Merge branch 'xxSeys1-GizmoImprovements'
This commit is contained in:
BIN
Content/Editor/Gizmo/Material.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/Material.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisFocus.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialAxisFocus.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisLocked.flax
(Stored with Git LFS)
Normal file
BIN
Content/Editor/Gizmo/MaterialAxisLocked.flax
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisX.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialAxisX.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisY.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialAxisY.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialAxisZ.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialAxisZ.flax
(Stored with Git LFS)
Binary file not shown.
BIN
Content/Editor/Gizmo/MaterialSphere.flax
(Stored with Git LFS)
BIN
Content/Editor/Gizmo/MaterialSphere.flax
(Stored with Git LFS)
Binary file not shown.
@@ -1,6 +1,9 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using FlaxEditor.Options;
|
||||
using FlaxEditor.SceneGraph;
|
||||
using FlaxEngine;
|
||||
using System;
|
||||
|
||||
namespace FlaxEditor.Gizmo
|
||||
{
|
||||
@@ -18,8 +21,13 @@ namespace FlaxEditor.Gizmo
|
||||
private MaterialInstance _materialAxisY;
|
||||
private MaterialInstance _materialAxisZ;
|
||||
private MaterialInstance _materialAxisFocus;
|
||||
private MaterialInstance _materialAxisLocked;
|
||||
private MaterialBase _materialSphere;
|
||||
|
||||
// Material Parameter Names
|
||||
const String _brightnessParamName = "Brightness";
|
||||
const String _opacityParamName = "Opacity";
|
||||
|
||||
private void InitDrawing()
|
||||
{
|
||||
// Axis Models
|
||||
@@ -34,6 +42,7 @@ namespace FlaxEditor.Gizmo
|
||||
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
|
||||
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
|
||||
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
|
||||
_materialAxisLocked = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisLocked");
|
||||
_materialSphere = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialSphere");
|
||||
|
||||
// Ensure that every asset was loaded
|
||||
@@ -50,6 +59,25 @@ namespace FlaxEditor.Gizmo
|
||||
{
|
||||
Platform.Fatal("Failed to load transform gizmo resources.");
|
||||
}
|
||||
|
||||
// Setup editor options
|
||||
OnEditorOptionsChanged(Editor.Instance.Options.Options);
|
||||
Editor.Instance.Options.OptionsChanged += OnEditorOptionsChanged;
|
||||
}
|
||||
|
||||
private void OnEditorOptionsChanged(EditorOptions options)
|
||||
{
|
||||
float brightness = options.Visual.TransformGizmoBrightness;
|
||||
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
|
||||
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
|
||||
_materialAxisZ.SetParameterValue(_brightnessParamName, brightness);
|
||||
_materialAxisLocked.SetParameterValue(_brightnessParamName, brightness);
|
||||
|
||||
float opacity = options.Visual.TransformGizmoOpacity;
|
||||
_materialAxisX.SetParameterValue(_opacityParamName, opacity);
|
||||
_materialAxisY.SetParameterValue(_opacityParamName, opacity);
|
||||
_materialAxisZ.SetParameterValue(_opacityParamName, opacity);
|
||||
_materialAxisLocked.SetParameterValue(_opacityParamName, opacity);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -60,6 +88,21 @@ namespace FlaxEditor.Gizmo
|
||||
if (!_modelCube || !_modelCube.IsLoaded)
|
||||
return;
|
||||
|
||||
// Find out if any of the selected objects can not be moved
|
||||
bool gizmoLocked = false;
|
||||
if (Editor.Instance.StateMachine.IsPlayMode)
|
||||
{
|
||||
for (int i = 0; i < SelectionCount; i++)
|
||||
{
|
||||
var obj = GetSelectedObject(i);
|
||||
if (obj.CanTransform == false)
|
||||
{
|
||||
gizmoLocked = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order
|
||||
// https://github.com/FlaxEngine/FlaxEngine/issues/680
|
||||
|
||||
@@ -92,32 +135,38 @@ namespace FlaxEditor.Gizmo
|
||||
// X axis
|
||||
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
transAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
|
||||
MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
|
||||
transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3);
|
||||
|
||||
// Y axis
|
||||
Matrix.RotationX(Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
transAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
|
||||
MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
|
||||
transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3);
|
||||
|
||||
// Z axis
|
||||
Matrix.RotationX(Mathf.Pi, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
transAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
|
||||
MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
|
||||
transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3);
|
||||
|
||||
// XY plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
|
||||
MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
|
||||
cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3);
|
||||
|
||||
// ZX plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
|
||||
MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY);
|
||||
cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3);
|
||||
|
||||
// YZ plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
|
||||
MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ);
|
||||
cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3);
|
||||
|
||||
// Center sphere
|
||||
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
|
||||
@@ -136,15 +185,18 @@ namespace FlaxEditor.Gizmo
|
||||
// X axis
|
||||
