Merge branch 'cs-script-namespace' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-script-namespace
This commit is contained in:
@@ -2,35 +2,35 @@
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using System.Collections.Generic;
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using FlaxEngine;
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namespace %namespace%
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namespace %namespace%;
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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{
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/// <summary>
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/// %class% Script.
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/// </summary>
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public class %class% : Script
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/// <inheritdoc/>
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public override void OnStart()
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{
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/// <inheritdoc/>
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public override void OnStart()
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{
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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// Here you can add code that needs to be called when script is created, just before the first game update
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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// Here you can add code that needs to be called every frame
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}
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}
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