Add SoftObjectReference for lazy references to assets and objects
This commit is contained in:
@@ -205,6 +205,11 @@ namespace FlaxEngine
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return obj?.__unmanagedPtr ?? IntPtr.Zero;
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}
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internal static IntPtr GetUnmanagedPtr(SoftObjectReference reference)
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{
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return GetUnmanagedPtr(reference.Get<Object>());
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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80
Source/Engine/Scripting/SoftObjectReference.cs
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80
Source/Engine/Scripting/SoftObjectReference.cs
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@@ -0,0 +1,80 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// The scripting object soft reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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public struct SoftObjectReference : IComparable, IComparable<SoftObjectReference>
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{
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private Guid _id;
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private Object _object;
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/// <summary>
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/// Gets or sets the object identifier.
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/// </summary>
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public Guid ID
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{
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get => _id;
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set
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{
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if (_id == value)
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return;
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_id = value;
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_object = null;
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}
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}
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/// <summary>
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/// Gets the object reference.
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/// </summary>
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/// <typeparam name="T">The object type.</typeparam>
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/// <returns>The resolved object or null.</returns>
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public T Get<T>() where T : Object
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{
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if (!_object)
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_object = Object.Find(ref _id, typeof(T));
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return _object as T;
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}
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/// <summary>
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/// Sets the object reference.
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/// </summary>
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/// <param name="obj">The object.</param>
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public void Set(Object obj)
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{
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_object = obj;
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_id = obj?.ID ?? Guid.Empty;
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}
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/// <inheritdoc />
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public override string ToString()
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{
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if (_object)
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return _object.ToString();
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return _id.ToString();
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return _id.GetHashCode();
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}
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/// <inheritdoc />
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public int CompareTo(object obj)
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{
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if (obj is SoftObjectReference other)
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return CompareTo(other);
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return 0;
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}
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/// <inheritdoc />
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public int CompareTo(SoftObjectReference other)
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{
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return _id.CompareTo(other._id);
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}
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}
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}
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327
Source/Engine/Scripting/SoftObjectReference.h
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327
Source/Engine/Scripting/SoftObjectReference.h
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@@ -0,0 +1,327 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObject.h"
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// Don't include Scripting.h but just FindObject method
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extern FLAXENGINE_API ScriptingObject* FindObject(const Guid& id, MClass* type);
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/// <summary>
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/// The scripting object soft reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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class FLAXENGINE_API SoftObjectReferenceBase
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{
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public:
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typedef Delegate<> EventType;
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protected:
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ScriptingObject* _object = nullptr;
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Guid _id = Guid::Empty;
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public:
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/// <summary>
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/// Action fired when reference gets changed.
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/// </summary>
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EventType Changed;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReferenceBase"/> class.
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/// </summary>
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SoftObjectReferenceBase()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReferenceBase"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectReferenceBase(ScriptingObject* obj)
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{
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OnSet(obj);
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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~SoftObjectReferenceBase()
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{
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if (_object)
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_object->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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}
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public:
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/// <summary>
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/// Gets the object ID.
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/// </summary>
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/// <returns>The object ID or Guid::Empty if nothing assigned.</returns>
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Guid GetID() const
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{
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return _object ? _object->GetID() : _id;
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}
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protected:
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="object">The object.</param>
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void OnSet(ScriptingObject* object)
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{
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auto e = _object;
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if (e != object)
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{
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if (e)
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e->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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_object = e = object;
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_id = e ? e->GetID() : Guid::Empty;
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if (e)
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e->Deleted.Bind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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Changed();
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}
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}
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void OnDeleted(ScriptingObject* obj)
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{
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ASSERT(_object == obj);
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_object->Deleted.Unbind<SoftObjectReferenceBase, &SoftObjectReferenceBase::OnDeleted>(this);
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_object = nullptr;
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Changed();
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}
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};
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/// <summary>
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/// The scripting object soft reference. Objects gets referenced on use (ID reference is resolving it).
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/// </summary>
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template<typename T>
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API_CLASS(InBuild) class SoftObjectReference : public SoftObjectReferenceBase
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{
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public:
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typedef SoftObjectReference<T> Type;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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SoftObjectReference()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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/// <param name="obj">The object to link.</param>
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SoftObjectReference(T* obj)
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: SoftObjectReferenceBase(obj)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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/// <param name="other">The other property.</param>
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SoftObjectReference(const SoftObjectReference& other)
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: SoftObjectReferenceBase(other.Get())
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{
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="SoftObjectReference"/> class.
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/// </summary>
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~SoftObjectReference()
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{
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}
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public:
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/// <summary>
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/// Compares the property value with the given object.
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/// </summary>
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/// <param name="other">The other.</param>
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/// <returns>True if property object equals the given value.</returns>
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FORCE_INLINE bool operator==(T* other)
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{
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return Get() == other;
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}
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/// <summary>
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/// Compares the property value with the other property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>True if properties are equal.</returns>
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FORCE_INLINE bool operator==(const SoftObjectReference& other)
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{
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return _id == other._id;
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}
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/// <summary>
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/// Compares the property value with the given object.
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/// </summary>
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/// <param name="other">The other.</param>
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/// <returns>True if property object not equals the given value.</returns>
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FORCE_INLINE bool operator!=(T* other)
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{
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return Get() != other;
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}
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/// <summary>
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/// Compares the property value with the other property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>True if properties are not equal.</returns>
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FORCE_INLINE bool operator!=(const SoftObjectReference& other)
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{
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return _id != other._id;
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}
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/// <summary>
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/// Sets the property to the given property value.
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/// </summary>
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/// <param name="other">The other property.</param>
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/// <returns>The reference to this property.</returns>
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SoftObjectReference& operator=(const SoftObjectReference& other)
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{
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if (this != &other)
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OnSet(other.Get());
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return *this;
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}
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/// <summary>
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/// Sets the property to the given value.
