Add iOS platform (refactor Mac into shared Apple platform impl)

This commit is contained in:
Wojtek Figat
2023-03-15 20:57:44 +01:00
parent dc29ee180e
commit 0ba261d338
84 changed files with 2806 additions and 1623 deletions

View File

@@ -0,0 +1,24 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if GRAPHICS_API_VULKAN && PLATFORM_IOS
#include "iOSVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include <UIKit/UIKit.h>
void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
}
void iOSVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
{
MISSING_CODE("TODO: Vulkan via MoltenVK on iOS");
VkIOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = nullptr; // UIView or CAMetalLayer
VALIDATE_VULKAN_RESULT(vkCreateIOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}
#endif