Merge branch 'FlaxEngine:master' into master
This commit is contained in:
@@ -861,7 +861,7 @@ void NetworkReplicator::DespawnObject(ScriptingObject* obj)
|
||||
DeleteNetworkObject(obj);
|
||||
}
|
||||
|
||||
uint32 NetworkReplicator::GetObjectOwnerClientId(ScriptingObject* obj)
|
||||
uint32 NetworkReplicator::GetObjectOwnerClientId(const ScriptingObject* obj)
|
||||
{
|
||||
uint32 id = NetworkManager::ServerClientId;
|
||||
if (obj)
|
||||
@@ -870,11 +870,23 @@ uint32 NetworkReplicator::GetObjectOwnerClientId(ScriptingObject* obj)
|
||||
const auto it = Objects.Find(obj->GetID());
|
||||
if (it != Objects.End())
|
||||
id = it->Item.OwnerClientId;
|
||||
else
|
||||
{
|
||||
for (const SpawnItem& item : SpawnQueue)
|
||||
{
|
||||
if (item.Object == obj)
|
||||
{
|
||||
if (item.HasOwnership)
|
||||
id = item.OwnerClientId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
NetworkObjectRole NetworkReplicator::GetObjectRole(ScriptingObject* obj)
|
||||
NetworkObjectRole NetworkReplicator::GetObjectRole(const ScriptingObject* obj)
|
||||
{
|
||||
NetworkObjectRole role = NetworkObjectRole::None;
|
||||
if (obj)
|
||||
@@ -883,6 +895,18 @@ NetworkObjectRole NetworkReplicator::GetObjectRole(ScriptingObject* obj)
|
||||
const auto it = Objects.Find(obj->GetID());
|
||||
if (it != Objects.End())
|
||||
role = it->Item.Role;
|
||||
else
|
||||
{
|
||||
for (const SpawnItem& item : SpawnQueue)
|
||||
{
|
||||
if (item.Object == obj)
|
||||
{
|
||||
if (item.HasOwnership)
|
||||
role = item.Role;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return role;
|
||||
}
|
||||
@@ -901,6 +925,18 @@ void NetworkReplicator::SetObjectOwnership(ScriptingObject* obj, uint32 ownerCli
|
||||
auto& item = SpawnQueue[i];
|
||||
if (item.Object == obj)
|
||||
{
|
||||
#if !BUILD_RELEASE
|
||||
if (ownerClientId == NetworkManager::LocalClientId)
|
||||
{
|
||||
// Ensure local client owns that object actually
|
||||
CHECK(localRole == NetworkObjectRole::OwnedAuthoritative);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Ensure local client doesn't own that object since it's owned by other client
|
||||
CHECK(localRole != NetworkObjectRole::OwnedAuthoritative);
|
||||
}
|
||||
#endif
|
||||
item.HasOwnership = true;
|
||||
item.HierarchicalOwnership = hierarchical;
|
||||
item.OwnerClientId = ownerClientId;
|
||||
@@ -1469,8 +1505,8 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
|
||||
}
|
||||
|
||||
// Recreate object locally (spawn only root)
|
||||
ScriptingObject* obj = nullptr;
|
||||
Actor* prefabInstance = nullptr;
|
||||
Array<ScriptingObject*> objects;
|
||||
if (msgData.PrefabId.IsValid())
|
||||
{
|
||||
const NetworkReplicatedObject* parent = ResolveObject(rootItem.ParentId);
|
||||
@@ -1489,7 +1525,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
|
||||
{
|
||||
if (Objects.Contains(child->GetID()))
|
||||
{
|
||||
obj = FindPrefabObject(child, rootItem.PrefabObjectID);
|
||||
ScriptingObject* obj = FindPrefabObject(child, rootItem.PrefabObjectID);
|
||||
if (Objects.Contains(obj->GetID()))
|
||||
{
|
||||
// Other instance with already spawned network object
|
||||
@@ -1521,46 +1557,77 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!obj)
|
||||
obj = FindPrefabObject(prefabInstance, rootItem.PrefabObjectID);
|
||||
if (!obj)
|
||||
|
||||
// Resolve objects from prefab instance
|
||||
objects.Resize(msgData.ItemsCount);
|
||||
for (int32 i = 0; i < msgData.ItemsCount; i++)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} in prefab {}", rootItem.PrefabObjectID.ToString(), msgData.PrefabId.ToString());
|
||||
Delete(prefabInstance);
|
||||
return;
|
||||
auto& msgDataItem = msgDataItems[i];
|
||||
ScriptingObject* obj = FindPrefabObject(prefabInstance, msgDataItem.PrefabObjectID);
|
||||
if (!obj)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} in prefab {}", msgDataItem.PrefabObjectID.ToString(), msgData.PrefabId.ToString());
|
||||
Delete(prefabInstance);
|
||||
return;
|
||||
}
|
||||
objects[i] = obj;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (msgData.ItemsCount == 1)
|
||||
{
|
||||
// Spawn object
|
||||
if (msgData.ItemsCount != 1)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Only prefab object spawning can contain more than one object (for type {})", String(rootItem.ObjectTypeName));
|
||||
return;
|
||||
}
|
||||
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(rootItem.ObjectTypeName);
|
||||
obj = ScriptingObject::NewObject(objectType);
|
||||
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
