Merge branch 'actor-drag-visual-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-drag-visual-change

This commit is contained in:
Wojtek Figat
2023-04-17 12:59:08 +02:00
3 changed files with 16 additions and 3 deletions

View File

@@ -40,6 +40,11 @@ namespace FlaxEditor.GUI.Tree
private Margin _margin;
private bool _autoSize = true;
/// <summary>
/// The TreeNode that is being dragged over. This could have a value when not dragging.
/// </summary>
public TreeNode DraggedOverNode = null;
/// <summary>
/// Action fired when tree nodes selection gets changed.
/// </summary>

View File

@@ -659,7 +659,7 @@ namespace FlaxEditor.GUI.Tree
Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
// Draw drag and drop effect
if (IsDragOver)
if (IsDragOver && _tree.DraggedOverNode == this)
{
Color dragOverColor = style.BackgroundSelected * 0.6f;
Rectangle rect;
@@ -669,10 +669,10 @@ namespace FlaxEditor.GUI.Tree
rect = textRect;
break;
case DragItemPositioning.Above:
rect = new Rectangle(textRect.X, textRect.Y - DefaultDragInsertPositionMargin - DefaultNodeOffsetY, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
rect = new Rectangle(textRect.X, textRect.Top - DefaultDragInsertPositionMargin - DefaultNodeOffsetY - _margin.Top, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
break;
case DragItemPositioning.Below:
rect = new Rectangle(textRect.X, textRect.Bottom - DefaultDragInsertPositionMargin, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
rect = new Rectangle(textRect.X, textRect.Bottom + _margin.Bottom - DefaultDragInsertPositionMargin, textRect.Width, DefaultDragInsertPositionMargin * 2.0f);
break;
default:
rect = Rectangle.Empty;
@@ -922,6 +922,7 @@ namespace FlaxEditor.GUI.Tree
if (result == DragDropEffect.None)
{
UpdateDrawPositioning(ref location);
_tree.DraggedOverNode = this;
// Check if mouse is over header
_isDragOverHeader = TestHeaderHit(ref location);

View File

@@ -706,6 +706,8 @@ namespace FlaxEditor.SceneGraph.GUI
{
DragData data;
var tree = ParentTree;
if (tree.Selection.Count == 1)
Select();
// Check if this node is selected
if (tree.Selection.Contains(this))
@@ -715,6 +717,11 @@ namespace FlaxEditor.SceneGraph.GUI
for (var i = 0; i < tree.Selection.Count; i++)
{
var e = tree.Selection[i];
// Skip if parent is already selected to keep correct parenting
if (tree.Selection.Contains(e.Parent))
continue;
if (e is ActorTreeNode node && node.ActorNode.CanDrag)
actors.Add(node.ActorNode);
}