Add vehicle telemetry logging debug option
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@@ -31,6 +31,12 @@
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// Temporary memory size used by the PhysX during the simulation. Must be multiply of 4kB and 16bit aligned.
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#define SCRATCH_BLOCK_SIZE (1024 * 128)
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#define PHYSX_VEHICLE_DEBUG_TELEMETRY 0
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#if PHYSX_VEHICLE_DEBUG_TELEMETRY
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#include "Engine/Core/Utilities.h"
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#endif
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class PhysXAllocator : public PxAllocatorCallback
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{
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public:
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@@ -890,12 +896,18 @@ void Physics::CollectResults()
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auto drive = WheelVehiclesCache[ii];
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auto& perVehicle = WheelVehiclesResultsPerVehicle[ii];
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ii++;
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#if PHYSX_VEHICLE_DEBUG_TELEMETRY
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LOG(Info, "Vehicle[{}] Gear={}, RPM={}", ii, wheelVehicle->GetCurrentGear(), (int32)wheelVehicle->GetEngineRotationSpeed());
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#endif
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// Update wheels
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for (int32 j = 0; j < wheelVehicle->_wheelsData.Count(); j++)
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{
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auto& wheelData = wheelVehicle->_wheelsData[j];
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auto& perWheel = perVehicle.wheelQueryResults[j];
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#if PHYSX_VEHICLE_DEBUG_TELEMETRY
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LOG(Info, "Vehicle[{}] Wheel[{}] longitudinalSlip={}, lateralSlip={}, suspSpringForce={}", ii, j, Utilities::RoundTo2DecimalPlaces(perWheel.longitudinalSlip), Utilities::RoundTo2DecimalPlaces(perWheel.lateralSlip), (int32)perWheel.suspSpringForce);
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#endif
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auto& state = wheelData.State;
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state.IsInAir = perWheel.isInAir;
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