Merge branch 'FlaxEngine:master' into add_spline_edit_options

This commit is contained in:
Mr. Capybara
2023-09-03 09:25:14 -04:00
committed by GitHub
72 changed files with 1862 additions and 716 deletions

View File

@@ -248,6 +248,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=bitangent/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=bitangents/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Bokeh/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=borderless/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=BRDF/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=coeff/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=colliders/@EntryIndexedValue">True</s:Boolean>

View File

@@ -16,6 +16,7 @@ namespace FlaxEditor.CustomEditors.Editors
/// <inheritdoc />
protected override OptionType[] Options => new[]
{
new OptionType("null", null),
new OptionType("Texture", typeof(TextureBrush)),
new OptionType("Sprite", typeof(SpriteBrush)),
new OptionType("GPU Texture", typeof(GPUTextureBrush)),

View File

@@ -158,7 +158,9 @@ namespace FlaxEditor.CustomEditors.Editors
if (comboBox.SelectedIndex != -1)
{
var option = _options[comboBox.SelectedIndex];
value = option.Creator(option.Type);
if (option.Type != null)
value = option.Creator(option.Type);
}
SetValue(value);
RebuildLayoutOnRefresh();

View File

@@ -42,6 +42,10 @@ public class Editor : EditorModule
options.ScriptingAPI.SystemReferences.Add("System.Text.RegularExpressions");
options.ScriptingAPI.SystemReferences.Add("System.ComponentModel.TypeConverter");
// Enable optimizations for Editor, disable this for debugging the editor
if (options.Configuration == TargetConfiguration.Development)
options.ScriptingAPI.Optimization = true;
options.PublicDependencies.Add("Engine");
options.PrivateDependencies.Add("pugixml");
options.PrivateDependencies.Add("curl");

View File

@@ -1579,7 +1579,7 @@ namespace FlaxEditor
private static void RequestStartPlayOnEditMode()
{
if (Instance.StateMachine.IsEditMode)
Instance.Simulation.RequestStartPlay();
Instance.Simulation.RequestStartPlayScenes();
if (Instance.StateMachine.IsPlayMode)
Instance.StateMachine.StateChanged -= RequestStartPlayOnEditMode;
}

View File

@@ -23,6 +23,7 @@ namespace FlaxEditor.GUI.ContextMenu
private List<ContextMenu> _menus = new List<ContextMenu>();
private List<SingleSelectGroupItem> _items = new List<SingleSelectGroupItem>();
private bool _hasSelected = false;
private SingleSelectGroupItem _selectedItem;
public T Selected
@@ -31,7 +32,7 @@ namespace FlaxEditor.GUI.ContextMenu
set
{
var index = _items.FindIndex(x => x.Value.Equals(value));
if (index != -1 && !_selectedItem.Value.Equals(value))
if (index != -1 && (!_hasSelected || !_selectedItem.Value.Equals(value)))
{
SetSelected(_items[index]);
}
@@ -70,7 +71,7 @@ namespace FlaxEditor.GUI.ContextMenu
if (item.Tooltip != null)
btn.TooltipText = item.Tooltip;
item.Buttons.Add(btn);
if (item.Equals(_selectedItem))
if (_hasSelected && item.Equals(_selectedItem))
btn.Checked = true;
}
@@ -82,6 +83,7 @@ namespace FlaxEditor.GUI.ContextMenu
btn.Checked = false;
}
_selectedItem = item;
_hasSelected = true;
SelectedChanged?.Invoke(item.Value);
item.Selected?.Invoke();

View File

@@ -253,6 +253,12 @@ namespace FlaxEditor.GUI.Docking
tabColor = style.BackgroundHighlighted;
Render2D.FillRectangle(tabRect, tabColor);
}
else
{
tabColor = style.BackgroundHighlighted;
Render2D.DrawLine(tabRect.BottomLeft - new Float2(0 , 1), tabRect.UpperLeft, tabColor);
Render2D.DrawLine(tabRect.BottomRight - new Float2(0 , 1), tabRect.UpperRight, tabColor);
}
if (tab.Icon.IsValid)
{

View File

@@ -282,7 +282,7 @@ namespace FlaxEditor.GUI.Timeline.GUI
var x = time * zoom + Timeline.StartOffset;
// Header line
var lineRect = new Rectangle(x - 0.5f, -verticalLinesHeaderExtend + timeAxisHeaderOffset, 1.0f, verticalLinesHeaderExtend);
var lineRect = new Rectangle(x - 0.5f, -verticalLinesHeaderExtend * 0.6f + timeAxisHeaderOffset, 1.0f, verticalLinesHeaderExtend * 0.6f);
Render2D.FillRectangle(lineRect, lineColor);
// Time label
@@ -300,7 +300,7 @@ namespace FlaxEditor.GUI.Timeline.GUI
break;
default: throw new ArgumentOutOfRangeException();
}
var labelRect = new Rectangle(x + 2, -verticalLinesHeaderExtend + timeAxisHeaderOffset, 50, verticalLinesHeaderExtend);
var labelRect = new Rectangle(x + 2, -verticalLinesHeaderExtend * 0.8f + timeAxisHeaderOffset, 50, verticalLinesHeaderExtend);
Render2D.DrawText(style.FontSmall, labelText, labelRect, labelColor, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.8f);
}
}

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@@ -1,5 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Globalization;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -30,11 +32,33 @@ namespace FlaxEditor.GUI.Timeline.GUI
var timeAxisOverlap = Timeline.HeaderTopAreaHeight * 0.5f;
var timeAxisHeaderOffset = -_timeline.MediaBackground.ViewOffset.Y - timeAxisOverlap;
// Time label
string labelText;
switch (_timeline.TimeShowMode)
{
case Timeline.TimeShowModes.Frames:
labelText = _timeline.CurrentFrame.ToString("###0", CultureInfo.InvariantCulture);
break;
case Timeline.TimeShowModes.Seconds:
labelText = _timeline.CurrentTime.ToString("###0.##'s'", CultureInfo.InvariantCulture);
break;
case Timeline.TimeShowModes.Time:
labelText = TimeSpan.FromSeconds(_timeline.CurrentTime).ToString("g");
break;
default: throw new ArgumentOutOfRangeException();
}
var color = (_timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground).AlphaMultiplied(0.6f);
Matrix3x3.RotationZ(Mathf.PiOverTwo, out var m1);
var m2 = Matrix3x3.Translation2D(0, timeAxisHeaderOffset);
Matrix3x3.Multiply(ref m1, ref m2, out var m3);
Render2D.PushTransform(ref m3);
Render2D.DrawSprite(icon, new Rectangle(new Float2(4, -Width), Size), _timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground);
// TODO: Convert to its own sprite or 9 slice
Render2D.DrawSprite(icon, new Rectangle(new Float2(10, -icon.Size.X * 0.5f - 1), Size + new Float2(0, 1)), color);
Render2D.FillRectangle(new Rectangle(new Float2(-6, -icon.Size.Y * 0.5f + 7), new Float2(timeAxisOverlap, 5)), color);
Render2D.PopTransform();
var textMatrix = Matrix3x3.Translation2D(12, timeAxisHeaderOffset);
Render2D.PushTransform(ref textMatrix);
Render2D.DrawText(style.FontSmall, labelText, style.Foreground, new Float2(2, -6));
Render2D.PopTransform();
Render2D.FillRectangle(new Rectangle(Width * 0.5f, Height + timeAxisHeaderOffset, 1, _timeline.MediaPanel.Height - timeAxisHeaderOffset - timeAxisOverlap), _timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground.RGBMultiplied(0.8f));

View File

@@ -50,6 +50,27 @@ namespace FlaxEditor.GUI.Timeline
}
}
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
base.OnMouseEnter(location);
Cursor = CursorType.Hand;
}
/// <inheritdoc />
public override void OnMouseLeave()
{
Cursor = CursorType.Default;
base.OnMouseLeave();
}
/// <inheritdoc />
public override void Defocus()
{
Cursor = CursorType.Default;
base.Defocus();
}
private void Seek(ref Float2 location)
{
if (_timeline.PlaybackState == PlaybackStates.Disabled)

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@@ -167,7 +167,7 @@ namespace FlaxEditor.GUI.Timeline
/// <summary>
/// The header top area height (in pixels).
/// </summary>
public static readonly float HeaderTopAreaHeight = 22.0f;
public static readonly float HeaderTopAreaHeight = 40.0f;
/// <summary>
/// The timeline units per second (on time axis).

View File

@@ -298,7 +298,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
var animEventTypes = Editor.Instance.CodeEditing.All.Get().Where(x => new ScriptType(typeof(AnimEvent)).IsAssignableFrom(x));
foreach (var type in animEventTypes)
{
if (type.IsAbstract || !type.CanCreateInstance)
if (type.IsAbstract || !type.CanCreateInstance || type.HasAttribute(typeof(HideInEditorAttribute), true))
continue;
var add = new ScriptType(typeof(AnimContinuousEvent)).IsAssignableFrom(type) ? addContinuousEvent : addEvent;
var b = add.ContextMenu.AddButton(type.Name);
@@ -307,6 +307,10 @@ namespace FlaxEditor.GUI.Timeline.Tracks
b.Parent.Tag = time;
b.ButtonClicked += OnAddAnimEvent;
}
if (!addEvent.ContextMenu.Items.Any())
addEvent.ContextMenu.AddButton("No Anim Events found").CloseMenuOnClick = false;
if (!addContinuousEvent.ContextMenu.Items.Any())
addContinuousEvent.ContextMenu.AddButton("No Continuous Anim Events found").CloseMenuOnClick = false;
}

View File

@@ -503,7 +503,7 @@ namespace FlaxEditor.Modules
// Set paste target if only one actor is selected and no target provided
if (pasteTargetActor == null && SelectionCount == 1 && Selection[0] is ActorNode actorNode)
{
pasteTargetActor = actorNode.Actor;
pasteTargetActor = actorNode.Actor.Scene == actorNode.Actor ? actorNode.Actor : actorNode.Actor.Parent;
}
// Create paste action

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@@ -20,6 +20,7 @@ namespace FlaxEditor.Modules
private bool _updateOrFixedUpdateWasCalled;
private long _breakpointHangFlag;
private EditorWindow _enterPlayFocusedWindow;
private Scene[] _scenesToReload;
internal SimulationModule(Editor editor)
: base(editor)
@@ -68,6 +69,22 @@ namespace FlaxEditor.Modules
BreakpointHangEnd?.Invoke();
}
/// <summary>
/// Delegates between playing game and playing scenes in editor based on the user's editor preference.
/// </summary>
public void DelegatePlayOrStopPlayInEditor()
{
switch (Editor.Options.Options.Interface.PlayButtonAction)
{
case Options.InterfaceOptions.PlayAction.PlayGame:
Editor.Simulation.RequestPlayGameOrStopPlay();
return;
case Options.InterfaceOptions.PlayAction.PlayScenes:
Editor.Simulation.RequestPlayScenesOrStopPlay();
return;
}
}
/// <summary>
/// Returns true if play mode has been requested.
/// </summary>
@@ -76,7 +93,7 @@ namespace FlaxEditor.Modules
/// <summary>
/// Requests start playing in editor.
/// </summary>
public void RequestStartPlay()
public void RequestStartPlayScenes()
{
if (Editor.StateMachine.IsEditMode)
{
@@ -89,6 +106,57 @@ namespace FlaxEditor.Modules
}
}
/// <summary>
/// Requests playing game start or stop in editor from the project's configured FirstScene.
/// </summary>
public void RequestPlayGameOrStopPlay()
{
if (Editor.StateMachine.IsPlayMode)
{
RequestStopPlay();
}
else
{
RequestStartPlayGame();
}
}
/// <summary>
/// Requests start playing in editor from the project's configured FirstScene.
/// </summary>
public void RequestStartPlayGame()
{
if (!Editor.StateMachine.IsEditMode)
{
return;
}
var firstScene = Content.Settings.GameSettings.Load().FirstScene;
if (firstScene == Guid.Empty)
{
if (Level.IsAnySceneLoaded)
Editor.Simulation.RequestStartPlayScenes();
return;
}
_scenesToReload = Level.Scenes;
Level.UnloadAllScenes();
Level.LoadScene(firstScene);
Editor.PlayModeEnd += OnPlayGameEnd;
RequestPlayScenesOrStopPlay();
}
private void OnPlayGameEnd()
{
Editor.PlayModeEnd -= OnPlayGameEnd;
Level.UnloadAllScenes();
foreach (var scene in _scenesToReload)
Level.LoadScene(scene.ID);
}
/// <summary>
/// Requests stop playing in editor.
/// </summary>
@@ -106,14 +174,14 @@ namespace FlaxEditor.Modules
}
/// <summary>
/// Requests the playing start or stop in editor.
/// Requests the playing scenes start or stop in editor.
/// </summary>
public void RequestPlayOrStopPlay()
public void RequestPlayScenesOrStopPlay()
{
if (Editor.StateMachine.IsPlayMode)
RequestStopPlay();
else
RequestStartPlay();
RequestStartPlayScenes();
}
/// <summary>

View File

@@ -39,7 +39,6 @@ namespace FlaxEditor.Modules
private bool _progressFailed;
ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
private Scene[] _scenesToReload;
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileCloseScenes;
@@ -556,8 +555,8 @@ namespace FlaxEditor.Modules
cm = MenuGame.ContextMenu;
cm.VisibleChanged += OnMenuGameShowHide;
_menuGamePlayGame = cm.AddButton("Play Game", PlayGame);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.Play.ToString(), PlayScenes);
_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
@@ -566,8 +565,8 @@ namespace FlaxEditor.Modules
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
cm.AddSeparator();
cm.AddButton("Cook & Run", CookAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", RunCookedGame).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
// Tools
MenuTools = MainMenu.AddButton("Tools");
@@ -658,23 +657,23 @@ namespace FlaxEditor.Modules
Parent = mainWindow,
};
_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip("Save all (Ctrl+S)");
_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip($"Save all ({inputOptions.Save})");
ToolStrip.AddSeparator();
_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
ToolStrip.AddSeparator();
_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip("Change Gizmo tool mode to Translate (1)");
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip($"Change Gizmo tool mode to Translate ({inputOptions.TranslateMode})");
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip($"Change Gizmo tool mode to Rotate ({inputOptions.RotateMode})");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip($"Change Gizmo tool mode to Scale ({inputOptions.ScaleMode})");
ToolStrip.AddSeparator();
// Cook scenes
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
// Cook and run
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook.ContextMenu = new ContextMenu();
_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
_toolStripCook.ContextMenu.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked);
_toolStripCook.ContextMenu.AddSeparator();
var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
@@ -682,7 +681,7 @@ namespace FlaxEditor.Modules
ToolStrip.AddSeparator();
// Play
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.DelegatePlayOrStopPlayInEditor).LinkTooltip($"Play In Editor ({inputOptions.Play})");
_toolStripPlay.ContextMenu = new ContextMenu();
var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
@@ -1039,65 +1038,6 @@ namespace FlaxEditor.Modules
Editor.Options.Apply(options);
}
private void OnPlayPressed()
{
switch (Editor.Options.Options.Interface.PlayButtonAction)
{
case InterfaceOptions.PlayAction.PlayGame:
if (Editor.IsPlayMode)
Editor.Simulation.RequestStopPlay();
else
PlayGame();
return;
case InterfaceOptions.PlayAction.PlayScenes:
PlayScenes();
return;
}
}
private void PlayGame()
{
var firstScene = GameSettings.Load().FirstScene;
if (firstScene == Guid.Empty)
{
if (Level.IsAnySceneLoaded)
Editor.Simulation.RequestStartPlay();
return;
}
_scenesToReload = Level.Scenes;
Level.UnloadAllScenes();
Level.LoadScene(firstScene);
Editor.PlayModeEnd += OnPlayGameSceneEnding;
Editor.Simulation.RequestPlayOrStopPlay();
}
private void OnPlayGameSceneEnding()
{
Editor.PlayModeEnd -= OnPlayGameSceneEnding;
Level.UnloadAllScenes();
foreach (var scene in _scenesToReload)
Level.LoadScene(scene.ID);
}
private void PlayScenes()
{
Editor.Simulation.RequestPlayOrStopPlay();
}
private void CookAndRun()
{
Editor.Windows.GameCookerWin.BuildAndRun();
}
private void RunCookedGame()
{
Editor.Windows.GameCookerWin.RunCooked();
}
private void OnMainWindowClosing()
{
// Clear UI references (GUI cannot be used after window closing)

View File

@@ -60,6 +60,10 @@ namespace FlaxEditor.Options
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding FocusSelection = new InputBinding(KeyboardKeys.F);
[DefaultValue(typeof(InputBinding), "Shift+F")]
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding LockFocusSelection = new InputBinding(KeyboardKeys.F, KeyboardKeys.Shift);
[DefaultValue(typeof(InputBinding), "Ctrl+F")]
[EditorDisplay("Common"), EditorOrder(210)]
public InputBinding Search = new InputBinding(KeyboardKeys.F, KeyboardKeys.Control);

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@@ -138,6 +138,8 @@ namespace FlaxEditor.Actions
}
}
// Store previously looked up names and the results
Dictionary<string, bool> foundNamesResults = new();
for (int i = 0; i < nodeParents.Count; i++)
{
var node = nodeParents[i];
@@ -145,15 +147,28 @@ namespace FlaxEditor.Actions
var parent = actor?.Parent;
if (parent != null)
{
bool IsNameValid(string name)
{
if (!foundNamesResults.TryGetValue(name, out bool found))
{
found = parent.GetChild(name) != null;
foundNamesResults.Add(name, found);
}
return !found;
}
// Fix name collisions
var name = actor.Name;
for (int j = 0; j < parent.ChildrenCount; j++)
var children = parent.Children;
for (int j = 0; j < children.Length; j++)
{
var child = parent.Children[j];
if (child != actor && child.Name == actor.Name)
var child = children[j];
if (child != actor && child.Name == name)
{
var children = parent.Children;
actor.Name = Utilities.Utils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
string newName = Utilities.Utils.IncrementNameNumber(name, x => IsNameValid(x));
foundNamesResults[newName] = true;
actor.Name = newName;
// Multiple actors may have the same name, continue
}
}
}
@@ -162,10 +177,7 @@ namespace FlaxEditor.Actions
}
for (int i = 0; i < nodeParents.Count; i++)
{
var node = nodeParents[i];
node.PostPaste();
}
nodeParents[i].PostPaste();
}
/// <summary>

View File

@@ -479,6 +479,7 @@ namespace FlaxEditor.Viewport
{
InitFpsCounter();
_showFpsButon = ViewWidgetShowMenu.AddButton("FPS Counter", () => ShowFpsCounter = !ShowFpsCounter);
_showFpsButon.CloseMenuOnClick = false;
}
}