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/// </summary>
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/// <param name="other">The object.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(const T& other)
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{
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OnSet(&other);
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return *this;
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}
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/// <summary>
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/// Sets the property to the given value.
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/// </summary>
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/// <param name="other">The object.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(T* other)
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{
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OnSet(other);
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return *this;
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}
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/// <summary>
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/// Sets the property to the object of the given ID.
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/// </summary>
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/// <param name="id">The object ID.</param>
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/// <returns>The reference to this property.</returns>
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FORCE_INLINE SoftObjectReference& operator=(const Guid& id)
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{
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Set(id);
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return *this;
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}
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/// <summary>
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/// Implicit conversion to the object.
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/// </summary>
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/// <returns>The object reference.</returns>
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FORCE_INLINE operator T*() const
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{
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return (T*)Get();
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}
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/// <summary>
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/// Implicit conversion to boolean value.
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/// </summary>
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/// <returns>True if object has been assigned, otherwise false</returns>
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FORCE_INLINE operator bool() const
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{
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return _object != nullptr || _id.IsValid();
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}
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/// <summary>
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/// Object accessor.
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/// </summary>
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/// <returns>The object reference.</returns>
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FORCE_INLINE T* operator->() const
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{
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return (T*)Get();
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}
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/// <summary>
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/// Gets the object pointer.
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/// </summary>
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/// <returns>The object reference.</returns>
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T* Get() const
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{
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if (!_object)
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const_cast<SoftObjectReference*>(this)->OnSet(FindObject(_id, T::GetStaticClass()));
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return (T*)_object;
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}
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/// <summary>
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/// Gets the object as a given type (static cast).
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/// </summary>
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/// <returns>Asset</returns>
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template<typename U>
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FORCE_INLINE U* As() const
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{
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return static_cast<U*>(Get());
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}
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public:
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/// <summary>
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/// Gets managed instance object (or null if no object linked).
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/// </summary>
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/// <returns>The managed object instance.</returns>
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MonoObject* GetManagedInstance() const
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{
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auto object = Get();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Determines whether object is assigned and managed instance of the object is alive.
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/// </summary>
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/// <returns>True if managed object has been created and exists, otherwise false.</returns>
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bool HasManagedInstance() const
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{
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auto object = Get();
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return object && object->HasManagedInstance();
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}
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/// <summary>
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/// Gets the managed instance object or creates it if missing or null if not assigned.
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/// </summary>
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/// <returns>The Mono managed object.</returns>
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MonoObject* GetOrCreateManagedInstance() const
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{
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auto object = Get();
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return object ? object->GetOrCreateManagedInstance() : nullptr;
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="id">The object ID. Uses Scripting to find the registered object of the given ID.</param>
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FORCE_INLINE void Set(const Guid& id)
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{
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Set(static_cast<T*>(FindObject(id, T::GetStaticClass())));
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}
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/// <summary>
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/// Sets the object.
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/// </summary>
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/// <param name="object">The object.</param>
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FORCE_INLINE void Set(T* object)
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{
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OnSet(object);
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}
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};
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@@ -87,6 +87,38 @@ namespace FlaxEngine.Json
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}
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}
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/// <summary>
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/// Serialize SoftObjectReference as Guid in internal format.
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/// </summary>
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/// <seealso cref="Newtonsoft.Json.JsonConverter" />
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internal class SoftObjectReferenceConverter : JsonConverter
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{
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/// <inheritdoc />
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public override unsafe void WriteJson(JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer)
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{
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var id = ((SoftObjectReference)value).ID;
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writer.WriteValue(JsonSerializer.GetStringID(&id));
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}
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/// <inheritdoc />
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)
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{
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var result = new SoftObjectReference();
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if (reader.TokenType == JsonToken.String)
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{
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JsonSerializer.ParseID((string)reader.Value, out var id);
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result.ID = id;
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}
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return result;
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}
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/// <inheritdoc />
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public override bool CanConvert(Type objectType)
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{
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return objectType == typeof(SoftObjectReference);
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}
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}
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/*
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/// <summary>
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/// Serialize Guid values using `N` format
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@@ -184,6 +216,7 @@ namespace FlaxEngine.Json
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ObjectConverter = new FlaxObjectConverter();
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settings.Converters.Add(ObjectConverter);
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settings.Converters.Add(new SceneReferenceConverter());
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settings.Converters.Add(new SoftObjectReferenceConverter());
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settings.Converters.Add(new VersionConverter());
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//settings.Converters.Add(new GuidConverter());
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return settings;
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@@ -9,6 +9,7 @@
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Collections/Dictionary.h"
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#include "Engine/Scripting/ScriptingObjectReference.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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#include "Engine/Content/AssetReference.h"
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#include "Engine/Content/WeakAssetReference.h"
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@@ -457,6 +458,27 @@ namespace Serialization
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v = id;
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}
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// Soft Object Reference
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template<typename T>
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inline bool ShouldSerialize(const SoftObjectReference<T>& v, const void* otherObj)
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{
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return !otherObj || v.Get() != ((SoftObjectReference<T>*)otherObj)->Get();
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}
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template<typename T>
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inline void Serialize(ISerializable::SerializeStream& stream, const SoftObjectReference<T>& v, const void* otherObj)
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{
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stream.Guid(v.GetID());
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}
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template<typename T>
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inline void Deserialize(ISerializable::DeserializeStream& stream, SoftObjectReference<T>& v, ISerializeModifier* modifier)
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{
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Guid id;
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Deserialize(stream, id, modifier);
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modifier->IdsMapping.TryGet(id, id);
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v = id;
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}
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// Asset Reference
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template<typename T>
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Reference in New Issue
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