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
rotationAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
|
||||
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
|
||||
rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
|
||||
|
||||
// Y axis
|
||||
rotationAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1);
|
||||
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
|
||||
rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1);
|
||||
|
||||
// Z axis
|
||||
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
rotationAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
|
||||
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
|
||||
rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
|
||||
|
||||
// Center box
|
||||
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
|
||||
@@ -163,32 +215,38 @@ namespace FlaxEditor.Gizmo
|
||||
// X axis
|
||||
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref mx1, out m3);
|
||||
scaleAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
|
||||
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
|
||||
scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
|
||||
|
||||
// Y axis
|
||||
Matrix.RotationX(Mathf.PiOverTwo, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
scaleAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
|
||||
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
|
||||
scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3);
|
||||
|
||||
// Z axis
|
||||
Matrix.RotationX(Mathf.Pi, out m2);
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
scaleAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
|
||||
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
|
||||
scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
|
||||
|
||||
// XY plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
|
||||
MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
|
||||
cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3);
|
||||
|
||||
// ZX plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
|
||||
MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ);
|
||||
cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3);
|
||||
|
||||
// YZ plane
|
||||
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
|
||||
Matrix.Multiply(ref m2, ref m1, out m3);
|
||||
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
|
||||
MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY);
|
||||
cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3);
|
||||
|
||||
// Center box
|
||||
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
|
||||
|
||||
@@ -22,37 +22,51 @@ namespace FlaxEditor.Options
|
||||
/// Gets or sets the first outline color.
|
||||
/// </summary>
|
||||
[DefaultValue(typeof(Color), "0.039,0.827,0.156")]
|
||||
[EditorDisplay("Gizmo"), EditorOrder(100), Tooltip("The first color of the selection outline gradient.")]
|
||||
[EditorDisplay("Transform Gizmo"), EditorOrder(100), Tooltip("The first color of the selection outline gradient.")]
|
||||
public Color SelectionOutlineColor0 { get; set; } = new Color(0.039f, 0.827f, 0.156f);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the second outline color.
|
||||
/// </summary>
|
||||
[DefaultValue(typeof(Color), "0.019,0.615,0.101")]
|
||||
[EditorDisplay("Gizmo"), EditorOrder(101), Tooltip("The second color of the selection outline gradient.")]
|
||||
[EditorDisplay("Transform Gizmo"), EditorOrder(101), Tooltip("The second color of the selection outline gradient.")]
|
||||
public Color SelectionOutlineColor1 { get; set; } = new Color(0.019f, 0.615f, 0.101f);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the selection outline size for UI controls.
|
||||
/// </summary>
|
||||
[DefaultValue(2.0f)]
|
||||
[EditorDisplay("Gizmo", "UI Control Outline Size"), EditorOrder(100), Tooltip("The size of the selection outline for UI controls.")]
|
||||
[EditorDisplay("UI Gizmo", "UI Control Outline Size"), EditorOrder(103), Tooltip("The size of the selection outline for UI controls.")]
|
||||
public float UISelectionOutlineSize { get; set; } = 2.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the transform gizmo size.
|
||||
/// </summary>
|
||||
[DefaultValue(1.0f), Limit(0.01f, 100.0f, 0.01f)]
|
||||
[EditorDisplay("Gizmo"), EditorOrder(110), Tooltip("The transform gizmo size.")]
|
||||
[EditorDisplay("Transform Gizmo"), EditorOrder(110), Tooltip("The transform gizmo size.")]
|
||||
public float GizmoSize { get; set; } = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to highlight selected meshes and CSG surfaces.
|
||||
/// </summary>
|
||||
[DefaultValue(typeof(Color), "0.0,0.533,1.0,1.0")]
|
||||
[EditorDisplay("Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")]
|
||||
[EditorDisplay("Transform Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")]
|
||||
public Color HighlightColor { get; set; } = new Color(0.0f, 0.533f, 1.0f, 1.0f);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or set a value indicating how bright the transform gizmo is. Value over 1 will result in the gizmo emitting light.
|
||||
/// </summary>
|
||||
[DefaultValue(1f), Range(0f, 5f)]
|
||||
[EditorDisplay("Transform Gizmo", "Gizmo Brightness"), EditorOrder(210)]
|
||||
public float TransformGizmoBrightness { get; set; } = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or set a value indicating the opacity of the transform gizmo.
|
||||
/// </summary>
|
||||
[DefaultValue(1f), Range(0f, 1f)]
|
||||
[EditorDisplay("Transform Gizmo", "Gizmo Opacity"), EditorOrder(211)]
|
||||
public float TransformGizmoOpacity { get; set; } = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user