View File

@@ -133,6 +133,8 @@ namespace FlaxEditor.Viewport
}
}
private bool _lockedFocus;
private double _lockedFocusOffset;
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
@@ -369,9 +371,11 @@ namespace FlaxEditor.Viewport
// Show grid widget
_showGridButton = ViewWidgetShowMenu.AddButton("Grid", () => Grid.Enabled = !Grid.Enabled);
_showGridButton.Icon = Style.Current.CheckBoxTick;
_showGridButton.CloseMenuOnClick = false;
// Show navigation widget
_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", () => ShowNavigation = !ShowNavigation);
_showNavigationButton.CloseMenuOnClick = false;
// Create camera widget
ViewWidgetButtonMenu.AddSeparator();
@@ -386,11 +390,43 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
InputActions.Add(options => options.LockFocusSelection, LockFocusSelection);
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
var selection = TransformGizmo.SelectedParents;
var requestUnlockFocus = FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Right) || FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Left);
if (TransformGizmo.SelectedParents.Count == 0 || (requestUnlockFocus && ContainsFocus))
{
UnlockFocusSelection();
}
else if (_lockedFocus)
{
var selectionBounds = BoundingSphere.Empty;
for (int i = 0; i < selection.Count; i++)
{
selection[i].GetEditorSphere(out var sphere);
BoundingSphere.Merge(ref selectionBounds, ref sphere, out selectionBounds);
}
if (ContainsFocus)
{
var viewportFocusDistance = Vector3.Distance(ViewPosition, selectionBounds.Center) / 10f;
_lockedFocusOffset -= FlaxEngine.Input.Mouse.ScrollDelta * viewportFocusDistance;
}
var focusDistance = Mathf.Max(selectionBounds.Radius * 2d, 100d);
ViewPosition = selectionBounds.Center + (-ViewDirection * (focusDistance + _lockedFocusOffset));
}
}
/// <summary>
/// Overrides the selection outline effect or restored the default one.
/// </summary>
@@ -753,6 +789,23 @@ namespace FlaxEditor.Viewport
FocusSelection(ref orientation);
}
/// <summary>
/// Lock focus on the current selection gizmo.
/// </summary>
public void LockFocusSelection()
{
_lockedFocus = true;
}
/// <summary>
/// Unlock focus on the current selection.
/// </summary>
public void UnlockFocusSelection()
{
_lockedFocus = false;
_lockedFocusOffset = 0f;
}
/// <summary>
/// Focuses the viewport on the current selection of the gizmo.
/// </summary>

View File

@@ -194,16 +194,20 @@ namespace FlaxEditor.Viewport.Previews
{
// Show Bounds
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
_showBoundsButton.CloseMenuOnClick = false;
// Show Skeleton
_showNodesButton = ViewWidgetShowMenu.AddButton("Skeleton", () => ShowNodes = !ShowNodes);
_showNodesButton.CloseMenuOnClick = false;
// Show Skeleton Names
_showNodesNamesButton = ViewWidgetShowMenu.AddButton("Skeleton Names", () => ShowNodesNames = !ShowNodesNames);
_showNodesNamesButton.CloseMenuOnClick = false;
// Show Floor
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
_showFloorButton.IndexInParent = 1;
_showFloorButton.CloseMenuOnClick = false;
}
// Enable shadows

View File

@@ -171,6 +171,7 @@ namespace FlaxEditor.Viewport.Previews
// Show Default Scene
_showDefaultSceneButton = ViewWidgetShowMenu.AddButton("Default Scene", () => ShowDefaultSceneActors = !ShowDefaultSceneActors);
_showDefaultSceneButton.Checked = true;
_showDefaultSceneButton.CloseMenuOnClick = false;
}
// Setup preview scene

View File

@@ -199,13 +199,18 @@ namespace FlaxEditor.Viewport.Previews
if (useWidgets)
{
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
_showBoundsButton.CloseMenuOnClick = false;
_showNormalsButton = ViewWidgetShowMenu.AddButton("Normals", () => ShowNormals = !ShowNormals);
_showNormalsButton.CloseMenuOnClick = false;
_showTangentsButton = ViewWidgetShowMenu.AddButton("Tangents", () => ShowTangents = !ShowTangents);
_showTangentsButton.CloseMenuOnClick = false;
_showBitangentsButton = ViewWidgetShowMenu.AddButton("Bitangents", () => ShowBitangents = !ShowBitangents);
_showBitangentsButton.CloseMenuOnClick = false;
// Show Floor
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
_showFloorButton.IndexInParent = 1;
_showFloorButton.CloseMenuOnClick = false;
// Show current LOD widget
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
@@ -214,6 +219,7 @@ namespace FlaxEditor.Viewport.Previews
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
_showCurrentLODButton.CloseMenuOnClick = false;
// Preview LODs mode widget
var PreviewLODsMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);

View File

@@ -186,8 +186,11 @@ namespace FlaxEditor.Viewport.Previews
if (!useWidgets)
return;
_showBoundsButton = ViewWidgetShowMenu.AddButton("Bounds", () => ShowBounds = !ShowBounds);
_showBoundsButton.CloseMenuOnClick = false;
_showOriginButton = ViewWidgetShowMenu.AddButton("Origin", () => ShowOrigin = !ShowOrigin);
_showOriginButton.CloseMenuOnClick = false;
_showParticleCounterButton = ViewWidgetShowMenu.AddButton("Particles Counter", () => ShowParticlesCounter = !ShowParticlesCounter);
_showParticleCounterButton.CloseMenuOnClick = false;
// Play/Pause widget
{

View File

@@ -49,6 +49,7 @@ namespace FlaxEditor.Viewport.Previews
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
_showCurrentLODButton.CloseMenuOnClick = false;
// PreviewLODS mode widget
var PreviewLODSMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);

View File

@@ -23,6 +23,7 @@ namespace FlaxEditor.Windows.Assets
private readonly Undo _undo;
private object _object;
private bool _isRegisteredForScriptsReload;
private Label _typeText;
/// <summary>
/// Gets the instance of the Json asset object that is being edited.
@@ -136,6 +137,22 @@ namespace FlaxEditor.Windows.Assets
}
}
_presenter.Select(_object);
if (_typeText != null)
_typeText.Dispose();
var typeText = new ClickableLabel
{
Text = $"{Asset.DataTypeName}",
TooltipText = "Asset data type (full name)",
AnchorPreset = AnchorPresets.TopRight,
AutoWidth = true,
Parent = this,
};
typeText.LocalX += -(typeText.Width + 4);
typeText.LocalY += (_toolstrip.Height - typeText.Height) * 0.5f;
typeText.RightClick = () => Clipboard.Text = Asset.DataTypeName;
_typeText = typeText;
_undo.Clear();
ClearEditedFlag();
@@ -175,6 +192,7 @@ namespace FlaxEditor.Windows.Assets
_isRegisteredForScriptsReload = false;
ScriptsBuilder.ScriptsReloadBegin -= OnScriptsReloadBegin;
}
_typeText = null;
base.OnDestroy();
}

View File

@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
// Set paste target if only one actor is selected and no target provided
if (pasteTargetActor == null && Selection.Count == 1 && Selection[0] is ActorNode actorNode)
{
pasteTargetActor = actorNode.Actor;
pasteTargetActor = actorNode.Actor.IsPrefabRoot ? actorNode.Actor : actorNode.Actor.Parent;
}
// Create paste action

View File

@@ -247,8 +247,17 @@ namespace FlaxEditor.Windows
for (int i = 0; i < _viewDropdown.Items.Count; i++)
{
var filterButton = filters.ContextMenu.AddButton(_viewDropdown.Items[i], OnFilterClicked);
filterButton.CloseMenuOnClick = false;
filterButton.Tag = i;
}
filters.ContextMenu.ButtonClicked += button =>
{
foreach (var item in (filters.ContextMenu).Items)
{
if (item is ContextMenuButton filterButton)
filterButton.Checked = _viewDropdown.IsSelected(filterButton.Text);
}
};
filters.ContextMenu.VisibleChanged += control =>
{
if (!control.Visible)
@@ -340,6 +349,9 @@ namespace FlaxEditor.Windows
/// <returns>The created renaming popup.</returns>
public void Rename(ContentItem item)
{
if (!item.CanRename)
return;
// Show element in the view
Select(item, true);

View File

@@ -303,7 +303,7 @@ namespace FlaxEditor.Windows
Editor.Options.OptionsChanged += OnOptionsChanged;
OnOptionsChanged(Editor.Options.Options);
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.SelectAll, Editor.SceneEditing.SelectAllScenes);
InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}

View File

@@ -233,11 +233,10 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
// Get nested animation time position
float nestedAnimPrevPos = animPrevPos - nestedAnim.Time;
const float nestedAnimLength = nestedAnim.Anim->GetLength();
const float nestedAnimDuration = nestedAnim.Anim->GetDuration();
const float nestedAnimSpeed = nestedAnim.Speed * speed;
const float frameRateMatchScale = (float)nestedAnim.Anim->Data.FramesPerSecond / (float)anim->Data.FramesPerSecond;
nestedAnimPos = nestedAnimPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
nestedAnimPrevPos = nestedAnimPrevPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
const float frameRateMatchScale = nestedAnimSpeed / (float)anim->Data.FramesPerSecond;
nestedAnimPos = nestedAnimPos * frameRateMatchScale;
nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale;
GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode);

View File

@@ -5,6 +5,7 @@
#include "AudioBackendXAudio2.h"
#include "Engine/Audio/AudioSettings.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Collections/ChunkedArray.h"
#include "Engine/Core/Log.h"
#include "Engine/Audio/Audio.h"
#include "Engine/Audio/AudioSource.h"
@@ -208,8 +209,8 @@ namespace XAudio2
bool ForceDirty = true;
Listener Listeners[AUDIO_MAX_LISTENERS];
CriticalSection Locker;
Array<Source> Sources(32); // TODO: use ChunkedArray for better performance
Array<Buffer*> Buffers(64); // TODO: use ChunkedArray for better performance or use buffers pool?
ChunkedArray<Source, 32> Sources;
ChunkedArray<Buffer*, 64> Buffers; // TODO: use ChunkedArray for better performance or use buffers pool?
EngineCallback Callback;
Listener* GetListener()

View File

@@ -495,8 +495,13 @@ Variant::Variant(Variant&& other) noexcept
other.AsDictionary = nullptr;
break;
case VariantType::ManagedObject:
#if USE_NETCORE
AsUint64 = other.AsUint64;
other.AsUint64 = 0;
#elif USE_MONO
AsUint = other.AsUint;
other.AsUint = 0;
#endif
break;
case VariantType::Null:
case VariantType::Void:
@@ -1019,8 +1024,13 @@ Variant& Variant::operator=(Variant&& other)
other.AsDictionary = nullptr;
break;
case VariantType::ManagedObject:
#if USE_NETCORE
AsUint64 = other.AsUint64;
other.AsUint64 = 0;
#elif USE_MONO
AsUint = other.AsUint;
other.AsUint = 0;
#endif
break;
case VariantType::Null:
case VariantType::Void:
@@ -2419,7 +2429,11 @@ void Variant::SetType(const VariantType& type)
AsDictionary = New<Dictionary<Variant, Variant>>();
break;
case VariantType::ManagedObject:
#if USE_NETCORE
AsUint64 = 0;
#elif USE_MONO
AsUint = 0;
#endif
break;
case VariantType::Structure:
AllocStructure();
@@ -2532,7 +2546,11 @@ void Variant::SetType(VariantType&& type)
AsDictionary = New<Dictionary<Variant, Variant>>();
break;
case VariantType::ManagedObject:
#if USE_NETCORE
AsUint64 = 0;
#elif USE_MONO
AsUint = 0;
#endif
break;
case VariantType::Structure:
AllocStructure();
@@ -2671,7 +2689,11 @@ void Variant::SetManagedObject(MObject* object)
{
if (Type.Type != VariantType::ManagedObject || Type.TypeName)
SetType(VariantType(VariantType::ManagedObject));
#if USE_NETCORE
AsUint64 = 0;
#elif USE_MONO
AsUint = 0;
#endif
}
#endif
}

View File

@@ -8,6 +8,7 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using System.Collections.Generic;
namespace FlaxEngine.Interop
{
@@ -20,26 +21,135 @@ namespace FlaxEngine.Interop
{
// TODO: Use .NET8 Unsafe.BitCast<TRet, ValueType>(returnValue) for more efficient casting of value types over boxing cast
internal static IntPtr MarshalReturnValue<TRet>(ref TRet returnValue)
internal static class InvokerMarshallers<T>
{
internal delegate IntPtr Delegate(ref T value);
internal static Delegate deleg;
internal static Delegate delegThunk;
static InvokerMarshallers()
{
Type type = typeof(T);
if (type == typeof(string))
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueString), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(ManagedHandle))
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueManagedHandle), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(Type))
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueType), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type.IsArray)
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueArray), BindingFlags.Static | BindingFlags.NonPublic).MakeGenericMethod(type).CreateDelegate<Delegate>();
else if (type == typeof(bool))
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueBool), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else
deleg = typeof(Invoker).GetMethod(nameof(MarshalReturnValueWrapped), BindingFlags.Static | BindingFlags.NonPublic).MakeGenericMethod(type).CreateDelegate<Delegate>();
if (type == typeof(string))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueString), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(ManagedHandle))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueManagedHandle), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(Type))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueType), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type.IsArray)
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueArray), BindingFlags.Static | BindingFlags.NonPublic).MakeGenericMethod(type).CreateDelegate<Delegate>();
else if (type == typeof(System.Boolean))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueMonoBoolean), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(IntPtr))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueIntPtr), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.Int16))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueInt16), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.Int32))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueInt32), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.Int64))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueInt64), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.UInt16))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueUInt16), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.UInt32))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueUInt32), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else if (type == typeof(System.UInt64))
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueUInt64), BindingFlags.Static | BindingFlags.NonPublic).CreateDelegate<Delegate>();
else
delegThunk = typeof(Invoker).GetMethod(nameof(MarshalReturnValueWrapped), BindingFlags.Static | BindingFlags.NonPublic).MakeGenericMethod(type).CreateDelegate<Delegate>();
}
}
internal static IntPtr MarshalReturnValueString(ref string returnValue)
{
return returnValue != null ? ManagedString.ToNativeWeak(returnValue) : IntPtr.Zero;
}
internal static IntPtr MarshalReturnValueManagedHandle(ref ManagedHandle returnValue)
{
return returnValue != null ? ManagedHandle.ToIntPtr(returnValue) : IntPtr.Zero;
}
internal static IntPtr MarshalReturnValueType(ref Type returnValue)
{
return returnValue != null ? ManagedHandle.ToIntPtr(GetTypeGCHandle(returnValue)) : IntPtr.Zero;
}
internal static IntPtr MarshalReturnValueArray<TRet>(ref TRet returnValue)
{
if (returnValue == null)
return IntPtr.Zero;
if (typeof(TRet) == typeof(string))
return ManagedString.ToNativeWeak(Unsafe.As<string>(returnValue));
if (typeof(TRet) == typeof(ManagedHandle))
return ManagedHandle.ToIntPtr((ManagedHandle)(object)returnValue);
if (typeof(TRet) == typeof(bool))
return (bool)(object)returnValue ? boolTruePtr : boolFalsePtr;
if (typeof(TRet) == typeof(Type))
return ManagedHandle.ToIntPtr(GetTypeGCHandle(Unsafe.As<Type>(returnValue)));
if (typeof(TRet).IsArray)
{
var elementType = typeof(TRet).GetElementType();
if (ArrayFactory.GetMarshalledType(elementType) == elementType)
return ManagedHandle.ToIntPtr(ManagedArray.WrapNewArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
return ManagedHandle.ToIntPtr(ManagedArrayToGCHandleWrappedArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
}
return ManagedHandle.ToIntPtr(returnValue, GCHandleType.Weak);
var elementType = typeof(TRet).GetElementType();
if (ArrayFactory.GetMarshalledType(elementType) == elementType)
return ManagedHandle.ToIntPtr(ManagedArray.WrapNewArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
return ManagedHandle.ToIntPtr(ManagedArrayToGCHandleWrappedArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
}
internal static IntPtr MarshalReturnValueBool(ref bool returnValue)
{
return returnValue ? boolTruePtr : boolFalsePtr;
}
internal static IntPtr MarshalReturnValueIntPtr(ref IntPtr returnValue)
{
return returnValue;
}
internal static IntPtr MarshalReturnValueMonoBoolean(ref bool returnValue)
{
return returnValue ? 1 : 0;
}
internal static IntPtr MarshalReturnValueInt16(ref Int16 returnValue)
{
return returnValue;
}
internal static IntPtr MarshalReturnValueInt32(ref Int32 returnValue)
{
return returnValue;
}
internal static IntPtr MarshalReturnValueInt64(ref Int64 returnValue)
{
return new IntPtr(returnValue);
}
internal static IntPtr MarshalReturnValueUInt16(ref UInt16 returnValue)
{
return returnValue;
}
internal static IntPtr MarshalReturnValueUInt32(ref UInt32 returnValue)
{
return new IntPtr(returnValue);
}
internal static IntPtr MarshalReturnValueUInt64(ref UInt64 returnValue)
{
return new IntPtr((long)returnValue);
}
internal static IntPtr MarshalReturnValueWrapped<TRet>(ref TRet returnValue)
{
return returnValue != null ? ManagedHandle.ToIntPtr(returnValue, GCHandleType.Weak) : IntPtr.Zero;
}
internal static IntPtr MarshalReturnValue<TRet>(ref TRet returnValue)
{
return InvokerMarshallers<TRet>.deleg(ref returnValue);
}
internal static IntPtr MarshalReturnValueGeneric(Type returnType, object returnObject)
@@ -63,39 +173,7 @@ namespace FlaxEngine.Interop
internal static IntPtr MarshalReturnValueThunk<TRet>(ref TRet returnValue)
{
if (returnValue == null)
return IntPtr.Zero;
if (typeof(TRet) == typeof(string))
return ManagedString.ToNativeWeak(Unsafe.As<string>(returnValue));
if (typeof(TRet) == typeof(IntPtr))
return (IntPtr)(object)returnValue;
if (typeof(TRet) == typeof(ManagedHandle))
return ManagedHandle.ToIntPtr((ManagedHandle)(object)returnValue);
if (typeof(TRet) == typeof(Type))
return ManagedHandle.ToIntPtr(GetTypeGCHandle(Unsafe.As<Type>(returnValue)));
if (typeof(TRet).IsArray)
{
var elementType = typeof(TRet).GetElementType();
if (ArrayFactory.GetMarshalledType(elementType) == elementType)
return ManagedHandle.ToIntPtr(ManagedArray.WrapNewArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
return ManagedHandle.ToIntPtr(ManagedArrayToGCHandleWrappedArray(Unsafe.As<Array>(returnValue)), GCHandleType.Weak);
}
// Match Mono bindings and pass value as pointer to prevent boxing it
if (typeof(TRet) == typeof(System.Boolean))
return new IntPtr(((System.Boolean)(object)returnValue) ? 1 : 0);
if (typeof(TRet) == typeof(System.Int16))
return new IntPtr((int)(System.Int16)(object)returnValue);
if (typeof(TRet) == typeof(System.Int32))
return new IntPtr((int)(System.Int32)(object)returnValue);
if (typeof(TRet) == typeof(System.Int64))
return new IntPtr((long)(System.Int64)(object)returnValue);
if (typeof(TRet) == typeof(System.UInt16))
return (IntPtr)new UIntPtr((ulong)(System.UInt16)(object)returnValue);
if (typeof(TRet) == typeof(System.UInt32))
return (IntPtr)new UIntPtr((ulong)(System.UInt32)(object)returnValue);
if (typeof(TRet) == typeof(System.UInt64))
return (IntPtr)new UIntPtr((ulong)(System.UInt64)(object)returnValue);
return ManagedHandle.ToIntPtr(returnValue, GCHandleType.Weak);
return InvokerMarshallers<TRet>.delegThunk(ref returnValue);
}
internal static IntPtr MarshalReturnValueThunkGeneric(Type returnType, object returnObject)
@@ -205,7 +283,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -215,7 +293,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -242,7 +320,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -262,7 +340,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -291,7 +369,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -317,7 +395,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -347,7 +425,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -379,7 +457,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -410,7 +488,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -448,7 +526,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -480,7 +558,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -490,7 +568,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -517,7 +595,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -537,7 +615,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -566,7 +644,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -592,7 +670,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -622,7 +700,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -654,7 +732,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -685,7 +763,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -723,7 +801,7 @@ namespace FlaxEngine.Interop
return IntPtr.Zero;
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -755,7 +833,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -765,7 +843,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -792,7 +870,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -812,7 +890,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -841,7 +919,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -867,7 +945,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -897,7 +975,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -929,7 +1007,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -960,7 +1038,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -998,7 +1076,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -1030,7 +1108,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -1040,7 +1118,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -1067,7 +1145,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -1087,7 +1165,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -1116,7 +1194,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -1142,7 +1220,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -1172,7 +1250,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -1204,7 +1282,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);
@@ -1235,7 +1313,7 @@ namespace FlaxEngine.Interop
return Unsafe.As<ThunkInvokerDelegate>(CreateDelegateFromMethod(method, false));
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static IntPtr MarshalAndInvoke(object delegateContext, ManagedHandle instancePtr, IntPtr paramPtr)
{
(Type[] types, InvokerDelegate deleg) = (Tuple<Type[], InvokerDelegate>)(delegateContext);
@@ -1273,7 +1351,7 @@ namespace FlaxEngine.Interop
return MarshalReturnValue(ref ret);
}
[DebuggerStepThrough]
//[DebuggerStepThrough]
internal static unsafe IntPtr InvokeThunk(object delegateContext, ManagedHandle instancePtr, IntPtr* paramPtrs)
{
ThunkInvokerDelegate deleg = Unsafe.As<ThunkInvokerDelegate>(delegateContext);