|
||||
if (!obj)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(rootItem.ObjectTypeName));
|
||||
return;
|
||||
}
|
||||
objects.Add(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Spawn objects
|
||||
objects.Resize(msgData.ItemsCount);
|
||||
for (int32 i = 0; i < msgData.ItemsCount; i++)
|
||||
{
|
||||
auto& msgDataItem = msgDataItems[i];
|
||||
const ScriptingTypeHandle objectType = Scripting::FindScriptingType(msgDataItem.ObjectTypeName);
|
||||
ScriptingObject* obj = ScriptingObject::NewObject(objectType);
|
||||
if (!obj)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", String(msgDataItem.ObjectTypeName));
|
||||
for (ScriptingObject* e : objects)
|
||||
Delete(e);
|
||||
return;
|
||||
}
|
||||
objects[i] = obj;
|
||||
if (i != 0)
|
||||
{
|
||||
// Link hierarchy of spawned objects before calling any networking code for them
|
||||
if (auto sceneObject = ScriptingObject::Cast<SceneObject>(obj))
|
||||
{
|
||||
Actor* parent = nullptr;
|
||||
for (int32 j = 0; j < i; j++)
|
||||
{
|
||||
if (msgDataItems[j].ObjectId == msgDataItem.ParentId)
|
||||
{
|
||||
parent = ScriptingObject::Cast<Actor>(objects[j]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (parent)
|
||||
sceneObject->SetParent(parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Setup all newly spawned objects
|
||||
for (int32 i = 0; i < msgData.ItemsCount; i++)
|
||||
{
|
||||
auto& msgDataItem = msgDataItems[i];
|
||||
if (i != 0)
|
||||
{
|
||||
obj = FindPrefabObject(prefabInstance, msgDataItem.PrefabObjectID);
|
||||
if (!obj)
|
||||
{
|
||||
NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find object {} in prefab {}", msgDataItem.PrefabObjectID.ToString(), msgData.PrefabId.ToString());
|
||||
Delete(prefabInstance);
|
||||
return;
|
||||
}
|
||||
}
|
||||
ScriptingObject* obj = objects[i];
|
||||
if (!obj->IsRegistered())
|
||||
obj->RegisterObject();
|
||||
const NetworkReplicatedObject* parent = ResolveObject(msgDataItem.ParentId);
|
||||
|
||||
@@ -104,14 +104,14 @@ public:
|
||||
/// </summary>
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>The Client Id.</returns>
|
||||
API_FUNCTION() static uint32 GetObjectOwnerClientId(ScriptingObject* obj);
|
||||
API_FUNCTION() static uint32 GetObjectOwnerClientId(const ScriptingObject* obj);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the role of the network object used locally (eg. to check if can simulate object).
|
||||
/// </summary>
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>The object role.</returns>
|
||||
API_FUNCTION() static NetworkObjectRole GetObjectRole(ScriptingObject* obj);
|
||||
API_FUNCTION() static NetworkObjectRole GetObjectRole(const ScriptingObject* obj);
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the network object is owned locally (thus current client has authority to manage it).
|
||||
@@ -119,7 +119,7 @@ public:
|
||||
/// <remarks>Equivalent to GetObjectRole == OwnedAuthoritative.</remarks>
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>True if object is owned by this client, otherwise false.</returns>
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectOwned(ScriptingObject* obj)
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectOwned(const ScriptingObject* obj)
|
||||
{
|
||||
return GetObjectRole(obj) == NetworkObjectRole::OwnedAuthoritative;
|
||||
}
|
||||
@@ -130,7 +130,7 @@ public:
|
||||
/// <remarks>Equivalent to GetObjectRole != Replicated.</remarks>
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>True if object is simulated on this client, otherwise false.</returns>
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectSimulated(ScriptingObject* obj)
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectSimulated(const ScriptingObject* obj)
|
||||
{
|
||||
return GetObjectRole(obj) != NetworkObjectRole::Replicated;
|
||||
}
|
||||
@@ -141,7 +141,7 @@ public:
|
||||
/// <remarks>Equivalent to (GetObjectRole == Replicated or GetObjectRole == ReplicatedAutonomous).</remarks>
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>True if object is simulated on this client, otherwise false.</returns>
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectReplicated(ScriptingObject* obj)
|
||||
API_FUNCTION() FORCE_INLINE static bool IsObjectReplicated(const ScriptingObject* obj)
|
||||
{
|
||||
const NetworkObjectRole role = GetObjectRole(obj);
|
||||
return role == NetworkObjectRole::Replicated || role == NetworkObjectRole::ReplicatedSimulated;
|
||||
|
||||
Reference in New Issue
Block a user