Merge branch 'Tryibion-failed-status'
This commit is contained in:
@@ -30,6 +30,11 @@ namespace FlaxEditor.GUI
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/// </summary>
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public string Text { get; set; }
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/// <summary>
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/// Gets or sets the status text color
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/// </summary>
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public Color TextColor { get; set; } = Style.Current.Foreground;
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/// <summary>
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/// Initializes a new instance of the <see cref="StatusBar"/> class.
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/// </summary>
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@@ -51,7 +56,7 @@ namespace FlaxEditor.GUI
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Render2D.DrawSprite(style.StatusBarSizeGrip, new Rectangle(Width - 12, 10, 12, 12), style.Foreground);
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// Draw status text
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Render2D.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), style.Foreground, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), TextColor, TextAlignment.Near, TextAlignment.Center);
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}
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}
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}
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@@ -96,6 +96,7 @@ namespace FlaxEditor.Modules
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handler.ProgressStart += HandlerOnProgressStart;
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handler.ProgressChanged += HandlerOnProgressChanged;
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handler.ProgressEnd += HandlerOnProgressEnd;
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handler.ProgressFailed += HandlerOnProgressFail;
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}
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/// <summary>
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@@ -113,6 +114,7 @@ namespace FlaxEditor.Modules
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handler.ProgressStart -= HandlerOnProgressStart;
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handler.ProgressChanged -= HandlerOnProgressChanged;
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handler.ProgressEnd -= HandlerOnProgressEnd;
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handler.ProgressFailed -= HandlerOnProgressFail;
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}
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private void UpdateProgress()
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@@ -150,5 +152,11 @@ namespace FlaxEditor.Modules
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Editor.Windows.FlashMainWindow();
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}
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}
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private void HandlerOnProgressFail(ProgressHandler handler, string message)
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{
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UpdateProgress();
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Editor.UI.ProgressFailed(message);
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}
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}
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}
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@@ -31,8 +31,10 @@ namespace FlaxEditor.Modules
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{
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private Label _progressLabel;
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private ProgressBar _progressBar;
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private Button _outputLogButton;
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private List<KeyValuePair<string, DateTime>> _statusMessages;
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private ContentStats _contentStats;
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private bool _progressFailed;
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private ContextMenuButton _menuFileSaveScenes;
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private ContextMenuButton _menuFileCloseScenes;
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@@ -252,6 +254,12 @@ namespace FlaxEditor.Modules
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{
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if (StatusBar == null)
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return;
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if (ScriptsBuilder.LastCompilationFailed)
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{
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ProgressFailed("Scripts Compilation Failed");
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return;
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}
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var contentStats = FlaxEngine.Content.Stats;
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Color color;
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@@ -303,7 +311,28 @@ namespace FlaxEditor.Modules
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if (_progressLabel != null)
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_progressLabel.Text = text;
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if (_progressBar != null)
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{
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if (_progressFailed)
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{
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ResetProgressFailure();
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}
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_progressBar.Value = progress * 100.0f;
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}
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}
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internal void ProgressFailed(string message)
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{
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_progressFailed = true;
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StatusBar.StatusColor = Color.Red;
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StatusBar.Text = message;
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_outputLogButton.Visible = true;
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}
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internal void ResetProgressFailure()
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{
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_outputLogButton.Visible = false;
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_progressFailed = false;
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UpdateStatusBar();
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}
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/// <inheritdoc />
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@@ -581,6 +610,30 @@ namespace FlaxEditor.Modules
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Parent = mainWindow,
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Offsets = new Margin(0, 0, -StatusBar.DefaultHeight, StatusBar.DefaultHeight),
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};
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// Output log button
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_outputLogButton = new Button()
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{
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AnchorPreset = AnchorPresets.TopLeft,
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Parent = StatusBar,
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Visible = false,
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Text = "",
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Width = 200,
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TooltipText = "Opens or shows the output log window.",
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BackgroundColor = Color.Transparent,
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BorderColor = Color.Transparent,
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BackgroundColorHighlighted = Color.Transparent,
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BackgroundColorSelected = Color.Transparent,
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BorderColorHighlighted = Color.Transparent,
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BorderColorSelected = Color.Transparent,
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};
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_outputLogButton.LocalY -= 2;
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var defaultTextColor = StatusBar.TextColor;
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_outputLogButton.HoverBegin += () => StatusBar.TextColor = Style.Current.BackgroundSelected;
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_outputLogButton.HoverEnd += () => StatusBar.TextColor = defaultTextColor;
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_outputLogButton.Clicked += () =>
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{
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Editor.Windows.OutputLogWin.FocusOrShow();
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};
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// Progress bar with label
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const float progressBarWidth = 120.0f;
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@@ -1,6 +1,5 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEditor.Utilities;
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namespace FlaxEditor.Progress.Handlers
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@@ -21,7 +20,7 @@ namespace FlaxEditor.Progress.Handlers
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// Link for events
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ScriptsBuilder.CompilationBegin += OnStart;
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ScriptsBuilder.CompilationSuccess += OnEnd;
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ScriptsBuilder.CompilationFailed += OnEnd;
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ScriptsBuilder.CompilationFailed += OnCompilationFailed;
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ScriptsBuilder.CompilationStarted += () => OnUpdate(0.2f, "Compiling scripts...");
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ScriptsBuilder.ScriptsReloadCalled += () => OnUpdate(0.8f, "Reloading scripts...");
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ScriptsBuilder.ScriptsReloadBegin += OnScriptsReloadBegin;
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@@ -45,6 +44,11 @@ namespace FlaxEditor.Progress.Handlers
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Newtonsoft.Json.JsonSerializer.ClearCache();
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}
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private void OnCompilationFailed()
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{
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OnFail("Scripts compilation failed");
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}
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private void OnScriptsReloadEnd()
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{
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_selectionCache.Restore();
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@@ -16,6 +16,11 @@ namespace FlaxEditor.Progress
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/// </summary>
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/// <param name="handler">The calling handler.</param>
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public delegate void ProgressDelegate(ProgressHandler handler);
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/// <summary>
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/// Progress failed handler event delegate
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/// </summary>
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public delegate void ProgressFailedDelegate(ProgressHandler handler, string message);
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private float _progress;
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private bool _isActive;
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@@ -51,6 +56,11 @@ namespace FlaxEditor.Progress
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/// </summary>
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public event ProgressDelegate ProgressEnd;
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/// <summary>
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/// Occurs when the progress fails
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/// </summary>
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public event ProgressFailedDelegate ProgressFailed;
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/// <summary>
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/// Gets a value indicating whether this handler action can be cancelled.
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/// </summary>
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@@ -109,5 +119,19 @@ namespace FlaxEditor.Progress
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ProgressChanged?.Invoke(this);
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ProgressEnd?.Invoke(this);
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}
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/// <summary>
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/// Called when progress action fails
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/// </summary>
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protected virtual void OnFail(string message)
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{
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if (!_isActive)
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throw new InvalidOperationException("Already ended.");
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_isActive = false;
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_progress = 0;
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_infoText = string.Empty;
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ProgressFailed?.Invoke(this, message);
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}
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}
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}
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