Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one.

This commit is contained in:
Chandler Cox
2023-05-03 20:38:55 -05:00
parent 6d7e23f254
commit 144287ba1c
2 changed files with 43 additions and 0 deletions

View File

@@ -315,6 +315,42 @@ namespace FlaxEditor.Modules
Editor.StateMachine.ChangingScenesState.UnloadScene(Level.Scenes);
}
/// <summary>
/// Closes all of the scenes except for the specified scene (async).
/// </summary>
/// <param name="scene">The scene to not close.</param>
public void CloseAllScenesExcept(Scene scene)
{
// Check if cannot change scene now
if (!Editor.StateMachine.CurrentState.CanChangeScene)
return;
var scenes = new List<Scene>();
foreach (var s in Level.Scenes)
{
if (s == scene)
continue;
scenes.Add(s);
}
// In play-mode Editor mocks the level streaming script
if (Editor.IsPlayMode)
{
foreach (var s in scenes)
{
Level.UnloadSceneAsync(s);
}
return;
}
// Ensure to save all pending changes
if (CheckSaveBeforeClose())
return;
// Unload scenes
Editor.StateMachine.ChangingScenesState.UnloadScene(scenes);
}
/// <summary>
/// Show save before scene load/unload action.
/// </summary>

View File

@@ -77,6 +77,8 @@ namespace FlaxEditor.SceneGraph.Actors
}
contextMenu.AddButton("Save scene", OnSave).LinkTooltip("Saves this scene.").Enabled = IsEdited && !Editor.IsPlayMode;
contextMenu.AddButton("Unload scene", OnUnload).LinkTooltip("Unloads this scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
if (Level.ScenesCount > 1)
contextMenu.AddButton("Unload all but this scene", OnUnloadAllButSelectedScene).LinkTooltip("Unloads all of the active scenes except for the selected scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
base.OnContextMenu(contextMenu);
}
@@ -95,5 +97,10 @@ namespace FlaxEditor.SceneGraph.Actors
{
Editor.Instance.Scene.CloseScene(Scene);
}
private void OnUnloadAllButSelectedScene()
{
Editor.Instance.Scene.CloseAllScenesExcept(Scene);
}
}
}