Merge branch 'ui-fixes' of git://github.com/stefnotch/FlaxEngine into stefnotch-ui-fixes
This commit is contained in:
@@ -579,7 +579,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
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for (int i = 0; i < uiControls.Count; i++)
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{
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var uiControl = (UIControl)uiControls[i];
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string previousName = uiControl.Control?.GetType()?.Name ?? typeof(UIControl).Name;
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uiControl.Control = (Control)controlType.CreateInstance();
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if (uiControl.Name.StartsWith(previousName))
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{
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string newName = controlType.Name + uiControl.Name.Substring(previousName.Length);
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uiControl.Name = StringUtils.IncrementNameNumber(newName, x => uiControl.Parent.GetChild(x) == null);
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}
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}
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}
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}
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@@ -588,7 +594,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
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for (int i = 0; i < uiControls.Count; i++)
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{
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var uiControl = (UIControl)uiControls[i];
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string previousName = uiControl.Control?.GetType()?.Name ?? typeof(UIControl).Name;
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uiControl.Control = (Control)controlType.CreateInstance();
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if (uiControl.Name.StartsWith(previousName))
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{
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string newName = controlType.Name + uiControl.Name.Substring(previousName.Length);
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uiControl.Name = StringUtils.IncrementNameNumber(newName, x => uiControl.Parent.GetChild(x) == null);
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}
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}
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}
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@@ -289,6 +289,10 @@ namespace FlaxEditor.GUI.Docking
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}
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OnSelectedTabChanged();
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}
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else if (autoFocus && _selectedTab != null && !_selectedTab.ContainsFocus)
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{
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_selectedTab.Focus();
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}
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}
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/// <summary>
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@@ -1165,7 +1165,7 @@ namespace FlaxEditor.Viewport
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UpdateView(dt, ref moveDelta, ref mouseDelta, out _);
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}
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}
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if (_input.IsMouseLeftDown)
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if (_input.IsMouseLeftDown && false)
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{
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// Calculate smooth mouse delta not dependant on viewport size
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Vector2 offset = _viewMousePos - _startPos;
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@@ -222,7 +222,7 @@ namespace FlaxEditor.Windows
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}
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else if (((ContainerControl)_tree.GetChild(0)).ChildrenCount == 0)
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{
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overlayText = "No scene";
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overlayText = "No scene\nOpen one from the content window";
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}
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if (overlayText != null)
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{
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@@ -232,20 +232,30 @@ namespace FlaxEngine
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return result;
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}
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private static IEnumerable<string> GraphemeClusters(this string s)
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{
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var enumerator = System.Globalization.StringInfo.GetTextElementEnumerator(s);
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while (enumerator.MoveNext())
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{
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yield return (string)enumerator.Current;
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}
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}
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/// <summary>
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/// Reverses the specified input string.
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/// </summary>
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/// <remarks>Correctly handles all UTF-16 strings</remarks>
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/// <param name="s">The string to reverse.</param>
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/// <returns>The reversed string.</returns>
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public static string Reverse(this string s)
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{
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char[] charArray = s.ToCharArray();
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Array.Reverse(charArray);
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return new string(charArray);
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string[] graphemes = s.GraphemeClusters().ToArray();
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Array.Reverse(graphemes);
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return string.Concat(graphemes);
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}
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private static readonly Regex IncNameRegex1 = new Regex("^(\\d+)");
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private static readonly Regex IncNameRegex2 = new Regex("^\\)(\\d+)\\(");
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private static readonly Regex IncNameRegex1 = new Regex("(\\d+)$");
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private static readonly Regex IncNameRegex2 = new Regex("\\((\\d+)\\)$");
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/// <summary>
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/// Tries to parse number in the name brackets at the end of the value and then increment it to create a new name.
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@@ -264,14 +274,13 @@ namespace FlaxEngine
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int index;
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int MaxChecks = 10000;
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string result;
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string reversed = name.Reverse();
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// Find '<name><num>' case
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var match = IncNameRegex1.Match(reversed);
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var match = IncNameRegex1.Match(name);
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if (match.Success && match.Groups.Count == 2)
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{
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// Get result
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string num = match.Groups[0].Value.Reverse();
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string num = match.Groups[0].Value;
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// Parse value
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if (int.TryParse(num, out index))
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@@ -294,12 +303,12 @@ namespace FlaxEngine
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}
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// Find '<name> (<num>)' case
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match = IncNameRegex2.Match(reversed);
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match = IncNameRegex2.Match(name);
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if (match.Success && match.Groups.Count == 2)
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{
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// Get result
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string num = match.Groups[0].Value;
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num = num.Substring(1, num.Length - 2).Reverse();
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num = num.Substring(1, num.Length - 2);
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// Parse value
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if (int.TryParse(num, out index))
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