Ignore warning on missing object in Level::FindActor

This commit is contained in:
Wojtek Figat
2023-02-09 20:04:57 +01:00
parent 39443bf4d1
commit 12cb8fd59d

View File

@@ -1443,20 +1443,15 @@ void Level::ReloadScriptsAsync()
Actor* Level::FindActor(const Guid& id)
{
return Scripting::FindObject<Actor>(id);
return Scripting::TryFindObject<Actor>(id);
}
Actor* Level::FindActor(const StringView& name)
{
Actor* result = nullptr;
ScopeLock lock(ScenesLock);
for (int32 i = 0; result == nullptr && i < Scenes.Count(); i++)
{
result = Scenes[i]->FindActor(name);
}
return result;
}