Add digital steering option for a vehicle

This commit is contained in:
Wojtek Figat
2021-08-20 16:23:45 +02:00
parent aa224f6296
commit 17f128afeb
3 changed files with 76 additions and 19 deletions

View File

@@ -591,6 +591,7 @@ void WheeledVehicle::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(DriveType, _driveType);
SERIALIZE_MEMBER(Wheels, _wheels);
SERIALIZE(UseReverseAsBrake);
SERIALIZE(UseAnalogSteering);
SERIALIZE_MEMBER(Engine, _engine);
SERIALIZE_MEMBER(Differential, _differential);
SERIALIZE_MEMBER(Gearbox, _gearbox);
@@ -603,6 +604,7 @@ void WheeledVehicle::Deserialize(DeserializeStream& stream, ISerializeModifier*
DESERIALIZE_MEMBER(DriveType, _driveType);
DESERIALIZE_MEMBER(Wheels, _wheels);
DESERIALIZE(UseReverseAsBrake);
DESERIALIZE(UseAnalogSteering);
DESERIALIZE_MEMBER(Engine, _engine);
DESERIALIZE_MEMBER(Differential, _differential);
DESERIALIZE_MEMBER(Gearbox, _gearbox);

View File

@@ -321,6 +321,12 @@ public:
API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"Vehicle\")")
bool UseReverseAsBrake = true;
/// <summary>
/// If checked, the vehicle driving and steering inputs will be used as analog values (from gamepad), otherwise will be used as digital input (from keyboard).
/// </summary>
API_FIELD(Attributes="EditorOrder(1), EditorDisplay(\"Vehicle\")")
bool UseAnalogSteering = false;
/// <summary>
/// Gets the vehicle driving model type.
/// </summary>

View File

@@ -744,6 +744,23 @@ void Physics::CollectResults()
5.0f, // fall rate eANALOG_INPUT_STEER_RIGHT
}
};
PxVehicleKeySmoothingData keySmoothing =
{
{
3.0f, // rise rate eANALOG_INPUT_ACCEL
3.0f, // rise rate eANALOG_INPUT_BRAKE
10.0f, // rise rate eANALOG_INPUT_HANDBRAKE
2.5f, // rise rate eANALOG_INPUT_STEER_LEFT
2.5f, // rise rate eANALOG_INPUT_STEER_RIGHT
},
{
5.0f, // fall rate eANALOG_INPUT__ACCEL
5.0f, // fall rate eANALOG_INPUT__BRAKE
10.0f, // fall rate eANALOG_INPUT__HANDBRAKE
5.0f, // fall rate eANALOG_INPUT_STEER_LEFT
5.0f // fall rate eANALOG_INPUT_STEER_RIGHT
}
};
// Reference: PhysX SDK docs
// TODO: expose steer vs forward curve into per-vehicle (up to 8 points, values clamped into 0/1 range)
static constexpr PxF32 steerVsForwardSpeedData[] =
@@ -759,28 +776,60 @@ void Physics::CollectResults()
};
const PxFixedSizeLookupTable<8> steerVsForwardSpeed(steerVsForwardSpeedData, 4);
// @formatter:on
switch (wheelVehicle->_driveTypeCurrent)
if (wheelVehicle->UseAnalogSteering)
{
case WheeledVehicle::DriveTypes::Drive4W:
{
PxVehicleDrive4WRawInputData rawInputData;
rawInputData.setAnalogAccel(throttle);
rawInputData.setAnalogBrake(brake);
rawInputData.setAnalogSteer(wheelVehicle->_steering);
rawInputData.setAnalogHandbrake(wheelVehicle->_handBrake);
PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs(padSmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDrive4W*)drive);
break;
switch (wheelVehicle->_driveTypeCurrent)
{
case WheeledVehicle::DriveTypes::Drive4W:
{
PxVehicleDrive4WRawInputData rawInputData;
rawInputData.setAnalogAccel(throttle);
rawInputData.setAnalogBrake(brake);
rawInputData.setAnalogSteer(wheelVehicle->_steering);
rawInputData.setAnalogHandbrake(wheelVehicle->_handBrake);
PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs(padSmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDrive4W*)drive);
break;
}
case WheeledVehicle::DriveTypes::DriveNW:
{
PxVehicleDriveNWRawInputData rawInputData;
rawInputData.setAnalogAccel(throttle);
rawInputData.setAnalogBrake(brake);
rawInputData.setAnalogSteer(wheelVehicle->_steering);
rawInputData.setAnalogHandbrake(wheelVehicle->_handBrake);
PxVehicleDriveNWSmoothAnalogRawInputsAndSetAnalogInputs(padSmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDriveNW*)drive);
break;
}
}
}
case WheeledVehicle::DriveTypes::DriveNW:
else
{
PxVehicleDriveNWRawInputData rawInputData;
rawInputData.setAnalogAccel(throttle);
rawInputData.setAnalogBrake(brake);
rawInputData.setAnalogSteer(wheelVehicle->_steering);
rawInputData.setAnalogHandbrake(wheelVehicle->_handBrake);
PxVehicleDriveNWSmoothAnalogRawInputsAndSetAnalogInputs(padSmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDriveNW*)drive);
break;
}
const float deadZone = 0.1f;
switch (wheelVehicle->_driveTypeCurrent)
{
case WheeledVehicle::DriveTypes::Drive4W:
{
PxVehicleDrive4WRawInputData rawInputData;
rawInputData.setDigitalAccel(throttle > deadZone);
rawInputData.setDigitalBrake(brake > deadZone);
rawInputData.setDigitalSteerLeft(wheelVehicle->_steering < -deadZone);
rawInputData.setDigitalSteerRight(wheelVehicle->_steering > deadZone);
rawInputData.setDigitalHandbrake(wheelVehicle->_handBrake > deadZone);
PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs(keySmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDrive4W*)drive);
break;
}
case WheeledVehicle::DriveTypes::DriveNW:
{
PxVehicleDriveNWRawInputData rawInputData;
rawInputData.setDigitalAccel(throttle > deadZone);
rawInputData.setDigitalBrake(brake > deadZone);
rawInputData.setDigitalSteerLeft(wheelVehicle->_steering < -deadZone);
rawInputData.setDigitalSteerRight(wheelVehicle->_steering > deadZone);
rawInputData.setDigitalHandbrake(wheelVehicle->_handBrake > deadZone);
PxVehicleDriveNWSmoothDigitalRawInputsAndSetAnalogInputs(keySmoothing, steerVsForwardSpeed, rawInputData, LastDeltaTime, false, *(PxVehicleDriveNW*)drive);
break;
}
}
}
}