View File

@@ -29,6 +29,8 @@ namespace FlaxEngine.Interop
private int _elementSize;
private int _length;
[ThreadStatic] private static Dictionary<ManagedArray, ManagedHandle> pooledArrayHandles;
public static ManagedArray WrapNewArray(Array arr) => new ManagedArray(arr, arr.GetType());
public static ManagedArray WrapNewArray(Array arr, Type arrayType) => new ManagedArray(arr, arrayType);
@@ -37,22 +39,38 @@ namespace FlaxEngine.Interop
/// Returns an instance of ManagedArray from shared pool.
/// </summary>
/// <remarks>The resources must be released by calling FreePooled() instead of Free()-method.</remarks>
public static ManagedArray WrapPooledArray(Array arr)
public static (ManagedHandle managedHandle, ManagedArray managedArray) WrapPooledArray(Array arr)
{
ManagedArray managedArray = ManagedArrayPool.Get();
managedArray.WrapArray(arr, arr.GetType());
return managedArray;
if (pooledArrayHandles == null)
pooledArrayHandles = new();
if (!pooledArrayHandles.TryGetValue(managedArray, out ManagedHandle handle))
{
handle = ManagedHandle.Alloc(managedArray);
pooledArrayHandles.Add(managedArray, handle);
}
return (handle, managedArray);
}
/// <summary>
/// Returns an instance of ManagedArray from shared pool.
/// </summary>
/// <remarks>The resources must be released by calling FreePooled() instead of Free()-method.</remarks>
public static ManagedArray WrapPooledArray(Array arr, Type arrayType)
public static ManagedHandle WrapPooledArray(Array arr, Type arrayType)
{
ManagedArray managedArray = ManagedArrayPool.Get(arr.Length * NativeInterop.GetTypeSize(arr.GetType().GetElementType()));
managedArray.WrapArray(arr, arrayType);
return managedArray;
if (pooledArrayHandles == null)
pooledArrayHandles = new();
if (!pooledArrayHandles.TryGetValue(managedArray, out ManagedHandle handle))
{
handle = ManagedHandle.Alloc(managedArray);
pooledArrayHandles.Add(managedArray, handle);
}
return handle;
}
internal static ManagedArray AllocateNewArray(int length, Type arrayType, Type elementType)
@@ -64,12 +82,20 @@ namespace FlaxEngine.Interop
/// <summary>
/// Returns an instance of ManagedArray from shared pool.
/// </summary>
/// <remarks>The resources must be released by calling FreePooled() instead of Free()-method.</remarks>
public static ManagedArray AllocatePooledArray<T>(int length) where T : unmanaged
/// <remarks>The resources must be released by calling FreePooled() instead of Free()-method. Do not release the returned ManagedHandle.</remarks>
public static (ManagedHandle managedHandle, ManagedArray managedArray) AllocatePooledArray<T>(int length) where T : unmanaged
{
ManagedArray managedArray = ManagedArrayPool.Get(length * Unsafe.SizeOf<T>());
managedArray.Allocate<T>(length);
return managedArray;
if (pooledArrayHandles == null)
pooledArrayHandles = new();
if (!pooledArrayHandles.TryGetValue(managedArray, out ManagedHandle handle))
{
handle = ManagedHandle.Alloc(managedArray);
pooledArrayHandles.Add(managedArray, handle);
}
return (handle, managedArray);
}
public ManagedArray(Array arr, Type elementType) => WrapArray(arr, elementType);
@@ -91,18 +117,19 @@ namespace FlaxEngine.Interop
internal void Allocate<T>(int length) where T : unmanaged
{
_length = length;
_arrayType = typeof(T[]);
_elementType = typeof(T);
_elementSize = Unsafe.SizeOf<T>();
// Try to reuse existing allocated buffer
if (length * Unsafe.SizeOf<T>() > _unmanagedAllocationSize)
if (length * _elementSize > _unmanagedAllocationSize)
{
if (_unmanagedAllocationSize > 0)
NativeInterop.NativeFree(_unmanagedData.ToPointer());
_unmanagedData = (IntPtr)NativeInterop.NativeAlloc(length, Unsafe.SizeOf<T>());
_unmanagedAllocationSize = Unsafe.SizeOf<T>() * length;
_unmanagedData = (IntPtr)NativeInterop.NativeAlloc(length, _elementSize);
_unmanagedAllocationSize = _elementSize * length;
}
_length = length;
_arrayType = typeof(T).MakeArrayType();
_elementType = typeof(T);
_elementSize = Unsafe.SizeOf<T>();
}
private ManagedArray()
@@ -112,12 +139,12 @@ namespace FlaxEngine.Interop
private ManagedArray(IntPtr ptr, int length, Type arrayType, Type elementType)
{
Assert.IsTrue(arrayType.IsArray);
_elementType = elementType;
_elementSize = NativeInterop.GetTypeSize(elementType);
_unmanagedData = ptr;
_unmanagedAllocationSize = Marshal.SizeOf(elementType) * length;
_unmanagedAllocationSize = _elementSize * length;
_length = length;
_arrayType = arrayType;
_elementType = elementType;
_elementSize = NativeInterop.GetTypeSize(_elementType);
}
~ManagedArray()
@@ -330,15 +357,9 @@ namespace FlaxEngine.Interop
{
private IntPtr handle;
private ManagedHandle(IntPtr handle)
{
this.handle = handle;
}
private ManagedHandle(IntPtr handle) => this.handle = handle;
private ManagedHandle(object value, GCHandleType type)
{
handle = ManagedHandlePool.AllocateHandle(value, type);
}
private ManagedHandle(object value, GCHandleType type) => handle = ManagedHandlePool.AllocateHandle(value, type);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ManagedHandle Alloc(object value) => new ManagedHandle(value, GCHandleType.Normal);
@@ -383,7 +404,7 @@ namespace FlaxEngine.Interop
public override int GetHashCode() => handle.GetHashCode();
public override bool Equals(object o) => o is ManagedHandle other && Equals(other);
public override bool Equals(object obj) => obj is ManagedHandle other && handle == other.handle;
public bool Equals(ManagedHandle other) => handle == other.handle;
@@ -391,42 +412,44 @@ namespace FlaxEngine.Interop
public static bool operator !=(ManagedHandle a, ManagedHandle b) => a.handle != b.handle;
private static class ManagedHandlePool
internal static class ManagedHandlePool
{
private const int WeakPoolCollectionSizeThreshold = 10000000;
private const int WeakPoolCollectionTimeThreshold = 500;
private static ulong normalHandleAccumulator = 0;
private static ulong pinnedHandleAccumulator = 0;
private static ulong weakHandleAccumulator = 0;
// Rolling numbers for handles, two bits reserved for the type
private static ulong normalHandleAccumulator = ((ulong)GCHandleType.Normal << 62) & 0xC000000000000000;
private static ulong pinnedHandleAccumulator = ((ulong)GCHandleType.Pinned << 62) & 0xC000000000000000;
private static ulong weakHandleAccumulator = ((ulong)GCHandleType.Weak << 62) & 0xC000000000000000;
private static object poolLock = new object();
private static Dictionary<IntPtr, object> persistentPool = new Dictionary<nint, object>();
private static Dictionary<IntPtr, GCHandle> pinnedPool = new Dictionary<nint, GCHandle>();
// Dictionaries for storing the valid handles.
// Note: Using locks seems to be generally the fastest when adding or fetching from the dictionary.
// Concurrent dictionaries could also be considered, but they perform much slower when adding to the dictionary.
private static Dictionary<IntPtr, object> persistentPool = new();
private static Dictionary<IntPtr, GCHandle> pinnedPool = new();
// Manage double-buffered pool for weak handles in order to avoid collecting in-flight handles
[ThreadStatic] private static Dictionary<IntPtr, object> weakPool;
[ThreadStatic] private static Dictionary<IntPtr, object> weakPoolOther;
[ThreadStatic] private static ulong nextWeakPoolCollection;
[ThreadStatic] private static int nextWeakPoolGCCollection;
[ThreadStatic] private static long lastWeakPoolCollectionTime;
// TODO: Performance of pinned handles are poor at the moment due to GCHandle wrapping.
// TODO: .NET8: Experiment with pinned arrays for faster pinning: https://github.com/dotnet/runtime/pull/89293
// Manage double-buffered pool for weak handles in order to avoid collecting in-flight handles.
// Periodically when the pools are being accessed and conditions are met, the other pool is cleared and swapped.
private static Dictionary<IntPtr, object> weakPool = new();
private static Dictionary<IntPtr, object> weakPoolOther = new();
private static object weakPoolLock = new object();
private static ulong nextWeakPoolCollection;
private static int nextWeakPoolGCCollection;
private static long lastWeakPoolCollectionTime;
/// <summary>
/// Tries to free all references to old weak handles so GC can collect them.
/// </summary>
private static void TryCollectWeakHandles()
internal static void TryCollectWeakHandles()
{
if (weakHandleAccumulator < nextWeakPoolCollection)
return;
nextWeakPoolCollection = weakHandleAccumulator + 1000;
if (weakPool == null)
{
weakPool = new Dictionary<nint, object>();
weakPoolOther = new Dictionary<nint, object>();
nextWeakPoolGCCollection = GC.CollectionCount(0) + 1;
return;
}
// Try to swap pools after garbage collection or whenever the pool gets too large
var gc0CollectionCount = GC.CollectionCount(0);
if (gc0CollectionCount < nextWeakPoolGCCollection && weakPool.Count < WeakPoolCollectionSizeThreshold)
@@ -443,130 +466,157 @@ namespace FlaxEngine.Interop
weakPool.Clear();
}
private static IntPtr NewHandle(GCHandleType type)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static IntPtr NewHandle(GCHandleType type) => type switch
{
IntPtr handle;
if (type == GCHandleType.Normal)
handle = (IntPtr)Interlocked.Increment(ref normalHandleAccumulator);
else if (type == GCHandleType.Pinned)
handle = (IntPtr)Interlocked.Increment(ref pinnedHandleAccumulator);
else //if (type == GCHandleType.Weak || type == GCHandleType.WeakTrackResurrection)
handle = (IntPtr)Interlocked.Increment(ref weakHandleAccumulator);
// Two bits reserved for the type
handle |= (IntPtr)(((ulong)type << 62) & 0xC000000000000000);
return handle;
}
GCHandleType.Normal => (IntPtr)Interlocked.Increment(ref normalHandleAccumulator),
GCHandleType.Pinned => (IntPtr)Interlocked.Increment(ref pinnedHandleAccumulator),
GCHandleType.Weak => (IntPtr)Interlocked.Increment(ref weakHandleAccumulator),
GCHandleType.WeakTrackResurrection => (IntPtr)Interlocked.Increment(ref weakHandleAccumulator),
_ => throw new NotImplementedException(type.ToString())
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static GCHandleType GetHandleType(IntPtr handle)
{
return (GCHandleType)(((ulong)handle & 0xC000000000000000) >> 62);
}
private static GCHandleType GetHandleType(IntPtr handle) => (GCHandleType)(((ulong)handle & 0xC000000000000000) >> 62);
internal static IntPtr AllocateHandle(object value, GCHandleType type)
{
TryCollectWeakHandles();
IntPtr handle = NewHandle(type);
if (type == GCHandleType.Normal)
switch (type)
{
lock (poolLock)
case GCHandleType.Normal:
lock (persistentPool)
persistentPool.Add(handle, value);
}
else if (type == GCHandleType.Pinned)
{
lock (poolLock)
break;
case GCHandleType.Pinned:
lock (pinnedPool)
pinnedPool.Add(handle, GCHandle.Alloc(value, GCHandleType.Pinned));
break;
case GCHandleType.Weak:
case GCHandleType.WeakTrackResurrection:
lock (weakPoolLock)
{
TryCollectWeakHandles();
weakPool.Add(handle, value);
}
break;
}
else if (type == GCHandleType.Weak || type == GCHandleType.WeakTrackResurrection)
weakPool.Add(handle, value);
return handle;
}
internal static object GetObject(IntPtr handle)
{
TryCollectWeakHandles();
object value;
GCHandleType type = GetHandleType(handle);
if (type == GCHandleType.Normal)
switch (GetHandleType(handle))
{
lock (poolLock)
case GCHandleType.Normal:
lock (persistentPool)
{
if (persistentPool.TryGetValue(handle, out value))
if (persistentPool.TryGetValue(handle, out object value))
return value;
}
}
else if (type == GCHandleType.Pinned)
{
lock (poolLock)
break;
case GCHandleType.Pinned:
lock (pinnedPool)
{
if (pinnedPool.TryGetValue(handle, out GCHandle gchandle))
return gchandle.Target;
if (pinnedPool.TryGetValue(handle, out GCHandle gcHandle))
return gcHandle.Target;
}
break;
case GCHandleType.Weak:
case GCHandleType.WeakTrackResurrection:
lock (weakPoolLock)
{
TryCollectWeakHandles();
if (weakPool.TryGetValue(handle, out object value))
return value;
else if (weakPoolOther.TryGetValue(handle, out value))
return value;
}
break;
}
else if (weakPool.TryGetValue(handle, out value))
return value;
else if (weakPoolOther.TryGetValue(handle, out value))
return value;
throw new NativeInteropException("Invalid ManagedHandle");
}
internal static void SetObject(IntPtr handle, object value)
{
TryCollectWeakHandles();
GCHandleType type = GetHandleType(handle);
if (type == GCHandleType.Normal)
switch (GetHandleType(handle))
{
lock (poolLock)
case GCHandleType.Normal:
lock (persistentPool)
{
if (persistentPool.ContainsKey(handle))
persistentPool[handle] = value;
ref object obj = ref CollectionsMarshal.GetValueRefOrNullRef(persistentPool, handle);
if (!Unsafe.IsNullRef(ref obj))
{
obj = value;
return;
}
}
}
else if (type == GCHandleType.Pinned)
{
lock (poolLock)
break;
case GCHandleType.Pinned:
lock (pinnedPool)
{
if (pinnedPool.TryGetValue(handle, out GCHandle gchandle))
gchandle.Target = value;
ref GCHandle gcHandle = ref CollectionsMarshal.GetValueRefOrNullRef(pinnedPool, handle);
if (!Unsafe.IsNullRef(ref gcHandle))
{
gcHandle.Target = value;
return;
}
}
break;
case GCHandleType.Weak:
case GCHandleType.WeakTrackResurrection:
lock (weakPoolLock)
{
TryCollectWeakHandles();
{
ref object obj = ref CollectionsMarshal.GetValueRefOrNullRef(weakPool, handle);
if (!Unsafe.IsNullRef(ref obj))
{
obj = value;
return;
}
}
{
ref object obj = ref CollectionsMarshal.GetValueRefOrNullRef(weakPoolOther, handle);
if (!Unsafe.IsNullRef(ref obj))
{
obj = value;
return;
}
}
}
break;
}
else if (weakPool.ContainsKey(handle))
weakPool[handle] = value;
else if (weakPoolOther.ContainsKey(handle))
weakPoolOther[handle] = value;
throw new NativeInteropException("Invalid ManagedHandle");
}
internal static void FreeHandle(IntPtr handle)
{
TryCollectWeakHandles();
GCHandleType type = GetHandleType(handle);
if (type == GCHandleType.Normal)
switch (GetHandleType(handle))
{
lock (poolLock)
case GCHandleType.Normal:
lock (persistentPool)
{
if (persistentPool.Remove(handle))
return;
}
}
else if (type == GCHandleType.Pinned)
{
lock (poolLock)
break;
case GCHandleType.Pinned:
lock (pinnedPool)
{
if (pinnedPool.Remove(handle, out GCHandle gchandle))
if (pinnedPool.Remove(handle, out GCHandle gcHandle))
{
gchandle.Free();
gcHandle.Free();
return;
}
}
}
else
break;
case GCHandleType.Weak:
case GCHandleType.WeakTrackResurrection:
lock (weakPoolLock)
TryCollectWeakHandles();
return;
}
throw new NativeInteropException("Invalid ManagedHandle");
}
}

