Add button to resize collider manually.
This commit is contained in:
@@ -1,5 +1,30 @@
|
||||
#if FLAX_EDITOR
|
||||
using FlaxEditor.CustomEditors;
|
||||
using FlaxEditor.CustomEditors.Dedicated;
|
||||
#endif
|
||||
|
||||
namespace FlaxEngine
|
||||
{
|
||||
#if FLAX_EDITOR
|
||||
/// <summary>
|
||||
/// Dedicated custom editor for BoxCollider objects.
|
||||
/// </summary>
|
||||
[CustomEditor(typeof(BoxCollider)), DefaultEditor]
|
||||
public class BoxColliderEditor : ActorEditor
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Initialize(LayoutElementsContainer layout)
|
||||
{
|
||||
base.Initialize(layout);
|
||||
layout.Space(20f);
|
||||
var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
|
||||
|
||||
BoxCollider collider = Values[0] as BoxCollider;
|
||||
autoResizeButton.Button.Clicked += collider.AutoResize;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
partial class BoxCollider
|
||||
{
|
||||
private void BoxExcluding(Actor target, ref BoundingBox output, Actor excluded)
|
||||
@@ -26,6 +51,8 @@ namespace FlaxEngine
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPosition = Vector3.Zero;
|
||||
|
||||
Vector3 parentScale = Parent.Scale;
|
||||
BoundingBox parentBox = Parent.Box;
|
||||
BoxExcluding(Parent, ref parentBox, this);
|
||||
|
||||
Reference in New Issue
Block a user