Add Convert docs.
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@@ -250,6 +250,10 @@ namespace FlaxEditor.Modules
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}
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}
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/// <summary>
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/// Converts the selected actor to another type.
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/// </summary>
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/// <param name="to">The type to convert in.</param>
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public void Convert(Type to)
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{
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if (!Editor.SceneEditing.HasSthSelected || !(Editor.SceneEditing.Selection[0] is ActorNode))
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