Add Extra Development Memory access and log on start
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@@ -175,6 +175,9 @@ void PlatformBase::LogInfo()
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LOG(Info, "Physical Memory: {0} total, {1} used ({2}%)", Utilities::BytesToText(memStats.TotalPhysicalMemory), Utilities::BytesToText(memStats.UsedPhysicalMemory), Utilities::RoundTo2DecimalPlaces((float)memStats.UsedPhysicalMemory * 100.0f / (float)memStats.TotalPhysicalMemory));
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LOG(Info, "Virtual Memory: {0} total, {1} used ({2}%)", Utilities::BytesToText(memStats.TotalVirtualMemory), Utilities::BytesToText(memStats.UsedVirtualMemory), Utilities::RoundTo2DecimalPlaces((float)memStats.UsedVirtualMemory * 100.0f / (float)memStats.TotalVirtualMemory));
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LOG(Info, "Program Size: {0}", Utilities::BytesToText(memStats.ProgramSizeMemory));
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#if !BUILD_RELEASE && !PLATFORM_DESKTOP
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LOG(Info, "Extra Development Memory: {0}", Utilities::BytesToText(memStats.ExtraDevelopmentMemory));
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#endif
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LOG(Info, "Main thread id: 0x{0:x}, Process id: {1}", Globals::MainThreadID, Platform::GetCurrentProcessId());
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LOG(Info, "Desktop size: {0}", Platform::GetDesktopSize());
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@@ -6,7 +6,6 @@
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#include "Engine/Platform/Window.h"
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#include "Engine/Platform/CreateWindowSettings.h"
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#include "Engine/Platform/WindowsManager.h"
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#include "Engine/Platform/MemoryStats.h"
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#include "Engine/Platform/BatteryInfo.h"
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#include "Engine/Platform/Base/PlatformUtils.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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@@ -35,6 +35,11 @@ API_STRUCT(NoDefault) struct MemoryStats
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/// Amount of memory used initially by the program data (executable code, exclusive shared libraries and global static data sections).
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/// </summary>
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API_FIELD() uint64 ProgramSizeMemory = 0;
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/// <summary>
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/// Amount of extra memory assigned by the platform for development. Only used on platforms with fixed memory and no paging.
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/// </summary>
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API_FIELD() uint64 ExtraDevelopmentMemory = 0;
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};
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/// <summary>
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