Fix large world build.
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@@ -199,12 +199,12 @@ public class DirectionGizmo : ContainerControl
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// Calculate distances from camera to determine draw order
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Vector3 cameraPosition = _viewport.Task.View.Position;
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float xDistance = Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Right);
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float yDistance = Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Up);
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float zDistance = Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Forward);
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float negXDistance = Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Right);
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float negYDistance = Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Up);
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float negZDistance = Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Forward);
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float xDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Right);
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float yDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Up);
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float zDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter + Vector3.Forward);
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float negXDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Right);
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float negYDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Up);
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float negZDistance = (float)Vector3.Distance(cameraPosition, _gizmoCenter - Vector3.Forward);
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_xAxisData.Delta = xDelta;
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_xAxisData.Distance = xDistance;
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