View File

@@ -200,14 +200,13 @@ namespace FlaxEngine.Interop
public void FromManaged(Array managed)
{
if (managed != null)
managedArray = ManagedArray.WrapPooledArray(managed);
(handle, managedArray) = ManagedArray.WrapPooledArray(managed);
}
public IntPtr ToUnmanaged()
{
if (managedArray == null)
return IntPtr.Zero;
handle = ManagedHandle.Alloc(managedArray, GCHandleType.Weak);
return ManagedHandle.ToIntPtr(handle);
}
@@ -216,7 +215,6 @@ namespace FlaxEngine.Interop
if (managedArray == null)
return;
managedArray.FreePooled();
//handle.Free(); // No need to free weak handles
}
}
@@ -335,7 +333,6 @@ namespace FlaxEngine.Interop
#endif
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.ManagedToUnmanagedIn, typeof(ArrayMarshaller<,>.ManagedToNative))]
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.UnmanagedToManagedOut, typeof(ArrayMarshaller<,>.ManagedToNative))]
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.ElementIn, typeof(ArrayMarshaller<,>.ManagedToNative))]
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.ManagedToUnmanagedOut, typeof(ArrayMarshaller<,>.NativeToManaged))]
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.UnmanagedToManagedIn, typeof(ArrayMarshaller<,>.NativeToManaged))]
[CustomMarshaller(typeof(CustomMarshallerAttribute.GenericPlaceholder[]), MarshalMode.ElementOut, typeof(ArrayMarshaller<,>.NativeToManaged))]
@@ -388,38 +385,27 @@ namespace FlaxEngine.Interop
#if FLAX_EDITOR
[HideInEditor]
#endif
public static class ManagedToNative
public ref struct ManagedToNative
{
public static TUnmanagedElement* AllocateContainerForUnmanagedElements(T[] managed, out int numElements)
T[] sourceArray;
ManagedArray managedArray;
ManagedHandle managedHandle;
public void FromManaged(T[] managed)
{
if (managed is null)
{
numElements = 0;
return null;
}
numElements = managed.Length;
ManagedArray managedArray = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
return (TUnmanagedElement*)ManagedHandle.ToIntPtr(managedArray, GCHandleType.Normal);
}
public static ReadOnlySpan<T> GetManagedValuesSource(T[] managed) => managed;
public static Span<TUnmanagedElement> GetUnmanagedValuesDestination(TUnmanagedElement* unmanaged, int numElements)
{
if (unmanaged == null)
return Span<TUnmanagedElement>.Empty;
ManagedArray managedArray = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(new IntPtr(unmanaged)).Target);
return managedArray.ToSpan<TUnmanagedElement>();
}
public static void Free(TUnmanagedElement* unmanaged)
{
if (unmanaged == null)
return;
ManagedHandle handle = ManagedHandle.FromIntPtr(new IntPtr(unmanaged));
(Unsafe.As<ManagedArray>(handle.Target)).FreePooled();
//handle.Free(); // No need to free weak handles
sourceArray = managed;
(managedHandle, managedArray) = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
}
public ReadOnlySpan<T> GetManagedValuesSource() => sourceArray;
public Span<TUnmanagedElement> GetUnmanagedValuesDestination() => managedArray != null ? managedArray.ToSpan<TUnmanagedElement>() : Span<TUnmanagedElement>.Empty;
public TUnmanagedElement* ToUnmanaged() => (TUnmanagedElement*)ManagedHandle.ToIntPtr(managedHandle);
public void Free() => managedArray?.FreePooled();
}
#if FLAX_EDITOR
@@ -427,26 +413,25 @@ namespace FlaxEngine.Interop
#endif
public struct Bidirectional
{
T[] managedArray;
ManagedArray unmanagedArray;
T[] sourceArray;
ManagedArray managedArray;
ManagedHandle handle;
public void FromManaged(T[] managed)
{
if (managed == null)
return;
managedArray = managed;
unmanagedArray = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
handle = ManagedHandle.Alloc(unmanagedArray);
sourceArray = managed;
(handle, managedArray) = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
}
public ReadOnlySpan<T> GetManagedValuesSource() => managedArray;
public ReadOnlySpan<T> GetManagedValuesSource() => sourceArray;
public Span<TUnmanagedElement> GetUnmanagedValuesDestination()
{
if (unmanagedArray == null)
if (managedArray == null)
return Span<TUnmanagedElement>.Empty;
return unmanagedArray.ToSpan<TUnmanagedElement>();
return managedArray.ToSpan<TUnmanagedElement>();
}
public TUnmanagedElement* ToUnmanaged() => (TUnmanagedElement*)ManagedHandle.ToIntPtr(handle);
@@ -454,26 +439,22 @@ namespace FlaxEngine.Interop
public void FromUnmanaged(TUnmanagedElement* unmanaged)
{
ManagedArray arr = Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(new IntPtr(unmanaged)).Target);
if (managedArray == null || managedArray.Length != arr.Length)
managedArray = new T[arr.Length];
if (sourceArray == null || sourceArray.Length != arr.Length)
sourceArray = new T[arr.Length];
}
public ReadOnlySpan<TUnmanagedElement> GetUnmanagedValuesSource(int numElements)
{
if (unmanagedArray == null)
if (managedArray == null)
return ReadOnlySpan<TUnmanagedElement>.Empty;
return unmanagedArray.ToSpan<TUnmanagedElement>();
return managedArray.ToSpan<TUnmanagedElement>();
}
public Span<T> GetManagedValuesDestination(int numElements) => managedArray;
public Span<T> GetManagedValuesDestination(int numElements) => sourceArray;
public T[] ToManaged() => managedArray;
public T[] ToManaged() => sourceArray;
public void Free()
{
unmanagedArray.FreePooled();
handle.Free();
}
public void Free() => managedArray.FreePooled();
}
public static TUnmanagedElement* AllocateContainerForUnmanagedElements(T[] managed, out int numElements)
@@ -484,9 +465,8 @@ namespace FlaxEngine.Interop
return null;
}
numElements = managed.Length;
ManagedArray managedArray = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
IntPtr handle = ManagedHandle.ToIntPtr(managedArray);
return (TUnmanagedElement*)handle;
(ManagedHandle managedArrayHandle, _) = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
return (TUnmanagedElement*)ManagedHandle.ToIntPtr(managedArrayHandle);
}
public static ReadOnlySpan<T> GetManagedValuesSource(T[] managed) => managed;
@@ -517,7 +497,6 @@ namespace FlaxEngine.Interop
return;
ManagedHandle handle = ManagedHandle.FromIntPtr(new IntPtr(unmanaged));
Unsafe.As<ManagedArray>(handle.Target).FreePooled();
handle.Free();
}
}

View File

@@ -526,7 +526,7 @@ namespace FlaxEngine.Interop
{
Type elementType = Unsafe.As<Type>(typeHandle.Target);
Type marshalledType = ArrayFactory.GetMarshalledType(elementType);
Type arrayType = elementType.MakeArrayType();
Type arrayType = ArrayFactory.GetArrayType(elementType);
if (marshalledType.IsValueType)
{
ManagedArray managedArray = ManagedArray.AllocateNewArray((int)size, arrayType, marshalledType);
@@ -544,7 +544,7 @@ namespace FlaxEngine.Interop
internal static ManagedHandle GetArrayTypeFromElementType(ManagedHandle elementTypeHandle)
{
Type elementType = Unsafe.As<Type>(elementTypeHandle.Target);
Type classType = elementType.MakeArrayType();
Type classType = ArrayFactory.GetArrayType(elementType);
return GetTypeGCHandle(classType);
}
@@ -649,8 +649,6 @@ namespace FlaxEngine.Interop
Type type = value.GetType();
if (!type.IsValueType)
return ManagedHandle.ToIntPtr(handle);
// HACK: Get the address of a non-pinned value
return ValueTypeUnboxer.GetPointer(value, type);
}

View File

@@ -17,6 +17,7 @@ using FlaxEngine.Assertions;
using System.Collections.Concurrent;
using System.IO;
using System.Text;
using System.Threading;
namespace FlaxEngine.Interop
{
@@ -967,6 +968,7 @@ namespace FlaxEngine.Interop
private delegate Array CreateArrayDelegate(long size);
private static ConcurrentDictionary<Type, Type> marshalledTypes = new ConcurrentDictionary<Type, Type>(1, 3);
private static ConcurrentDictionary<Type, Type> arrayTypes = new ConcurrentDictionary<Type, Type>(1, 3);
private static ConcurrentDictionary<Type, CreateArrayDelegate> createArrayDelegates = new ConcurrentDictionary<Type, CreateArrayDelegate>(1, 3);
internal static Type GetMarshalledType(Type elementType)
@@ -986,6 +988,15 @@ namespace FlaxEngine.Interop
return marshalledTypes.GetOrAdd(elementType, Factory);
}
internal static Type GetArrayType(Type elementType)
{
static Type Factory(Type type) => type.MakeArrayType();
if (arrayTypes.TryGetValue(elementType, out var arrayType))
return arrayType;
return arrayTypes.GetOrAdd(elementType, Factory);
}
internal static Array CreateArray(Type type, long size)
{
static CreateArrayDelegate Factory(Type type)
@@ -1009,44 +1020,79 @@ namespace FlaxEngine.Interop
internal static class ValueTypeUnboxer
{
private delegate IntPtr UnboxerDelegate(object value);
private static GCHandle[] pinnedBoxedValues = new GCHandle[256];
private static uint pinnedBoxedValuesPointer = 0;
private static (IntPtr ptr, int size)[] pinnedAllocations = new (IntPtr ptr, int size)[256];
private static uint pinnedAllocationsPointer = 0;
private delegate TInternal ToNativeDelegate<T, TInternal>(T value);
private delegate IntPtr UnboxerDelegate(object value, object converter);
private static ConcurrentDictionary<Type, UnboxerDelegate> unboxers = new ConcurrentDictionary<Type, UnboxerDelegate>(1, 3);
private static ConcurrentDictionary<Type, (UnboxerDelegate deleg, object toNativeDeleg)> unboxers = new (1, 3);
private static MethodInfo unboxerMethod = typeof(ValueTypeUnboxer).GetMethod(nameof(ValueTypeUnboxer.UnboxPointer), BindingFlags.Static | BindingFlags.NonPublic);
private static MethodInfo unboxerToNativeMethod = typeof(ValueTypeUnboxer).GetMethod(nameof(ValueTypeUnboxer.UnboxPointerWithConverter), BindingFlags.Static | BindingFlags.NonPublic);
internal static IntPtr GetPointer(object value, Type type)
{
if (!unboxers.TryGetValue(type, out var deleg))
if (!unboxers.TryGetValue(type, out var tuple))
{
// Non-POD structures use internal layout (eg. SpriteHandleManaged in C++ with SpriteHandleMarshaller.SpriteHandleInternal in C#) so convert C# data into C++ data
var attr = type.GetCustomAttribute<System.Runtime.InteropServices.Marshalling.NativeMarshallingAttribute>();
var toNativeMethod = attr?.NativeType.GetMethod("ToNative", BindingFlags.Static | BindingFlags.NonPublic);
if (toNativeMethod != null)
{
deleg = unboxerToNativeMethod.MakeGenericMethod(toNativeMethod.ReturnType).CreateDelegate<UnboxerDelegate>();
tuple.deleg = unboxerToNativeMethod.MakeGenericMethod(type, toNativeMethod.ReturnType).CreateDelegate<UnboxerDelegate>();
tuple.toNativeDeleg = toNativeMethod.CreateDelegate(typeof(ToNativeDelegate<,>).MakeGenericType(type, toNativeMethod.ReturnType));
}
else
{
deleg = unboxerMethod.MakeGenericMethod(type).CreateDelegate<UnboxerDelegate>();
tuple.deleg = unboxerMethod.MakeGenericMethod(type).CreateDelegate<UnboxerDelegate>();
}
deleg = unboxers.GetOrAdd(type, deleg);
tuple = unboxers.GetOrAdd(type, tuple);
}
return deleg(value);
return tuple.deleg(value, tuple.toNativeDeleg);
}
private static IntPtr UnboxPointer<T>(object value) where T : struct
private static void PinValue(object value)
{
// Prevent garbage collector from relocating the boxed value by pinning it temporarily.
// The pointer should remain valid quite long time but will be eventually unpinned.
uint index = Interlocked.Increment(ref pinnedBoxedValuesPointer) % (uint)pinnedBoxedValues.Length;
ref GCHandle handle = ref pinnedBoxedValues[index];
if (handle.IsAllocated)
handle.Free();
handle = GCHandle.Alloc(value, GCHandleType.Pinned);
}
private static IntPtr PinValue<T>(T value) where T : struct
{
// Store the converted value in unmanaged memory so it will not be relocated by the garbage collector.
int size = Unsafe.SizeOf<T>();
uint index = Interlocked.Increment(ref pinnedAllocationsPointer) % (uint)pinnedAllocations.Length;
ref (IntPtr ptr, int size) alloc = ref pinnedAllocations[index];
if (alloc.size < size)
{
if (alloc.ptr != IntPtr.Zero)
NativeFree(alloc.ptr.ToPointer());
alloc.ptr = new IntPtr(NativeAlloc(size));
alloc.size = size;
}
Unsafe.Write<T>(alloc.ptr.ToPointer(), value);
return alloc.ptr;
}
private static IntPtr UnboxPointer<T>(object value, object converter) where T : struct
{
if (RuntimeHelpers.IsReferenceOrContainsReferences<T>()) // Cannot pin structure with references
return IntPtr.Zero;
PinValue(value);
return new IntPtr(Unsafe.AsPointer(ref Unsafe.Unbox<T>(value)));
}
private static IntPtr UnboxPointerWithConverter<T>(object value) where T : struct
private static IntPtr UnboxPointerWithConverter<T, TInternal>(object value, object converter) where T : struct where TInternal : struct
{
var type = value.GetType();
var attr = type.GetCustomAttribute<System.Runtime.InteropServices.Marshalling.NativeMarshallingAttribute>();
var toNative = attr.NativeType.GetMethod("ToNative", BindingFlags.Static | BindingFlags.NonPublic);
value = toNative.Invoke(null, new[] { value });
return new IntPtr(Unsafe.AsPointer(ref Unsafe.Unbox<T>(value)));
ToNativeDelegate<T, TInternal> toNative = Unsafe.As<ToNativeDelegate<T, TInternal>>(converter);
return PinValue<TInternal>(toNative(Unsafe.Unbox<T>(value)));
}
}

View File

@@ -135,6 +135,52 @@ void Screen::SetCursorLock(CursorLockMode mode)
CursorLock = mode;
}
GameWindowMode Screen::GetGameWindowMode()
{
GameWindowMode result = GameWindowMode::Windowed;
#if !USE_EDITOR
auto win = Engine::MainWindow;
if (win)
{
if (GetIsFullscreen() || win->IsFullscreen())
result = GameWindowMode::Fullscreen;
else if (win->GetSettings().HasBorder)
result = GameWindowMode::Windowed;
else if (win->GetClientPosition().IsZero() && win->GetSize() == Platform::GetDesktopSize())
result = GameWindowMode::FullscreenBorderless;
else
result = GameWindowMode::Borderless;
}
#endif
return result;
}
void Screen::SetGameWindowMode(GameWindowMode windowMode)
{
#if !USE_EDITOR
auto win = Engine::MainWindow;
if (!win)
return;
switch (windowMode)
{
case GameWindowMode::Windowed:
if (GetIsFullscreen())
SetIsFullscreen(false);
win->SetBorderless(false, false);
break;
case GameWindowMode::Fullscreen:
SetIsFullscreen(true);
break;
case GameWindowMode::Borderless:
win->SetBorderless(true, false);
break;
case GameWindowMode::FullscreenBorderless:
win->SetBorderless(true, true);
break;
}
#endif
}
void ScreenService::Update()
{
#if USE_EDITOR

View File

@@ -2,6 +2,7 @@
#pragma once
#include "Engine/Core/Config/PlatformSettingsBase.h"
#include "Engine/Scripting/ScriptingType.h"
#include "Engine/Input/Enums.h"
#include "Engine/Core/Math/Vector2.h"
@@ -80,4 +81,19 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Screen);
/// </summary>
/// <param name="mode">The mode.</param>
API_PROPERTY() static void SetCursorLock(CursorLockMode mode);
/// <summary>
/// Gets the game window mode.
/// </summary>
/// <returns>The current window mode.</returns>
API_PROPERTY() static GameWindowMode GetGameWindowMode();
/// <summary>
/// Sets the game window mode.
/// </summary>
/// <remarks>
/// A fullscreen mode switch may not happen immediately. It will be performed before next frame rendering. Will not work in editor.
/// </remarks>
/// <param name="windowMode">The window mode.</param>
API_PROPERTY() static void SetGameWindowMode(GameWindowMode windowMode);
};

View File

@@ -333,6 +333,8 @@ void Keyboard::OnCharInput(Char c, Window* target)
void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
{
if (key >= KeyboardKeys::MAX)
return;
Event& e = _queue.AddOne();
e.Type = EventType::KeyUp;
e.Target = target;
@@ -341,6 +343,8 @@ void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
void Keyboard::OnKeyDown(KeyboardKeys key, Window* target)
{
if (key >= KeyboardKeys::MAX)
return;
Event& e = _queue.AddOne();
e.Type = EventType::KeyDown;
e.Target = target;

View File

@@ -675,20 +675,12 @@ bool Prefab::ApplyAll(Actor* targetActor)
}
}
// Setup default instances
for (int32 i = 0; i < allPrefabs.Count(); i++)
// Setup default instances (skip invalid prefabs)
for (int32 i = allPrefabs.Count() - 1; i >= 0; i--)
{
Prefab* prefab = allPrefabs[i];
if (prefab->WaitForLoaded())
{
LOG(Warning, "Waiting for nesting prefab asset load failed.");
return true;
}
if (prefab->GetDefaultInstance() == nullptr)
{
LOG(Warning, "Failed to create default prefab instance for the nested prefab asset.");
return true;
}
if (prefab->WaitForLoaded() || prefab->GetDefaultInstance() == nullptr)
allPrefabs.RemoveAt(i);
}
}

View File

@@ -34,10 +34,10 @@ void NavMeshBoundsVolume::Deserialize(DeserializeStream& stream, ISerializeModif
void NavMeshBoundsVolume::OnEnable()
{
GetScene()->Navigation.Volumes.Add(this);
// Base
Actor::OnEnable();
GetScene()->Navigation.Volumes.Add(this);
}
void NavMeshBoundsVolume::OnDisable()

View File

@@ -12,6 +12,7 @@ enum class NetworkMessageIDs : uint8
ObjectReplicate,
ObjectReplicatePart,
ObjectSpawn,
ObjectSpawnPart,
ObjectDespawn,
ObjectRole,
ObjectRpc,
@@ -30,6 +31,7 @@ public:
static void OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectReplicatePart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectSpawnPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectRole(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageObjectRpc(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);

