Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon.
This commit is contained in:
167
Source/Engine/UI/GUI/Common/IconButton.cs
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167
Source/Engine/UI/GUI/Common/IconButton.cs
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine.GUI
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{
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/// <summary>
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/// Button with an icon.
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/// </summary>
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public class IconButton : Button
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{
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/// <inheritdoc />
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public override void ClearState()
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{
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base.ClearState();
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if (_isPressed)
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OnPressEnd();
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}
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/// <inheritdoc />
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public override void DrawSelf()
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{
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// Cache data
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Rectangle clientRect = new Rectangle(Float2.Zero, Size);
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bool enabled = EnabledInHierarchy;
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Color backgroundColor = BackgroundColor;
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Color borderColor = BorderColor;
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Color textColor = TextColor;
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if (!enabled)
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{
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backgroundColor *= 0.5f;
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borderColor *= 0.5f;
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textColor *= 0.6f;
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}
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else if (_isPressed)
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{
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backgroundColor = BackgroundColorSelected;
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borderColor = BorderColorSelected;
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}
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else if (IsMouseOver || IsNavFocused)
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{
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backgroundColor = BackgroundColorHighlighted;
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borderColor = BorderColorHighlighted;
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}
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// Draw background
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if (BackgroundBrush != null)
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BackgroundBrush.Draw(clientRect, backgroundColor);
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else
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Render2D.FillRectangle(clientRect, backgroundColor);
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Render2D.DrawRectangle(clientRect, borderColor);
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// Draw text
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Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
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}
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/// <inheritdoc />
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public override void OnMouseEnter(Float2 location)
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{
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base.OnMouseEnter(location);
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HoverBegin?.Invoke();
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}
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/// <inheritdoc />
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public override void OnMouseLeave()
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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HoverEnd?.Invoke();
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base.OnMouseLeave();
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (base.OnMouseDown(location, button))
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return true;
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if (button == MouseButton.Left && !_isPressed)
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{
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OnPressBegin();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (base.OnMouseUp(location, button))
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return true;
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if (button == MouseButton.Left && _isPressed)
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{
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OnPressEnd();
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OnClick();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnTouchDown(Float2 location, int pointerId)
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{
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if (base.OnTouchDown(location, pointerId))
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return true;
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if (!_isPressed)
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{
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OnPressBegin();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnTouchUp(Float2 location, int pointerId)
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{
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if (base.OnTouchUp(location, pointerId))
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return true;
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if (_isPressed)
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{
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OnPressEnd();
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OnClick();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override void OnTouchLeave()
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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base.OnTouchLeave();
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}
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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base.OnLostFocus();
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}
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/// <inheritdoc />
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public override void OnSubmit()
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{
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OnClick();
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base.OnSubmit();
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}
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}
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}
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