Implement creation of new projects from within the editor gui.

This commit is contained in:
Andre Mohren
2025-04-02 15:10:11 +02:00
parent 368ef9185b
commit 0b7550e5ca
2 changed files with 33 additions and 1 deletions

View File

@@ -51,6 +51,7 @@ namespace FlaxEditor
private readonly List<EditorModule> _modules = new List<EditorModule>(16);
private bool _isAfterInit, _areModulesInited, _areModulesAfterInitEnd, _isHeadlessMode, _autoExit;
private string _projectToOpen;
private bool _projectIsNew;
private float _lastAutoSaveTimer, _autoExitTimeout = 0.1f;
private Button _saveNowButton;
private Button _cancelSaveButton;
@@ -731,11 +732,12 @@ namespace FlaxEditor
var procSettings = new CreateProcessSettings
{
FileName = Platform.ExecutableFilePath,
Arguments = string.Format("-project \"{0}\"", _projectToOpen),
Arguments = string.Format("-project \"{0}\"" + (_projectIsNew ? " -new" : string.Empty), _projectToOpen),
ShellExecute = true,
WaitForEnd = false,
HiddenWindow = false,
};
_projectIsNew = false;
_projectToOpen = null;
Platform.CreateProcess(ref procSettings);
}
@@ -784,6 +786,24 @@ namespace FlaxEditor
}
}
/// <summary>
/// Creates the given project. Afterwards closes this project with running editor and opens the given project.
/// </summary>
/// <param name="projectFilePath">The project file path.</param>
public void NewProject(string projectFilePath)
{
if (projectFilePath == null)
{
MessageBox.Show("Missing project");
return;
}
// Cache project path and start editor exit (it will open new instance on valid closing)
_projectToOpen = StringUtils.NormalizePath(Path.GetDirectoryName(projectFilePath));
_projectIsNew = true;
Windows.MainWindow.Close(ClosingReason.User);
}
/// <summary>
/// Closes this project with running editor and opens the given project.
/// </summary>

View File

@@ -536,6 +536,7 @@ namespace FlaxEditor.Modules
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
_menuFileRecompileScripts = cm.AddButton("Recompile scripts", inputOptions.RecompileScripts, ScriptsBuilder.Compile);
cm.AddSeparator();
cm.AddButton("New project", NewProject);
cm.AddButton("Open project...", OpenProject);
cm.AddButton("Reload project", ReloadProject);
cm.AddButton("Open project folder", () => FileSystem.ShowFileExplorer(Editor.Instance.GameProject.ProjectFolderPath));
@@ -827,6 +828,17 @@ namespace FlaxEditor.Modules
MasterPanel.Offsets = new Margin(0, 0, ToolStrip.Bottom, StatusBar.Height);
}
private void NewProject()
{
// Ask user to create project file
if (FileSystem.ShowSaveFileDialog(Editor.Windows.MainWindow, null, "Project files (*.flaxproj)\0*.flaxproj\0All files (*.*)\0*.*\0", false, "Create project file", out var files))
return;
if (files != null && files.Length > 0)
{
Editor.NewProject(files[0]);
}
}
private void OpenProject()
{
// Ask user to select project file