View File

@@ -15,7 +15,7 @@
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Scripting/Scripting.h"
#define NETWORK_PROTOCOL_VERSION 2
#define NETWORK_PROTOCOL_VERSION 3
float NetworkManager::NetworkFPS = 60.0f;
NetworkPeer* NetworkManager::Peer = nullptr;
@@ -131,6 +131,7 @@ namespace
NetworkInternal::OnNetworkMessageObjectReplicate,
NetworkInternal::OnNetworkMessageObjectReplicatePart,
NetworkInternal::OnNetworkMessageObjectSpawn,
NetworkInternal::OnNetworkMessageObjectSpawnPart,
NetworkInternal::OnNetworkMessageObjectDespawn,
NetworkInternal::OnNetworkMessageObjectRole,
NetworkInternal::OnNetworkMessageObjectRpc,

View File

@@ -66,8 +66,17 @@ PACK_STRUCT(struct NetworkMessageObjectSpawn
{
NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn;
uint32 OwnerClientId;
uint32 OwnerSpawnId; // Unique for peer who spawned it and matches OwnerSpawnId inside following part messages
Guid PrefabId;
uint16 ItemsCount;
uint16 ItemsCount; // Total items count
uint8 UseParts : 1; // True if spawn message is header-only and all items come in the separate parts
});
PACK_STRUCT(struct NetworkMessageObjectSpawnPart
{
NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawnPart;
uint32 OwnerClientId;
uint32 OwnerSpawnId;
});
PACK_STRUCT(struct NetworkMessageObjectSpawnItem
@@ -173,6 +182,12 @@ struct SpawnItem
NetworkObjectRole Role;
};
struct SpawnItemParts
{
NetworkMessageObjectSpawn MsgData;
Array<NetworkMessageObjectSpawnItem> Items;
};
struct SpawnGroup
{
Array<SpawnItem*, InlinedAllocation<8>> Items;
@@ -198,6 +213,7 @@ namespace
CriticalSection ObjectsLock;
HashSet<NetworkReplicatedObject> Objects;
Array<ReplicateItem> ReplicationParts;
Array<SpawnItemParts> SpawnParts;
Array<SpawnItem> SpawnQueue;
Array<DespawnItem> DespawnQueue;
Array<RpcItem> RpcQueue;
@@ -213,6 +229,7 @@ namespace
Dictionary<StringAnsiView, StringAnsi*> CSharpCachedNames;
#endif
Array<Guid> DespawnedObjects;
uint32 SpawnId = 0;
}
class NetworkReplicationService : public EngineService
@@ -258,7 +275,7 @@ NetworkReplicatedObject* ResolveObject(Guid objectId)
return it != Objects.End() ? &it->Item : nullptr;
}
NetworkReplicatedObject* ResolveObject(Guid objectId, Guid parentId, char objectTypeName[128])
NetworkReplicatedObject* ResolveObject(Guid objectId, Guid parentId, const char objectTypeName[128])
{
// Lookup object
NetworkReplicatedObject* obj = ResolveObject(objectId);
@@ -398,8 +415,33 @@ FORCE_INLINE void GetNetworkName(char buffer[128], const StringAnsiView& name)
buffer[name.Length()] = 0;
}
void SetupObjectSpawnMessageItem(SpawnItem* e, NetworkMessage& msg)
{
ScriptingObject* obj = e->Object.Get();
auto it = Objects.Find(obj->GetID());
const auto& item = it->Item;
// Add object into spawn message
NetworkMessageObjectSpawnItem msgDataItem;
msgDataItem.ObjectId = item.ObjectId;
msgDataItem.ParentId = item.ParentId;
if (NetworkManager::IsClient())
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(msgDataItem.ObjectId, &msgDataItem.ObjectId);
IdsRemappingTable.KeyOf(msgDataItem.ParentId, &msgDataItem.ParentId);
}
msgDataItem.PrefabObjectID = Guid::Empty;
auto* objScene = ScriptingObject::Cast<SceneObject>(obj);
if (objScene && objScene->HasPrefabLink())
msgDataItem.PrefabObjectID = objScene->GetPrefabObjectID();
GetNetworkName(msgDataItem.ObjectTypeName, obj->GetType().Fullname);
msg.WriteStructure(msgDataItem);
}
void SendObjectSpawnMessage(const SpawnGroup& group, const Array<NetworkClient*>& clients)
{
PROFILE_CPU();
const bool isClient = NetworkManager::IsClient();
auto* peer = NetworkManager::Peer;
NetworkMessage msg = peer->BeginSendMessage();
@@ -415,37 +457,56 @@ void SendObjectSpawnMessage(const SpawnGroup& group, const Array<NetworkClient*>
// Setup clients that should receive this spawn message
auto it = Objects.Find(obj->GetID());
auto& item = it->Item;
const auto& item = it->Item;
BuildCachedTargets(clients, item.TargetClientIds);
}
msg.WriteStructure(msgData);
for (SpawnItem* e : group.Items)
{
ScriptingObject* obj = e->Object.Get();
auto it = Objects.Find(obj->GetID());
auto& item = it->Item;
// Add object into spawn message
NetworkMessageObjectSpawnItem msgDataItem;
msgDataItem.ObjectId = item.ObjectId;
msgDataItem.ParentId = item.ParentId;
// Network Peer has fixed size of messages so split spawn message into parts if there are too many objects to fit at once
msgData.OwnerSpawnId = ++SpawnId;
msgData.UseParts = msg.BufferSize - msg.Position < group.Items.Count() * sizeof(NetworkMessageObjectSpawnItem);
msg.WriteStructure(msgData);
if (msgData.UseParts)
{
if (isClient)
peer->EndSendMessage(NetworkChannelType::Reliable, msg);
else
peer->EndSendMessage(NetworkChannelType::Reliable, msg, CachedTargets);
// Send spawn items in separate parts
NetworkMessageObjectSpawnPart msgDataPart;
msgDataPart.OwnerClientId = msgData.OwnerClientId;
msgDataPart.OwnerSpawnId = msgData.OwnerSpawnId;
uint16 itemIndex = 0;
constexpr uint32 spawnItemMaxSize = sizeof(uint16) + sizeof(NetworkMessageObjectSpawnItem); // Index + Data
while (itemIndex < msgData.ItemsCount)
{
// Remap local client object ids into server ids
IdsRemappingTable.KeyOf(msgDataItem.ObjectId, &msgDataItem.ObjectId);
IdsRemappingTable.KeyOf(msgDataItem.ParentId, &msgDataItem.ParentId);
msg = peer->BeginSendMessage();
msg.WriteStructure(msgDataPart);
// Write as many items as possible into this message
while (msg.Position + spawnItemMaxSize <= msg.BufferSize && itemIndex < msgData.ItemsCount)
{
msg.WriteUInt16(itemIndex);
SetupObjectSpawnMessageItem(group.Items[itemIndex], msg);
itemIndex++;
}
if (isClient)
peer->EndSendMessage(NetworkChannelType::Reliable, msg);
else
peer->EndSendMessage(NetworkChannelType::Reliable, msg, CachedTargets);
}
msgDataItem.PrefabObjectID = Guid::Empty;
auto* objScene = ScriptingObject::Cast<SceneObject>(obj);
if (objScene && objScene->HasPrefabLink())
msgDataItem.PrefabObjectID = objScene->GetPrefabObjectID();
GetNetworkName(msgDataItem.ObjectTypeName, obj->GetType().Fullname);
msg.WriteStructure(msgDataItem);
}
if (isClient)
peer->EndSendMessage(NetworkChannelType::Reliable, msg);
else
peer->EndSendMessage(NetworkChannelType::Reliable, msg, CachedTargets);
{
// Send all spawn items within the spawn message
for (SpawnItem* e : group.Items)
SetupObjectSpawnMessageItem(e, msg);
if (isClient)
peer->EndSendMessage(NetworkChannelType::Reliable, msg);
else
peer->EndSendMessage(NetworkChannelType::Reliable, msg, CachedTargets);
}
}
void SendObjectRoleMessage(const NetworkReplicatedObject& item, const NetworkClient* excludedClient = nullptr)
@@ -655,6 +716,235 @@ void InvokeObjectReplication(NetworkReplicatedObject& item, uint32 ownerFrame, b
DirtyObjectImpl(item, obj);
}
void InvokeObjectSpawn(const NetworkMessageObjectSpawn& msgData, const NetworkMessageObjectSpawnItem* msgDataItems)
{
ScopeLock lock(ObjectsLock);
// Check if that object has been already spawned
auto& rootItem = msgDataItems[0];
NetworkReplicatedObject* root = ResolveObject(rootItem.ObjectId, rootItem.ParentId, rootItem.ObjectTypeName);
if (root)
{
// Object already exists locally so just synchronize the ownership (and mark as spawned)
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
NetworkReplicatedObject* e = ResolveObject(msgDataItem.ObjectId, msgDataItem.ParentId, msgDataItem.ObjectTypeName);
auto& item = *e;
item.Spawned = true;
if (NetworkManager::IsClient())
{
// Server always knows the best so update ownership of the existing object
item.OwnerClientId = msgData.OwnerClientId;
if (item.Role == NetworkObjectRole::OwnedAuthoritative)
{
if (Hierarchy)
Hierarchy->AddObject(item.Object);
item.Role = NetworkObjectRole::Replicated;
}
}
else if (item.OwnerClientId != msgData.OwnerClientId)
{
// Other client spawned object with a different owner
// TODO: send reply message to inform about proper object ownership that client
}
}
return;
}
// Recreate object locally (spawn only root)
Actor* prefabInstance = nullptr;
Array<ScriptingObject*> objects;
if (msgData.PrefabId.IsValid())
{
const NetworkReplicatedObject* parent = ResolveObject(rootItem.ParentId);
Actor* parentActor = parent && parent->Object && parent->Object->Is<Actor>() ? parent->Object.As<Actor>() : nullptr;
if (parentActor && parentActor->GetPrefabID() == msgData.PrefabId)
{
// Reuse parent object as prefab instance
prefabInstance = parentActor;
}
else if ((parentActor = Scripting::TryFindObject<Actor>(rootItem.ParentId)))
{
// Try to find that spawned prefab (eg. prefab with networked script was spawned before so now we need to link it)
for (Actor* child : parentActor->Children)
{
if (child->GetPrefabID() == msgData.PrefabId)
{
if (Objects.Contains(child->GetID()))
{
ScriptingObject* obj = FindPrefabObject(child, rootItem.PrefabObjectID);
if (Objects.Contains(obj->GetID()))
{
// Other instance with already spawned network object
obj = nullptr;
}
else
{
// Reuse already spawned object within a parent
prefabInstance = child;
break;
}
}
}
}
}
if (!prefabInstance)
{
// Spawn prefab
auto prefab = (Prefab*)LoadAsset(msgData.PrefabId, Prefab::TypeInitializer);
if (!prefab)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find prefab {}", msgData.PrefabId.ToString());
return;
}
prefabInstance = PrefabManager::SpawnPrefab(prefab, nullptr, nullptr);
if (!prefabInstance)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", msgData.PrefabId.ToString());
return;
}
}
// Resolve objects from prefab instance
objects.Resize(msgData.ItemsCount);
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = FindPrefabObject(prefabInstance, msgDataItem.PrefabObjectID);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} in prefab {}", msgDataItem.PrefabObjectID.ToString(), msgData.PrefabId.ToString());
Delete(prefabInstance);
return;
}
objects[i] = obj;
}
}
else if (msgData.ItemsCount == 1)
{
// Spawn object
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(rootItem.ObjectTypeName);
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(rootItem.ObjectTypeName));
return;
}
objects.Add(obj);
}
else
{
// Spawn objects
objects.Resize(msgData.ItemsCount);
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(msgDataItem.ObjectTypeName);
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(msgDataItem.ObjectTypeName));
for (ScriptingObject* e : objects)
Delete(e);
return;
}
objects[i] = obj;
if (i != 0)
{
// Link hierarchy of spawned objects before calling any networking code for them
if (auto sceneObject = ScriptingObject::Cast<SceneObject>(obj))
{
Actor* parent = nullptr;
for (int32 j = 0; j < i; j++)
{
if (msgDataItems[j].ObjectId == msgDataItem.ParentId)
{
parent = ScriptingObject::Cast<Actor>(objects[j]);
break;
}
}
if (parent)
sceneObject->SetParent(parent);
}
}
}
}
// Add all newly spawned objects
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = objects[i];
if (!obj->IsRegistered())
obj->RegisterObject();
const NetworkReplicatedObject* parent = ResolveObject(msgDataItem.ParentId);
// Add object to the list
NetworkReplicatedObject item;
item.Object = obj;
item.AsNetworkObject = ScriptingObject::ToInterface<INetworkObject>(obj);
item.ObjectId = obj->GetID();
item.ParentId = parent ? parent->ObjectId : Guid::Empty;
item.OwnerClientId = msgData.OwnerClientId;
item.Role = NetworkObjectRole::Replicated;
if (item.OwnerClientId == NetworkManager::LocalClientId)
{
// Upgrade ownership automatically (eg. server spawned object that local client should own)
item.Role = NetworkObjectRole::OwnedAuthoritative;
}
item.Spawned = true;
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Add new object {}:{}, parent {}:{}", item.ToString(), obj->GetType().ToString(), item.ParentId.ToString(), parent ? parent->Object->GetType().ToString() : String::Empty);
Objects.Add(MoveTemp(item));
if (Hierarchy && item.Role == NetworkObjectRole::OwnedAuthoritative)
Hierarchy->AddObject(obj);
// Boost future lookups by using indirection
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", msgDataItem.ObjectId, item.ToString(), obj->GetType().ToString());
IdsRemappingTable.Add(msgDataItem.ObjectId, item.ObjectId);
}
// Spawn all newly spawned objects (ensure to have valid ownership hierarchy set before spawning object)
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = objects[i];
auto it = Objects.Find(obj->GetID());
auto& item = it->Item;
const NetworkReplicatedObject* parent = ResolveObject(msgDataItem.ParentId);
// Automatic parenting for scene objects
auto sceneObject = ScriptingObject::Cast<SceneObject>(obj);
if (sceneObject)
{
if (parent && parent->Object.Get() && parent->Object->Is<Actor>())
sceneObject->SetParent(parent->Object.As<Actor>());
else if (auto* parentActor = Scripting::TryFindObject<Actor>(msgDataItem.ParentId))
sceneObject->SetParent(parentActor);
else if (msgDataItem.ParentId.IsValid())
{
#if USE_NETWORK_REPLICATOR_LOG
// Ignore case when parent object in a message was a scene (eg. that is already unloaded on a client)
AssetInfo assetInfo;
if (!Content::GetAssetInfo(msgDataItem.ParentId, assetInfo) || assetInfo.TypeName != TEXT("FlaxEngine.SceneAsset"))
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} as parent to spawned object", msgDataItem.ParentId.ToString());
}
#endif
}
}
else if (!parent && msgDataItem.ParentId.IsValid())
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} as parent to spawned object", msgDataItem.ParentId.ToString());
}
if (item.AsNetworkObject)
item.AsNetworkObject->OnNetworkSpawn();
}
// TODO: if we're server then spawn this object further on other clients (use TargetClientIds for that object - eg. object spawned by client on client for certain set of other clients only)
}
NetworkRpcParams::NetworkRpcParams(const NetworkStream* stream)
: SenderId(stream->SenderId)
{
@@ -941,6 +1231,13 @@ bool NetworkReplicator::HasObject(const ScriptingObject* obj)
return false;
}
ScriptingObject* NetworkReplicator::ResolveForeignObject(Guid objectId)
{
if (const auto& object = ResolveObject(objectId))
return object->Object.Get();
return nullptr;
}
uint32 NetworkReplicator::GetObjectOwnerClientId(const ScriptingObject* obj)
{
uint32 id = NetworkManager::ServerClientId;
@@ -1127,13 +1424,6 @@ bool NetworkReplicator::EndInvokeRPC(ScriptingObject* obj, const ScriptingTypeHa
rpc.Info = *info;
rpc.ArgsData.Copy(Span<byte>(argsStream->GetBuffer(), argsStream->GetPosition()));
rpc.Targets.Copy(targetIds);
#if USE_EDITOR || !BUILD_RELEASE
auto it = Objects.Find(obj->GetID());
if (it == Objects.End())
{
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", type.ToString(), String(name), obj->GetID());
}
#endif
ObjectsLock.Unlock();
// Check if skip local execution (eg. server rpc called from client or client rpc with specific targets)
@@ -1388,7 +1678,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
auto& e = ReplicationParts[i];
if (e.PartsLeft > 0)
{
// TODO: remove replication items after some TTL to prevent memory leaks
// TODO: remove replication items after some TTL to reduce memory usage
continue;
}
ScriptingObject* obj = e.Object.Get();
@@ -1408,13 +1698,15 @@ void NetworkInternal::NetworkReplicatorUpdate()
}
}
// TODO: remove items from SpawnParts after some TTL to reduce memory usage
// Replicate all owned networked objects with other clients or server
if (!CachedReplicationResult)
CachedReplicationResult = New<NetworkReplicationHierarchyUpdateResult>();
CachedReplicationResult->Init();
if (!isClient && NetworkManager::Clients.IsEmpty())
if ((!isClient && NetworkManager::Clients.IsEmpty()) || NetworkManager::NetworkFPS < -ZeroTolerance)
{
// No need to update replication when nobody's around
// No need to update replication when nobody's around or when replication is disabled
}
else if (Hierarchy)
{
@@ -1554,7 +1846,13 @@ void NetworkInternal::NetworkReplicatorUpdate()
continue;
auto it = Objects.Find(obj->GetID());
if (it == Objects.End())
{
#if USE_EDITOR || !BUILD_RELEASE
if (!DespawnedObjects.Contains(obj->GetID()))
LOG(Error, "Cannot invoke RPC method '{0}.{1}' on object '{2}' that is not registered in networking (use 'NetworkReplicator.AddObject').", e.Name.First.ToString(), String(e.Name.Second), obj->GetID());
#endif
continue;
}
auto& item = it->Item;
// Send RPC message
@@ -1649,234 +1947,60 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
PROFILE_CPU();
NetworkMessageObjectSpawn msgData;
event.Message.ReadStructure(msgData);
auto* msgDataItems = (NetworkMessageObjectSpawnItem*)event.Message.SkipBytes(msgData.ItemsCount * sizeof(NetworkMessageObjectSpawnItem));
if (msgData.ItemsCount == 0)
return;
ScopeLock lock(ObjectsLock);
// Check if that object has been already spawned
auto& rootItem = msgDataItems[0];
NetworkReplicatedObject* root = ResolveObject(rootItem.ObjectId, rootItem.ParentId, rootItem.ObjectTypeName);
if (root)
if (msgData.UseParts)
{
// Object already exists locally so just synchronize the ownership (and mark as spawned)
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
NetworkReplicatedObject* e = ResolveObject(msgDataItem.ObjectId, msgDataItem.ParentId, msgDataItem.ObjectTypeName);
auto& item = *e;
item.Spawned = true;
if (NetworkManager::IsClient())
{
// Server always knows the best so update ownership of the existing object
item.OwnerClientId = msgData.OwnerClientId;
if (item.Role == NetworkObjectRole::OwnedAuthoritative)
{
if (Hierarchy)
Hierarchy->AddObject(item.Object);
item.Role = NetworkObjectRole::Replicated;
}
}
else if (item.OwnerClientId != msgData.OwnerClientId)
{
// Other client spawned object with a different owner
// TODO: send reply message to inform about proper object ownership that client
}
}
return;
}
// Recreate object locally (spawn only root)
Actor* prefabInstance = nullptr;
Array<ScriptingObject*> objects;
if (msgData.PrefabId.IsValid())
{
const NetworkReplicatedObject* parent = ResolveObject(rootItem.ParentId);
Actor* parentActor = parent && parent->Object && parent->Object->Is<Actor>() ? parent->Object.As<Actor>() : nullptr;
if (parentActor && parentActor->GetPrefabID() == msgData.PrefabId)
{
// Reuse parent object as prefab instance
prefabInstance = parentActor;
}
else if ((parentActor = Scripting::TryFindObject<Actor>(rootItem.ParentId)))
{
// Try to find that spawned prefab (eg. prefab with networked script was spawned before so now we need to link it)
for (Actor* child : parentActor->Children)
{
if (child->GetPrefabID() == msgData.PrefabId)
{
if (Objects.Contains(child->GetID()))
{
ScriptingObject* obj = FindPrefabObject(child, rootItem.PrefabObjectID);
if (Objects.Contains(obj->GetID()))
{
// Other instance with already spawned network object
obj = nullptr;
}
else
{
// Reuse already spawned object within a parent
prefabInstance = child;
break;
}
}
}
}
}
if (!prefabInstance)
{
// Spawn prefab
auto prefab = (Prefab*)LoadAsset(msgData.PrefabId, Prefab::TypeInitializer);
if (!prefab)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find prefab {}", msgData.PrefabId.ToString());
return;
}
prefabInstance = PrefabManager::SpawnPrefab(prefab, nullptr, nullptr);
if (!prefabInstance)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", msgData.PrefabId.ToString());
return;
}
}
// Resolve objects from prefab instance
objects.Resize(msgData.ItemsCount);
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = FindPrefabObject(prefabInstance, msgDataItem.PrefabObjectID);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} in prefab {}", msgDataItem.PrefabObjectID.ToString(), msgData.PrefabId.ToString());
Delete(prefabInstance);
return;
}
objects[i] = obj;
}
}
else if (msgData.ItemsCount == 1)
{
// Spawn object
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(rootItem.ObjectTypeName);
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(rootItem.ObjectTypeName));
return;
}
objects.Add(obj);
// Allocate spawn message parts collecting
auto& parts = SpawnParts.AddOne();
parts.MsgData = msgData;
parts.Items.Resize(msgData.ItemsCount);
for (auto& item : parts.Items)
item.ObjectId = Guid::Empty; // Mark as not yet received
}
else
{
// Spawn objects
objects.Resize(msgData.ItemsCount);
for (int32 i = 0; i < msgData.ItemsCount; i++)
{
auto& msgDataItem = msgDataItems[i];
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(msgDataItem.ObjectTypeName);
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
if (!obj)
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(msgDataItem.ObjectTypeName));
for (ScriptingObject* e : objects)
Delete(e);
return;
}
objects[i] = obj;
if (i != 0)
{
// Link hierarchy of spawned objects before calling any networking code for them
if (auto sceneObject = ScriptingObject::Cast<SceneObject>(obj))
{
Actor* parent = nullptr;
for (int32 j = 0; j < i; j++)
{
if (msgDataItems[j].ObjectId == msgDataItem.ParentId)
{
parent = ScriptingObject::Cast<Actor>(objects[j]);
break;
}
}
if (parent)
sceneObject->SetParent(parent);
}
}
}
const auto* msgDataItems = (NetworkMessageObjectSpawnItem*)event.Message.SkipBytes(msgData.ItemsCount * sizeof(NetworkMessageObjectSpawnItem));
InvokeObjectSpawn(msgData, msgDataItems);
}
}
// Add all newly spawned objects
for (int32 i = 0; i < msgData.ItemsCount; i++)
void NetworkInternal::OnNetworkMessageObjectSpawnPart(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
{
PROFILE_CPU();
NetworkMessageObjectSpawnPart msgData;
event.Message.ReadStructure(msgData);
int32 spawnPartsIndex;
for (spawnPartsIndex = 0; spawnPartsIndex < SpawnParts.Count(); spawnPartsIndex++)
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = objects[i];
if (!obj->IsRegistered())
obj->RegisterObject();
const NetworkReplicatedObject* parent = ResolveObject(msgDataItem.ParentId);
// Add object to the list
NetworkReplicatedObject item;
item.Object = obj;
item.AsNetworkObject = ScriptingObject::ToInterface<INetworkObject>(obj);
item.ObjectId = obj->GetID();
item.ParentId = parent ? parent->ObjectId : Guid::Empty;
item.OwnerClientId = msgData.OwnerClientId;
item.Role = NetworkObjectRole::Replicated;
if (item.OwnerClientId == NetworkManager::LocalClientId)
{
// Upgrade ownership automatically (eg. server spawned object that local client should own)
item.Role = NetworkObjectRole::OwnedAuthoritative;
}
item.Spawned = true;
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Add new object {}:{}, parent {}:{}", item.ToString(), obj->GetType().ToString(), item.ParentId.ToString(), parent ? parent->Object->GetType().ToString() : String::Empty);
Objects.Add(MoveTemp(item));
if (Hierarchy && item.Role == NetworkObjectRole::OwnedAuthoritative)
Hierarchy->AddObject(obj);
// Boost future lookups by using indirection
NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", msgDataItem.ObjectId, item.ToString(), obj->GetType().ToString());
IdsRemappingTable.Add(msgDataItem.ObjectId, item.ObjectId);
// Find spawn parts container that matches this spawn message (unique pair of sender and id assigned by sender)
const auto& e = SpawnParts.Get()[spawnPartsIndex];
if (e.MsgData.OwnerClientId == msgData.OwnerClientId && e.MsgData.OwnerSpawnId == msgData.OwnerSpawnId)
break;
}
// Spawn all newly spawned objects (ensure to have valid ownership hierarchy set before spawning object)
for (int32 i = 0; i < msgData.ItemsCount; i++)
if (spawnPartsIndex >= SpawnParts.Count())
{
auto& msgDataItem = msgDataItems[i];
ScriptingObject* obj = objects[i];
auto it = Objects.Find(obj->GetID());
auto& item = it->Item;
const NetworkReplicatedObject* parent = ResolveObject(msgDataItem.ParentId);
// Invalid part or data, ignore it
return;
}
auto& spawnParts = SpawnParts.Get()[spawnPartsIndex];
// Automatic parenting for scene objects
auto sceneObject = ScriptingObject::Cast<SceneObject>(obj);
if (sceneObject)
{
if (parent && parent->Object.Get() && parent->Object->Is<Actor>())
sceneObject->SetParent(parent->Object.As<Actor>());
else if (auto* parentActor = Scripting::TryFindObject<Actor>(msgDataItem.ParentId))
sceneObject->SetParent(parentActor);
else if (msgDataItem.ParentId.IsValid())
{
#if USE_NETWORK_REPLICATOR_LOG
// Ignore case when parent object in a message was a scene (eg. that is already unloaded on a client)
AssetInfo assetInfo;
if (!Content::GetAssetInfo(msgDataItem.ParentId, assetInfo) || assetInfo.TypeName != TEXT("FlaxEngine.SceneAsset"))
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} as parent to spawned object", msgDataItem.ParentId.ToString());
}
#endif
}
}
else if (!parent && msgDataItem.ParentId.IsValid())
{
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} as parent to spawned object", msgDataItem.ParentId.ToString());
}
if (item.AsNetworkObject)
item.AsNetworkObject->OnNetworkSpawn();
// Read all items from this part
constexpr uint32 spawnItemMaxSize = sizeof(uint16) + sizeof(NetworkMessageObjectSpawnItem); // Index + Data
while (event.Message.Position + spawnItemMaxSize <= event.Message.BufferSize)
{
const uint16 itemIndex = event.Message.ReadUInt16();
event.Message.ReadStructure(spawnParts.Items[itemIndex]);
}
// TODO: if we're server then spawn this object further on other clients (use TargetClientIds for that object - eg. object spawned by client on client for certain set of other clients only)
// Invoke spawning if we've got all items
for (auto& e : spawnParts.Items)
{
if (!e.ObjectId.IsValid())
return;
}
InvokeObjectSpawn(spawnParts.MsgData, spawnParts.Items.Get());
SpawnParts.RemoveAt(spawnPartsIndex);
}
void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)

