returned lost #endif
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@@ -191,7 +191,9 @@ float3 TonemapACES(float3 linearColor)
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return saturate(color);
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return saturate(color);
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}
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}
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#ifdef TONE_MAPPING_MODE_AGX
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#endif
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#ifdef TONE_MAPPING_MODE_NEUTRAL
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float3 agxAscCdl(float3 color, float3 slope, float3 offset, float3 power, float sat) {
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float3 agxAscCdl(float3 color, float3 slope, float3 offset, float3 power, float sat) {
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const float3 lw = float3(0.2126, 0.7152, 0.0722);
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const float3 lw = float3(0.2126, 0.7152, 0.0722);
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