
using FlaxEditor.Surface.Undo;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
@@ -24,6 +25,109 @@ namespace FlaxEditor.Surface.Archetypes
[HideInEditor]
public static class Constants
{
/// <summary>
/// A special type of node that adds the functionality to convert nodes to parameters.
/// </summary>
internal class ConvertToParameterNode : SurfaceNode
{
private readonly ScriptType _type;
private readonly Func<object[], object> _convertFunction;
/// <inheritdoc />
public ConvertToParameterNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch, ScriptType type, Func<object[], object> convertFunction = null)
: base(id, context, nodeArch, groupArch)
{
_type = type;
_convertFunction = convertFunction;
}
/// <inheritdoc />
public override void OnShowSecondaryContextMenu(FlaxEditor.GUI.ContextMenu.ContextMenu menu, Float2 location)
{
base.OnShowSecondaryContextMenu(menu, location);
menu.AddSeparator();
menu.AddButton("Convert to Parameter", OnConvertToParameter);
}
private void OnConvertToParameter()
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
Asset asset = Surface.Owner.SurfaceAsset;
if (asset == null || !asset.IsLoaded)
{
Editor.LogError("Asset is null or not loaded");
return;
}
// Add parameter to editor
var paramIndex = Surface.Parameters.Count;
var initValue = _convertFunction == null ? Values[0] : _convertFunction.Invoke(Values);
var paramAction = new AddRemoveParamAction
{
Window = window,
IsAdd = true,
Name = Utilities.Utils.IncrementNameNumber("New parameter", OnParameterRenameValidate),
Type = _type,
Index = paramIndex,
InitValue = initValue,
};
paramAction.Do();
Surface.AddBatchedUndoAction(paramAction);
// Spawn Get Parameter Node based on the added parameter
Guid parameterGuid = Surface.Parameters[paramIndex].ID;
bool undoEnabled = Surface.Undo.Enabled;
Surface.Undo.Enabled = false;
NodeArchetype arch = Surface.GetParameterGetterNodeArchetype(out var groupId);
SurfaceNode node = Surface.Context.SpawnNode(groupId, arch.TypeID, Location, new object[] { parameterGuid });
Surface.Undo.Enabled = undoEnabled;
if (node is not Parameters.SurfaceNodeParamsGet getNode)
throw new Exception("Node is not a ParamsGet node!");
Surface.AddBatchedUndoAction(new AddRemoveNodeAction(getNode, true));
// Recreate connections of constant node
// Constant nodes and parameter nodes should have the same ports, so we can just iterate through the connections
var editConnectionsAction1 = new EditNodeConnections(Context, this);
var editConnectionsAction2 = new EditNodeConnections(Context, node);
var boxes = GetBoxes();
for (int i = 0; i < boxes.Count; i++)
{
Box box = boxes[i];
if (!box.HasAnyConnection)
continue;
if (!getNode.TryGetBox(box.ID, out Box paramBox))
continue;
// Iterating backwards, because the CreateConnection method deletes entries from the box connections when target box IsSingle is set to true
for (int k = box.Connections.Count - 1; k >= 0; k--)
{
Box connectedBox = box.Connections[k];
paramBox.CreateConnection(connectedBox);
}
}
editConnectionsAction1.End();
editConnectionsAction2.End();
Surface.AddBatchedUndoAction(editConnectionsAction1);
Surface.AddBatchedUndoAction(editConnectionsAction2);
// Add undo actions and remove constant node
var removeConstantAction = new AddRemoveNodeAction(this, false);
Surface.AddBatchedUndoAction(removeConstantAction);
removeConstantAction.Do();
Surface.MarkAsEdited();
}
private bool OnParameterRenameValidate(string value)
{
if (Surface.Owner is not IVisjectSurfaceWindow window)
throw new Exception("Surface owner is not a Visject Surface Window");
return !string.IsNullOrWhiteSpace(value) && window.VisjectSurface.Parameters.All(x => x.Name != value);
}
}
private class EnumNode : SurfaceNode
{
private EnumComboBox _picker;
@@ -356,6 +460,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 1,
Title = "Bool",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(bool))),
Description = "Constant boolean value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -388,6 +493,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 2,
Title = "Integer",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(int))),
Description = "Constant integer value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -415,6 +521,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 3,
Title = "Float",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(float))),
Description = "Constant floating point",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -442,6 +549,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 4,
Title = "Float2",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float2))),
Description = "Constant Float2",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 60),
@@ -472,6 +580,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 5,
Title = "Float3",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float3))),
Description = "Constant Float3",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 80),
@@ -504,6 +613,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 6,
Title = "Float4",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Float4))),
Description = "Constant Float4",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 100),
@@ -538,6 +648,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 7,
Title = "Color",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Color))),
Description = "RGBA color",
Flags = NodeFlags.AllGraphs,
Size = new Float2(70, 100),
@@ -570,6 +681,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 8,
Title = "Rotation",
Create = (id, context, arch, groupArch) =>
new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Quaternion)), values => Quaternion.Euler((float)values[0], (float)values[1], (float)values[2])),
Description = "Euler angle rotation",
Flags = NodeFlags.AnimGraph | NodeFlags.VisualScriptGraph | NodeFlags.ParticleEmitterGraph,
Size = new Float2(110, 60),
@@ -594,6 +707,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 9,
Title = "String",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(string))),
Description = "Text",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.AnimGraph,
Size = new Float2(200, 20),
@@ -644,6 +758,8 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 12,
Title = "Unsigned Integer",
AlternativeTitles = new[] { "UInt", "U Int" },
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(uint))),
Description = "Constant unsigned integer value",
Flags = NodeFlags.AllGraphs,
Size = new Float2(170, 20),
@@ -683,6 +799,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 15,
Title = "Double",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(double))),
Description = "Constant floating point",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -700,6 +817,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 16,
Title = "Vector2",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector2))),
Description = "Constant Vector2",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 60),
@@ -720,6 +838,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 17,
Title = "Vector3",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector3))),
Description = "Constant Vector3",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 80),
@@ -742,6 +861,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 18,
Title = "Vector4",
Create = (id, context, arch, groupArch) => new ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Vector4))),
Description = "Constant Vector4",
Flags = NodeFlags.AllGraphs,
Size = new Float2(130, 100),