View File

@@ -116,6 +116,13 @@ public:
/// <param name="obj">The network object.</param>
/// <returns>True if object exists in networking, otherwise false.</returns>
API_FUNCTION() static bool HasObject(const ScriptingObject* obj);
/// <summary>
/// Resolves foreign Guid into a local ScriptingObject
/// </summary>
/// <param name="objectId">The Guid of a foreign object.</param>
/// <returns>Object if managed to resolve, otherwise null.</returns>
API_FUNCTION() static ScriptingObject* ResolveForeignObject(Guid objectId);
/// <summary>
/// Gets the Client Id of the network object owner.

View File

@@ -8,7 +8,8 @@
#include "Engine/Particles/Types.h"
#include "Engine/Particles/ParticlesSimulation.h"
#include "Engine/Particles/ParticlesData.h"
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Types/BaseTypes.h"
class ParticleEffect;

View File

@@ -40,6 +40,31 @@ const Array<WheeledVehicle::Wheel>& WheeledVehicle::GetWheels() const
void WheeledVehicle::SetWheels(const Array<Wheel>& value)
{
#if WITH_VEHICLE
// Don't recreate whole vehicle when some wheel properties are only changed (eg. suspension)
if (_actor && _vehicle && _wheels.Count() == value.Count() && _wheelsData.Count() == value.Count())
{
bool softUpdate = true;
for (int32 wheelIndex = 0; wheelIndex < value.Count(); wheelIndex++)
{
auto& oldWheel = _wheels.Get()[wheelIndex];
auto& newWheel = value.Get()[wheelIndex];
if (oldWheel.Type != newWheel.Type ||
Math::NotNearEqual(oldWheel.SuspensionForceOffset, newWheel.SuspensionForceOffset) ||
oldWheel.Collider != newWheel.Collider)
{
softUpdate = false;
break;
}
}
if (softUpdate)
{
_wheels = value;
PhysicsBackend::UpdateVehicleWheels(this);
return;
}
}
#endif
_wheels = value;
Setup();
}
@@ -51,6 +76,10 @@ WheeledVehicle::EngineSettings WheeledVehicle::GetEngine() const
void WheeledVehicle::SetEngine(const EngineSettings& value)
{
#if WITH_VEHICLE
if (_vehicle)
PhysicsBackend::SetVehicleEngine(_vehicle, &value);
#endif
_engine = value;
}
@@ -61,6 +90,10 @@ WheeledVehicle::DifferentialSettings WheeledVehicle::GetDifferential() const
void WheeledVehicle::SetDifferential(const DifferentialSettings& value)
{
#if WITH_VEHICLE
if (_vehicle)
PhysicsBackend::SetVehicleDifferential(_vehicle, &value);
#endif
_differential = value;
}

View File

@@ -29,6 +29,7 @@
#include <ThirdParty/PhysX/extensions/PxFixedJoint.h>
#include <ThirdParty/PhysX/extensions/PxSphericalJoint.h>
#if WITH_VEHICLE
#include "Engine/Core/Collections/Sorting.h"
#include "Engine/Physics/Actors/WheeledVehicle.h"
#include <ThirdParty/PhysX/vehicle/PxVehicleSDK.h>
#include <ThirdParty/PhysX/vehicle/PxVehicleUpdate.h>
@@ -1001,7 +1002,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
int32 wheelsCount = 0;
for (auto wheelVehicle : scenePhysX->WheelVehicles)
{
if (!wheelVehicle->IsActiveInHierarchy())
if (!wheelVehicle->IsActiveInHierarchy() || !wheelVehicle->GetEnableSimulation())
continue;
auto drive = (PxVehicleWheels*)wheelVehicle->_vehicle;
ASSERT(drive);
@@ -1216,7 +1217,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
for (int32 i = 0, ii = 0; i < scenePhysX->WheelVehicles.Count(); i++)
{
auto wheelVehicle = scenePhysX->WheelVehicles[i];
if (!wheelVehicle->IsActiveInHierarchy())
if (!wheelVehicle->IsActiveInHierarchy() || !wheelVehicle->GetEnableSimulation())
continue;
auto drive = (PxVehicleWheels*)scenePhysX->WheelVehicles[ii]->_vehicle;
auto& perVehicle = WheelVehiclesResultsPerVehicle[ii];
@@ -1237,7 +1238,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
for (int32 i = 0, ii = 0; i < scenePhysX->WheelVehicles.Count(); i++)
{
auto wheelVehicle = scenePhysX->WheelVehicles[i];
if (!wheelVehicle->IsActiveInHierarchy())
if (!wheelVehicle->IsActiveInHierarchy() || !wheelVehicle->GetEnableSimulation())
continue;
auto drive = WheelVehiclesCache[ii];
auto& perVehicle = WheelVehiclesResultsPerVehicle[ii];
@@ -2630,8 +2631,20 @@ int32 PhysicsBackend::MoveController(void* controller, void* shape, const Vector
#if WITH_VEHICLE
bool SortWheels(WheeledVehicle::Wheel const& a, WheeledVehicle::Wheel const& b)
{
return (int32)a.Type < (int32)b.Type;
}
void* PhysicsBackend::CreateVehicle(WheeledVehicle* actor)
{
// TODO: handle PxVehicleDrive4WWheelOrder internally rather than sorting wheels directly on the vehicle
if (actor->_driveType == WheeledVehicle::DriveTypes::Drive4W)
{
// Drive4W requires wheels to match order from PxVehicleDrive4WWheelOrder enum
Sorting::QuickSort(actor->_wheels.Get(), actor->_wheels.Count(), SortWheels);
}
// Get wheels
Array<WheeledVehicle::Wheel*, FixedAllocation<PX_MAX_NB_WHEELS>> wheels;
for (auto& wheel : actor->_wheels)
@@ -2676,10 +2689,7 @@ void* PhysicsBackend::CreateVehicle(WheeledVehicle* actor)
// Initialize wheels simulation data
PxVec3 offsets[PX_MAX_NB_WHEELS];
for (int32 i = 0; i < wheels.Count(); i++)
{
auto& wheel = *wheels[i];
offsets[i] = C2P(wheel.Collider->GetLocalPosition());
}
offsets[i] = C2P(wheels[i]->Collider->GetLocalPosition());
PxF32 sprungMasses[PX_MAX_NB_WHEELS];
const float mass = actorPhysX->getMass();
// TODO: get gravityDirection from scenePhysX->Scene->getGravity()
@@ -2923,12 +2933,163 @@ void PhysicsBackend::DestroyVehicle(void* vehicle, int32 driveType)
}
}
void PhysicsBackend::UpdateVehicleWheels(WheeledVehicle* actor)
{
auto drive = (PxVehicleWheels*)actor->_vehicle;
PxVehicleWheelsSimData* wheelsSimData = &drive->mWheelsSimData;
for (uint32 i = 0; i < wheelsSimData->getNbWheels(); i++)
{
auto& wheel = actor->_wheels[i];
// Update suspension data
PxVehicleSuspensionData suspensionData = wheelsSimData->getSuspensionData(i);
const float suspensionFrequency = 7.0f;
suspensionData.mMaxCompression = wheel.SuspensionMaxRaise;
suspensionData.mMaxDroop = wheel.SuspensionMaxDrop;
suspensionData.mSpringStrength = Math::Square(suspensionFrequency) * suspensionData.mSprungMass;
suspensionData.mSpringDamperRate = wheel.SuspensionDampingRate * 2.0f * Math::Sqrt(suspensionData.mSpringStrength * suspensionData.mSprungMass);
wheelsSimData->setSuspensionData(i, suspensionData);
// Update tire data
PxVehicleTireData tire;
int32 tireIndex = WheelTireTypes.Find(wheel.TireFrictionScale);
if (tireIndex == -1)
{
// New tire type
tireIndex = WheelTireTypes.Count();
WheelTireTypes.Add(wheel.TireFrictionScale);
WheelTireFrictionsDirty = true;
}
tire.mType = tireIndex;
tire.mLatStiffX = wheel.TireLateralMax;
tire.mLatStiffY = wheel.TireLateralStiffness;
tire.mLongitudinalStiffnessPerUnitGravity = wheel.TireLongitudinalStiffness;
wheelsSimData->setTireData(i, tire);
// Update wheel data
PxVehicleWheelData wheelData;
wheelData.mMass = wheel.Mass;
wheelData.mRadius = wheel.Radius;
wheelData.mWidth = wheel.Width;
wheelData.mMOI = 0.5f * wheelData.mMass * Math::Square(wheelData.mRadius);
wheelData.mDampingRate = M2ToCm2(wheel.DampingRate);
wheelData.mMaxSteer = wheel.MaxSteerAngle * DegreesToRadians;
wheelData.mMaxBrakeTorque = M2ToCm2(wheel.MaxBrakeTorque);
wheelData.mMaxHandBrakeTorque = M2ToCm2(wheel.MaxHandBrakeTorque);
wheelsSimData->setWheelData(i, wheelData);
}
}
void PhysicsBackend::SetVehicleEngine(void* vehicle, const void* value)
{
auto drive = (PxVehicleDrive*)vehicle;
auto& engine = *(const WheeledVehicle::EngineSettings*)value;
switch (drive->getVehicleType())
{
case PxVehicleTypes::eDRIVE4W:
{
auto drive4W = (PxVehicleDrive4W*)drive;
PxVehicleDriveSimData4W& driveSimData = drive4W->mDriveSimData;
PxVehicleEngineData engineData;
engineData.mMOI = M2ToCm2(engine.MOI);
engineData.mPeakTorque = M2ToCm2(engine.MaxTorque);
engineData.mMaxOmega = RpmToRadPerS(engine.MaxRotationSpeed);
engineData.mDampingRateFullThrottle = M2ToCm2(0.15f);
engineData.mDampingRateZeroThrottleClutchEngaged = M2ToCm2(2.0f);
engineData.mDampingRateZeroThrottleClutchDisengaged = M2ToCm2(0.35f);
driveSimData.setEngineData(engineData);
break;
}
case PxVehicleTypes::eDRIVENW:
{
auto drive4W = (PxVehicleDriveNW*)drive;
PxVehicleDriveSimDataNW& driveSimData = drive4W->mDriveSimData;
PxVehicleEngineData engineData;
engineData.mMOI = M2ToCm2(engine.MOI);
engineData.mPeakTorque = M2ToCm2(engine.MaxTorque);
engineData.mMaxOmega = RpmToRadPerS(engine.MaxRotationSpeed);
engineData.mDampingRateFullThrottle = M2ToCm2(0.15f);
engineData.mDampingRateZeroThrottleClutchEngaged = M2ToCm2(2.0f);
engineData.mDampingRateZeroThrottleClutchDisengaged = M2ToCm2(0.35f);
driveSimData.setEngineData(engineData);
break;
}
}
}
void PhysicsBackend::SetVehicleDifferential(void* vehicle, const void* value)
{
auto drive = (PxVehicleDrive*)vehicle;
auto& differential = *(const WheeledVehicle::DifferentialSettings*)value;
switch (drive->getVehicleType())
{
case PxVehicleTypes::eDRIVE4W:
{
auto drive4W = (PxVehicleDrive4W*)drive;
PxVehicleDriveSimData4W& driveSimData = drive4W->mDriveSimData;
PxVehicleDifferential4WData differential4WData;
differential4WData.mType = (PxVehicleDifferential4WData::Enum)differential.Type;
differential4WData.mFrontRearSplit = differential.FrontRearSplit;
differential4WData.mFrontLeftRightSplit = differential.FrontLeftRightSplit;
differential4WData.mRearLeftRightSplit = differential.RearLeftRightSplit;
differential4WData.mCentreBias = differential.CentreBias;
differential4WData.mFrontBias = differential.FrontBias;
differential4WData.mRearBias = differential.RearBias;
driveSimData.setDiffData(differential4WData);
break;
}
}
}
void PhysicsBackend::SetVehicleGearbox(void* vehicle, const void* value)
{
auto drive = (PxVehicleDrive*)vehicle;
auto& gearbox = *(const WheeledVehicle::GearboxSettings*)value;
drive->mDriveDynData.setUseAutoGears(gearbox.AutoGear);
drive->mDriveDynData.setAutoBoxSwitchTime(Math::Max(gearbox.SwitchTime, 0.0f));
switch (drive->getVehicleType())
{
case PxVehicleTypes::eDRIVE4W:
{
auto drive4W = (PxVehicleDrive4W*)drive;
PxVehicleDriveSimData4W& driveSimData = drive4W->mDriveSimData;
// Gears
PxVehicleGearsData gears;
gears.mSwitchTime = Math::Max(gearbox.SwitchTime, 0.0f);
driveSimData.setGearsData(gears);
// Auto Box
PxVehicleAutoBoxData autoBox;
driveSimData.setAutoBoxData(autoBox);
// Clutch
PxVehicleClutchData clutch;
clutch.mStrength = M2ToCm2(gearbox.ClutchStrength);
driveSimData.setClutchData(clutch);
break;
}
case PxVehicleTypes::eDRIVENW:
{
auto drive4W = (PxVehicleDriveNW*)drive;
PxVehicleDriveSimDataNW& driveSimData = drive4W->mDriveSimData;
// Gears
PxVehicleGearsData gears;
gears.mSwitchTime = Math::Max(gearbox.SwitchTime, 0.0f);
driveSimData.setGearsData(gears);
// Auto Box
PxVehicleAutoBoxData autoBox;
driveSimData.setAutoBoxData(autoBox);
// Clutch
PxVehicleClutchData clutch;
clutch.mStrength = M2ToCm2(gearbox.ClutchStrength);
driveSimData.setClutchData(clutch);
break;
}
}
}
int32 PhysicsBackend::GetVehicleTargetGear(void* vehicle)

