Fix compilation on platforms without cloth sim

This commit is contained in:
Wojtek Figat
2025-07-28 18:34:29 +02:00
parent a00ffe6ec3
commit 0bfd38e065

View File

@@ -26,6 +26,7 @@
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Serialization/WriteStream.h"
#include "Engine/Threading/JobSystem.h"
#include <ThirdParty/PhysX/PxPhysicsAPI.h>
#include <ThirdParty/PhysX/PxQueryFiltering.h>
#include <ThirdParty/PhysX/extensions/PxFixedJoint.h>
@@ -45,7 +46,6 @@
#endif
#if WITH_CLOTH
#include "Engine/Physics/Actors/Cloth.h"
#include "Engine/Threading/JobSystem.h"
#include "Engine/Threading/Threading.h"
#include <ThirdParty/NvCloth/Callbacks.h>
#include <ThirdParty/NvCloth/Factory.h>