View File

@@ -95,7 +95,7 @@ namespace FlaxEditor.Surface.Archetypes
private void OnAssetPickerSelectedItemChanged()
{
SetValue(0, _assetPicker.SelectedID);
SetValue(0, _assetPicker.Validator.SelectedID);
}
private void TryRestoreConnections(Box box, Box[] prevBoxes, ref NodeElementArchetype arch)
@@ -133,7 +133,7 @@ namespace FlaxEditor.Surface.Archetypes
var prevOutputs = _outputs;
// Extract function signature parameters (inputs and outputs packed)
_asset = LoadSignature(_assetPicker.SelectedID, out var typeNames, out var names);
_asset = LoadSignature(_assetPicker.Validator.SelectedID, out var typeNames, out var names);
if (typeNames != null && names != null)
{
var types = new Type[typeNames.Length];
@@ -174,7 +174,7 @@ namespace FlaxEditor.Surface.Archetypes
_outputs[i] = box;
}
Title = _assetPicker.SelectedItem.ShortName;
Title = _assetPicker.Validator.SelectedItem.ShortName;
}
else
{
@@ -2470,6 +2470,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = string.Empty,
Description = "Overrides the base class method with custom implementation",
Flags = NodeFlags.VisualScriptGraph | NodeFlags.NoSpawnViaGUI | NodeFlags.NoSpawnViaPaste,
SortScore = 10,
IsInputCompatible = MethodOverrideNode.IsInputCompatible,
IsOutputCompatible = MethodOverrideNode.IsOutputCompatible,
Size = new Float2(240, 60),

View File

@@ -882,6 +882,60 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Output(1, "Inv Size", typeof(Float2), 1),
}
},
new NodeArchetype
{
TypeID = 40,
Title = "Rectangle Mask",
Description = "Creates a rectangle mask",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(150, 40),
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
new Float2(0.5f, 0.5f),
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "UV", true, typeof(Float2), 0),
NodeElementArchetype.Factory.Input(1, "Rectangle", true, typeof(Float2), 1, 0),
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 2),
}
},
new NodeArchetype
{
TypeID = 41,
Title = "FWidth",
Description = "Creates a partial derivative (fwidth)",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(150, 20),
ConnectionsHints = ConnectionsHint.Numeric,
IndependentBoxes = new[] { 0 },
DependentBoxes = new[] { 1 },
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "Value", true, null, 0),
NodeElementArchetype.Factory.Output(0, string.Empty, null, 1),
}
},
new NodeArchetype
{
TypeID = 42,
Title = "AA Step",
Description = "Smooth version of step function with less aliasing",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(150, 40),
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
0.5f
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, "Value", true, typeof(float), 0),
NodeElementArchetype.Factory.Input(1, "Gradient", true, typeof(float), 1, 0),
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 2),
}
},
};
}
}

