Adjust normals/tangents preview length
This commit is contained in:
@@ -237,7 +237,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
for (int i = 0; i < meshData.VertexBuffer.Length; i++)
|
||||
{
|
||||
ref var v = ref meshData.VertexBuffer[i];
|
||||
DebugDraw.DrawLine(v.Position, v.Position + v.Normal, Color.Green);
|
||||
DebugDraw.DrawLine(v.Position, v.Position + v.Normal * 4.0f, Color.Green);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -254,7 +254,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
for (int i = 0; i < meshData.VertexBuffer.Length; i++)
|
||||
{
|
||||
ref var v = ref meshData.VertexBuffer[i];
|
||||
DebugDraw.DrawLine(v.Position, v.Position + v.Tangent, Color.Blue);
|
||||
DebugDraw.DrawLine(v.Position, v.Position + v.Tangent * 4.0f, Color.Blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user