View File

@@ -245,6 +245,9 @@ public:
// Vehicles
static void* CreateVehicle(class WheeledVehicle* actor);
static void DestroyVehicle(void* vehicle, int32 driveType);
static void UpdateVehicleWheels(WheeledVehicle* actor);
static void SetVehicleEngine(void* vehicle, const void* value);
static void SetVehicleDifferential(void* vehicle, const void* value);
static void SetVehicleGearbox(void* vehicle, const void* value);
static int32 GetVehicleTargetGear(void* vehicle);
static void SetVehicleTargetGear(void* vehicle, int32 value);

View File

@@ -732,6 +732,18 @@ void PhysicsBackend::DestroyVehicle(void* vehicle, int32 driveType)
{
}
void PhysicsBackend::UpdateVehicleWheels(WheeledVehicle* actor)
{
}
void PhysicsBackend::SetVehicleEngine(void* vehicle, const void* value)
{
}
void PhysicsBackend::SetVehicleDifferential(void* vehicle, const void* value)
{
}
void PhysicsBackend::SetVehicleGearbox(void* vehicle, const void* value)
{
}

View File

@@ -445,6 +445,15 @@ public:
{
}
/// <summary>
/// Sets the window to be borderless or not and to be fullscreen.
/// </summary>
/// <param name="isBorderless">Whether or not to have borders on window.</param>
/// <param name="maximized">Whether or not to make the borderless window fullscreen (maximize to cover whole screen).</param>
API_FUNCTION() virtual void SetBorderless(bool isBorderless, bool maximized = false)
{
}
/// <summary>
/// Restores the window state before minimizing or maximizing.
/// </summary>

View File

@@ -2191,6 +2191,7 @@ bool LinuxPlatform::Init()
// Initialize "X11 keycode" -> "Flax KeyboardKeys" map
KeyCodeMap.Resize(desc->max_key_code + 1);
Platform::MemoryClear(KeyCodeMap.Get(), KeyCodeMap.Count() * sizeof(KeyboardKeys));
XkbFreeNames(desc, XkbKeyNamesMask, 1);
X11::XkbFreeKeyboard(desc, 0, 1);
for (int32 keyIdx = (int32)KeyboardKeys::None; keyIdx < MAX_uint8; keyIdx++)

View File

@@ -202,8 +202,7 @@ void GetDragDropData(const MacWindow* window, id<NSDraggingInfo> sender, Float2&
{
NSRect frame = [(NSWindow*)window->GetNativePtr() frame];
NSPoint point = [sender draggingLocation];
Float2 titleSize = GetWindowTitleSize(window);
mousePos = Float2(point.x, frame.size.height - point.y) - titleSize;
mousePos = Float2(point.x, frame.size.height - point.y) * MacPlatform::ScreenScale - GetWindowTitleSize(window);
NSPasteboard* pasteboard = [sender draggingPasteboard];
if ([[pasteboard types] containsObject:NSPasteboardTypeString])
{

View File

@@ -316,7 +316,8 @@ bool WindowsFileSystem::ShowBrowseFolderDialog(Window* parentWindow, const Strin
if (SUCCEEDED(SHCreateItemFromParsingName(initialDirectory.Get(), NULL, IID_PPV_ARGS(&defaultFolder))))
fd->SetFolder(defaultFolder);
if (SUCCEEDED(fd->Show(parentWindow->GetHWND())))
HWND hwndOwner = parentWindow ? parentWindow->GetHWND() : NULL;
if (SUCCEEDED(fd->Show(hwndOwner)))
{
ComPtr<IShellItem> si;
if (SUCCEEDED(fd->GetResult(&si)))

View File

@@ -260,6 +260,75 @@ void WindowsWindow::Maximize()
_isDuringMaximize = false;
}
void WindowsWindow::SetBorderless(bool isBorderless, bool maximized)
{
ASSERT(HasHWND());
if (IsFullscreen())
SetIsFullscreen(false);
// Fixes issue of borderless window not going full screen
if (IsMaximized())
Restore();
_settings.HasBorder = !isBorderless;
BringToFront();
if (isBorderless)
{
LONG lStyle = GetWindowLong(_handle, GWL_STYLE);
lStyle &= ~(WS_THICKFRAME | WS_SYSMENU | WS_OVERLAPPED | WS_BORDER | WS_CAPTION);
lStyle |= WS_POPUP;
lStyle |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
#if WINDOWS_USE_NEW_BORDER_LESS
if (_settings.IsRegularWindow)
style |= WS_BORDER | WS_CAPTION | WS_DLGFRAME | WS_SYSMENU | WS_THICKFRAME | WS_GROUP;
#elif WINDOWS_USE_NEWER_BORDER_LESS
if (_settings.IsRegularWindow)
lStyle |= WS_THICKFRAME | WS_SYSMENU;
#endif
SetWindowLong(_handle, GWL_STYLE, lStyle);
SetWindowPos(_handle, HWND_TOP, 0, 0,0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
if (maximized)
{
ShowWindow(_handle, SW_SHOWMAXIMIZED);
}
else
{
ShowWindow(_handle, SW_SHOW);
}
}
else
{
LONG lStyle = GetWindowLong(_handle, GWL_STYLE);
lStyle &= ~(WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
if (_settings.AllowMaximize)
lStyle |= WS_MAXIMIZEBOX;
if (_settings.AllowMinimize)
lStyle |= WS_MINIMIZEBOX;
if (_settings.HasSizingFrame)
lStyle |= WS_THICKFRAME;
lStyle |= WS_OVERLAPPED | WS_SYSMENU | WS_BORDER | WS_CAPTION;
SetWindowLong(_handle, GWL_STYLE, lStyle);
SetWindowPos(_handle, nullptr, 0, 0, (int)_settings.Size.X, (int)_settings.Size.Y, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
if (maximized)
{
Maximize();
}
else
{
ShowWindow(_handle, SW_SHOW);
}
}
CheckForWindowResize();
}
void WindowsWindow::Restore()
{
ASSERT(HasHWND());

View File

@@ -100,6 +100,7 @@ public:
void Hide() override;
void Minimize() override;
void Maximize() override;
void SetBorderless(bool isBorderless, bool maximized = false) override;
void Restore() override;
bool IsClosed() const override;
bool IsForegroundWindow() const override;

View File

@@ -0,0 +1,14 @@
#include "ManagedDictionary.h"
Dictionary<ManagedDictionary::KeyValueType, MTypeObject*> ManagedDictionary::CachedDictionaryTypes;
#if !USE_MONO_AOT
ManagedDictionary::MakeGenericTypeThunk ManagedDictionary::MakeGenericType;
ManagedDictionary::CreateInstanceThunk ManagedDictionary::CreateInstance;
ManagedDictionary::AddDictionaryItemThunk ManagedDictionary::AddDictionaryItem;
ManagedDictionary::GetDictionaryKeysThunk ManagedDictionary::GetDictionaryKeys;
#else
MMethod* ManagedDictionary::MakeGenericType;
MMethod* ManagedDictionary::CreateInstance;
MMethod* ManagedDictionary::AddDictionaryItem;
MMethod* ManagedDictionary::GetDictionaryKeys;
#endif

View File

@@ -12,17 +12,96 @@
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
#include "Engine/Scripting/ManagedCLR/MException.h"
#include "Engine/Scripting/Internal/StdTypesContainer.h"
#include "Engine/Core/Collections/Dictionary.h"
/// <summary>
/// Utility interop between C++ and C# for Dictionary collection.
/// </summary>
struct FLAXENGINE_API ManagedDictionary
{
public:
struct KeyValueType
{
MType* keyType;
MType* valueType;
bool operator==(const KeyValueType& other) const
{
return keyType == other.keyType && valueType == other.valueType;
}
};
private:
static Dictionary<KeyValueType, MTypeObject*> CachedDictionaryTypes;
#if !USE_MONO_AOT
typedef MTypeObject* (*MakeGenericTypeThunk)(MObject* instance, MTypeObject* genericType, MArray* genericArgs, MObject** exception);
static MakeGenericTypeThunk MakeGenericType;
typedef MObject* (*CreateInstanceThunk)(MObject* instance, MTypeObject* type, void* arr, MObject** exception);
static CreateInstanceThunk CreateInstance;
typedef void (*AddDictionaryItemThunk)(MObject* instance, MObject* dictionary, MObject* key, MObject* value, MObject** exception);
static AddDictionaryItemThunk AddDictionaryItem;
typedef MArray* (*GetDictionaryKeysThunk)(MObject* instance, MObject* dictionary, MObject** exception);
static GetDictionaryKeysThunk GetDictionaryKeys;
#else
static MMethod* MakeGenericType;
static MMethod* CreateInstance;
static MMethod* AddDictionaryItem;
static MMethod* GetDictionaryKeys;
#endif
public:
MObject* Instance;
ManagedDictionary(MObject* instance = nullptr)
{
Instance = instance;
#if !USE_MONO_AOT
// Cache the thunks of the dictionary helper methods
if (MakeGenericType == nullptr)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MMethod* makeGenericTypeMethod = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK(makeGenericTypeMethod);
MakeGenericType = (MakeGenericTypeThunk)makeGenericTypeMethod->GetThunk();
MMethod* createInstanceMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK(createInstanceMethod);
CreateInstance = (CreateInstanceThunk)createInstanceMethod->GetThunk();
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(addDictionaryItemMethod);
AddDictionaryItem = (AddDictionaryItemThunk)addDictionaryItemMethod->GetThunk();
MMethod* getDictionaryKeysItemMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK(getDictionaryKeysItemMethod);
GetDictionaryKeys = (GetDictionaryKeysThunk)getDictionaryKeysItemMethod->GetThunk();
}
#else
if (MakeGenericType == nullptr)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MakeGenericType = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK(MakeGenericType);
CreateInstance = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK(CreateInstance);
AddDictionaryItem = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(AddDictionaryItem);
GetDictionaryKeys = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK(GetDictionaryKeys);
}
#endif
}
template<typename KeyType, typename ValueType>
@@ -76,10 +155,11 @@ struct FLAXENGINE_API ManagedDictionary
static MTypeObject* GetClass(MType* keyType, MType* valueType)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, nullptr);
MMethod* makeGenericMethod = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK_RETURN(makeGenericMethod, nullptr);
// Check if the generic type was generated earlier
KeyValueType cacheKey = { keyType, valueType };
MTypeObject* dictionaryType;
if (CachedDictionaryTypes.TryGet(cacheKey, dictionaryType))
return dictionaryType;
MTypeObject* genericType = MUtils::GetType(StdTypesContainer::Instance()->DictionaryClass);
#if USE_NETCORE
@@ -91,18 +171,23 @@ struct FLAXENGINE_API ManagedDictionary
genericArgsPtr[0] = INTERNAL_TYPE_GET_OBJECT(keyType);
genericArgsPtr[1] = INTERNAL_TYPE_GET_OBJECT(valueType);
MObject* exception = nullptr;
#if !USE_MONO_AOT
dictionaryType = MakeGenericType(nullptr, genericType, genericArgs, &exception);
#else
void* params[2];
params[0] = genericType;
params[1] = genericArgs;
MObject* exception = nullptr;
MObject* dictionaryType = makeGenericMethod->Invoke(nullptr, params, &exception);
dictionaryType = (MTypeObject*)MakeGenericType->Invoke(nullptr, params, &exception);
#endif
if (exception)
{
MException ex(exception);
ex.Log(LogType::Error, TEXT(""));
return nullptr;
}
return (MTypeObject*)dictionaryType;
CachedDictionaryTypes.Add(cacheKey, dictionaryType);
return dictionaryType;
}
static ManagedDictionary New(MType* keyType, MType* valueType)
@@ -112,16 +197,15 @@ struct FLAXENGINE_API ManagedDictionary
if (!dictionaryType)
return result;
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, result);
MMethod* createMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK_RETURN(createMethod, result);
MObject* exception = nullptr;
#if !USE_MONO_AOT
MObject* instance = CreateInstance(nullptr, dictionaryType, nullptr, &exception);
#else
void* params[2];
params[0] = dictionaryType;
params[1] = nullptr;
MObject* instance = createMethod->Invoke(nullptr, params, &exception);
MObject* instance = CreateInstance->Invoke(nullptr, params, &exception);
#endif
if (exception)
{
MException ex(exception);
@@ -136,16 +220,17 @@ struct FLAXENGINE_API ManagedDictionary
void Add(MObject* key, MObject* value)
{
CHECK(Instance);
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(addDictionaryItemMethod);
MObject* exception = nullptr;
#if !USE_MONO_AOT
AddDictionaryItem(nullptr, Instance, key, value, &exception);
#else
void* params[3];
params[0] = Instance;
params[1] = key;
params[2] = value;
MObject* exception = nullptr;
addDictionaryItemMethod->Invoke(Instance, params, &exception);
AddDictionaryItem->Invoke(Instance, params, &exception);
#endif
if (exception)
{
MException ex(exception);
@@ -156,13 +241,13 @@ struct FLAXENGINE_API ManagedDictionary
MArray* GetKeys() const
{
CHECK_RETURN(Instance, nullptr);
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, nullptr);
MMethod* getDictionaryKeysMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK_RETURN(getDictionaryKeysMethod, nullptr);
#if !USE_MONO_AOT
return GetDictionaryKeys(nullptr, Instance, nullptr);
#else
void* params[1];
params[0] = Instance;
return (MArray*)getDictionaryKeysMethod->Invoke( nullptr, params, nullptr);
return (MArray*)GetDictionaryKeys->Invoke(nullptr, params, nullptr);
#endif
}
MObject* GetValue(MObject* key) const
@@ -177,4 +262,11 @@ struct FLAXENGINE_API ManagedDictionary
}
};
inline uint32 GetHash(const ManagedDictionary::KeyValueType& other)
{
uint32 hash = ::GetHash((void*)other.keyType);
CombineHash(hash, ::GetHash((void*)other.valueType));
return hash;
}
#endif

View File

@@ -179,6 +179,18 @@ namespace FlaxEngine
Internal_Destroy(GetUnmanagedPtr(obj), timeLeft);
}
/// <summary>
/// Destroys the specified object and clears the reference variable.
/// The object obj will be destroyed immediately.
/// If obj is a Script it will be removed from the Actor and deleted.
/// If obj is an Actor it will be removed from the Scene and deleted as well as all its Scripts and all children of the Actor.
/// </summary>
/// <param name="obj">The object to destroy.</param>
public static void DestroyNow(Object obj)
{
Internal_DestroyNow(GetUnmanagedPtr(obj));
}
/// <summary>
/// Destroys the specified object and clears the reference variable.
/// The object obj will be destroyed now or after the time specified in seconds from now.
@@ -316,6 +328,9 @@ namespace FlaxEngine
[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_Destroy", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
internal static partial void Internal_Destroy(IntPtr obj, float timeLeft);
[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_DestroyNow", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
internal static partial void Internal_DestroyNow(IntPtr obj);
[LibraryImport("FlaxEngine", EntryPoint = "ObjectInternal_GetTypeName", StringMarshalling = StringMarshalling.Custom, StringMarshallingCustomType = typeof(Interop.StringMarshaller))]
internal static partial string Internal_GetTypeName(IntPtr obj);

View File

@@ -878,7 +878,7 @@ MMethod* MClass::GetMethod(const char* name, int32 numParams) const
GetMethods();
for (int32 i = 0; i < _methods.Count(); i++)
{
if (_methods[i]->GetName() == name && _methods[i]->GetParametersCount() == numParams)
if (_methods[i]->GetParametersCount() == numParams && _methods[i]->GetName() == name)
return _methods[i];
}
return nullptr;

