Ignore warning on missing object in Level::FindActor
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@@ -1443,20 +1443,15 @@ void Level::ReloadScriptsAsync()
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Actor* Level::FindActor(const Guid& id)
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{
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return Scripting::FindObject<Actor>(id);
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return Scripting::TryFindObject<Actor>(id);
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}
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Actor* Level::FindActor(const StringView& name)
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{
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Actor* result = nullptr;
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ScopeLock lock(ScenesLock);
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for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
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{
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result = Scenes[i]->FindActor(name);
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}
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return result;
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}
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