Fix WeakAssetReference handling asset unload

This commit is contained in:
Wojtek Figat
2021-06-10 11:07:36 +02:00
parent 907f289ea7
commit 101e803ca6

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@@ -95,7 +95,7 @@ void WeakAssetReferenceBase::OnUnloaded(Asset* asset)
ASSERT(_asset == asset);
Unload();
asset->OnUnloaded.Unbind<WeakAssetReferenceBase, &WeakAssetReferenceBase::OnUnloaded>(this);
asset = nullptr;
_asset = nullptr;
}
Asset::Asset(const SpawnParams& params, const AssetInfo* info)