Optimize Asset::onAssetLoaded if even is unused

This commit is contained in:
Wojtek Figat
2021-10-05 21:35:41 +02:00
parent 1b88f8ce3f
commit 195aed22b5

View File

@@ -516,7 +516,7 @@ void Asset::onLoaded()
{
onLoaded_MainThread();
}
else
else if (OnLoaded.IsBinded())
{
Function<void()> action;
action.Bind<Asset, &Asset::onLoaded>(this);