View File

@@ -681,6 +681,12 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_Destroy(ScriptingObject* obj, float ti
obj->DeleteObject(timeLeft, useGameTime);
}
DEFINE_INTERNAL_CALL(void) ObjectInternal_DestroyNow(ScriptingObject* obj)
{
if (obj)
obj->DeleteObjectNow();
}
DEFINE_INTERNAL_CALL(MString*) ObjectInternal_GetTypeName(ScriptingObject* obj)
{
INTERNAL_CALL_CHECK_RETURN(obj, nullptr);
@@ -777,6 +783,7 @@ public:
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceCreated", &ObjectInternal_ManagedInstanceCreated);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_ManagedInstanceDeleted", &ObjectInternal_ManagedInstanceDeleted);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_Destroy", &ObjectInternal_Destroy);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_DestroyNow", &ObjectInternal_DestroyNow);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_GetTypeName", &ObjectInternal_GetTypeName);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_FindObject", &ObjectInternal_FindObject);
ADD_INTERNAL_CALL("FlaxEngine.Object::Internal_TryFindObject", &ObjectInternal_TryFindObject);

View File

@@ -1125,42 +1125,67 @@ bool TerrainPatch::InitializeHeightMap()
float* TerrainPatch::GetHeightmapData()
{
PROFILE_CPU_NAMED("Terrain.GetHeightmapData");
if (_cachedHeightMap.HasItems())
return _cachedHeightMap.Get();
PROFILE_CPU_NAMED("Terrain.GetHeightmapData");
CacheHeightData();
return _cachedHeightMap.Get();
}
void TerrainPatch::ClearHeightmapCache()
{
PROFILE_CPU_NAMED("Terrain.ClearHeightmapCache");
_cachedHeightMap.Clear();
}
byte* TerrainPatch::GetHolesMaskData()
{
PROFILE_CPU_NAMED("Terrain.GetHolesMaskData");
if (_cachedHolesMask.HasItems())
return _cachedHolesMask.Get();
PROFILE_CPU_NAMED("Terrain.GetHolesMaskData");
CacheHeightData();
return _cachedHolesMask.Get();
}
void TerrainPatch::ClearHolesMaskCache()
{
PROFILE_CPU_NAMED("Terrain.ClearHolesMaskCache");
_cachedHolesMask.Clear();
}
Color32* TerrainPatch::GetSplatMapData(int32 index)
{
ASSERT(index >= 0 && index < TERRAIN_MAX_SPLATMAPS_COUNT);
PROFILE_CPU_NAMED("Terrain.GetSplatMapData");
if (_cachedSplatMap[index].HasItems())
return _cachedSplatMap[index].Get();
PROFILE_CPU_NAMED("Terrain.GetSplatMapData");
CacheSplatData();
return _cachedSplatMap[index].Get();
}
void TerrainPatch::ClearSplatMapCache()
{
PROFILE_CPU_NAMED("Terrain.ClearSplatMapCache");
_cachedSplatMap->Clear();
}
void TerrainPatch::ClearCache()
{
ClearHeightmapCache();
ClearHolesMaskCache();
ClearSplatMapCache();
}
void TerrainPatch::CacheHeightData()
{
PROFILE_CPU_NAMED("Terrain.CacheHeightData");

View File

@@ -229,12 +229,22 @@ public:
/// <returns>The heightmap data.</returns>
float* GetHeightmapData();
/// <summary>
/// Clears cache of the heightmap data.
/// </summary>
void ClearHeightmapCache();
/// <summary>
/// Gets the raw pointer to the holes mask data.
/// </summary>
/// <returns>The holes mask data.</returns>
byte* GetHolesMaskData();
/// <summary>
/// Clears cache of the holes mask data.
/// </summary>
void ClearHolesMaskCache();
/// <summary>
/// Gets the raw pointer to the splat map data.
/// </summary>
@@ -242,6 +252,16 @@ public:
/// <returns>The splat map data.</returns>
Color32* GetSplatMapData(int32 index);
/// <summary>
/// Clears cache of the splat map data.
/// </summary>
void ClearSplatMapCache();
/// <summary>
/// Clears all caches.
/// </summary>
void ClearCache();
/// <summary>
/// Modifies the terrain patch heightmap with the given samples.
/// </summary>

View File

@@ -80,21 +80,27 @@ namespace FlaxEngine.GUI
public Color BackgroundColorSelected { get; set; }
/// <summary>
/// Gets or sets the color of the border.
/// Gets or sets whether the button has a border.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
public bool HasBorder { get; set; } = true;
/// <summary>
/// Gets or sets the color of the border.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2011), ExpandGroups]
public Color BorderColor { get; set; }
/// <summary>
/// Gets or sets the border color when button is highlighted.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2011)]
[EditorDisplay("Border Style"), EditorOrder(2012)]
public Color BorderColorHighlighted { get; set; }
/// <summary>
/// Gets or sets the border color when button is selected.
/// </summary>
[EditorDisplay("Border Style"), EditorOrder(2012)]
[EditorDisplay("Border Style"), EditorOrder(2013)]
public Color BorderColorSelected { get; set; }
/// <summary>
@@ -245,7 +251,8 @@ namespace FlaxEngine.GUI
BackgroundBrush.Draw(clientRect, backgroundColor);
else
Render2D.FillRectangle(clientRect, backgroundColor);
Render2D.DrawRectangle(clientRect, borderColor);
if (HasBorder)
Render2D.DrawRectangle(clientRect, borderColor);
// Draw text
Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);

View File

@@ -10,6 +10,48 @@ namespace FlaxEngine.GUI
/// <seealso cref="FlaxEngine.GUI.Control" />
public class ProgressBar : ContainerControl
{
/// <summary>
/// The method used to effect the bar.
/// </summary>
public enum BarMethod
{
/// <summary>
/// Stretch the bar.
/// </summary>
Stretch,
/// <summary>
/// Clip the bar.
/// </summary>
Clip,
}
/// <summary>
/// The origin to move the progress bar to.
/// </summary>
public enum BarOrigin
{
/// <summary>
/// Move the bar horizontally to the left.
/// </summary>
HorizontalLeft,
/// <summary>
/// Move the bar horizontally to the right.
/// </summary>
HorizontalRight,
/// <summary>
/// Move the bar vertically up.
/// </summary>
VerticalTop,
/// <summary>
/// Move the bar vertically down.
/// </summary>
VerticalBottom,
}
/// <summary>
/// The value.
/// </summary>
@@ -41,6 +83,18 @@ namespace FlaxEngine.GUI
/// </summary>
public bool UseSmoothing => !Mathf.IsZero(SmoothingScale);
/// <summary>
/// The method used to effect the bar.
/// </summary>
[EditorOrder(41), Tooltip("The method used to effect the bar.")]
public BarMethod Method = BarMethod.Stretch;
/// <summary>
/// The origin or where the bar decreases to.
/// </summary>
[EditorOrder(42), Tooltip("The origin or where the bar decreases to.")]
public BarOrigin Origin = BarOrigin.HorizontalLeft;
/// <summary>
/// Gets or sets the minimum value.
/// </summary>
@@ -168,12 +222,44 @@ namespace FlaxEngine.GUI
float progressNormalized = (_current - _minimum) / _maximum;
if (progressNormalized > 0.001f)
{
var barRect = new Rectangle(0, 0, Width * progressNormalized, Height);
BarMargin.ShrinkRectangle(ref barRect);
if (BarBrush != null)
BarBrush.Draw(barRect, BarColor);
else
Render2D.FillRectangle(barRect, BarColor);
Rectangle barRect = new Rectangle(0, 0, Width * progressNormalized, Height);
switch (Origin)
{
case BarOrigin.HorizontalLeft:
break;
case BarOrigin.HorizontalRight:
barRect = new Rectangle(Width - Width * progressNormalized, 0, Width * progressNormalized, Height);
break;
case BarOrigin.VerticalTop:
barRect = new Rectangle(0, 0, Width, Height * progressNormalized);
break;
case BarOrigin.VerticalBottom:
barRect = new Rectangle(0, Height - Height * progressNormalized, Width, Height * progressNormalized);
break;
default: break;
}
switch (Method)
{
case BarMethod.Stretch:
BarMargin.ShrinkRectangle(ref barRect);
if (BarBrush != null)
BarBrush.Draw(barRect, BarColor);
else
Render2D.FillRectangle(barRect, BarColor);
break;
case BarMethod.Clip:
var rect = new Rectangle(0, 0, Width, Height);
BarMargin.ShrinkRectangle(ref rect);
Render2D.PushClip(ref barRect);
if (BarBrush != null)
BarBrush.Draw(rect, BarColor);
else
Render2D.FillRectangle(rect, BarColor);
Render2D.PopClip();
break;
default: break;
}
}
}
}

View File

@@ -1596,7 +1596,9 @@ namespace Flax.Build.Bindings
toManagedContent.Append($"managed.{fieldInfo.Name} != IntPtr.Zero ? NativeInterop.GCHandleArrayToManagedArray<{originalElementType}>(Unsafe.As<ManagedArray>(ManagedHandle.FromIntPtr(managed.{fieldInfo.Name}).Target)) : null");
toNativeContent.Append($"managed.{fieldInfo.Name}?.Length > 0 ? ManagedHandle.ToIntPtr(NativeInterop.ManagedArrayToGCHandleWrappedArray(managed.{fieldInfo.Name}), GCHandleType.Weak) : IntPtr.Zero");
freeContents.AppendLine($"if (unmanaged.{fieldInfo.Name} != IntPtr.Zero) {{ ManagedHandle handle = ManagedHandle.FromIntPtr(unmanaged.{fieldInfo.Name}); Span<IntPtr> ptrs = (Unsafe.As<ManagedArray>(handle.Target)).ToSpan<IntPtr>(); foreach (var ptr in ptrs) {{ if (ptr != IntPtr.Zero) {{ ManagedHandle.FromIntPtr(ptr).Free(); }} }} (Unsafe.As<ManagedArray>(handle.Target)).Free(); handle.Free(); }}");
freeContents2.AppendLine($"if (unmanaged.{fieldInfo.Name} != IntPtr.Zero) {{ ManagedHandle handle = ManagedHandle.FromIntPtr(unmanaged.{fieldInfo.Name}); Span<IntPtr> ptrs = (Unsafe.As<ManagedArray>(handle.Target)).ToSpan<IntPtr>(); foreach (var ptr in ptrs) {{ if (ptr != IntPtr.Zero) {{ ManagedHandle.FromIntPtr(ptr).Free(); }} }} (Unsafe.As<ManagedArray>(handle.Target)).Free(); handle.Free(); }}");
// Permanent ScriptingObject handle is passed from native side, do not release it
//freeContents2.AppendLine($"if (unmanaged.{fieldInfo.Name} != IntPtr.Zero) {{ ManagedHandle handle = ManagedHandle.FromIntPtr(unmanaged.{fieldInfo.Name}); Span<IntPtr> ptrs = (Unsafe.As<ManagedArray>(handle.Target)).ToSpan<IntPtr>(); foreach (var ptr in ptrs) {{ if (ptr != IntPtr.Zero) {{ ManagedHandle.FromIntPtr(ptr).Free(); }} }} (Unsafe.As<ManagedArray>(handle.Target)).Free(); handle.Free(); }}");
}
else
{

View File

@@ -1116,7 +1116,7 @@ namespace Flax.Build.Bindings
var signatureEnd = contents.Length;
if (useSeparateImpl)
{
// Write declarion only, function definition wil be put in the end of the file
// Write declaration only, function definition wil be put in the end of the file
CppContentsEnd.AppendFormat("{0} {2}::{1}(", returnValueType, functionInfo.UniqueName, callerName);
CppContentsEnd.Append(contents.ToString(signatureStart, signatureEnd - signatureStart));
contents.Append(';').AppendLine();
@@ -2016,7 +2016,7 @@ namespace Flax.Build.Bindings
var indent = " ";
if (useSeparateImpl)
{
// Write declarion only, function definition wil be put in the end of the file
// Write declaration only, function definition wil be put in the end of the file
CppContentsEnd.AppendFormat("void {1}::{0}_ManagedBind(", eventInfo.Name, internalTypeName);
var sig = contents.ToString(signatureStart, contents.Length - signatureStart);
CppContentsEnd.Append(contents.ToString(signatureStart, contents.Length - signatureStart));
@@ -2027,6 +2027,8 @@ namespace Flax.Build.Bindings
contents.AppendLine().Append(indent).Append('{').AppendLine();
if (buildData.Toolchain?.Compiler == TargetCompiler.MSVC)
contents.Append(indent).AppendLine($" MSVC_FUNC_EXPORT(\"{classTypeNameManaged}::Internal_{eventInfo.Name}_Bind\")"); // Export generated function binding under the C# name
if (!eventInfo.IsStatic)
contents.Append(indent).Append(" if (__obj == nullptr) return;").AppendLine();
contents.Append(indent).Append(" Function<void(");
for (var i = 0; i < paramsCount; i++)
{

View File

@@ -255,11 +255,13 @@ namespace Flax.Build
#endif
if (buildOptions.ScriptingAPI.IgnoreMissingDocumentationWarnings)
args.Add("-nowarn:1591");
#if USE_NETCORE
// Optimizations prevent debugging, only enable in release builds
args.Add(buildData.Configuration == TargetConfiguration.Release ? "/optimize+" : "/optimize-");
#else
args.Add(buildData.Configuration == TargetConfiguration.Debug ? "/optimize-" : "/optimize+");
var optimize = buildData.Configuration == TargetConfiguration.Release;
if (buildData.TargetOptions.ScriptingAPI.Optimization.HasValue)
optimize = buildData.TargetOptions.ScriptingAPI.Optimization.Value;
args.Add(optimize ? "/optimize+" : "/optimize-");
#if !USE_NETCORE
args.Add(string.Format("/reference:\"{0}mscorlib.dll\"", referenceAssemblies));
#endif
args.Add(string.Format("/out:\"{0}\"", outputFile));

View File

@@ -185,7 +185,7 @@ namespace Flax.Build.NativeCpp
public string DepsFolder => Path.Combine(Globals.EngineRoot, "Source", "Platforms", Platform.Target.ToString(), "Binaries", "ThirdParty", Architecture.ToString());
/// <summary>
/// The scripting API building options.
/// The C# scripting API building options.
/// </summary>
public struct ScriptingAPIOptions
{
@@ -224,6 +224,11 @@ namespace Flax.Build.NativeCpp
/// </summary>
public CSharpNullableReferences CSharpNullableReferences = CSharpNullableReferences.Disable;
/// <summary>
/// Enable code optimization.
/// </summary>
public bool? Optimization;
public ScriptingAPIOptions()
{
}
@@ -232,13 +237,19 @@ namespace Flax.Build.NativeCpp
/// Adds the other options into this.
/// </summary>
/// <param name="other">The other.</param>
public void Add(ScriptingAPIOptions other)
public void Add(ScriptingAPIOptions other, bool addBuildOptions = true)
{
Defines.AddRange(other.Defines);
SystemReferences.AddRange(other.SystemReferences);
FileReferences.AddRange(other.FileReferences);
Analyzers.AddRange(other.Analyzers);
IgnoreMissingDocumentationWarnings |= other.IgnoreMissingDocumentationWarnings;
if (addBuildOptions)
{
if (other.Optimization.HasValue)
Optimization |= other.Optimization;
}
}
}

View File

@@ -403,7 +403,7 @@ namespace Flax.Build
moduleOptions.PrivateIncludePaths.AddRange(dependencyOptions.PublicIncludePaths);
moduleOptions.Libraries.AddRange(dependencyOptions.Libraries);
moduleOptions.DelayLoadLibraries.AddRange(dependencyOptions.DelayLoadLibraries);
moduleOptions.ScriptingAPI.Add(dependencyOptions.ScriptingAPI);
moduleOptions.ScriptingAPI.Add(dependencyOptions.ScriptingAPI, false);
moduleOptions.ExternalModules.AddRange(dependencyOptions.ExternalModules);
}
}
@@ -418,7 +418,7 @@ namespace Flax.Build
moduleOptions.PublicIncludePaths.AddRange(dependencyOptions.PublicIncludePaths);
moduleOptions.Libraries.AddRange(dependencyOptions.Libraries);
moduleOptions.DelayLoadLibraries.AddRange(dependencyOptions.DelayLoadLibraries);
moduleOptions.ScriptingAPI.Add(dependencyOptions.ScriptingAPI);
moduleOptions.ScriptingAPI.Add(dependencyOptions.ScriptingAPI, false);
moduleOptions.ExternalModules.AddRange(dependencyOptions.ExternalModules);
}
}

View File

@@ -1,5 +1,6 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using Flax.Build.NativeCpp;
using System;
using System.Collections.Generic;
using System.IO;
@@ -107,7 +108,7 @@ namespace Flax.Build.Projects.VisualStudio
vcProjectFileContent.AppendLine(" <ResolveNuGetPackages>false</ResolveNuGetPackages>");
vcProjectFileContent.AppendLine(" <VCTargetsPath Condition=\"$(Configuration.Contains('Linux'))\">./</VCTargetsPath>");
vcProjectFileContent.AppendLine(" </PropertyGroup>");
// Default properties
vcProjectFileContent.AppendLine(" <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />");
@@ -317,12 +318,31 @@ namespace Flax.Build.Projects.VisualStudio
vcFiltersFileContent.AppendLine(" </ItemGroup>");
// IntelliSense information
var additionalOptions = new List<string>();
switch (project.Configurations[0].TargetBuildOptions.CompileEnv.CppVersion)
{
case CppVersion.Cpp14:
additionalOptions.Add("/std:c++14");
break;
case CppVersion.Cpp17:
additionalOptions.Add("/std:c++17");
break;
case CppVersion.Cpp20:
additionalOptions.Add("/std:c++20");
break;
case CppVersion.Latest:
additionalOptions.Add("/std:c++latest");
break;
}
vcProjectFileContent.AppendLine(" <PropertyGroup>");
vcProjectFileContent.AppendLine(string.Format(" <NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions){0}</NMakePreprocessorDefinitions>", (project.Defines.Count > 0 ? (";" + string.Join(";", project.Defines)) : "")));
vcProjectFileContent.AppendLine(string.Format(" <NMakeIncludeSearchPath>$(NMakeIncludeSearchPath){0}</NMakeIncludeSearchPath>", (project.SearchPaths.Length > 0 ? (";" + string.Join(";", project.SearchPaths)) : "")));
vcProjectFileContent.AppendLine(" <NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>");
vcProjectFileContent.AppendLine(" <NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>");
vcProjectFileContent.AppendLine(" <NMakeForcedUsingAssemblies>$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>");
vcProjectFileContent.AppendLine(string.Format(" <AdditionalOptions>{0}</AdditionalOptions>", string.Join(" ", additionalOptions)));
vcProjectFileContent.AppendLine(" </PropertyGroup>");
foreach (var platform in platforms)