Fixes and tweaks
This commit is contained in:
@@ -294,6 +294,7 @@
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<s:Boolean x:Key="/Default/UserDictionary/Words/=mipmaps/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Mordor/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=MSAA/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multiplayer/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Multisample/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multisampled/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=multisampling/@EntryIndexedValue">True</s:Boolean>
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@@ -52,17 +52,15 @@ int32 GameBase::LoadProduct()
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// Load build game header file
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{
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int32 tmp;
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Array<byte> data;
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FileReadStream* stream = nullptr;
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#if 1
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// Open file
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FileReadStream* stream = nullptr;
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stream = FileReadStream::Open(Globals::ProjectFolder / TEXT("Content/head"));
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if (stream == nullptr)
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goto LOAD_GAME_HEAD_FAILED;
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// Check header
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int32 tmp;
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stream->ReadInt32(&tmp);
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if (tmp != ('x' + 'D') * 131)
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goto LOAD_GAME_HEAD_FAILED;
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@@ -73,6 +71,7 @@ int32 GameBase::LoadProduct()
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goto LOAD_GAME_HEAD_FAILED;
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// Load game primary data
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Array<byte> data;
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stream->ReadArray(&data);
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if (data.Count() != 808 + sizeof(Guid))
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goto LOAD_GAME_HEAD_FAILED;
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@@ -251,8 +251,8 @@ bool GPUDeviceDX12::Init()
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updateFrameEvents();
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#if PLATFORM_GDK
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GDKPlatform::OnSuspend.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspend>(this);
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GDKPlatform::OnResume.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResume>(this);
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GDKPlatform::Suspended.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspended>(this);
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GDKPlatform::Resumed.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResumed>(this);
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#endif
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#else
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// Get DXGI adapter
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@@ -838,12 +838,12 @@ void GPUDeviceDX12::updateRes2Dispose()
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#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
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void GPUDeviceDX12::OnSuspend()
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void GPUDeviceDX12::OnSuspended()
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{
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_commandQueue->GetCommandQueue()->SuspendX(0);
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}
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void GPUDeviceDX12::OnResume()
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void GPUDeviceDX12::OnResumed()
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{
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_commandQueue->GetCommandQueue()->ResumeX();
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@@ -158,8 +158,8 @@ public:
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}
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#if PLATFORM_XBOX_SCARLETT ||PLATFORM_XBOX_ONE
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void OnSuspend();
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void OnResume();
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void OnSuspended();
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void OnResumed();
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#endif
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private:
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@@ -406,6 +406,12 @@ bool StringUtils::Parse(const Char* str, float* result)
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return false;
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}
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bool StringUtils::Parse(const char* str, float* result)
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{
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*result = (float)atof(str);
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return false;
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}
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String StringUtils::ToString(int32 value)
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{
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char buf[STRING_UTILS_ITOSTR_BUFFER_SIZE];
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@@ -21,6 +21,10 @@
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#include <XGameRuntime.h>
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#include <appnotify.h>
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#define GDK_LOG(result, method) \
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if (FAILED(result)) \
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LOG(Error, "GDK method {0} failed with result 0x{1:x}", TEXT(method), (uint32)result)
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inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID& r)
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{
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return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
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@@ -28,8 +32,8 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
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const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
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void* GDKPlatform::Instance = nullptr;
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Delegate<> GDKPlatform::OnSuspend;
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Delegate<> GDKPlatform::OnResume;
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Delegate<> GDKPlatform::Suspended;
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Delegate<> GDKPlatform::Resumed;
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namespace
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{
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@@ -51,7 +55,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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LOG(Info, "Suspending application");
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IsSuspended = true;
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GDKPlatform::OnSuspend();
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GDKPlatform::Suspended();
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// Complete deferral
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SetEvent(PlmSuspendComplete);
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@@ -60,7 +64,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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IsSuspended = false;
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LOG(Info, "Resuming application");
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GDKPlatform::OnResume();
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GDKPlatform::Resumed();
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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}
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@@ -93,6 +97,7 @@ void CALLBACK UserChangeEventCallback(_In_opt_ void* context, _In_ XUserLocalId
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if (user)
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{
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// Logout
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LOG(Info, "GDK user '{0}' logged out", user->GetName());
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OnPlatformUserRemove(user);
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}
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break;
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@@ -161,8 +166,9 @@ void OnMainWindowCreated(HWND hWnd)
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void CALLBACK AddUserComplete(_In_ XAsyncBlock* ab)
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{
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XUserHandle userHandle;
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HRESULT hr = XUserAddResult(ab, &userHandle);
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if (SUCCEEDED(hr))
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HRESULT result = XUserAddResult(ab, &userHandle);
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delete ab;
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if (SUCCEEDED(result))
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{
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XUserLocalId userLocalId;
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XUserGetLocalId(userHandle, &userLocalId);
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@@ -173,12 +179,24 @@ void CALLBACK AddUserComplete(_In_ XAsyncBlock* ab)
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if (Platform::FindUser(localId) == nullptr)
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{
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// Login
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auto user = New<User>(userHandle, userLocalId, String::Empty);
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char gamerTag[XUserGamertagComponentModernMaxBytes];
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size_t gamerTagSize;
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XUserGetGamertag(userHandle, XUserGamertagComponent::Modern, ARRAY_COUNT(gamerTag), gamerTag, &gamerTagSize);
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String name;
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name.SetUTF8(gamerTag, StringUtils::Length(gamerTag));
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LOG(Info, "GDK user '{0}' logged in", name);
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auto user = New<User>(userHandle, userLocalId, name);
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OnPlatformUserAdd(user);
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}
