Fix compilation on platforms without cloth sim
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@@ -26,6 +26,7 @@
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Profiler/ProfilerMemory.h"
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#include "Engine/Serialization/WriteStream.h"
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#include "Engine/Threading/JobSystem.h"
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#include <ThirdParty/PhysX/PxPhysicsAPI.h>
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#include <ThirdParty/PhysX/PxQueryFiltering.h>
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#include <ThirdParty/PhysX/extensions/PxFixedJoint.h>
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@@ -45,7 +46,6 @@
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#endif
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#if WITH_CLOTH
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#include "Engine/Physics/Actors/Cloth.h"
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#include "Engine/Threading/JobSystem.h"
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#include "Engine/Threading/Threading.h"
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#include <ThirdParty/NvCloth/Callbacks.h>
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#include <ThirdParty/NvCloth/Factory.h>
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