Fixes and tweaks
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@@ -251,8 +251,8 @@ bool GPUDeviceDX12::Init()
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updateFrameEvents();
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#if PLATFORM_GDK
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GDKPlatform::OnSuspend.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspend>(this);
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GDKPlatform::OnResume.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResume>(this);
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GDKPlatform::Suspended.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspended>(this);
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GDKPlatform::Resumed.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResumed>(this);
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#endif
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#else
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// Get DXGI adapter
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@@ -838,12 +838,12 @@ void GPUDeviceDX12::updateRes2Dispose()
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#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
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void GPUDeviceDX12::OnSuspend()
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void GPUDeviceDX12::OnSuspended()
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{
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_commandQueue->GetCommandQueue()->SuspendX(0);
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}
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void GPUDeviceDX12::OnResume()
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void GPUDeviceDX12::OnResumed()
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{
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_commandQueue->GetCommandQueue()->ResumeX();
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@@ -158,8 +158,8 @@ public:
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}
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#if PLATFORM_XBOX_SCARLETT ||PLATFORM_XBOX_ONE
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void OnSuspend();
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void OnResume();
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void OnSuspended();
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void OnResumed();
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#endif
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private:
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