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}
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delete ab;
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else if (result == E_GAMEUSER_NO_DEFAULT_USER || result == E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED || result == 0x8015DC12)
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{
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Platform::SignInWithUI();
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}
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else
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{
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GDK_LOG(result, "XUserAddResult");
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}
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}
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DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
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@@ -312,6 +330,32 @@ bool GDKPlatform::IsRunningOnDevKit()
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return deviceType == XSystemDeviceType::XboxOneXDevkit || deviceType == XSystemDeviceType::XboxScarlettDevkit;
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}
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void GDKPlatform::SignInSilently()
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{
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auto asyncBlock = new XAsyncBlock();
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asyncBlock->queue = TaskQueue;
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asyncBlock->callback = AddUserComplete;
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HRESULT result = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
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if (FAILED(result))
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{
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GDK_LOG(result, "XUserAddAsync");
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delete asyncBlock;
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}
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}
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void GDKPlatform::SignInWithUI()
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{
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auto ab = new XAsyncBlock();
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ab->queue = TaskQueue;
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ab->callback = AddUserComplete;
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HRESULT result = XUserAddAsync(XUserAddOptions::AllowGuests, ab);
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if (FAILED(result))
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{
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GDK_LOG(result, "XUserAddAsync");
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delete ab;
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}
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}
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User* GDKPlatform::FindUser(const XUserLocalId& id)
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{
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User* result = nullptr;
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@@ -366,29 +410,27 @@ bool GDKPlatform::Init()
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&UserDeviceAssociationChangedCallbackToken
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);
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// Login the default user
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{
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auto asyncBlock = new XAsyncBlock();
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asyncBlock->queue = TaskQueue;
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asyncBlock->callback = AddUserComplete;
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HRESULT hr = XUserAddAsync(XUserAddOptions::AddDefaultUserAllowingUI, asyncBlock);
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if (FAILED(hr))
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delete asyncBlock;
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}
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GDKInput::Init();
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return false;
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}
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void GDKPlatform::BeforeRun()
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void GDKPlatform::LogInfo()
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{
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Win32Platform::LogInfo();
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// Log system info
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const XSystemAnalyticsInfo analyticsInfo = XSystemGetAnalyticsInfo();
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LOG(Info, "{0}, {1}", StringAsUTF16<64>(analyticsInfo.family).Get(), StringAsUTF16<64>(analyticsInfo.form).Get());
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LOG(Info, "OS Version {0}.{1}.{2}.{3}", analyticsInfo.osVersion.major, analyticsInfo.osVersion.minor, analyticsInfo.osVersion.build, analyticsInfo.osVersion.revision);
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}
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void GDKPlatform::BeforeRun()
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{
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// Login the default user
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SignInSilently();
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}
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void GDKPlatform::Tick()
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{
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PROFILE_CPU_NAMED("Application.Tick");
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@@ -23,8 +23,8 @@ public:
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/// </summary>
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static void* Instance;
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static Delegate<> OnSuspend;
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static Delegate<> OnResume;
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static Delegate<> Suspended;
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static Delegate<> Resumed;
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public:
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@@ -44,12 +44,15 @@ public:
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static bool IsRunningOnDevKit();
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static void SignInSilently();
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static void SignInWithUI();
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static User* FindUser(const struct XUserLocalId& id);
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public:
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// [Win32Platform]
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static bool Init();
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static void LogInfo();
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static void BeforeRun();
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static void Tick();
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static void BeforeExit();
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@@ -15,9 +15,8 @@ class Texture;
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/// </summary>
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API_CLASS(Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API GDKPlatformSettings : public SettingsBase
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(GDKPlatformSettings);
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DECLARE_SCRIPTING_TYPE_MINIMAL(GDKPlatformSettings);
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public:
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/// <summary>
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/// Game identity name stored in game package manifest (for store). If empty the product name will be used from Game Settings.
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/// </summary>
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@@ -96,6 +95,12 @@ public:
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API_FIELD(Attributes="EditorOrder(320), EditorDisplay(\"Xbox Live\")")
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bool RequiresXboxLive = false;
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/// <summary>
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/// Service Configuration ID (see Xbox Live docs).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(330), EditorDisplay(\"Xbox Live\")")
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StringAnsi SCID;
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/// <summary>
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/// Specifies if the Game DVR system component is enabled or not.
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/// </summary>
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@@ -106,16 +111,15 @@ public:
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/// Specifies if broadcasting the title should be blocked or allowed.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Media Capture\")")
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bool BlockBroadcast = false;
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bool BlockBroadcast = false;
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/// <summary>
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/// Specifies if Game DVR of the title should be blocked or allowed.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Media Capture\")")
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bool BlockGameDVR = false;
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bool BlockGameDVR = false;
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public:
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// [SettingsBase]
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override
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{
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@@ -131,6 +135,7 @@ public:
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DESERIALIZE(TitleId);
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DESERIALIZE(StoreId);
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DESERIALIZE(RequiresXboxLive);
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DESERIALIZE(SCID);
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DESERIALIZE(GameDVRSystemComponent);
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DESERIALIZE(BlockBroadcast);
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DESERIALIZE(BlockGameDVR);
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@@ -428,6 +428,7 @@ public:
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// @return Result value
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// @returns True if cannot convert data, otherwise false
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static bool Parse(const Char* str, float* result);
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static bool Parse(const char* str, float* result);
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public:
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