Fix wrong build configuration used in ogg and vorbis for Windows
Some checks failed
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
Build macOS / Editor (Mac, Development ARM64) (push) Has been cancelled
Build macOS / Game (Mac, Release ARM64) (push) Has been cancelled
Build Windows / Editor (Windows, Development x64) (push) Has been cancelled
Build Windows / Game (Windows, Release x64) (push) Has been cancelled
Cooker / Cook (Mac) (push) Has been cancelled
Tests / Tests (Linux) (push) Has been cancelled
Tests / Tests (Windows) (push) Has been cancelled

This commit is contained in:
2025-10-19 17:24:10 +03:00
parent c63e79efa4
commit 0898f3d020

View File

@@ -368,9 +368,9 @@ namespace Flax.Deps.Dependencies
RunCmake(oggRoot, platform, architecture, $"-B\"{oggBuildDir}\" " + oggConfig, envVars); RunCmake(oggRoot, platform, architecture, $"-B\"{oggBuildDir}\" " + oggConfig, envVars);
if (platform == TargetPlatform.Windows) if (platform == TargetPlatform.Windows)
Deploy.VCEnvironment.BuildSolution(Path.Combine(oggBuildDir, "ogg.sln"), _configuration, architecture.ToString()); Deploy.VCEnvironment.BuildSolution(Path.Combine(oggBuildDir, "ogg.sln"), _configuration, architecture.ToString());
else if (platform == TargetPlatform.Mac || platform == TargetPlatform.Linux) else
BuildCmake(oggBuildDir); BuildCmake(oggBuildDir);
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.DefaultTool); Utilities.Run("cmake", $"--build . --config {_configuration} --target install", null, oggBuildDir, Utilities.RunOptions.DefaultTool);
} }
// Build vorbis // Build vorbis
{ {
@@ -378,9 +378,9 @@ namespace Flax.Deps.Dependencies
RunCmake(vorbisRoot, platform, architecture, $"-B\"{vorbisBuildDir}\" " + vorbisConfig); RunCmake(vorbisRoot, platform, architecture, $"-B\"{vorbisBuildDir}\" " + vorbisConfig);
if (platform == TargetPlatform.Windows) if (platform == TargetPlatform.Windows)
Deploy.VCEnvironment.BuildSolution(Path.Combine(vorbisBuildDir, "vorbis.sln"), _configuration, architecture.ToString()); Deploy.VCEnvironment.BuildSolution(Path.Combine(vorbisBuildDir, "vorbis.sln"), _configuration, architecture.ToString());
else if (platform == TargetPlatform.Mac || platform == TargetPlatform.Linux) else
BuildCmake(vorbisBuildDir); BuildCmake(vorbisBuildDir);
Utilities.Run("cmake", "--build . --target install", null, vorbisBuildDir, Utilities.RunOptions.DefaultTool); Utilities.Run("cmake", $"--build . --config {_configuration} --target install", null, vorbisBuildDir, Utilities.RunOptions.DefaultTool);
} }
// Copy binaries // Copy binaries
@@ -465,7 +465,7 @@ namespace Flax.Deps.Dependencies
// Build for Android // Build for Android
SetupDirectory(oggBuildDir, true); SetupDirectory(oggBuildDir, true);
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\""); RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput); Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
SetupDirectory(buildDir, true); SetupDirectory(buildDir, true);
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot)); RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
BuildCmake(buildDir); BuildCmake(buildDir);
@@ -492,7 +492,7 @@ namespace Flax.Deps.Dependencies
// Build for Switch // Build for Switch
SetupDirectory(oggBuildDir, true); SetupDirectory(oggBuildDir, true);
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\""); RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput); Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
Utilities.FileCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg", "include", "ogg", "config_types.h"), Path.Combine(oggRoot, "install", "include", "ogg", "config_types.h")); Utilities.FileCopy(Path.Combine(GetBinariesFolder(options, platform), "Data/ogg", "include", "ogg", "config_types.h"), Path.Combine(oggRoot, "install", "include", "ogg", "config_types.h"));
SetupDirectory(buildDir, true); SetupDirectory(buildDir, true);
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot)); RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
@@ -521,7 +521,7 @@ namespace Flax.Deps.Dependencies
// Build for Mac // Build for Mac
SetupDirectory(oggBuildDir, true); SetupDirectory(oggBuildDir, true);
RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\""); RunCmake(oggBuildDir, platform, TargetArchitecture.ARM64, ".. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=\"../install\"");
Utilities.Run("cmake", "--build . --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput); Utilities.Run("cmake", "--build . --config Release --target install", null, oggBuildDir, Utilities.RunOptions.ConsoleLogOutput);
SetupDirectory(buildDir, true); SetupDirectory(buildDir, true);
RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot)); RunCmake(buildDir, platform, TargetArchitecture.ARM64, string.Format(".. -DCMAKE_BUILD_TYPE=Release -DOGG_INCLUDE_DIR=\"{0}/install/include\" -DOGG_LIBRARY=\"{0}/install/lib\"", oggRoot));
BuildCmake(buildDir); BuildCmake(buildDir);