Merge branch 'patch-declarationSort' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-declarationSort
This commit is contained in:
@@ -75,6 +75,8 @@ namespace FlaxEditor.Content
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}
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}
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public int MetadataToken => 0;
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/// <inheritdoc />
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public bool HasAttribute(Type attributeType, bool inherit)
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{
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@@ -195,6 +197,8 @@ namespace FlaxEditor.Content
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/// <inheritdoc />
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public ScriptType ValueType => _returnType;
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public int MetadataToken => 0;
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/// <inheritdoc />
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public bool HasAttribute(Type attributeType, bool inherit)
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{
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@@ -173,6 +173,14 @@ namespace FlaxEditor.CustomEditors.Editors
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return string.Compare(Display.Group, other.Display.Group, StringComparison.InvariantCulture);
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}
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if(Editor.Instance.Options.Options.General.ScriptMembersOrder == Options.GeneralOptions.MembersOrder.Declaration)
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{
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// By declaration order
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if (Info.MetadataToken > other.Info.MetadataToken)
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return 1;
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else if (Info.MetadataToken < other.Info.MetadataToken)
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return -1;
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}
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// By name
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return string.Compare(Info.Name, other.Info.Name, StringComparison.InvariantCulture);
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}
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@@ -68,6 +68,24 @@ namespace FlaxEditor.Options
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CompileScripts,
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}
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/// <summary>
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/// Order of script members show in editor
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/// </summary>
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public enum MembersOrder
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{
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/// <summary>
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/// Shows properties/fields in alphabetical order
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/// </summary>
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[Tooltip("Shows properties/fields in alphabetical order")]
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Alphabetical,
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/// <summary>
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/// Shows properties/fields in declaration order
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/// </summary>
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[Tooltip("Shows properties/fields in declaration order")]
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Declaration
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}
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/// <summary>
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/// Gets or sets the scene to load on editor startup.
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/// </summary>
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@@ -116,6 +134,13 @@ namespace FlaxEditor.Options
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[EditorDisplay("Scripting", "Force Script Compilation On Startup"), EditorOrder(501), Tooltip("Determines whether automatically compile game scripts before starting the editor.")]
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public bool ForceScriptCompilationOnStartup { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether automatically save the Visual Script asset editors when starting the play mode in editor.
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/// </summary>
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[DefaultValue(true)]
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[EditorDisplay("Scripting", "Script Members Order"), EditorOrder(503), Tooltip("Sets the order of script properties/fields")]
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public MembersOrder ScriptMembersOrder { get; set; } = MembersOrder.Alphabetical;
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/// <summary>
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/// Gets or sets a value indicating whether automatically save the Visual Script asset editors when starting the play mode in editor.
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/// </summary>
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@@ -40,6 +40,27 @@ namespace FlaxEditor.Scripting
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/// </summary>
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public string Name => _managed?.Name ?? _custom?.Name;
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/// <summary>
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/// Gets a metadata token for sorting so it may not be the actual token.
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/// </summary>
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public int MetadataToken
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{
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get
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{
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int standardToken = _managed?.MetadataToken ?? _custom?.MetadataToken ?? 0;
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if (_managed != null && IsProperty)
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{
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ScriptMemberInfo finfo = DeclaringType.GetField(string.Format("<{0}>k__BackingField", Name), BindingFlags.Instance | BindingFlags.NonPublic);
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if(finfo.MetadataToken == 0)
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{
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return standardToken;
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}
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return finfo.MetadataToken;
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}
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return standardToken;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the type is declared public.
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/// </summary>
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@@ -1444,6 +1465,11 @@ namespace FlaxEditor.Scripting
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/// </summary>
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string Name { get; }
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/// <summary>
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/// Gets a metadata token for sorting so it may not be the actual token.
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/// </summary>
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int MetadataToken { get; }
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/// <summary>
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/// Gets a value indicating whether the type is declared public.
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/// </summary>
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