Fix collecting binary modules for targets with Modular linkage
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@@ -230,7 +230,7 @@ namespace Flax.Build
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// Get all modules aggregated into all binary modules used in all configurations of this target
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foreach (var configurationData in mainProject.Configurations)
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{
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var configurationBinaryModules = GetBinaryModules(rules, configurationData.Target, configurationData.Modules);
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var configurationBinaryModules = GetBinaryModules(rootProject, configurationData.Target, configurationData.Modules);
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foreach (var configurationBinaryModule in configurationBinaryModules)
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{
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// Skip if none of the included binary modules is inside the project workspace (eg. merged external binary modules from engine to game project)
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@@ -256,7 +256,7 @@ namespace Flax.Build
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{
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var referenceBuildOptions = GetBuildOptions(referenceTarget, configurationData.TargetBuildOptions.Platform, configurationData.TargetBuildOptions.Toolchain, configurationData.Architecture, configurationData.Configuration, reference.Project.ProjectFolderPath);
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var referenceModules = CollectModules(rules, referenceBuildOptions.Platform, referenceTarget, referenceBuildOptions, referenceBuildOptions.Toolchain, referenceBuildOptions.Architecture, referenceBuildOptions.Configuration);
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var referenceBinaryModules = GetBinaryModules(rules, referenceTarget, referenceModules);
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var referenceBinaryModules = GetBinaryModules(rootProject, referenceTarget, referenceModules);
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foreach (var binaryModule in referenceBinaryModules)
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{
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project.Defines.Add(binaryModule.Key.ToUpperInvariant() + "_API=");
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@@ -229,17 +229,26 @@ namespace Flax.Build
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}
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}
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private static IGrouping<string, Module>[] GetBinaryModules(RulesAssembly rules, Target target, Dictionary<Module, BuildOptions> buildModules)
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private static IGrouping<string, Module>[] GetBinaryModules(ProjectInfo project, Target target, Dictionary<Module, BuildOptions> buildModules)
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{
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var modules = new List<Module>();
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switch (target.LinkType)
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{
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case TargetLinkType.Monolithic:
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// Include all modules
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modules.AddRange(buildModules.Keys);
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break;
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case TargetLinkType.Modular:
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modules.AddRange(target.Modules.Select(rules.GetModule));
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{
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// Include all modules from the project that contains this target
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var sourcePath = Path.Combine(project.ProjectFolderPath, "Source");
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foreach (var module in buildModules.Keys)
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{
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if (module.FolderPath.StartsWith(sourcePath))
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modules.Add(module);
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}
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break;
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}
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default: throw new ArgumentOutOfRangeException();
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}
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modules.RemoveAll(x => x == null || string.IsNullOrEmpty(x.BinaryModuleName));
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@@ -655,7 +664,7 @@ namespace Flax.Build
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using (new ProfileEventScope("SetupBinaryModules"))
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{
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// Collect all binary modules to include into target
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buildData.BinaryModules = GetBinaryModules(rules, target, buildData.Modules);
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buildData.BinaryModules = GetBinaryModules(project, target, buildData.Modules);
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// Inject binary modules symbols import/export defines
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for (int i = 0; i < buildData.BinaryModules.Length; i++)
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@@ -988,7 +997,7 @@ namespace Flax.Build
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using (new ProfileEventScope("SetupBinaryModules"))
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{
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// Collect all binary modules to include into target
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buildData.BinaryModules = GetBinaryModules(rules, target, buildData.Modules);
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buildData.BinaryModules = GetBinaryModules(project, target, buildData.Modules);
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}
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// Generate code for binary modules included in the target
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