View File

@@ -13,6 +13,11 @@ namespace FlaxEditor.Surface.Archetypes
public static class Math
{
private static NodeArchetype Op1(ushort id, string title, string desc, ConnectionsHint hints = ConnectionsHint.Numeric, Type type = null)
{
return Op1(id, title, desc, null, hints, type);
}
private static NodeArchetype Op1(ushort id, string title, string desc, string[] altTitles, ConnectionsHint hints = ConnectionsHint.Numeric, Type type = null)
{
return new NodeArchetype
{
@@ -20,6 +25,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = title,
Description = desc,
Flags = NodeFlags.AllGraphs,
AlternativeTitles = altTitles,
Size = new Float2(110, 20),
DefaultType = new ScriptType(type),
ConnectionsHints = hints,
@@ -92,6 +98,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 11,
Title = "Length",
AlternativeTitles = new[] { "Magnitude", "Mag" },
Description = "Returns the length of A vector",
Flags = NodeFlags.AllGraphs,
Size = new Float2(110, 20),
@@ -107,10 +114,10 @@ namespace FlaxEditor.Surface.Archetypes
Op1(13, "Round", "Rounds A to the nearest integer"),
Op1(14, "Saturate", "Clamps A to the range [0, 1]"),
Op1(15, "Sine", "Returns sine of A"),
Op1(16, "Sqrt", "Returns square root of A"),
Op1(16, "Sqrt", "Returns square root of A", new [] { "Square Root", "Square", "Root" }),
Op1(17, "Tangent", "Returns tangent of A"),
Op2(18, "Cross", "Returns the cross product of A and B", ConnectionsHint.None, typeof(Float3)),
Op2(19, "Distance", "Returns a distance scalar between A and B", ConnectionsHint.Vector, null, typeof(float), false),
Op2(19, "Distance", "Returns a distance scalar between A and B", new [] { "Magnitude", "Mag", "Length" }, ConnectionsHint.Vector, null, typeof(float), false),
Op2(20, "Dot", "Returns the dot product of A and B", ConnectionsHint.Vector, null, typeof(float), false),
Op2(21, "Max", "Selects the greater of A and B"),
Op2(22, "Min", "Selects the lesser of A and B"),
@@ -185,7 +192,7 @@ namespace FlaxEditor.Surface.Archetypes
}
},
//
Op1(27, "Negate", "Returns opposite value"),
Op1(27, "Negate", "Returns opposite value", new [] { "Invert" }),
Op1(28, "One Minus", "Returns 1 - value"),
//
new NodeArchetype
@@ -225,6 +232,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 31,
Title = "Mad",
AlternativeTitles = new [] { "Multiply", "Add", "*+" },
Description = "Performs value multiplication and addition at once",
Flags = NodeFlags.AllGraphs,
Size = new Float2(160, 60),

View File

@@ -1084,7 +1084,7 @@ namespace FlaxEditor.Surface.Archetypes
},
Elements = new[]
{
NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0),
NodeElementArchetype.Factory.Input(0, string.Empty, false, typeof(void), 0),
NodeElementArchetype.Factory.Input(1, string.Empty, true, ScriptType.Null, 1, 1),
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 2, true),
NodeElementArchetype.Factory.ComboBox(2 + 20, 0, 116)

View File

@@ -3,6 +3,7 @@
using System;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
namespace FlaxEditor.Surface.Archetypes
@@ -95,6 +96,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 1,
Title = "Texture",
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(Texture))),
Description = "Two dimensional texture object",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),
@@ -131,6 +133,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 3,
Title = "Cube Texture",
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(CubeTexture))),
Description = "Set of 6 textures arranged in a cube",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),
@@ -154,6 +157,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 4,
Title = "Normal Map",
Create = (id, context, arch, groupArch) => new Constants.ConvertToParameterNode(id, context, arch, groupArch, new ScriptType(typeof(NormalMap))),
Description = "Two dimensional texture object sampled as a normal map",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(140, 120),

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