Adjust normals/tangents preview length

This commit is contained in:
Wojtek Figat
2021-07-22 11:24:31 +02:00
parent 6eea2cc675
commit 0bd41a748f

View File

@@ -237,7 +237,7 @@ namespace FlaxEditor.Viewport.Previews
for (int i = 0; i < meshData.VertexBuffer.Length; i++)
{
ref var v = ref meshData.VertexBuffer[i];
DebugDraw.DrawLine(v.Position, v.Position + v.Normal, Color.Green);
DebugDraw.DrawLine(v.Position, v.Position + v.Normal * 4.0f, Color.Green);
}
}
}
@@ -254,7 +254,7 @@ namespace FlaxEditor.Viewport.Previews
for (int i = 0; i < meshData.VertexBuffer.Length; i++)
{
ref var v = ref meshData.VertexBuffer[i];
DebugDraw.DrawLine(v.Position, v.Position + v.Tangent, Color.Blue);
DebugDraw.DrawLine(v.Position, v.Position + v.Tangent * 4.0f, Color.Blue);
}
}
}